1180 lines
46 KiB
TeX
1180 lines
46 KiB
TeX
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;------------------------------------------------------------------------------------------------
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[wpn_knife]:identity_immunities,weapon_probability,default_weapon_params,wpn_knife_sounds
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GroupControlSection = spawn_group
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discovery_dependency =
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$npc = on
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$prefetch = 8
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$spawn = "weapons\knife"
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scheduled = off
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cform = skeleton
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class = WP_KNIFE
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slot = 0
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animation_slot = 5
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ef_weapon_type = 1
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hand_dependence = 1
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single_handed = 1
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quest_item = false
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default_to_ruck = false
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sprint_allowed = true
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can_trade = true
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show_ammo = false
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inv_grid_height = 1
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inv_grid_width = 2
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inv_grid_x = 8
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inv_grid_y = 10
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inv_name = st_knife_6x4
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inv_name_short = st_knife_6x4
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description = st_knife_6x4_descr
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highlight_equipped = true
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kind = w_melee
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inv_weight = 0.182
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cost = 2085
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repair_type = knife
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hud = wpn_knife_hud
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visual = dynamics\weapons\wpn_knife\wpn_knife.ogf
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position = -0.021, -0.085, 0.024
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orientation = 0, 90, 0
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fire_point = 0.0, 0.133, 0.161
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ph_mass = 4
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spash1_dist = 1.5
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spash1_radius = 0.5
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spash2_dist = 1.5
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spash2_radius = 0.25
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splash1_direction = 0.0, -0.3, 1.0
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splash1_hits_count = 3
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splash1_pervictim_hcount = 1
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splash2_direction = 0.0, 0.0, 1.0
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splash2_hits_count = 2
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splash_hit_divide_factor = 0.75
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flame_particles =
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smoke_particles =
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light_disabled = true
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wm_size = 0.058
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upgr_icon_x = 500
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upgr_icon_y = 1700
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upgr_icon_width = 200
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upgr_icon_height = 150
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ammo_class = ammo_knife
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ammo_current = 96
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ammo_elapsed = 16
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ammo_limit = 120
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ammo_mag_size = 1
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startup_ammo = 1000
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scope_status = 0
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silencer_status = 0
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grenade_launcher_status = 0
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hit_impulse = 0.1
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hit_impulse_2 = 0.1
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hit_power = 0.305, 0.305, 0.305, 0.305
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hit_power_2 = 0.525, 0.525, 0.525, 0.525
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hit_power_critical_2 = 0.75, 0.75, 0.75, 0.75
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hit_type = wound
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hit_type_2 = wound
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fire_distance = 3.75
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bullet_speed = 5000
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rpm = 1000
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rpm_empty_click = 1000
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use_aim_bullet = false
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time_to_aim = 1.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = false
