419 lines
16 KiB
TeX
419 lines
16 KiB
TeX
;------------------------------------------------------------------------------------------------
|
|
[wpn_dvl10]:identity_immunities,weapon_probability,default_weapon_params
|
|
GroupControlSection = spawn_group
|
|
$npc = on
|
|
$prefetch = 8
|
|
$spawn = "weapons\svd"
|
|
scheduled = off
|
|
cform = skeleton
|
|
|
|
parent_section = wpn_dvl10
|
|
|
|
class = WP_SVD
|
|
slot = 2
|
|
animation_slot = 2
|
|
ef_main_weapon_type = 3
|
|
ef_weapon_type = 11
|
|
hand_dependence = 1
|
|
single_handed = 0
|
|
|
|
default_to_ruck = false
|
|
sprint_allowed = true
|
|
|
|
icons_texture = ui\ui_icon_bas
|
|
inv_grid_width = 6
|
|
inv_grid_height = 2
|
|
inv_grid_x = 40
|
|
inv_grid_y = 6
|
|
|
|
inv_name = st_wpn_dvl10
|
|
inv_name_short = st_wpn_dvl10
|
|
description = st_wpn_dvl10_descr
|
|
|
|
kind = w_sniper
|
|
inv_weight = 6.0
|
|
cost = 95580
|
|
repair_type = rifle_7
|
|
weapon_class = sniper_rifle
|
|
|
|
hud = wpn_dvl10_hud
|
|
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
|
|
|
|
position = -0.08, 0.1, -0.23 ;(left/right, up/down, forward/back )
|
|
orientation = 0, 0, 0
|
|
fire_point = 0.0, 0.195, 0.777
|
|
fire_point2 = 0.0, 0.195, 0.777
|
|
strap_bone0 = bip01_spine2
|
|
strap_bone1 = bip01_spine1
|
|
strap_position = -0.15, -0.15, 0.45
|
|
strap_orientation = -25, -189, 65
|
|
ph_mass = 3
|
|
|
|
flame_particles = weapons\generic_weapon06
|
|
;smoke_particles = weapons\generic_shoot_00
|
|
smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
|
|
|
|
shell_point = 0.0, 0.129, 0.192
|
|
shell_dir = 0.0, 0.0, 0.4
|
|
;shell_particles = weapons\762x51
|
|
|
|
light_disabled = false
|
|
light_color = 0.6, 0.5, 0.3
|
|
light_range = 4.0
|
|
light_time = 0.2
|
|
light_var_color = 0.05
|
|
light_var_range = 0.5
|
|
|
|
upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98
|
|
;installed_upgrades =
|
|
upgrade_scheme = upgrade_scheme_svd
|
|
|
|
upgr_icon_x = 1750
|
|
upgr_icon_y = 100
|
|
upgr_icon_width = 300
|
|
upgr_icon_height = 100
|
|
|
|
fire_modes = 1
|
|
ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
|
|
ammo_elapsed = 10
|
|
ammo_mag_size = 10
|
|
startup_ammo = 10
|
|
|
|
scope_status = 0
|
|
scopes = acog, specter, leupold, pn23, gauss_sight, marchf
|
|
scope_zoom_factor = 0
|
|
|
|
silencer_name = wpn_addon_silencer
|
|
silencer_status = 0
|
|
silencer_x = 272
|
|
silencer_y = 22
|
|
silencer_light_color = 0.6, 0.5, 0.3
|
|
silencer_light_range = 0.01
|
|
silencer_light_time = 0.2
|
|
silencer_light_var_color = 0.05
|
|
silencer_light_var_range = 0.5
|
|
silencer_smoke_particles = weapons\generic_shoot_00
|
|
|
|
grenade_launcher_status = 0
|
|
|
|
hit_impulse = 40
|
|
hit_power = 1.0, 1.0, 1.0, 1.0
|
|
hit_type = fire_wound
|
|
fire_distance = 1200
|
|
bullet_speed = 1150
|
|
rpm = 30
|
|
rpm_empty_click = 200
|
|
|
|
use_aim_bullet = false
|
|
time_to_aim = 0.0 ; 1.0
|
|
zoom_enabled = true
|
|
zoom_rotate_time = 0.25
|
|
reload_dof = 0.0, 0.5, 5, 2.2
|
|
control_inertion_factor = 1.0f
|
|
crosshair_inertion = 9
|
|
fire_dispersion_base = 0.065
