Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_ammo_bas.ltx

281 lines
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[ammo_23x75_shrapnel]:ammo_base ; #00
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_23x75_shrapnel" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
description = ammo_23x75_shrapnel_descr
$prefetch = 64
cost = 2100
box_size = 10
inv_name = ammo_23x75_shrapnel
;inv_name_short = ammo_23x75_shrapnel_s
inv_name_short = ammo_23x75_shrapnel
inv_weight = 0.45
icons_texture = ui\ui_icon_bas
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 121
inv_grid_y = 1
k_dist = 1.0
k_disp = 35
k_hit = 6.0
k_impulse = 5.5
k_ap = 0.3
buck_shot = 6
tracer = on
4to1_tracer = false
wm_size = 0.08
k_air_resistance = 1.5
tier = 2
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[ammo_23x75_barrikada]:ammo_base ; #00
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_23x75_barrikada" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_12x76_zhekan.ogf
description = ammo_23x75_barrikada_descr
$prefetch = 64
cost = 3500
box_size = 10
inv_name = ammo_23x75_barrikada
;inv_name_short = ammo_23x75_barrikada_s
inv_name_short = ammo_23x75_barrikada
inv_weight = 0.5
icons_texture = ui\ui_icon_bas
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 121
inv_grid_y = 0
k_dist = 1.00
k_disp = 1.00
k_hit = 10.7
k_impulse = 50
k_ap = 0.6
impair = 0.05
tracer = off
4to1_tracer = on
wm_size = 0.2
k_air_resistance = 1.1
k_bullet_speed = 1.15
tier = 2
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[ammo_9x21_sp10]:ammo_base ; 165 gr
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x21_sp10" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_1143x23_Hydro.ogf
description = ammo_9x21_sp10_descr
$prefetch = 64
cost = 3196
box_size = 14
inv_name = ammo_9x21_sp10
;inv_name_short = ammo_9x21_sp10_s
inv_name_short = ammo_9x21_sp10
inv_weight = .24
icons_texture = ui\ui_icon_bas
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 119
inv_grid_y = 0
k_disp = 0.66
k_hit = 0.77 ; 1.25
k_impulse = 0.8
k_ap = 0.45
impair = 1.1
tracer_color_ID = 0
wm_size = 0.088
k_air_resistance = 0.8
k_bullet_speed = 1.25
k_cam_dispersion = 1.0 ; 1.1
tier = 2
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[ammo_20x70_buck]:ammo_base ; #00
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_20x70_buck" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
description = ammo_20x70_buck_descr
$prefetch = 64
cost = 450
box_size = 10
inv_name = ammo_20x70_buck
inv_name_short = ammo_20x70_buck
inv_name_short = ammo_20x70_buck_s
inv_weight = .35
icons_texture = ui\ui_icon_bas
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 119
inv_grid_y = 1
k_dist = 0.55
k_disp = 4.6
k_hit = 0.35 ; 0.4
k_impulse = 0.33
k_ap = 0.03
buck_shot = 5
tracer = off
4to1_tracer = false
wm_size = 0.02
k_air_resistance = 2.0
tier = 2
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[ammo_23_eco]:ammo_base ; #00
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_20x70_buck" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
description = ammo_23_eco_descr
$prefetch = 64
cost = 3500
box_size = 1
inv_name = ammo_23_eco
inv_name_short = ammo_23_eco
inv_name_short = ammo_23_eco_s
inv_weight = .05
icons_texture = ui\ui_icon_bas
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 121
inv_grid_y = 2
k_disp = 0.5
k_impulse = 0.15
k_ap = 0.01
tracer_color_ID = 1
wm_size = 0.048
k_air_resistance = 0.15
tier = 2
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[ammo_vog-30]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
class = S_VOG25
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_vog_25.ogf
description = ammo_vog_30_descr
$prefetch = 64
cost = 1850
box_size = 1
inv_name = ammo_vog_30
inv_name_short = ammo_vog_30_s
inv_weight = 0.2 ;.08
icons_texture = ui\ui_icon_bas
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 126
inv_grid_y = 1
kill_msg_x = 38
kill_msg_y = 233
kill_msg_width = 21
kill_msg_height = 22
k_disp = 0.6
k_hit = 8.0 ; 2
k_impulse = 1.1
k_ap = 0.55
buck_shot = 0
tracer = off
wm_size = 0.05
fake_grenade_name = wpn_fake_missile
tier = 5
snd_on_take = other
grenade_ammo = true
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[ammo_338_federal]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_338_federal" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_338_lapua.ogf
description = ammo_338_federal_descr
$prefetch = 64
cost = 4100
box_size = 10
inv_name = ammo_338_federal
inv_name_short = ammo_338_federal_s
inv_weight = .420
icons_texture = ui\ui_icon_bas
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 119
inv_grid_y = 2
k_disp = 0.67
k_hit = 1.0
k_impulse = 0.81
k_ap = 0.9
tracer_color_ID = 2
wm_size = 0.066
k_air_resistance = 0.05
tier = 3
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