Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_l85_m3.ltx

707 lines
29 KiB
TeX

[wpn_l85_m3]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\l85"
scheduled = off
cform = skeleton
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 7
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
parent_section = wpn_l85_m3
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 18
inv_grid_y = 28
icons_texture = ui\ui_icon_bas
inv_name = st_wpn_l85_m3
inv_name_short = st_wpn_l85_m3
description = st_wpn_l85_m3_descr
kind = w_rifle
inv_weight = 3.800
cost = 78330
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_l85_m3_hud
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
position = -0.026, 0.035, -0.020
orientation = 0, 0, 0
fire_point = 0.05, -0.06, 0.575
fire_point2 = 0.0, 0.106, 0.468
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.2
strap_orientation = -10, -5, 10
ph_mass = 5
flame_particles = weapons\generic_weapon05
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
smoke_particles = ghost_particles\weapons\flame_eft_ak
shell_point = -0.020000, 0.167000, 0.082000
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\556x45
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
installed_upgrades =
upgrade_scheme = upgrade_scheme_g36
upgr_icon_x = 600
upgr_icon_y = 0
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = acog, eot, specter, c-more, 0kp2, ac10632, leupold, aimpoint, point_aimpro, e0t2, pn23, gauss_sight, compm4s, marchf, kemper, mepro, ekp8_18
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_m42k
silencer_status = 2
silencer_x = 212
silencer_y = 8
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
;silencer_smoke_particles = weapons\generic_shoot_00
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name = wpn_addon_grenade_launcher_l85
grenade_launcher_status = 2
grenade_launcher_x = 130
grenade_launcher_y = -16
launch_speed = 0
hit_impulse = 25
hit_power = 0.51, 0.51, 0.51, 0.51
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 970
rpm = 680
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 6.3
fire_dispersion_base = 0.215
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.0005
misfire_start_condition = 0.7 ; 0.85
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.10
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 7
cam_dispersion = 1.338
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0475
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.65
zoom_cam_relax_speed = 7
zoom_cam_dispersion = 0.35
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.008
zoom_cam_max_angle = 5.0
zoom_cam_max_angle_horz = 1.0
zoom_cam_step_angle_horz = 1.1
PDM_disp_accel_factor = 2.5
PDM_disp_base = 0.85
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.5
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.85
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 84
kill_msg_y = 28
kill_msg_width = 73
kill_msg_height = 30
laser_status = true
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
hud_fov = 0.78
;-----------------------------------------------------------------------------------------SND----------------------------------------------------------------------------------------------------------------