|
|
fire_dispersion_condition_factor = 0.001
|
|
|
|
misfire_probability = 0.005
|
|
misfire_start_condition = 0.7 ; 0.82
|
|
misfire_start_prob = 0.007
|
|
misfire_end_condition = 0.09
|
|
misfire_end_prob = 0.11
|
|
|
|
condition_queue_shot_dec = 0.0038
|
|
condition_shot_dec = 0.0038
|
|
|
|
cam_return = 0
|
|
cam_relax_speed = 4.5
|
|
cam_dispersion = 2.24
|
|
cam_dispersion_frac = 1.1
|
|
cam_dispersion_inc = 2.24
|
|
cam_max_angle = 50.0
|
|
cam_max_angle_horz = 50.0
|
|
cam_step_angle_horz = 0.64
|
|
zoom_cam_relax_speed = 0.75
|
|
zoom_cam_dispersion = 1.00
|
|
zoom_cam_dispersion_frac = 1.0
|
|
zoom_cam_dispersion_inc = 1.54
|
|
zoom_cam_max_angle = 50.0
|
|
zoom_cam_max_angle_horz = 50.0
|
|
zoom_cam_step_angle_horz = 0.49
|
|
|
|
PDM_disp_accel_factor = 2.355
|
|
PDM_disp_base = 1.45
|
|
PDM_disp_crouch = 1.0
|
|
PDM_disp_crouch_no_acc = 1.0
|
|
PDM_disp_vel_factor = 2.355
|
|
|
|
cam_relax_speed_ai = 360
|
|
zoom_cam_relax_speed_ai = 120.75
|
|
holder_fov_modifier = 1.0
|
|
holder_range_modifier = 2.15
|
|
min_radius = 0
|
|
max_radius = 500
|
|
hit_probability_gd_novice = 1.00
|
|
hit_probability_gd_stalker = 1.00
|
|
hit_probability_gd_veteran = 1.00
|
|
hit_probability_gd_master = 1.00
|
|
|
|
kill_msg_x = 0
|
|
kill_msg_y = 0
|
|
kill_msg_width = 98
|
|
kill_msg_height = 23
|
|
|
|
hud_fov = 0.78
|
|
;----------------------------------------------------------------------------SND------------------------------------------------------------------------
|
|
snd_draw = eft_wp\dvl_10\dvl_draw
|
|
snd_holster = eft_wp\dvl_10\dvl_hide
|
|
snd_shoot = eft_wp\dvl_10\dvl_shoot
|
|
snd_empty = eft_wp\dvl_10\trigger_hammer
|
|
snd_reload = eft_wp\dvl_10\dvl_reload
|
|
snd_reload_empty = eft_wp\dvl_10\dvl_reload_empty
|
|
;snd_close = weapons\generic_close
|
|
snd_bore = $no_sound
|
|
snd_bore1 = $no_sound
|
|
snd_reload_misfire = eft_wp\dvl_10\dvl_reload_empty
|
|
;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
|
|
[wpn_dvl10_hud]:hud_base
|
|
|
|
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_hud.ogf
|
|
|
|
attach_place_idx = 0
|
|
zoom_hide_crosshair = true
|
|
|
|
hands_position = -0.07, -0.185, 0.2
|
|
hands_orientation = 0, 0, 0
|
|
|
|
aim_hud_offset_pos = -0.0818, 0.057, -0.15
|
|
aim_hud_offset_rot = 0, 0, 0
|
|
|
|
gl_hud_offset_pos = 0, 0, 0
|
|
gl_hud_offset_rot = 0, 0, 0
|
|
|
|
lean_hud_offset_pos = 0, 0, 0
|
|
lean_hud_offset_rot = 0, 0, 0
|
|
|
|
;-----------
|
|
aim_hud_offset_pos_16x9 = -0.047265,0.002550,-0.064101
|
|
aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
|
|
|
|
hands_position_16x9 = 0.000000,-0.018526,-0.102698
|
|
hands_orientation_16x9 = 1.078683,1.809961,0.000000
|
|
|
|
item_position = 0, 0, 0
|
|
item_orientation = 0, 0, 0
|
|
;----------
|
|
lowered_hud_offset_pos_16x9 = 0.1,0,0
|
|
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
|
|
|
|
anm_show = dvl_10_draw, idle
|
|
anm_hide = dvl_10_holster, idle
|
|
anm_shots = dvl_10_shoot, shoot
|
|
anm_reload = dvl_10_reload, reload
|
|
anm_reload_empty = dvl_10_reload_empty, reload_empty
|
|