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reload_dof = 0.0, 0.5, 5, 1.7
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control_inertion_factor = 1
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crosshair_inertion = 0.01
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fire_dispersion_base = 0.5
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.001
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misfire_start_condition = 0.002
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misfire_start_prob = 0.003
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misfire_end_condition = 0.001
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misfire_end_prob = 0.02
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condition_queue_shot_dec = 0.12
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condition_shot_dec = 0.12
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cam_relax_speed = 8
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cam_dispersion = 0.65
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0
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cam_max_angle = 20.0
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cam_max_angle_horz = 10.0
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cam_step_angle_horz = 0.9
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PDM_disp_accel_factor = 0.8
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PDM_disp_base = 1.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 0.8
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
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hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
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hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
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hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
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snd_on_take = knife
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kill_msg_x = 197
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kill_msg_y = 177
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kill_msg_width = 53
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kill_msg_height = 16
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can_be_lowered = false
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hud_fov = 0.78
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[wpn_knife_hud]:hud_base
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item_visual = dynamics\weapons\wpn_knife\wpn_knife_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 10, 0, 0
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hands_position = 0.033, -0.155, 0.1
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hands_position_16x9 = 0.033, -0.16, -0.16
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hands_orientation = 0, 0, 0
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hands_orientation_16x9 = 0, 0, 0
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aim_hud_offset_pos = -0.077000, 0.022000, 0.000000
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aim_hud_offset_rot = 0.000000, 0.005000, -0.015000
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_attack = knife_kick
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anm_attack2 = knife_kick_2
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anm_attack2_e = knife_kick_end2
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anm_attack_e = knife_kick_end1
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anm_bore = knife_idle_bore
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anm_hide = knife_holster
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anm_idle = knife_idle
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anm_idle_aim = knife_idle
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anm_idle_moving = knife_idle_moving
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anm_idle_sprint = knife_idle_sprint
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anm_show = knife_draw
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anm_show_empty = knife_draw
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shell_bone = wpn_body
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shell_point = 0, 0, 0
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fire_bone = knife
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fire_point = 0.004500, 0.062500, -0.178499
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;------------------------------------------------------------------------------------------------
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[wpn_knife2]:wpn_knife,wpn_knife_sounds
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GroupControlSection = spawn_group
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discovery_dependency =
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$npc = off
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$prefetch = 8
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$spawn = "weapons\knife"
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inv_grid_height = 1
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inv_grid_width = 2
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inv_grid_x = 0
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inv_grid_y = 10
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inv_name = st_knife_needle
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inv_name_short = st_knife_needle
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description = st_knife_needle_descr
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inv_weight = 0.263
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cost = 3960
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repair_type = knife
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hud = wpn_knife2_hud
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visual = dynamics\weapons\wpn_knife\wpn_knife_nr40.ogf
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wm_size = 0.073