snd_bore = weapons\l85_m3\l85_boring
snd_draw = weapons\scar_yang_prince\scar_inspect
snd_holster = weapons\generic\rifle_holster
snd_reload = weapons\l85_young_prince\siber_l85_reload
snd_reload_empty = weapons\l85_young_prince\siber_l85_reload_empty
snd_reload_misfire = weapons\l85_m3\l85_m3_misfire
snd_reload_grenade = weapons\l85_m3\l85_reload_gl
snd_empty = weapons\generic\ar_empty, 0.7
snd_shoot = weapons\l85_young_prince\l85_shot_1
snd_shoot1 = weapons\l85_young_prince\l85_shot_2
snd_shoot2 = weapons\l85_young_prince\l85_shot_3
snd_shoot3 = weapons\l85_young_prince\l85_shot_4
snd_shoot4 = weapons\l85_young_prince\l85_shot_5
snd_silncer_shot = weapons\l85_young_prince\l85_shot_sil_1
snd_silncer_shot1 = weapons\l85_young_prince\l85_shot_sil_2
snd_silncer_shot2 = weapons\l85_young_prince\l85_shot_sil_3
snd_shoot_grenade = weapons\m203\m203_grenshoot
snd_switch = weapons\l85_m3\l85_switch
snd_switch_mode = weapons\ru556\ru556_firemode
;----------------------------------------------------------------HUD------------------------------------------------------------------------------------
[wpn_l85_m3_hud]:hud_base
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;----------
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position_16x9 = -0.007300,0.001900,0.015000
hands_orientation_16x9 = 0.396000,0.430000,0.000000
aim_hud_offset_pos_16x9 = -0.046240,0.009210,-0.035000
aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000
;----------
aim_hud_offset_alt_pos_16x9 = -0.073840,-0.047890,-0.013900
aim_hud_offset_alt_rot_16x9 = 0.003000,0.011750,0.720506
gl_hud_offset_pos_16x9 = -0.027200,-0.003990,-0.029220
gl_hud_offset_rot_16x9 = -0.046500,0.010000,0.065000
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
hands_position = 0, 0, -0.03
hands_orientation = 0, 0, 0
aim_hud_offset_pos = -0.08269, 0.0132, -0.23
aim_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos = 0.16, 0.02, 0.0
lowered_hud_offset_rot = 0.2, -0.7, 0.0
gl_hud_offset_pos = -0.092, -0.024, -0.07
gl_hud_offset_rot = 0.065, 0.015, 0.25
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = wpn_hand_out_l85, idle
anm_idle = wpn_hand_idle_l85, idle
anm_idle_aim = wpn_hand_idle_l85_aim, idle
anm_idle_aim_moving = wpn_hand_idle_l85_aim, idle
anm_idle_moving_crouch = wpn_hand_walk_l85, idle
anm_idle_aim_moving_crouch = wpn_hand_walk_l85, idle ,0.5 ;wpn_hand_walk_l85_aim
anm_idle_moving = wpn_hand_walk_l85, idle
anm_idle_sprint = wpn_hand_run_alone_hand_l85, idle
anm_reload = wpn_hand_reload_l85, wpn_reload_l85
anm_reload_empty = wpn_hand_reload_empty_l85, wpn_reload_empty_l85
anm_shots = wpn_hand_shoot_l85, wpn_shoot_l85
anm_show = wpn_hand_in_l85, idle
anm_reload_misfire = wpn_hand_misfire_l85, wpn_misfire_l85
anm_bore = wpn_hand_boring_l85, idle
;EMPTY
anm_hide_empty = wpn_hand_out_l85, wpn_idle_empty_l85
anm_idle_empty = wpn_hand_idle_l85, wpn_idle_empty_l85
anm_idle_aim_empty = wpn_hand_idle_l85_aim, wpn_idle_empty_l85
anm_idle_aim_moving_empty = wpn_hand_walk_l85, wpn_idle_empty_l85
anm_idle_moving_crouch_empty = wpn_hand_walk_l85, wpn_idle_empty_l85
anm_idle_aim_moving_crouch_empty = wpn_hand_walk_l85, wpn_idle_empty_l85
anm_idle_moving_empty = wpn_hand_walk_l85, wpn_idle_empty_l85
