Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_howa20.ltx

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;------------------------------------------------------------------------------------------------
[wpn_howa20]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\lr-300"
scheduled = off
cform = skeleton
parent_section = wpn_howa20
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 18
inv_grid_y = 30
inv_name = st_wpn_howa20
inv_name_short = st_wpn_howa20
description = st_wpn_howa20_descr
kind = w_rifle
inv_weight = 4.300
cost = 135680
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_howa20_hud
visual = dynamics\weapons\wpn_howa20\wpn_howa20_world.ogf
position = -0.066, 0.095, -0.1
orientation = 0, 0, 0
fire_point = 0, 0.0, 0.575
fire_point2 = 0, 0.199, 0.575
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.2
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon05
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.12,0,0.07
shell_dir = 0,0,0.4
shell_particles = weapons\556x45
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.1
upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
installed_upgrades =
upgrade_scheme = upgrade_scheme_g36
upgr_icon_x = 600
upgr_icon_y = 300
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = none
scope_status = 0
scope_zoom_factor = 11.5
silencer_name = wpn_sil_kac4
silencer_status = 2
silencer_x = 180 ; offset in inventory icon
silencer_y = 6
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
;-------------------------------------------------------------------------Particles---------------------------------------------------------------------
;silencer_smoke_particles = weapons\generic_shoot_00
smoke_particles = ghost_particles\weapons\flame_eft_ak
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
;-------------------------------------------------------------------------------------------------------------------------------------------------------
grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 139
grenade_launcher_y = 26
launch_speed = 0
hit_impulse = 40
hit_power = 0.53, 0.53, 0.53, 0.53
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 880
rpm = 900
rpm_empty_click = 600
use_aim_bullet = false
time_to_aim = 0.0 ; 2.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.3
fire_dispersion_base = 0.24
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.004
misfire_start_condition = 0.7 ; 0.81
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.556
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0675
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.9
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.366
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0425
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.85
PDM_disp_accel_factor = 2.3
PDM_disp_base = 0.8
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.3
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 175
kill_msg_y = 0
kill_msg_width = 82
kill_msg_height = 28
hud_fov = 0.78
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
laser_status = true
scope_texture = wpn_crosshair_march_shorty
;-----------------------------------------------------------------------------------------SND----------------------------------------------------------------------------------------------------------------
snd_draw = weapons\scar_yang_prince\scar_inspect
snd_holster = weapons\scar_yang_prince\scar_inspect
snd_reload = weapons\scar_yang_prince\scar_reload
snd_reload_empty = weapons\scar_yang_prince\scar_reload_empty
snd_reload_misfire = weapons\scar_yang_prince\scar_misfire
snd_reload_grenade = weapons\scar_yang_prince\scar_reload_gl
snd_shoot = weapons\m4a1_ras\m4a1_1
snd_silncer_shot = weapons\m4a1_ras\m4a1_sil-1
snd_bore = weapons\scar_yang_prince\scar_boring
snd_shoot_grenade = weapons\scar_yang_prince\scar_gl_shot
snd_switch = weapons\scar_yang_prince\scar_switch_gl_on
snd_empty = weapons\generic\ar_empty, 0.7
;------------------------------------------------------------------------HUD----------------------------------------------------------------------------
[wpn_howa20_hud]:hud_base
item_visual = dynamics\weapons\wpn_howa20\wpn_howa20_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_position = 0.005, -0.015, 0.03
hands_orientation = 0, 0, 0
aim_hud_offset_pos = 0, 0, 0
aim_hud_offset_rot = 0, 0, 0
gl_hud_offset_pos = -0.0803, -0.0063, -0.25
gl_hud_offset_rot = -0.02, 0.0085, -0.004
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
;--------------
hands_position_16x9 = 0.007400,-0.021300,0.037200
hands_orientation_16x9 = 0.465987,0.554998,0.000000
aim_hud_offset_pos_16x9 = -0.045070,0.012000,-0.060000
aim_hud_offset_rot_16x9 = 0.012850,0.009100,-0.080301
item_position = 0.002000,0.000030,-0.000018
item_orientation = 0.000000,0.000000,0.000000
;--------------
aim_hud_offset_alt_pos_16x9 = 0.010880,0.027020,-0.025946
aim_hud_offset_alt_rot_16x9 = 0.006850,0.002600,-0.654153
gl_hud_offset_pos_16x9 = -0.0803, -0.0063, -0.25
gl_hud_offset_rot_16x9 = -0.02, 0.0085, -0.004
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_hide = scar_hand_out_grip
anm_hide_empty = scar_hand_out_grip, scar_idle_empty
anm_idle = scar_hand_idle_grip
anm_idle_aim = scar_hand_idle_aim_grip
anm_idle_empty = scar_hand_idle_grip, scar_idle_empty
anm_idle_aim_empty = scar_hand_idle_aim_grip, scar_idle_empty
anm_idle_moving = scar_hand_walk_grip
anm_idle_moving_empty = scar_hand_walk_grip, scar_idle_empty
anm_idle_moving_crouch_empty = scar_hand_walk_grip, scar_idle_empty
anm_idle_aim_moving = scar_hand_walk_grip
anm_idle_aim_moving_crouch = scar_hand_walk_grip, idle
anm_idle_moving = scar_hand_walk_grip
anm_idle_sprint = scar_hand_run_grip
anm_idle_sprint_empty = scar_hand_run_grip, scar_idle_empty
anm_reload = scar_hand_reload_grip, scar_reload
anm_reload_empty = scar_hand_reload_empty_grip, scar_reload_empty
anm_shots = scar_hand_shoot_grip, scar_shoot
anm_shots_empty = scar_hand_shoot_grip, scar_shoot_empty
anm_show = scar_hand_in_grip
anm_show_empty = scar_hand_in_grip, scar_idle_empty
anm_reload_misfire = scar_hand_misfire_grip, scar_misfire
anm_bore = scar_hand_boring_grip, idle
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.021, 0.071, 0.141
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.055546, 0.577006
fire_point2 = 0, -0.017, 0.692
freelook_z_offset_mul = 0.6