286 lines
12 KiB
TeX
286 lines
12 KiB
TeX
[wpn_l85_m1]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\l85"
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scheduled = off
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cform = skeleton
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parent_section = wpn_l85_m1
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 7
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 3
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inv_grid_y = 28
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icons_texture = ui\ui_icon_bas
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inv_name = st_wpn_l85_m1
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inv_name_short = st_wpn_l85_m1
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description = st_wpn_l85_m1_descr
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kind = w_rifle
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inv_weight = 3.5
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cost = 33860
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repair_type = rifle_5
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weapon_class = assault_rifle
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hud = wpn_l85_m1_hud
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visual = dynamics\weapons\wpn_l85_m1\wpn_l85_m1_world.ogf
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position = -0.026, 0.035, -0.020
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orientation = 0, 0, 0
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fire_point = 0.05, -0.06, 0.575
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fire_point2 = 0.0, 0.106, 0.468
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.15, -0.36, 0.25
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strap_orientation = -10, -5, 10
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ph_mass = 5
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flame_particles = weapons\generic_weapon05
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;smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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smoke_particles = ghost_particles\weapons\flame_eft_ak
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shell_point = -0.020000, 0.167000, 0.082000
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\556x45
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_g36
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upgr_icon_x = 600
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upgr_icon_y = 0
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, -1
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ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
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ammo_elapsed = 30
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ammo_mag_size = 30
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startup_ammo = 90
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scopes = susatov
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_m42k
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silencer_status = 2
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silencer_x = 206
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silencer_y = 8
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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;silencer_smoke_particles = weapons\generic_shoot_00
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
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grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher_m203
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grenade_launcher_status = 0
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grenade_launcher_x = 140
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grenade_launcher_y = 29
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launch_speed = 0
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hit_impulse = 25
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hit_power = 0.51, 0.51, 0.51, 0.51
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 970
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rpm = 680
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 6.3
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fire_dispersion_base = 0.215
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.0005
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misfire_start_condition = 0.7 ; 0.85
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misfire_start_prob = 0.007
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misfire_end_condition = 0.11
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misfire_end_prob = 0.10
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 7
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cam_dispersion = 1.338
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 0.0475
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.65
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zoom_cam_relax_speed = 7
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zoom_cam_dispersion = 0.35
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 0.008
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zoom_cam_max_angle = 5.0
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zoom_cam_max_angle_horz = 1.0
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zoom_cam_step_angle_horz = 1.1
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PDM_disp_accel_factor = 2.5
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PDM_disp_base = 0.85
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.5
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.85
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 84
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kill_msg_y = 28
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kill_msg_width = 73
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kill_msg_height = 30
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hud_fov = 0.78
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;-----------------------------------------------------------------------------------------SND----------------------------------------------------------------------------------------------------------------
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snd_bore = $no_sound
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snd_reload = weapons\l85_young_prince\l85_reload
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snd_reload_empty = weapons\l85_young_prince\l85_reload_empty
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snd_reload_misfire = weapons\l85\l85_unjam
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snd_shoot = weapons\l85_young_prince\l85_shot_1
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snd_shoot1 = weapons\l85_young_prince\l85_shot_2
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snd_shoot2 = weapons\l85_young_prince\l85_shot_3
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snd_shoot3 = weapons\l85_young_prince\l85_shot_4
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snd_shoot4 = weapons\l85_young_prince\l85_shot_5
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snd_silncer_shot = weapons\l85_young_prince\l85_shot_sil_1
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snd_silncer_shot1 = weapons\l85_young_prince\l85_shot_sil_2
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snd_silncer_shot2 = weapons\l85_young_prince\l85_shot_sil_3
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snd_switch_mode = weapons\ru556\ru556_firemode
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snd_empty = weapons\generic\ar_empty, 0.7
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;----------------------------------------------------------------HUD------------------------------------------------------------------------------------
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[wpn_l85_m1_hud]:hud_base
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item_visual = dynamics\weapons\wpn_l85_m1\wpn_l85_m1_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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;----------
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position_16x9 = -0.015000, 0.003000, -0.140000 ;final
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hands_orientation_16x9 = 0.000000, 0.000000, 0.000000
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aim_hud_offset_pos_16x9 = -0.067990,-0.001000,-0.026897
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aim_hud_offset_rot_16x9 = -0.004000,-0.000000,0.000000
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;----------
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lowered_hud_offset_pos_16x9 = 0.16, 0.02, 0.0
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lowered_hud_offset_rot_16x9 = 0.2, -0.7, 0.0
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hands_position = 0, 0, -0.03
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hands_orientation = 0, 0, 0
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aim_hud_offset_pos = -0.08269, 0.0132, -0.23
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aim_hud_offset_rot = 0, 0, 0
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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;---------
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anm_hide = l85_bs_holster, idle
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anm_idle = l85_bs_idle, idle, 0.9
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anm_idle_aim = l85_bs_loop, idle
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anm_idle_aim_moving = l85_bs_loop, idle
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anm_idle_aim_moving_crouch = l85_bs_loop, idle
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anm_idle_moving = l85_bs_walk, idle
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anm_idle_moving_crouch = l85_bs_walk, idle
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anm_idle_sprint = l85_bs_sprint, idle, 1.2
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anm_reload = l85_bs_reload, reload
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anm_reload_empty = l85_bs_reload_empty, reload_empty
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anm_reload_misfire = l85_bs_unjam, unjam
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anm_switch_mode = l85_bs_firemode, idle
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anm_shots = l85_bs_shoot, shoot
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anm_show = l85_bs_draw, idle
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;----------
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shell_bone = wpn_body
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shell_dir = 0, 1, 0
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shell_point = 0, 0, -0.18
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fire_bone = muzzle
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fire_bone2 = wpn_body
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fire_point = 0, 0, 0
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fire_point2 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_l85_m1_susatov]:wpn_l85_m1
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 8
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inv_grid_y = 28
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inv_weight = 3.920
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hud = wpn_l85_m1_susatov_hud
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visual = dynamics\weapons\wpn_l85_m1\wpn_l85_m1_world.ogf
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_susat
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scope_zoom_factor = 25
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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[wpn_l85_m1_susatov_hud]:wpn_l85_m1_hud
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item_visual = dynamics\weapons\wpn_l85_m1\wpn_l85_m1_susatov_hud.ogf
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aim_hud_offset_pos_16x9 = -0.068190,0.010100,-0.077098
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aim_hud_offset_rot_16x9 = -0.004000,-0.000000,0.000000
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aim_hud_offset_alt_pos_16x9 = -0.067890,-0.007800,-0.066598
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aim_hud_offset_alt_rot_16x9 = -0.000500,0.000000,0.000000
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;------------------------------------------------------------------------------------------------
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