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ammo_class = ammo_knife_2
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hit_impulse = 4.0
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hit_impulse_2 = 9.0
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hit_power = 0.45, 0.45, 0.45, 0.45
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hit_power_2 = 0.55, 0.55, 0.55, 0.55
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hit_power_critical_2 = 0.67, 0.67, 0.67, 0.67
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hit_type = wound
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hit_type_2 = wound
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fire_distance = 6
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bullet_speed = 5000
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rpm = 1000
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rpm_empty_click = 1000
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use_aim_bullet = false
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time_to_aim = 1.0
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crosshair_inertion = 0.01
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fire_dispersion_base = 0.5
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fire_dispersion_condition_factor = 0.0
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misfire_probability = 0.0
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misfire_start_condition = 0.002
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misfire_start_prob = 0.003
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misfire_end_condition = 0.001
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misfire_end_prob = 0.02
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condition_queue_shot_dec = 0.075
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condition_shot_dec = 0.075
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cam_relax_speed = 8
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cam_dispersion = 0.65
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0
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cam_max_angle = 20.0
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cam_max_angle_horz = 10.0
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cam_step_angle_horz = 0.9
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PDM_disp_accel_factor = 0.8
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PDM_disp_base = 1.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 0.8
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hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
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hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
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hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
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hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
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[wpn_knife2_hud]:wpn_knife_hud
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item_visual = dynamics\weapons\wpn_knife\wpn_knife_nr40_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_knife3]:wpn_knife,wpn_knife_sounds
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GroupControlSection = spawn_group
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discovery_dependency =
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$npc = off
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$prefetch = 8
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$spawn = "weapons\knife"
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inv_grid_height = 1
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inv_grid_width = 2
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inv_grid_x = 2
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inv_grid_y = 10
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inv_name = st_knife_hunting
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inv_name_short = st_knife_hunting
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description = st_knife_hunting_descr
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inv_weight = 0.302
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cost = 6825
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hud = wpn_knife3_hud
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visual = dynamics\weapons\wpn_knife\wpn_knife_hunting.ogf
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wm_size = 0.065
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ammo_class = ammo_knife_3
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hit_impulse = 4.5
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hit_impulse_2 = 11.5
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hit_power = 0.42, 0.42, 0.42, 0.42
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hit_power_2 = 0.71, 0.71, 0.71, 0.71
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hit_power_critical_2 = 1.04, 1.04, 1.04, 1.04
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hit_type = wound
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hit_type_2 = wound
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fire_distance = 6
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bullet_speed = 1000
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rpm = 1000
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rpm_empty_click = 1000
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use_aim_bullet = false
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time_to_aim = 1.0
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crosshair_inertion = 0.01
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fire_dispersion_base = 0.5
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fire_dispersion_condition_factor = 0.0
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misfire_probability = 0.0
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misfire_start_condition = 0.002
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misfire_start_prob = 0.003
