Divergent/mods/MP7 Reanimation/gamedata/configs/mod_system_mp7_replacement_...

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![wpn_mp7]
icons_texture = ui\mp7_icons
inv_grid_x = 0
inv_grid_y = 0
position = -0.015, -0.120, -0.010
orientation = 3, -6, -1
fire_point = 0.0, 0.155, 0.225
shell_point = 0.0, 0.125, -0.050
silencer_y = 8
misfire_start_prob = 0.007
misfire_end_condition = 0.16
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0009
snd_reload = weapons\librarian_mp7\reload
snd_reload_empty = weapons\librarian_mp7\reload_empty
snd_reload_misfire = weapons\librarian_mp7\unjam
snd_switch_mode = weapons\librarian_mp7\firemode
![wpn_mp7_hud]
hands_orientation = 0.9492, 2.389997, 0.1499993
hands_orientation_16x9 = 0.9492, 2.389997, 0.1499993
hands_position = 0.017441, -0.008079, 0.04505
hands_position_16x9 = 0.017441, -0.008079, 0.04505
aim_hud_offset_pos = -0.096087, 0.036291, -0.082878
aim_hud_offset_pos_16x9 = -0.096087, 0.036291, -0.082878
aim_hud_offset_rot = 0.037806, 0.017494, 0
aim_hud_offset_rot_16x9 = 0.037806, 0.017494, 0
lowered_hud_offset_pos = 0.017174, -0.010955, -0.011598
lowered_hud_offset_pos_16x9 = 0.017174, -0.010955, -0.011598
lowered_hud_offset_rot = 0.066915, -0.401969, 0.1
lowered_hud_offset_rot_16x9 = 0.066915, -0.401969, 0.1
anm_hide = mp7_hand_holster, mp7_idle
anm_hide_empty = mp7_hand_holster, mp7_idle_empty
anm_idle = mp7_hand_idle, mp7_idle
anm_idle_aim = mp7_hand_idle_aim, mp7_idle
anm_idle_aim_empty = mp7_hand_idle_aim, mp7_idle_empty
anm_idle_aim_moving = mp7_hand_moving, mp7_idle, 0.75
anm_idle_aim_moving_crouch = mp7_hand_moving, mp7_idle, 0.75
anm_idle_aim_moving_crouch_empty = mp7_hand_moving, mp7_idle_empty, 0.75
anm_idle_aim_moving_empty = mp7_hand_moving, mp7_idle_empty, 0.75
anm_idle_empty = mp7_hand_idle, mp7_idle_empty
anm_idle_moving = mp7_hand_moving, mp7_idle
anm_idle_moving_crouch = mp7_hand_moving, mp7_idle, 0.75
anm_idle_moving_crouch_empty = mp7_hand_moving, mp7_idle, 0.75
anm_idle_moving_empty = mp7_hand_moving, mp7_idle_empty, 0.75
anm_idle_sprint = mp7_hand_sprint, mp7_idle, 1.1
anm_idle_sprint_empty = mp7_hand_sprint, mp7_idle_empty, 1.1
anm_reload = mp7_hand_reload, mp7_reload
anm_reload_empty = mp7_hand_reload_empty, mp7_reload_empty
anm_reload_misfire = mp7_hand_unjam, mp7_unjam_no_shell
anm_shot_l = mp7_hand_shoot, mp7_shoot_last
anm_shots = mp7_hand_shoot, mp7_shoot
anm_shots_variant1 = mp7_hand_shoot1, mp7_shoot
anm_show = mp7_hand_draw, mp7_idle
anm_show_empty = mp7_hand_draw, mp7_idle_empty
anm_shots_aim = mp7_hand_shoot_aim, mp7_shoot
anm_shots_aim_l = mp7_hand_shoot_aim, mp7_shoot_last
anm_switch_mode = mp7_hand_switch, mp7_idle
anm_switch_mode_empty = mp7_hand_switch, mp7_idle_empty
shell_bone = bolt
shell_point = -0.016479, -0.046564, 0.047164
fire_bone = muzzle
fire_bone2 = muzzle
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
![wpn_mp7_ac10632]
icons_texture = ui\mp7_icons
inv_grid_x = 2
inv_grid_y = 2
!1icon_layer
!1icon_layer_x
!1icon_layer_y
![wpn_mp7_ac10632_hud]
aim_hud_offset_pos = -0.09633, 0.020909, 0.010839
aim_hud_offset_pos_16x9 = -0.09633, 0.020909, 0.010839
aim_hud_offset_rot = 0.039127, 0.018056, 0
aim_hud_offset_rot_16x9 = 0.039127, 0.018056, 0
!anm_idle_aim
!anm_shots
![wpn_mp7_acog]
icons_texture = ui\mp7_icons
inv_grid_x = 4
inv_grid_y = 0
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
scope_dynamic_zoom = off
!1icon_layer
!1icon_layer_x
!1icon_layer_y
![wpn_mp7_acog_hud]
aim_hud_offset_pos = -0.096443, 0.012871, 0.280907
aim_hud_offset_pos_16x9 = -0.096443, 0.012871, 0.280907
aim_hud_offset_rot = 0.039765, 0.01683, 0
aim_hud_offset_rot_16x9 = 0.039765, 0.01683, 0
!anm_hide
!anm_idle
!anm_idle_aim
!anm_idle_moving
!anm_idle_sprint
!anm_reload
!anm_shots
!anm_show
![wpn_mp7_c-more]
icons_texture = ui\mp7_icons
inv_grid_x = 0
inv_grid_y = 2
!1icon_layer
!1icon_layer_x
!1icon_layer_y
![wpn_mp7_c-more_hud]
aim_hud_offset_pos = -0.095491, 0.019986, 0.010839
aim_hud_offset_pos_16x9 = -0.095491, 0.019986, 0.010839
aim_hud_offset_rot = 0.038629, 0.014913, 0
aim_hud_offset_rot_16x9 = 0.038629, 0.014913, 0
!anm_idle_aim
!anm_shots
![wpn_mp7_eot]
icons_texture = ui\mp7_icons
inv_grid_x = 2
inv_grid_y = 0
!1icon_layer
!1icon_layer_x
!1icon_layer_y
![wpn_mp7_eot_hud]
aim_hud_offset_pos = -0.096216, 0.008529, -0.05304
aim_hud_offset_pos_16x9 = -0.096216, 0.008529, -0.05304
aim_hud_offset_rot = 0.041611, 0.015379, 0
aim_hud_offset_rot_16x9 = 0.041611, 0.015379, 0
!anm_idle_aim
!anm_shots