anm_bore = dvl_10_idle, idle
|
|
anm_idle = dvl_10_idle, idle
|
|
anm_idle_aim = dvl_10_idle_aim, idle
|
|
anm_idle_moving = dvl_10_idle_move, idle
|
|
anm_idle_sprint = dvl_10_idle_sprint, idle
|
|
anm_reload_misfire = dvl_10_reload_empty, reload_empty
|
|
|
|
shell_bone = gilza
|
|
shell_dir = 0, 1, 0
|
|
shell_point = 0, 0, 0
|
|
|
|
fire_bone = muzzle
|
|
fire_point = 0, 0, 0
|
|
|
|
freelook_z_offset_mul = 0.3
|
|
|
|
;-----------------------------------------------------------------------Addons--------------------------------------------------------------------------
|
|
[wpn_dvl10_acog]:wpn_dvl10
|
|
|
|
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
|
|
|
|
$spawn = "weapons\wpn_dvl10_acog"
|
|
1icon_layer = acog
|
|
1icon_layer_x = 79
|
|
1icon_layer_y = 0
|
|
|
|
inv_weight = 6.350
|
|
scope_status = 1
|
|
scope_texture = wpn_crosshair_acog
|
|
scope_zoom_factor = 25
|
|
zoom_rotate_time = 0.25
|
|
|
|
hud = wpn_dvl10_acog_hud
|
|
|
|
[wpn_dvl10_acog_hud]:wpn_dvl10_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_acog_hud.ogf
|
|
|
|
hands_position_16x9 = 0.000000,-0.024826,-0.102698
|
|
hands_orientation_16x9 = 1.078683,1.809961,0.000000
|
|
|
|
aim_hud_offset_pos_16x9 = -0.046365,0.004950,-0.064101
|
|
aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
|
|
;-------------------------------------------------------------------------------
|
|
[wpn_dvl10_specter]:wpn_dvl10
|
|
|
|
$spawn = "weapons\wpn_dvl10_specter"
|
|
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
|
|
hud = wpn_dvl10_specter_hud
|
|
|
|
1icon_layer = specter
|
|
1icon_layer_x = 56
|
|
1icon_layer_y = -4
|
|
|
|
inv_weight = 6.670
|
|
scope_status = 1
|
|
scope_texture = wpn_crosshair_specter
|
|
scope_zoom_factor = 25
|
|
zoom_rotate_time = 0.25
|
|
scope_dynamic_zoom = on
|
|
|
|
[wpn_dvl10_specter_hud]:wpn_dvl10_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_specter_hud.ogf
|
|
|
|
hands_position_16x9 = 0.000000,-0.024826,-0.102698
|
|
hands_orientation_16x9 = 1.078683,1.809961,0.000000
|
|
|
|
aim_hud_offset_pos_16x9 = -0.046365,0.004950,-0.034101
|
|
aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
|
|
;--------------------------------------------------------------------------------
|
|
[wpn_dvl10_pks]:wpn_dvl10
|
|
|
|
$spawn = "weapons\wpn_dvl10_pks"
|
|
|
|
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
|
|
|
|
hud = wpn_dvl10_pks_hud
|
|
|
|
1icon_layer = pks
|
|
1icon_layer_x = 60
|
|
1icon_layer_y = 2
|
|
|
|
inv_weight = 6.800
|
|
scope_status = 1
|
|
scope_texture = wpn_crosshair_pks
|
|
scope_zoom_factor = 25
|
|
zoom_rotate_time = 0.25
|
|
|
|
[wpn_dvl10_pks_hud]:wpn_dvl10_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_pks_hud.ogf
|
|
|
|
hands_position_16x9 = 0.000000,-0.018526,-0.091898
|
|
hands_orientation_16x9 = 1.078683,1.809961,0.000000
|
|
|
|
aim_hud_offset_pos_16x9 = -0.047265,0.005850,-0.030501
|
|
aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
|
|
---------------------------------------------------------------------------------------------
|
|
[wpn_dvl10_leupold]:wpn_dvl10