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misfire_end_condition = 0.001
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misfire_end_prob = 0.02
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condition_queue_shot_dec = 0.065
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condition_shot_dec = 0.065
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cam_relax_speed = 8
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cam_dispersion = 0.65
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0
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cam_max_angle = 20.0
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cam_max_angle_horz = 10.0
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cam_step_angle_horz = 0.9
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PDM_disp_accel_factor = 0.8
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PDM_disp_base = 1.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 0.8
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hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
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hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
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hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
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hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
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[wpn_knife3_hud]:wpn_knife_hud
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item_visual = dynamics\weapons\wpn_knife\wpn_knife_hunting_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_knife4]:wpn_knife,wpn_knife_sounds
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can_stealth_stab = true
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GroupControlSection = spawn_group
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discovery_dependency =
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$npc = off
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$prefetch = 8
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$spawn = "weapons\knife"
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inv_grid_height = 1
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inv_grid_width = 2
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inv_grid_x = 4
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inv_grid_y = 10
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inv_name = st_knife_swat
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inv_name_short = st_knife_swat
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description = st_knife_swat_descr
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inv_weight = 0.366
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cost = 12425
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hud = wpn_knife4_hud
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visual = dynamics\weapons\wpn_knife\wpn_knife_swat.ogf
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wm_size = 0.067
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upgr_icon_x = 700
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upgr_icon_y = 1700
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upgr_icon_width = 200
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upgr_icon_height = 150
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ammo_class = ammo_knife_4
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hit_impulse = 10.5
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hit_impulse_2 = 11
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hit_power = 0.54, 0.54, 0.54, 0.54
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hit_power_2 = 0.78, 0.78, 0.78, 0.78
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hit_power_critical_2 = 1.09, 1.09, 1.09, 1.09
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hit_type = wound
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hit_type_2 = wound
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fire_distance = 6
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bullet_speed = 5000
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rpm = 1000
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rpm_empty_click = 1000
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use_aim_bullet = false
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time_to_aim = 1.0
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crosshair_inertion = 0.01
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fire_dispersion_base = 0.5
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fire_dispersion_condition_factor = 0.0
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misfire_probability = 0.0
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misfire_start_condition = 0.002
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misfire_start_prob = 0.003
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misfire_end_condition = 0.001
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misfire_end_prob = 0.02
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condition_queue_shot_dec = 0.008
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condition_shot_dec = 0.008
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cam_relax_speed = 8
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cam_dispersion = 0.65
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0
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cam_max_angle = 20.0
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cam_max_angle_horz = 10.0
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cam_step_angle_horz = 0.9
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PDM_disp_accel_factor = 0.8
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PDM_disp_base = 1.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 0.8
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hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
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hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
