Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_dvl.ltx

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;------------------------------------------------------------------------------------------------
[wpn_dvl10]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\svd"
scheduled = off
cform = skeleton
parent_section = wpn_dvl10
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 40
inv_grid_y = 6
inv_name = st_wpn_dvl10
inv_name_short = st_wpn_dvl10
description = st_wpn_dvl10_descr
kind = w_sniper
inv_weight = 6.0
cost = 95580
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_dvl10_hud
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
position = -0.08, 0.1, -0.23 ;(left/right, up/down, forward/back )
orientation = 0, 0, 0
fire_point = 0.0, 0.195, 0.777
fire_point2 = 0.0, 0.195, 0.777
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
;smoke_particles = weapons\generic_shoot_00
smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
shell_point = 0.0, 0.129, 0.192
shell_dir = 0.0, 0.0, 0.4
;shell_particles = weapons\762x51
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98
;installed_upgrades =
upgrade_scheme = upgrade_scheme_svd
upgr_icon_x = 1750
upgr_icon_y = 100
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_elapsed = 10
ammo_mag_size = 10
startup_ammo = 10
scope_status = 0
scopes = acog, specter, leupold, pn23, gauss_sight, marchf
scope_zoom_factor = 0
silencer_name = wpn_addon_silencer
silencer_status = 0
silencer_x = 272
silencer_y = 22
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 1.0, 1.0, 1.0, 1.0
hit_type = fire_wound
fire_distance = 1200
bullet_speed = 1150
rpm = 30
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 9
fire_dispersion_base = 0.065
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.82
misfire_start_prob = 0.007
misfire_end_condition = 0.09
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0038
condition_shot_dec = 0.0038
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 2.24
cam_dispersion_frac = 1.1
cam_dispersion_inc = 2.24
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.64
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 1.00
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.54
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.49
PDM_disp_accel_factor = 2.355
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.355
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
hud_fov = 0.78
;----------------------------------------------------------------------------SND------------------------------------------------------------------------
snd_draw = eft_wp\dvl_10\dvl_draw
snd_holster = eft_wp\dvl_10\dvl_hide
snd_shoot = eft_wp\dvl_10\dvl_shoot
snd_empty = eft_wp\dvl_10\trigger_hammer
snd_reload = eft_wp\dvl_10\dvl_reload
snd_reload_empty = eft_wp\dvl_10\dvl_reload_empty
;snd_close = weapons\generic_close
snd_bore = $no_sound
snd_bore1 = $no_sound
snd_reload_misfire = eft_wp\dvl_10\dvl_reload_empty
;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
[wpn_dvl10_hud]:hud_base
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_position = -0.07, -0.185, 0.2
hands_orientation = 0, 0, 0
aim_hud_offset_pos = -0.0818, 0.057, -0.15
aim_hud_offset_rot = 0, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
;-----------
aim_hud_offset_pos_16x9 = -0.047265,0.002550,-0.064101
aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
hands_position_16x9 = 0.000000,-0.018526,-0.102698
hands_orientation_16x9 = 1.078683,1.809961,0.000000
item_position = 0, 0, 0
item_orientation = 0, 0, 0
;----------
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_show = dvl_10_draw, idle
anm_hide = dvl_10_holster, idle
anm_shots = dvl_10_shoot, shoot
anm_reload = dvl_10_reload, reload
anm_reload_empty = dvl_10_reload_empty, reload_empty
anm_bore = dvl_10_idle, idle
anm_idle = dvl_10_idle, idle
anm_idle_aim = dvl_10_idle_aim, idle
anm_idle_moving = dvl_10_idle_move, idle
anm_idle_sprint = dvl_10_idle_sprint, idle
anm_reload_misfire = dvl_10_reload_empty, reload_empty
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.3
;-----------------------------------------------------------------------Addons--------------------------------------------------------------------------
[wpn_dvl10_acog]:wpn_dvl10
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
$spawn = "weapons\wpn_dvl10_acog"
1icon_layer = acog
1icon_layer_x = 79
1icon_layer_y = 0
inv_weight = 6.350
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.25
