Divergent/mods/New Levels/gamedata/scripts/mob_home.script

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-- Mob Home
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-- Ðàçðàáîò÷èê: Jim
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-- xcvb mutant tables
local humanoid_t = {
zombie = true,
fracture = true,
snork = true,
SM_POLTER_G = true,
SM_PYRO_G = true,
SM_PSEUDO_G = true,
SM_KARLIK = true,
burer = true,
bloodsucker = true,
SM_PSYSUCKER = true,
controller = true,
}
local animal_t = {
tushkano = true,
flesh = true,
dog = true,
boar = true,
cat = true,
pseudodog = true,
SM_LURKER = true,
chimera = true,
giant = true,
}
class "mob_home"
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-- CONSTRUCTION SCHEME
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function mob_home:__init(obj, storage)
self.object = obj
self.st = storage
end
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-- RESET SCHEME
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function mob_home:reset_scheme()
mob_state_mgr.set_state(self.object, db.actor, self.st.state)
local minr = self.st.home_min_radius or 10
local midr = self.st.home_mid_radius or 25
local maxr = self.st.home_max_radius or 70
if (midr <= minr) then
midr = minr+5
end
if (maxr <= midr) then
maxr = midr+5
end
if self.st.gulag_point then
local se_obj = alife_object(self.object:id())
if (se_obj) then
local smart = se_obj.m_smart_terrain_id ~= 65535 and alife_object(se_obj.m_smart_terrain_id)
if (smart) then
local str = ini_sys:r_string_ex(se_obj:section_name(), "kind") or ini_sys:r_string_ex(se_obj:section_name(), "species") or nil
local hum_wp = humanoid_t[str] and level.patrol_path_exists(smart:name() .. "_hum") and patrol(smart:name() .. "_hum")
local anim_wp = animal_t[str] and level.patrol_path_exists(smart:name() .. "_anim") and patrol(smart:name() .. "_anim")
-- humanoid
if hum_wp then
self.object:set_home(hum_wp:level_vertex_id(0), 10, 30, self.st.aggressive, 20)
return
-- animal
elseif anim_wp then
self.object:set_home(anim_wp:level_vertex_id(0), minr, maxr, self.st.aggressive, midr)
return
-- default
else
self.object:set_home(smart.m_level_vertex_id, minr, maxr, self.st.aggressive, midr)
return
end
end
end
end
if (self.st.home and patrol(self.st.home)) then
self.object:set_home(self.st.home, minr, maxr, self.st.aggressive, midr)
end
end
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-- UPDATE
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function mob_home:update(delta)
end
function mob_home:deactivate()
self.object:remove_home()
end
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-- ADD_TO_BINDER
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function add_to_binder(npc, ini, scheme, section, storage)
--printf("DEBUG: add_to_binder: npc:name()='%s', scheme='%s', section='%s'", npc:name(), scheme, section)
local new_action = mob_home(npc, storage)
-- Çàðåãèñòðèðîâàòü âñå actions, â êîòîðûõ äîëæåí áûòü âûçâàí ìåòîä reset_scheme ïðè èçìåíåíèè íàñòðîåê ñõåìû:
xr_logic.subscribe_action_for_events(npc, storage, new_action)
end
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-- set_scheme
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function set_scheme(npc, ini, scheme, section, gulag_name)
--printf("DEBUG: set_scheme: npc:name()='%s', scheme='%s', section='%s', gulag_name='%s'", npc:name(), scheme, section, gulag_name)
local storage = xr_logic.assign_storage_and_bind(npc, ini, scheme, section)
storage.logic = xr_logic.cfg_get_switch_conditions(ini, section, npc)
storage.state = mob_state_mgr.get_state(ini, section, npc)
storage.home = utils_data.prefix_r_string(ini,section,"path_home",gulag_name)
storage.gulag_point = ini:r_bool_ex(section,"gulag_point",false)
storage.home_min_radius = ini:r_float_ex(section,"home_min_radius") or 10
storage.home_mid_radius = ini:r_float_ex(section,"home_mid_radius") or 25
storage.home_max_radius = ini:r_float_ex(section,"home_max_radius") or 70
storage.aggressive = ini:r_bool_ex(section,"aggressive",false)
end