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hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
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hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
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[wpn_knife4_hud]:wpn_knife_hud
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item_visual = dynamics\weapons\wpn_knife\wpn_knife_swat_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_knife5]:wpn_knife,wpn_knife_sounds
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GroupControlSection = spawn_group
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discovery_dependency =
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$npc = off
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$prefetch = 8
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$spawn = "weapons\knife"
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scheduled = off
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ef_weapon_type = 1
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inv_grid_height = 1
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inv_grid_width = 2
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inv_grid_x = 6
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inv_grid_y = 10
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inv_name = st_knife_combat
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inv_name_short = st_knife_combat
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description = st_knife_combat_descr
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inv_weight = 0.279
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cost = 15585
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hud = wpn_knife5_hud
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visual = dynamics\weapons\wpn_knife\wpn_knife_combat.ogf
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wm_size = 0.084
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ammo_class = ammo_knife_5
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hit_impulse = 10.5
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hit_impulse_2 = 11.5
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hit_power = 0.48, 0.48, 0.48, 0.48
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hit_power_2 = 0.87, 0.87, 0.87, 0.87
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hit_power_critical_2 = 1.22, 1.22, 1.22, 1.22
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hit_type = wound
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hit_type_2 = wound
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fire_distance = 6
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bullet_speed = 1000
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rpm = 1000
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rpm_empty_click = 1000
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use_aim_bullet = false
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time_to_aim = 1.0
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crosshair_inertion = 0.01
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fire_dispersion_base = 0.5
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fire_dispersion_condition_factor = 0.0
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misfire_probability = 0.0
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misfire_start_condition = 0.002
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misfire_start_prob = 0.003
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misfire_end_condition = 0.001
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misfire_end_prob = 0.02
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condition_queue_shot_dec = 0.025
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condition_shot_dec = 0.025
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cam_relax_speed = 8
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cam_dispersion = 0.65
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0
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cam_max_angle = 20.0
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cam_max_angle_horz = 10.0
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cam_step_angle_horz = 0.9
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PDM_disp_accel_factor = 0.8
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PDM_disp_base = 1.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 0.8
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hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
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hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
|
|
|
|
[wpn_knife5_hud]:wpn_knife_hud
|
|
item_visual = dynamics\weapons\wpn_knife\wpn_knife_combat_hud.ogf
|
|
|
|
;------------------------------------------------------------------------------------------------------------------
|
|
[wpn_knife6]:wpn_knife,wpn_knife_sounds
|
|
can_stealth_stab = true
|
|
GroupControlSection = spawn_group
|
|
discovery_dependency =
|
|
$spawn = "weapons\knife" ; option for Level Editor
|
|
$npc = off ; option for Level Editor
|
|
$prefetch = 8
|
|
scheduled = off ; option for ALife Simulator
|
|
inv_name = st_knifebf4
|
|
inv_name_short = st_knifebf4
|
|
description = st_knifebf4_descr
|
|
ef_weapon_type = 1
|
|
cost = 20585;15390 W;
|
|
inv_weight = 0.3
|
|
ammo_class = ammo_knife_5
|
|
|
|
icons_texture = ui\ui_icon_bas
|
|
inv_grid_width = 2
|
|
inv_grid_height = 1
|
|
inv_grid_x = 130
|
|
inv_grid_y = 2
|
|
|
|
fire_dispersion_base = 0.5
|
|
crosshair_inertion = 0.01
|
|
cam_relax_speed = 8
|
|
cam_dispersion = 0.65
|
|
cam_dispersion_inc = 0.0
|
|
cam_dispersion_frac = 1.0
|
|
cam_max_angle = 20.0
|
|
cam_max_angle_horz = 10.0
|
|
cam_step_angle_horz = 0.9
|
|
fire_dispersion_condition_factor = 0.0 ; = 5
|
|
misfire_probability = 0.0
|
|
misfire_start_condition = 0.002
|
|
misfire_end_condition = 0.001
|
|
misfire_start_prob = 0.003 ; = 0.002
|
|
misfire_end_prob = 0.02 ; = 0.001
|
|
condition_shot_dec = 0.025
|
|
condition_queue_shot_dec = 0.025
|
|
hit_power = 0.7, 0.7, 0.7, 0.7
|
|
