108 lines
3.2 KiB
Plaintext
108 lines
3.2 KiB
Plaintext
--[[
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Custom trade injector made for CW weapon pack
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Author: HarukaSai
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Credits: Arti, for creating trader_autoinject.script and being amazing
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Last edit: 19-10-2021
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]]
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-- this is where you add custom trade profiles for specific dudes
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-- by default only suppliers are able to sell faction stuff
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-- you can bypass this by adding trader in this table
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-- [name that you can see when you look at npc in debug] = ini_file("path to your ini")
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local ini_by_name = {}
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local ini_by_faction = {
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["stalker"] = ini_file("items\\trade_melee_rework\\trade_stalker.ltx"),
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["bandit"] = ini_file("items\\trade_melee_rework\\trade_bandit.ltx"),
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["csky"] = ini_file("items\\trade_melee_rework\\trade_csky_spore.ltx"),
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["dolg"] = ini_file("items\\trade_melee_rework\\trade_duty.ltx"),
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["freedom"] = ini_file("items\\trade_melee_rework\\trade_freedom.ltx"),
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["killer"] = ini_file("items\\trade_melee_rework\\trade_mercenary.ltx"),
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["army"] = ini_file("items\\trade_melee_rework\\trade_military_esc.ltx"),
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--["ecolog"] = ini_file("items\\trade_melee_rework\\trade_ecolog.ltx"),
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["monolith"] = ini_file("items\\trade_melee_rework\\trade_monolith.ltx"),
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["renegade"] = ini_file("items\\trade_melee_rework\\trade_renegade.ltx"),
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["greh"] = ini_file("items\\trade_melee_rework\\trade_greh.ltx"),
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["isg"] = ini_file("items\\trade_melee_rework\\trade_isg.ltx")
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}
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local format_table = utils_data.print_table
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local to_array = utils_data.parse_ini_section_to_array
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local math_random = math.random
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function vks_spawn_stock(npc)
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if trader_autoinject.get_trader_type(npc) ~= trader_autoinject.SUPPLIER then
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return
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end
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local npc_name = npc:section()
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local community = get_trader_community(npc)
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local supply_level = trader_autoinject.supply_level(npc)
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if not supply_level then return end
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local ini_trade = ini_by_name[npc_name] or ini_by_faction[community]
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local supply_table = to_array(ini_trade, supply_level)
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if not supply_table then
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printf("! Trader has no supplies for this supply level [%s] - [%s]", npc_name, supply_level)
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return
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end
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local to_spawn = {}
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for item, amount in pairs(supply_table) do
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local str_amount = str_explode(amount, ",")
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to_spawn[item] = chance_for_each(tonumber(str_amount[1]), tonumber(str_amount[2]))
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end
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trader_autoinject.spawn_items(npc, to_spawn)
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end
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TraderAuto = trader_autoinject.update
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function trader_autoinject.update(npc)
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TraderAuto(npc)
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vks_spawn_stock(npc)
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end
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function chance_for_each(n, chance)
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local total = 0
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for i = 1, n do
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if math_random() < chance then
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total = total + 1
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end
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end
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return total
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end
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local furniture = {
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["esc_m_trader"] = true,
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["red_m_lesnik"] = true
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}
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local blacklisted_comms = {
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["trader"] = true,
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["monster"] = true
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}
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function get_trader_community(npc, default)
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if furniture[npc:name()] then
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return "stalker"
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end
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local community = character_community(npc)
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if not blacklisted_comms[community] then
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return community
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end
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local squad_community = get_object_squad(npc):get_squad_community()
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if not blacklisted_comms[squad_community] then
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return squad_community
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else
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return default
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end
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end
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