hud = wpn_dvl10_acog_hud
[wpn_dvl10_acog_hud]:wpn_dvl10_hud
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_acog_hud.ogf
hands_position_16x9 = 0.000000,-0.024826,-0.102698
hands_orientation_16x9 = 1.078683,1.809961,0.000000
aim_hud_offset_pos_16x9 = -0.046365,0.004950,-0.064101
aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
;-------------------------------------------------------------------------------
[wpn_dvl10_specter]:wpn_dvl10
$spawn = "weapons\wpn_dvl10_specter"
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
hud = wpn_dvl10_specter_hud
1icon_layer = specter
1icon_layer_x = 56
1icon_layer_y = -4
inv_weight = 6.670
scope_status = 1
scope_texture = wpn_crosshair_specter
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = on
[wpn_dvl10_specter_hud]:wpn_dvl10_hud
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_specter_hud.ogf
hands_position_16x9 = 0.000000,-0.024826,-0.102698
hands_orientation_16x9 = 1.078683,1.809961,0.000000
aim_hud_offset_pos_16x9 = -0.046365,0.004950,-0.034101
aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
;--------------------------------------------------------------------------------
[wpn_dvl10_pks]:wpn_dvl10
$spawn = "weapons\wpn_dvl10_pks"
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
hud = wpn_dvl10_pks_hud
1icon_layer = pks
1icon_layer_x = 60
1icon_layer_y = 2
inv_weight = 6.800
scope_status = 1
scope_texture = wpn_crosshair_pks
scope_zoom_factor = 25
zoom_rotate_time = 0.25
[wpn_dvl10_pks_hud]:wpn_dvl10_hud
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_pks_hud.ogf
hands_position_16x9 = 0.000000,-0.018526,-0.091898
hands_orientation_16x9 = 1.078683,1.809961,0.000000
aim_hud_offset_pos_16x9 = -0.047265,0.005850,-0.030501
aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
---------------------------------------------------------------------------------------------
[wpn_dvl10_leupold]:wpn_dvl10
$spawn = "weapons\wpn_dvl10_leupold"
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
hud = wpn_dvl10_leupold_hud
1icon_layer = leupold
1icon_layer_x = 64
1icon_layer_y = 4
inv_weight = 6.680
scope_status = 1
scope_texture = wpn_crosshair_leupold
scope_zoom_factor = 7
zoom_rotate_time = 0.25
scope_dynamic_zoom = on
[wpn_dvl10_leupold_hud]:wpn_dvl10_hud
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_leupold_hud.ogf
hands_position_16x9 = 0.000000,-0.023926,-0.090998
hands_orientation_16x9 = 1.078683,1.809961,0.000000
aim_hud_offset_pos_16x9 = -0.047265,0.004950,-0.043401
aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
----------------------------------------------------------------------------------------------------------
[wpn_dvl10_pn23]:wpn_dvl10
$spawn = "weapons\wpn_dvl10_pn23"
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
hud = wpn_dvl10_pn23_hud
1icon_layer = pn23
1icon_layer_x = 44
1icon_layer_y = -7
;scope_nightvision = scope_nightvision_3gen
nv_scope_status = 1
inv_weight = 6.649
scope_status = 1
scope_texture = wpn_crosshair_pn23
scope_zoom_factor = 25
zoom_rotate_time = 0.25
[wpn_dvl10_pn23_hud]:wpn_dvl10_hud
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_pn23_hud.ogf
hands_position_16x9 = 0.000000,-0.033226,-0.046598
hands_orientation_16x9 = 1.078683,1.809961,0.000000
aim_hud_offset_pos_16x9 = -0.048165,0.007650,-0.036201
aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
-------------------------------------------------------------------------------------------------------------------------------
[wpn_dvl10_gauss_sight]:wpn_dvl10
$spawn = "weapons\wpn_dvl10_gauss_sight"
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
hud = wpn_dvl10_gauss_sight_hud
1icon_layer = gauss_sight
1icon_layer_x = 54
1icon_layer_y = 8
inv_weight = 7.400
scope_status = 1
scope_texture = wpn_crosshair_gauss
scope_zoom_factor = 12
zoom_rotate_time = 0.25
scope_dynamic_zoom = on
[wpn_dvl10_gauss_sight_hud]:wpn_dvl10_hud
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_gauss_hud.ogf
aim_hud_offset_pos_16x9 = -0.046965,0.012150,-0.050001
aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_dvl10_marchf]:wpn_dvl10
1icon_layer = marchf
1icon_layer_x = 64
1icon_layer_y = 4
inv_weight = 6.640
hud = wpn_dvl10_marchf_hud
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_marchf
scope_zoom_factor = 6
[wpn_dvl10_marchf_hud]:wpn_dvl10_hud
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_marchf_hud.ogf
;-----------------------------------------------------------------------------------------------------