hit_impulse = 11.5 ;10
|
|
hit_type = wound
|
|
hit_power_2 = 1.3, 1.3, 1.3, 1.3
|
|
hit_power_critical_2 = 1.5, 1.5, 1.5, 1.5
|
|
hit_impulse_2 = 12.5 ;50
|
|
hit_type_2 = wound
|
|
hit_probability_gd_novice = 1.00 ; = 0.80
|
|
hit_probability_gd_stalker = 1.00 ; = 0.80
|
|
hit_probability_gd_veteran = 1.00 ; = 0.80
|
|
hit_probability_gd_master = 1.00 ; = 0.80
|
|
PDM_disp_base = 1.0
|
|
PDM_disp_vel_factor = 0.8
|
|
PDM_disp_accel_factor = 0.8
|
|
PDM_disp_crouch = 1.0 ; = 1.0
|
|
PDM_disp_crouch_no_acc = 1.0 ; = 1.0
|
|
use_aim_bullet = false ;true
|
|
time_to_aim = 1.0
|
|
fire_distance = 6 ; 4.2 ;1.4
|
|
bullet_speed = 1000
|
|
rpm = 1000
|
|
rpm_empty_click = 1000
|
|
hud = wpn_knife6_hud
|
|
visual = dynamics\weapons\wpn_knife\wpn_knifebf4.ogf
|
|
wm_size = 0.084
|
|
|
|
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
|
|
[wpn_knife6_hud]:wpn_knife_hud
|
|
item_visual = dynamics\weapons\wpn_knife\wpn_knifebf4_hud.ogf
|
|
|
|
;-------------------------------------------------------------------------------
|
|
[wpn_knife7]:wpn_knife,wpn_knife_sounds
|
|
can_stealth_stab = true
|
|
GroupControlSection = spawn_group
|
|
discovery_dependency =
|
|
$spawn = "weapons\knife" ; option for Level Editor
|
|
$npc = off ; option for Level Editor
|
|
$prefetch = 8
|
|
scheduled = off ; option for ALife Simulator
|
|
inv_name = st_tactical_knife
|
|
inv_name_short = st_tactical_knife
|
|
description = st_tactical_knife_descr
|
|
ef_weapon_type = 1
|
|
cost = 35585;15390 W;
|
|
inv_weight = 0.7
|
|
ammo_class = ammo_knife_5
|
|
|
|
icons_texture = ui\ui_icon_bas
|
|
inv_grid_width = 2
|
|
inv_grid_height = 1
|
|
inv_grid_x = 130
|
|
inv_grid_y = 1
|
|
|
|
|
|
|
|
fire_dispersion_base = 0.5
|
|
crosshair_inertion = 0.01
|
|
cam_relax_speed = 8
|
|
cam_dispersion = 0.65
|
|
cam_dispersion_inc = 0.0
|
|
cam_dispersion_frac = 1.0
|
|
cam_max_angle = 20.0
|
|
cam_max_angle_horz = 10.0
|
|
cam_step_angle_horz = 0.9
|
|
fire_dispersion_condition_factor = 0.0 ; = 5
|
|
misfire_probability = 0.0
|
|
misfire_start_condition = 0.002
|
|
misfire_end_condition = 0.001
|
|
misfire_start_prob = 0.003 ; = 0.002
|
|
misfire_end_prob = 0.02 ; = 0.001
|
|
condition_shot_dec = 0.025
|
|
condition_queue_shot_dec = 0.025
|
|
hit_power = 1.9, 1.9, 1.9, 1.9
|
|
hit_impulse = 14.6 ;10
|
|
hit_type = wound
|
|
hit_power_2 = 2.5, 2.5, 2.5, 2.5
|
|
hit_power_critical_2 = 2.7, 2.7, 2.7, 2.7
|
|
hit_impulse_2 = 16.9 ;50
|
|
hit_type_2 = wound
|
|
hit_probability_gd_novice = 1.00 ; = 0.80
|
|
hit_probability_gd_stalker = 1.00 ; = 0.80
|
|
hit_probability_gd_veteran = 1.00 ; = 0.80
|
|
hit_probability_gd_master = 1.00 ; = 0.80
|
|
PDM_disp_base = 1.0
|
|
PDM_disp_vel_factor = 0.8
|
|
PDM_disp_accel_factor = 0.8
|
|
PDM_disp_crouch = 1.0 ; = 1.0
|
|
PDM_disp_crouch_no_acc = 1.0 ; = 1.0
|
|
use_aim_bullet = false ;true
|
|
time_to_aim = 1.0
|
|
fire_distance = 6 ; 4.2 ;1.4
|
|
bullet_speed = 1000
|
|
rpm = 1000
|
|
rpm_empty_click = 1000
|
|
hud = wpn_knife7_hud
|
|
visual = dynamics\weapons\wpn_knife\wpn_tactical_knife.ogf
|
|
wm_size = 0.084
|
|
|
|
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
|
|
[wpn_knife7_hud]:wpn_knife_hud
|
|
item_visual = dynamics\weapons\wpn_knife\wpn_tactical_knife_hud.ogf
|
|
|
|
;-------------------------------------------------------------------------------
|
|
|
|
;-------------------------------------------------------------------------------
|
|
[wpn_knife8]:wpn_knife,wpn_knife_sounds
|
|
can_stealth_stab = true
|
|
GroupControlSection = spawn_group
|
|
discovery_dependency =
|
|
$spawn = "weapons\knife" ; option for Level Editor
|
|
$npc = off ; option for Level Editor
|
|
$prefetch = 8
|
|
scheduled = off ; option for ALife Simulator
|
|
inv_name = st_kukri
|
|
inv_name_short = st_kukri
|
|
description = st_kukri_descr
|
|
ef_weapon_type = 1
|
|
cost = 30585;15390 W;
|
|
inv_weight = 0.7
|
|
ammo_class = ammo_knife_5
|
|
|
|
icons_texture = ui\ui_icon_bas
|
|
inv_grid_width = 2
|
|
inv_grid_height = 1
|
|
inv_grid_x = 130
|
|
inv_grid_y = 3
|
|
|
|
|
|
fire_dispersion_base = 0.5
|
|
crosshair_inertion = 0.01
|
|
cam_relax_speed = 8
|
|
cam_dispersion = 0.65
|
|
cam_dispersion_inc = 0.0
|
|
cam_dispersion_frac = 1.0
|
|
cam_max_angle = 20.0
|
|
cam_max_angle_horz = 10.0
|
|
cam_step_angle_horz = 0.9
|
|
fire_dispersion_condition_factor = 0.0 ; = 5
|
|
misfire_probability = 0.0
|
|
misfire_start_condition = 0.002
|
|
misfire_end_condition = 0.001
|
|
misfire_start_prob = 0.003 ; = 0.002
|
|
misfire_end_prob = 0.02 ; = 0.001
|
|
condition_shot_dec = 0.025
|
|
condition_queue_shot_dec = 0.025
|
|
hit_power = 2.1, 2.1, 2.1, 2.1
|
|
hit_impulse = 15.1 ;10
|
|
hit_type = wound
|
|
hit_power_2 = 2.6, 2.6, 2.6, 2.6
|
|
hit_power_critical_2 = 2.8, 2.8, 2.8, 2.8
|
|
hit_impulse_2 = 17.5 ;50
|
|
hit_type_2 = wound
|
|
hit_probability_gd_novice = 1.00 ; = 0.80
|
|
hit_probability_gd_stalker = 1.00 ; = 0.80
|
|
hit_probability_gd_veteran = 1.00 ; = 0.80
|
|
hit_probability_gd_master = 1.00 ; = 0.80
|
|
PDM_disp_base = 1.0
|
|
PDM_disp_vel_factor = 0.8
|
|
PDM_disp_accel_factor = 0.8
|
|
PDM_disp_crouch = 1.0 ; = 1.0
|
|
PDM_disp_crouch_no_acc = 1.0 ; = 1.0
|
|
use_aim_bullet = false ;true
|
|
time_to_aim = 1.0
|
|
fire_distance = 6 ; 4.2 ;1.4
|
|
bullet_speed = 1000
|
|
rpm = 1000
|
|
rpm_empty_click = 1000
|
|
hud = wpn_knife8_hud
|
|
visual = dynamics\weapons\wpn_knife\wpn_kukri.ogf
|
|
wm_size = 0.084
|
|
|
|
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
|
|
[wpn_knife8_hud]:wpn_knife_hud
|
|
item_visual = dynamics\weapons\wpn_knife\wpn_kukri_hud.ogf
|
|
;-------------------------------------------------------------------------------
|
|
|
|
;-------------------------------------------------------------------------------
|
|
[wpn_knife9]:wpn_knife,wpn_knife_sounds
|
|
can_stealth_stab = true
|
|
GroupControlSection = spawn_group
|
|
discovery_dependency =
|
|
$spawn = "weapons\knife" ; option for Level Editor
|
|
$npc = off ; option for Level Editor
|
|
$prefetch = 8
|
|
scheduled = off ; option for ALife Simulator
|
|
inv_name = st_tomahawk
|
|
inv_name_short = st_tomahawk
|
|
