Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_colt1911_n.ltx

235 lines
9.6 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_colt1911_n]:identity_immunities,weapon_probability,default_weapon_params,wpn_colt1911_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\colt1911"
scheduled = off
cform = skeleton
class = WP_PM
slot = 1
animation_slot = 1
ef_weapon_type = 5
hand_dependence = 1
single_handed = 1
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 64
inv_grid_y = 2
inv_name = st_wpn_colt1911_n
inv_name_short = st_wpn_colt1911_n
description = st_wpn_colt1911_n_descr
kind = w_pistol
inv_weight = 1.075
cost = 8560
repair_type = pistol
hud = wpn_colt1911_n_hud
visual = dynamics\weapons\wpn_colt1911_n\wpn_colt1911_world.ogf
position = -0.021, -0.085, 0
orientation = 0, 0, 0
fire_point = 0, 0.133, 0.161
fire_point2 = 0, 0.133, 0.161
ph_mass = 1
flame_particles = weapons\generic_weapon03
;smoke_particles = weapons\generic_shoot_00
smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
shell_point = 0.0, 0.133, 0.047
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\45acp
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_fn57, up_gr_seconab_fn57, up_gr_thirdab_fn57, up_gr_fourtab_fn57, up_gr_fifthab_fn57
installed_upgrades =
upgrade_scheme = upgrade_scheme_walther
upgr_icon_x = 1150
upgr_icon_y = 1100
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_11.43x23_fmj, ammo_11.43x23_fmj_bad, ammo_11.43x23_fmj_verybad, ammo_11.43x23_hydro, ammo_11.43x23_hydro_bad, ammo_11.43x23_hydro_verybad
ammo_elapsed = 7
ammo_mag_size = 7
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_45
silencer_status = 0
silencer_x = 80
silencer_y = -16
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 0.55, 0.55, 0.55, 0.55
hit_type = fire_wound
fire_distance = 300
bullet_speed = 270
rpm = 230
rpm_empty_click = 120
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 3.8
fire_dispersion_base = 0.6
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.79
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0018
condition_shot_dec = 0.0018
cam_return = 0
cam_relax_speed = 7
cam_dispersion = 2.5
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.76
zoom_cam_dispersion = 2.0
PDM_disp_accel_factor = 1.055
PDM_disp_base = 0.7
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.05
cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 161
kill_msg_y = 153
kill_msg_width = 37
kill_msg_height = 24
weapon_lower_speed = 0.2
hud_fov = 0.78
;-------------------------------------------------------------------------SND---------------------------------------------------------------------------
snd_draw = eft_wp\shared\draw_pistol
snd_holster = eft_wp\shared\hide_pistol
snd_shoot = eft_wp\colt1911\shoot, 2.0
snd_empty = eft_wp\shared\empty_click_pistol
;snd_reload = eft_wp\p226r\reload, 1.0
;snd_reload_empty = eft_wp\p226r\reload_empty, 1.0
;snd_reload = eft_wp\glock17\glock17_reload_speed, 1.5
;snd_reload_empty = eft_wp\glock17\glock17_reload_empty_speed, 1.5
snd_bore = eft_wp\sil
;-------------------------------------------------------------------------HUD---------------------------------------------------------------------------
[wpn_colt1911_n_hud]:hud_base
item_visual = dynamics\weapons\wpn_colt1911_n\wpn_colt1911_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;-----------
item_position = 0.000747,-0.002013,0.003271
item_orientation = 1.239378,-0.134046,-2.052052
hands_position_16x9 = -0.038100,-0.157900,-0.310000
hands_orientation_16x9 = 3.549999,2.999998,0.150000
aim_hud_offset_pos_16x9 = -0.063749,0.029000,-0.059751
aim_hud_offset_rot_16x9 = 0.042450,0.084050,-0.025250
;------------
hands_position = -0.031, -0.17, 0
hands_orientation = -0.5, 1., 1.15
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0,0.1,0
lowered_hud_offset_rot = 0.3,-0.1,0.1
lowered_hud_offset_pos_16x9 = 0,0.05,0
lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1
aim_hud_offset_pos = -0.0986, 0.055, -0.2
aim_hud_offset_rot = 0.005, 0.012, -0.015
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_show = glock_eft_ins_draw, idle
anm_show_empty = glock_eft_ins_draw, idle_empty
anm_hide = glock_eft_ins_hide, idle
anm_hide_empty = glock_eft_ins_hide, idle_empty
anm_idle = glock_eft_ins_idle, idle
anm_idle_empty = glock_eft_ins_idle, idle_empty
anm_shots = glock_eft_ins_shoot, shoot
anm_shot_l = glock_eft_ins_shoot_last, shoot_last
anm_idle_aim = glock_eft_ins_idle_aim, idle
anm_idle_aim_empty = glock_eft_ins_idle_aim, idle_empty
anm_reload = glock_eft_ins_reload, reload ,1.5
anm_reload_empty = glock_eft_ins_reload_empty, reload_empty ,1.4
;anm_reload = glock_eft_ins_reload_speed, reload_speed
;anm_reload_empty = glock_eft_ins_reload_empty_speed, reload_empty_speed
anm_idle_moving = glock_eft_ins_idle_moving, idle ,0.7
anm_idle_moving_empty = glock_eft_ins_idle_moving, idle_empty ,0.7
anm_idle_moving_crouch = glock_eft_ins_idle_crouch, idle
anm_idle_moving_crouch_empty = glock_eft_ins_idle_crouch, idle_empty
anm_idle_sprint = glock_eft_ins_idle_sprint_v4, idle
anm_idle_sprint_empty = glock_eft_ins_idle_sprint_v4, idle_empty
anm_bore = glock_eft_ins_idle_aim, idle
anm_bore_empty = glock_eft_ins_idle_aim, idle_empty
shell_bone = gilza
shell_point = -0.03,-0.05,0.05
fire_bone = muzzle
fire_point = 0, 0, 0
;------------------------------------------------------------------------------------------------