Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_l85_m1.ltx

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[wpn_l85_m1]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\l85"
scheduled = off
cform = skeleton
parent_section = wpn_l85_m1
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 7
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 3
inv_grid_y = 28
icons_texture = ui\ui_icon_bas
inv_name = st_wpn_l85_m1
inv_name_short = st_wpn_l85_m1
description = st_wpn_l85_m1_descr
kind = w_rifle
inv_weight = 3.5
cost = 33860
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_l85_m1_hud
visual = dynamics\weapons\wpn_l85_m1\wpn_l85_m1_world.ogf
position = -0.026, 0.035, -0.020
orientation = 0, 0, 0
fire_point = 0.05, -0.06, 0.575
fire_point2 = 0.0, 0.106, 0.468
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.36, 0.25
strap_orientation = -10, -5, 10
ph_mass = 5
flame_particles = weapons\generic_weapon05
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
smoke_particles = ghost_particles\weapons\flame_eft_ak
shell_point = -0.020000, 0.167000, 0.082000
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\556x45
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
installed_upgrades =
upgrade_scheme = upgrade_scheme_g36
upgr_icon_x = 600
upgr_icon_y = 0
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = susatov
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_m42k
silencer_status = 2
silencer_x = 206
silencer_y = 8
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
;silencer_smoke_particles = weapons\generic_shoot_00
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 140
grenade_launcher_y = 29
launch_speed = 0
hit_impulse = 25
hit_power = 0.51, 0.51, 0.51, 0.51
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 970
rpm = 680
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 6.3
fire_dispersion_base = 0.215
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.0005
misfire_start_condition = 0.7 ; 0.85
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.10
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 7
cam_dispersion = 1.338
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0475
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.65
zoom_cam_relax_speed = 7
zoom_cam_dispersion = 0.35
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.008
zoom_cam_max_angle = 5.0
zoom_cam_max_angle_horz = 1.0
zoom_cam_step_angle_horz = 1.1
PDM_disp_accel_factor = 2.5
PDM_disp_base = 0.85
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.5
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.85
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 84
kill_msg_y = 28
kill_msg_width = 73
kill_msg_height = 30
hud_fov = 0.78
;-----------------------------------------------------------------------------------------SND----------------------------------------------------------------------------------------------------------------
snd_bore = $no_sound
snd_reload = weapons\l85_young_prince\l85_reload
snd_reload_empty = weapons\l85_young_prince\l85_reload_empty
snd_reload_misfire = weapons\l85\l85_unjam
snd_shoot = weapons\l85_young_prince\l85_shot_1
snd_shoot1 = weapons\l85_young_prince\l85_shot_2
snd_shoot2 = weapons\l85_young_prince\l85_shot_3
snd_shoot3 = weapons\l85_young_prince\l85_shot_4
snd_shoot4 = weapons\l85_young_prince\l85_shot_5
snd_silncer_shot = weapons\l85_young_prince\l85_shot_sil_1
snd_silncer_shot1 = weapons\l85_young_prince\l85_shot_sil_2
snd_silncer_shot2 = weapons\l85_young_prince\l85_shot_sil_3
snd_switch_mode = weapons\ru556\ru556_firemode
snd_empty = weapons\generic\ar_empty, 0.7
;----------------------------------------------------------------HUD------------------------------------------------------------------------------------
[wpn_l85_m1_hud]:hud_base
item_visual = dynamics\weapons\wpn_l85_m1\wpn_l85_m1_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;----------
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position_16x9 = -0.015000, 0.003000, -0.140000 ;final
hands_orientation_16x9 = 0.000000, 0.000000, 0.000000
aim_hud_offset_pos_16x9 = -0.067990,-0.001000,-0.026897
aim_hud_offset_rot_16x9 = -0.004000,-0.000000,0.000000
;----------
lowered_hud_offset_pos_16x9 = 0.16, 0.02, 0.0
lowered_hud_offset_rot_16x9 = 0.2, -0.7, 0.0
hands_position = 0, 0, -0.03
hands_orientation = 0, 0, 0
aim_hud_offset_pos = -0.08269, 0.0132, -0.23
aim_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
;---------
anm_hide = l85_bs_holster, idle
anm_idle = l85_bs_idle, idle, 0.9
anm_idle_aim = l85_bs_loop, idle
anm_idle_aim_moving = l85_bs_loop, idle
anm_idle_aim_moving_crouch = l85_bs_loop, idle
anm_idle_moving = l85_bs_walk, idle
anm_idle_moving_crouch = l85_bs_walk, idle
anm_idle_sprint = l85_bs_sprint, idle, 1.2
anm_reload = l85_bs_reload, reload
anm_reload_empty = l85_bs_reload_empty, reload_empty
anm_reload_misfire = l85_bs_unjam, unjam
anm_switch_mode = l85_bs_firemode, idle
anm_shots = l85_bs_shoot, shoot
anm_show = l85_bs_draw, idle
;----------
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0, -0.18
fire_bone = muzzle
fire_bone2 = wpn_body
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_l85_m1_susatov]:wpn_l85_m1
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 8
inv_grid_y = 28
inv_weight = 3.920
hud = wpn_l85_m1_susatov_hud
visual = dynamics\weapons\wpn_l85_m1\wpn_l85_m1_world.ogf
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_susat
scope_zoom_factor = 25
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_l85_m1_susatov_hud]:wpn_l85_m1_hud
item_visual = dynamics\weapons\wpn_l85_m1\wpn_l85_m1_susatov_hud.ogf
aim_hud_offset_pos_16x9 = -0.068190,0.010100,-0.077098
aim_hud_offset_rot_16x9 = -0.004000,-0.000000,0.000000
aim_hud_offset_alt_pos_16x9 = -0.067890,-0.007800,-0.066598
aim_hud_offset_alt_rot_16x9 = -0.000500,0.000000,0.000000
;------------------------------------------------------------------------------------------------