description = st_tomahawk_descr
|
|
ef_weapon_type = 1
|
|
cost = 33585
|
|
inv_weight = 1.861
|
|
ammo_class = ammo_knife_5
|
|
|
|
icons_texture = ui\ui_icon_bas
|
|
inv_grid_width = 2
|
|
inv_grid_height = 1
|
|
inv_grid_x = 130
|
|
inv_grid_y = 0
|
|
|
|
fire_dispersion_base = 0.5
|
|
crosshair_inertion = 0.01
|
|
cam_relax_speed = 8
|
|
cam_dispersion = 0.65
|
|
cam_dispersion_inc = 0.0
|
|
cam_dispersion_frac = 1.0
|
|
cam_max_angle = 20.0
|
|
cam_max_angle_horz = 10.0
|
|
cam_step_angle_horz = 0.9
|
|
fire_dispersion_condition_factor = 0.0 ; = 5
|
|
misfire_probability = 0.0
|
|
misfire_start_condition = 0.002
|
|
misfire_end_condition = 0.001
|
|
misfire_start_prob = 0.003 ; = 0.002
|
|
misfire_end_prob = 0.02 ; = 0.001
|
|
condition_shot_dec = 0.025
|
|
condition_queue_shot_dec = 0.025
|
|
hit_power = 1.5, 1.5, 1.5, 1.5
|
|
hit_impulse = 16.1
|
|
hit_type = wound
|
|
hit_power_2 = 2.8, 2.8, 2.8, 2.8
|
|
hit_power_critical_2 = 2.8, 2.8, 2.8, 2.8
|
|
hit_impulse_2 = 17.5 ;50
|
|
hit_type_2 = wound
|
|
hit_probability_gd_novice = 1.00 ; = 0.80
|
|
hit_probability_gd_stalker = 1.00 ; = 0.80
|
|
hit_probability_gd_veteran = 1.00 ; = 0.80
|
|
hit_probability_gd_master = 1.00 ; = 0.80
|
|
PDM_disp_base = 1.0
|
|
PDM_disp_vel_factor = 0.8
|
|
PDM_disp_accel_factor = 0.8
|
|
PDM_disp_crouch = 1.0 ; = 1.0
|
|
PDM_disp_crouch_no_acc = 1.0 ; = 1.0
|
|
use_aim_bullet = false ;true
|
|
time_to_aim = 1.0
|
|
fire_distance = 6 ; 4.2 ;1.4
|
|
bullet_speed = 1000
|
|
rpm = 1000
|
|
rpm_empty_click = 1000
|
|
hud = wpn_knife9_hud
|
|
visual = dynamics\weapons\wpn_knife\wpn_tomahawk_world.ogf
|
|
wm_size = 0.084
|
|
|
|
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
|
|
[wpn_knife9_hud]:wpn_knife_hud
|
|
item_visual = dynamics\weapons\wpn_knife\wpn_tomahawk_hud.ogf
|
|
|
|
hands_position_16x9 = 0.033000,-0.148700,-0.1600
|
|
hands_orientation_16x9 = 0.0000,0.0000,0.0000
|
|
|
|
item_position = -0.039214,0.016196,0.165597
|
|
item_orientation = 9.171247,0.560673,-5.661963
|
|
|
|
;------------------------------------------------------------------------------------------------
|
|
;------------------------------------------------------------------------------------------------
|
|
;-- Axe
|
|
;------------------------------------------------------------------------------------------------
|
|
[wpn_axe]:wpn_knife,wpn_axe_sounds
|
|
GroupControlSection = spawn_group
|
|
discovery_dependency =
|
|
$npc = off
|
|
$prefetch = 8
|
|
$spawn = "weapons\knife"
|
|
|
|
slot = 1
|
|
animation_slot = 5
|
|
ef_main_weapon_type = 1
|
|
ef_weapon_type = 4
|
|
hand_dependence = 1
|
|
single_handed = 1
|
|
|
|
inv_grid_height = 1
|
|
inv_grid_width = 3
|
|
inv_grid_x = 25
|
|
inv_grid_y = 81
|
|
inv_name = st_axe
|
|
inv_name_short = st_axe
|
|
description = st_axe_descr
|
|
|
|
inv_weight = 1.012
|
|
cost = 10550
|
|
|
|
hud = wpn_axe_hud
|
|
visual = dynamics\weapons\wpn_knife_m\wpn_axe.ogf
|
|
position = -0.01, 0.085, 0.024
|
|
orientation = 0, -90, -130
|
|
fire_point = 0.0, 0.133, 0.161
|
|
fire_point2 = 0, 0, 0
|
|
strap_bone0 = bip01_spine2
|
|
strap_bone1 = bip01_spine1
|
|
strap_position = 0, 0, 0
|
|
strap_orientation = 0, 0, 0
|
|
|
|
spash1_dist = 2.1
|
|
spash1_radius = 0.7
|
|
spash2_dist = 1.7
|
|
spash2_radius = 0.5
|
|
splash1_direction = 0.0, -0.3, 1.0
|
|
splash1_hits_count = 3
|
|
splash1_pervictim_hcount = 1
|
|
splash2_direction = 0.0, 0.0, 1.0
|
|
splash2_hits_count = 2
|
|
splash_hit_divide_factor = 0.75
|
|
|
|
upgr_icon_x = 300
|
|
upgr_icon_y = 1850
|
|
upgr_icon_width = 200
|
|
upgr_icon_height = 100
|
|
|
|
scope_zoom_factor = 60
|
|
|
|
hit_impulse = 60
|
|
hit_power = 1.6
|
|
hit_type = wound
|
|
fire_distance = 3.5
|
|
bullet_speed = 1000
|
|
rpm = 1000
|
|
|
|
zoom_enabled = false
|
|
zoom_rotate_time = 0.25
|
|
|
|
cam_relax_speed = 8
|
|
cam_dispersion = 0.65
|
|
cam_dispersion_frac = 1.0
|
|
cam_dispersion_inc = 0.0
|
|
cam_max_angle = 20.0
|
|
cam_max_angle_horz = 10.0
|
|
cam_step_angle_horz = 0.9
|
|
zoom_cam_relax_speed = 0
|
|
zoom_cam_dispersion = 0.0
|
|
zoom_cam_dispersion_frac = 0.0
|
|
zoom_cam_dispersion_inc = 0.0
|
|
zoom_cam_max_angle = 1
|
|
zoom_cam_max_angle_horz = 1
|
|
zoom_cam_step_angle_horz = 1
|
|
|
|
PDM_disp_accel_factor = 0.8
|
|
PDM_disp_base = 1.0
|
|
PDM_disp_crouch = 1.0
|
|
PDM_disp_crouch_no_acc = 1.0
|
|
PDM_disp_vel_factor = 0.8
|
|
|
|
cam_relax_speed_ai = 360.0
|
|
zoom_cam_relax_speed_ai = 360.0
|
|
holder_fov_modifier = 1.0
|
|
holder_range_modifier = 1.0
|
|
min_radius = 0
|
|
max_radius = 0.90
|
|
|
|
snd_on_take = other
|
|
can_be_lowered = true
|
|
weapon_lower_speed = 0.2
|
|
|
|
|
|
[wpn_axe_hud]:wpn_knife_hud
|
|
item_visual = dynamics\weapons\wpn_knife_m\wpn_axe_hud.ogf
|
|
|
|
item_position = 0.003164, -0.002989, 0.000906
|
|
item_orientation = 175, 0, -360
|
|
|
|
hands_position = -0.021000, -0.180000, 0.08
|
|
hands_position_16x9 = -0.021000, -0.180000, -0.15
|
|
hands_orientation = -0.500000, 1.000000, 10
|
|
hands_orientation_16x9 = -0.500000, 1.000000, 10
|
|
|
|
aim_hud_offset_pos = -0.077000, 0.022000, 0.000000
|
|
aim_hud_offset_rot = 0.000000, 0.005000, -0.015000
|
|
|
|
safemode_anm =
|
|
safemode_anm2 =
|
|
|
|
lowered_hud_offset_pos = 0.2,0.05,0
|
|
lowered_hud_offset_rot = 0.4,-0.1,-0.5
|
|
|
|
lowered_hud_offset_pos_16x9 = 0.2,0.05,0
|
|
lowered_hud_offset_rot_16x9 = 0.4,-0.1,-0.5
|
|
|
|
gl_hud_offset_pos = 0, 0, 0
|
|
gl_hud_offset_rot = 0, 0, 0
|
|
|
|
lean_hud_offset_pos = 0, 0, 0
|
|
lean_hud_offset_rot = 0, 0, 0
|
|
|
|
anm_attack = lancew_knife1_kick_2
|
|
anm_attack2 = lancew_knife1_kick_1
|
|
anm_bore = lancew_knife1_no_reload
|
|
anm_hide = lancew_knife1_holster
|
|
anm_idle = lancew_knife1_idle
|
|
anm_idle_aim = lancew_knife1_idle
|
|
anm_idle_moving = lancew_knife1_moving
|
|
anm_idle_sprint = lancew_knife1_sprint
|
|
anm_show = lancew_knife1_draw
|
|
anm_show_empty = lancew_knife1_draw
|
|
|
|
shell_bone = wpn_body
|
|
shell_point = 0, 0, 0
|
|
|
|
fire_bone = knife
|
|
fire_point = 0.004500, 0.062500, -0.178499
|
|
|
|
freelook_z_offset_mul = 0.9
|
|
|
|
;------------------------------------------------------------------------------------------------