|
|
|
|
$spawn = "weapons\wpn_dvl10_leupold"
|
|
|
|
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
|
|
|
|
hud = wpn_dvl10_leupold_hud
|
|
|
|
1icon_layer = leupold
|
|
1icon_layer_x = 64
|
|
1icon_layer_y = 4
|
|
|
|
inv_weight = 6.680
|
|
scope_status = 1
|
|
scope_texture = wpn_crosshair_leupold
|
|
scope_zoom_factor = 7
|
|
zoom_rotate_time = 0.25
|
|
scope_dynamic_zoom = on
|
|
|
|
[wpn_dvl10_leupold_hud]:wpn_dvl10_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_leupold_hud.ogf
|
|
|
|
hands_position_16x9 = 0.000000,-0.023926,-0.090998
|
|
hands_orientation_16x9 = 1.078683,1.809961,0.000000
|
|
|
|
aim_hud_offset_pos_16x9 = -0.047265,0.004950,-0.043401
|
|
aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
|
|
----------------------------------------------------------------------------------------------------------
|
|
[wpn_dvl10_pn23]:wpn_dvl10
|
|
$spawn = "weapons\wpn_dvl10_pn23"
|
|
|
|
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
|
|
|
|
hud = wpn_dvl10_pn23_hud
|
|
|
|
1icon_layer = pn23
|
|
1icon_layer_x = 44
|
|
1icon_layer_y = -7
|
|
|
|
;scope_nightvision = scope_nightvision_3gen
|
|
|
|
nv_scope_status = 1
|
|
|
|
inv_weight = 6.649
|
|
scope_status = 1
|
|
scope_texture = wpn_crosshair_pn23
|
|
scope_zoom_factor = 25
|
|
zoom_rotate_time = 0.25
|
|
|
|
[wpn_dvl10_pn23_hud]:wpn_dvl10_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_pn23_hud.ogf
|
|
|
|
hands_position_16x9 = 0.000000,-0.033226,-0.046598
|
|
hands_orientation_16x9 = 1.078683,1.809961,0.000000
|
|
|
|
aim_hud_offset_pos_16x9 = -0.048165,0.007650,-0.036201
|
|
aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
|
|
-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_dvl10_gauss_sight]:wpn_dvl10
|
|
$spawn = "weapons\wpn_dvl10_gauss_sight"
|
|
|
|
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
|
|
|
|
hud = wpn_dvl10_gauss_sight_hud
|
|
|
|
1icon_layer = gauss_sight
|
|
1icon_layer_x = 54
|
|
1icon_layer_y = 8
|
|
|
|
inv_weight = 7.400
|
|
scope_status = 1
|
|
scope_texture = wpn_crosshair_gauss
|
|
scope_zoom_factor = 12
|
|
zoom_rotate_time = 0.25
|
|
scope_dynamic_zoom = on
|
|
|
|
[wpn_dvl10_gauss_sight_hud]:wpn_dvl10_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_gauss_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.046965,0.012150,-0.050001
|
|
aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
|
|
;-----------------------------------------------------------------------------------------------------
|
|
[wpn_dvl10_marchf]:wpn_dvl10
|
|
1icon_layer = marchf
|
|
1icon_layer_x = 64
|
|
1icon_layer_y = 4
|
|
|
|
inv_weight = 6.640
|
|
|
|
hud = wpn_dvl10_marchf_hud
|
|
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
|
|
|
|
|
|
|
|
scope_status = 1
|
|
scope_dynamic_zoom = on
|
|
scope_texture = wpn_crosshair_marchf
|
|
scope_zoom_factor = 6
|
|
|
|
|
|
[wpn_dvl10_marchf_hud]:wpn_dvl10_hud
|
|
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_marchf_hud.ogf
|
|
;-----------------------------------------------------------------------------------------------------
|