|
|
[wpn_axe2]:wpn_axe,wpn_axe_sounds
|
|
slot = 1
|
|
|
|
inv_grid_height = 1
|
|
inv_grid_width = 3
|
|
inv_grid_x = 28
|
|
inv_grid_y = 81
|
|
inv_name = st_axe2
|
|
inv_name_short = st_axe2
|
|
description = st_axe2_descr
|
|
|
|
inv_weight = 1.210
|
|
cost = 11455
|
|
|
|
hud = wpn_axe2_hud
|
|
visual = dynamics\weapons\wpn_axe\wpn_axe.ogf
|
|
fire_point2 = 0, 0, 0
|
|
strap_bone0 = bip01_spine2
|
|
strap_bone1 = bip01_spine1
|
|
strap_position = 0, 0, 0
|
|
strap_orientation = 0, 0, 0
|
|
|
|
ammo_class = ammo_knife_5
|
|
|
|
hit_impulse = 60
|
|
hit_power = 1.8
|
|
hit_power_critical_2 = 1.0, 1.0, 1.0, 1.0
|
|
hit_type = wound
|
|
fire_distance = 3.5
|
|
|
|
zoom_dof = 0.5, 1.0, 180
|
|
zoom_rotate_time = 0.25
|
|
|
|
condition_shot_dec = 0.00130
|
|
|
|
cam_dispersion = 0.65
|
|
cam_dispersion_frac = 1.0
|
|
cam_dispersion_inc = 0.0
|
|
cam_max_angle_horz = 10.0
|
|
cam_step_angle_horz = 0.9
|
|
zoom_cam_relax_speed = 0
|
|
zoom_cam_dispersion = 0.0
|
|
zoom_cam_dispersion_frac = 0.0
|
|
zoom_cam_dispersion_inc = 0.0
|
|
zoom_cam_max_angle = 1
|
|
zoom_cam_max_angle_horz = 1
|
|
zoom_cam_step_angle_horz = 1
|
|
|
|
cam_relax_speed_ai = 360.0
|
|
zoom_cam_relax_speed_ai = 360.0
|
|
holder_fov_modifier = 1.0
|
|
|
|
|
|
[wpn_axe2_hud]:wpn_knife_hud
|
|
item_visual = dynamics\weapons\wpn_axe\wpn_axe_hud.ogf
|
|
|
|
item_position = -0.0100, 0.0100, -0.1280
|
|
item_orientation = 175, 0, -360
|
|
|
|
hands_position = -0.021000, -0.180000, 0.08
|
|
hands_position_16x9 = -0.021000, -0.180000, -0.15
|
|
hands_orientation = -0.500000, 1.000000, 10
|
|
hands_orientation_16x9 = -0.500000, 1.000000, 10
|
|
|
|
safemode_anm =
|
|
safemode_anm2 =
|
|
|
|
lowered_hud_offset_pos = 0.2,0.05,0
|
|
lowered_hud_offset_rot = 0.4,-0.1,-0.5
|
|
|
|
lowered_hud_offset_pos_16x9 = 0.2,0.05,0
|
|
lowered_hud_offset_rot_16x9 = 0.4,-0.1,-0.5
|
|
|
|
anm_attack = lancew_knife1_kick_2
|
|
anm_attack2 = lancew_knife1_kick_1
|
|
anm_bore = lancew_knife1_no_reload
|
|
anm_hide = lancew_knife1_holster
|
|
anm_idle = lancew_knife1_idle
|
|
anm_idle_aim = lancew_knife1_idle
|
|
anm_idle_moving = lancew_knife1_moving
|
|
anm_idle_sprint = lancew_knife1_sprint
|
|
anm_show = lancew_knife1_draw
|
|
anm_show_empty = lancew_knife1_draw
|
|
|
|
;------------------------------------------------------------------------------------------------
|
|
[wpn_axe3]:wpn_axe2,wpn_axe_sounds
|
|
GroupControlSection = spawn_group
|
|
discovery_dependency =
|
|
scheduled = off
|
|
cform = skeleton
|
|
|
|
ef_main_weapon_type = 2
|
|
ef_weapon_type = 8
|
|
hand_dependence = 1
|
|
single_handed = 0
|
|
|
|
quest_item = false
|
|
can_trade = true
|
|
|
|
inv_grid_height = 1
|
|
inv_grid_width = 3
|
|
inv_grid_x = 31
|
|
inv_grid_y = 81
|
|
inv_name = st_axe3
|
|
inv_name_short = st_axe3
|
|
description = st_axe3_descr
|
|
|
|
inv_weight = 1.079
|
|
cost = 12455
|
|
|
|
hud = wpn_axe3_hud
|
|
visual = dynamics\weapons\wpn_axe\wpn_axe3.ogf
|
|
position = -0.021, -0.085, 0.024
|
|
orientation = 0, 90, 0
|
|
fire_point = 0.0, 0.133, 0.161
|
|
fire_point2 = 0, 0, 0
|
|
ph_mass = 4
|
|
|
|
spash1_dist = 2.1
|
|
spash1_radius = 0.7
|
|
spash2_dist = 1.7
|
|
spash2_radius = 0.5
|
|
splash1_direction = 0.0, -0.3, 1.0
|
|
splash1_hits_count = 3
|
|
splash1_pervictim_hcount = 1
|
|
splash2_direction = 0.0, 0.0, 1.0
|
|
splash2_hits_count = 2
|
|
splash_hit_divide_factor = 0.75
|
|
|
|
flame_particles =
|
|
smoke_particles =
|
|
|
|
light_disabled = true
|
|
|
|
wm_size = 0.0058
|
|
|
|
ammo_current = 96
|
|
ammo_elapsed = 16
|
|
ammo_limit = 120
|
|
ammo_mag_size = 1
|
|
startup_ammo = 1000
|
|
|
|
hit_impulse = 20.5
|
|
hit_impulse_2 = 11.5
|
|
hit_power = 0.571, 0.571, 0.571, 0.571
|
|
hit_power_2 = 1.87, 0.87, 0.87, 0.87
|
|
hit_power_critical_2 = 1.22, 1.22, 1.22, 1.22
|
|
hit_type = wound
|
|
hit_type_2 = wound
|
|
|
|
zoom_dof = 0.5, 1.0, 180
|
|
reload_dof = 0.0, 0.5, 5, 1.7
|
|
control_inertion_factor = 1
|
|
crosshair_inertion = 0.01
|
|
fire_dispersion_base = 0.5
|
|
fire_dispersion_condition_factor = 0.015
|
|
|
|
misfire_probability = 0.001
|
|
misfire_start_condition = 0.002
|
|
misfire_start_prob = 0.007
|
|
misfire_end_condition = 0.001
|
|
misfire_end_prob = 0.085
|
|
|
|
condition_queue_shot_dec = 0.012
|
|
condition_shot_dec = 0.012
|
|
|
|
cam_relax_speed = 8
|
|
cam_dispersion = 0.65
|
|
cam_dispersion_frac = 1.0
|
|
cam_dispersion_inc = 0.0
|
|
cam_max_angle = 20.0
|
|
cam_max_angle_horz = 10.0
|
|
cam_step_angle_horz = 0.9
|
|
|
|
PDM_disp_accel_factor = 0.8
|
|
PDM_disp_base = 1.0
|
|
PDM_disp_crouch = 1.0
|
|
PDM_disp_crouch_no_acc = 1.0
|
|
PDM_disp_vel_factor = 0.8
|
|
|
|
holder_fov_modifier = 1.0
|
|
holder_range_modifier = 1.0
|
|
min_radius = 0
|
|
max_radius = 500
|
|
hit_probability_gd_novice = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_stalker = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_veteran = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
hit_probability_gd_master = 1.00 ; value already imported from [weapon_probability], no need to redefine
|
|
|
|
|
|
[wpn_axe3_hud]:wpn_axe2_hud
|
|
item_visual = dynamics\weapons\wpn_axe\wpn_axe3_hud.ogf
|
|
attach_place_idx = 0
|
|
zoom_hide_crosshair = true
|
|
|
|
item_position = 0.003164, -0.002989, -0.000906
|
|
|
|
hands_position = -0.021000, -0.180000, 0.08
|
|
hands_position_16x9 = -0.021000, -0.180000,-0.15
|
|
hands_orientation = -0.500000, 1.000000, 10
|
|
hands_orientation_16x9 = -0.500000, 1.000000, 10
|
|
|
|
aim_hud_offset_pos = -0.077000, 0.022000, 0.000000
|
|
aim_hud_offset_rot = 0.000000, 0.005000, -0.015000
|
|
|
|
anm_attack = lancew_knife1_kick_2
|
|
anm_attack2 = lancew_knife1_kick_1
|
|
anm_bore = lancew_knife1_no_reload
|
|
anm_hide = lancew_knife1_holster
|
|
anm_idle = lancew_knife1_idle
|
|
anm_idle_aim = lancew_knife1_idle
|
|
anm_idle_moving = lancew_knife1_moving
|
|
anm_idle_sprint = lancew_knife1_sprint
|
|
anm_show = lancew_knife1_draw
|
|
anm_show_empty = lancew_knife1_draw
|
|
|
|
shell_bone = wpn_body
|
|
shell_point = 0, 0, 0
|
|
|
|
fire_bone = knife
|
|
fire_point = 0.004500, 0.062500, -0.178499
|
|
|