anm_idle_sprint_empty = wpn_hand_run_alone_hand_l85, wpn_idle_empty_l85
anm_shots_empty = wpn_hand_shoot_l85, wpn_shoot_empty_l85
anm_show_empty = wpn_hand_in_l85, wpn_idle_empty_l85
anm_bore_empty = wpn_hand_boring_l85, wpn_idle_empty_l85
;Gl_off
;---------------------------------------
anm_hide_w_gl = wpn_hand_out_w_gl_l85, wpn_idle_w_gl_l85
anm_idle_moving_crouch_w_gl_aim = wpn_hand_walk_w_gl_l85, wpn_idle_w_gl_l85
anm_idle_moving_w_gl = wpn_hand_walk_w_gl_l85, wpn_idle_w_gl_l85
anm_idle_moving_w_gl_aim = wpn_hand_walk_w_gl_l85, wpn_idle_w_gl_l85
anm_idle_sprint_w_gl = wpn_hand_run_alone_hand_l85, wpn_idle_w_gl_l85
anm_idle_w_gl = wpn_hand_idle_w_gl_l85, wpn_idle_w_gl_l85
anm_idle_w_gl_aim = wpn_hand_idle_w_gl_l85_aim, wpn_idle_w_gl_l85
anm_reload_w_gl = wpn_hand_reload_w_gl_l85, wpn_reload_w_gl_l85
anm_reload_empty_w_gl = wpn_hand_reload_empty_w_gl_l85, wpn_reload_empty_w_gl_l85
anm_shots_w_gl = wpn_hand_shoot_w_gl_l85, wpn_shoot_w_gl_l85
anm_show_w_gl = wpn_hand_in_w_gl_l85, wpn_idle_w_gl_l85
anm_switch_g = wpn_hand_on_gl_l85, wpn_on_gl_l85
anm_reload_misfire_w_gl = wpn_hand_misfire_w_gl_l85, wpn_misfire_w_gl_l85
anm_bore_w_gl = wpn_hand_boring_w_gl_l85, wpn_idle_w_gl_l85
;EMPTY
anm_hide_empty_w_gl = wpn_hand_out_w_gl_l85, wpn_idle_w_gl_empty_l85
anm_idle_moving_crouch_empty_w_gl_aim = wpn_hand_walk_w_gl_l85_aim, wpn_idle_w_gl_empty_l85
anm_idle_moving_crouch_empty_w_gl = wpn_hand_walk_w_gl_l85, wpn_idle_w_gl_empty_l85
anm_idle_moving_empty_w_gl = wpn_hand_walk_w_gl_l85, wpn_idle_w_gl_empty_l85
anm_idle_moving_empty_w_gl_aim = wpn_hand_walk_w_gl_l85_aim, wpn_idle_w_gl_empty_l85
anm_idle_sprint_empty_w_gl = wpn_hand_run_alone_hand_l85, wpn_idle_w_gl_empty_l85
anm_idle_empty_w_gl_aim = wpn_hand_idle_w_gl_l85, wpn_idle_w_gl_empty_l85
anm_shots_empty_w_gl = wpn_hand_shoot_w_gl_l85, wpn_shoot_w_gl_empty_l85
anm_show_empty_w_gl = wpn_hand_in_w_gl_l85, wpn_idle_w_gl_empty_l85
anm_bore_empty_w_gl = wpn_hand_boring_l85, wpn_idle_w_gl_empty_l85
anm_idle_empty_w_gl = wpn_hand_idle_w_gl_l85, wpn_idle_w_gl_empty_l85
;GL_On
;----------------------------------------
anm_hide_g = wpn_hand_out_gl_l85, wpn_idle_gl_l85
anm_idle_g = wpn_hand_idle_gl_l85, wpn_idle_gl_l85
anm_idle_g_aim = wpn_hand_idle_gl_l85_aim, wpn_idle_gl_l85
anm_idle_moving_g = wpn_hand_walk_gl_l85, wpn_idle_gl_l85
anm_idle_moving_g_aim = wpn_hand_walk_gl_l85, wpn_idle_gl_l85 ;wpn_hand_walk_gl_l85_aim, wpn_idle_gl_l85
anm_idle_sprint_g = wpn_hand_run_alone_hand_l85, wpn_idle_gl_l85
anm_reload_g = wpn_hand_reload_gl_l85, wpn_reload_gl_l85
anm_shots_g = wpn_hand_shoot_gl_l85, wpn_idle_gl_l85
anm_show_g = wpn_hand_in_gl_l85, wpn_in_gl_l85
anm_switch = wpn_hand_off_gl_l85, wpn_off_gl_l85
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.01, -0.05, -0.1
fire_bone = muzzle
fire_bone2 = wpn_body
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
;---------------------------------------------------------------------Addons-----------------------------------------------------------------------------
[wpn_l85_m3_ac10632]:wpn_l85_m3
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
1icon_layer = ac10632
1icon_layer_x = 90
1icon_layer_y = -12
inv_weight = 3.915
hud = wpn_l85_m3_ac10632_hud
[wpn_l85_m3_ac10632_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_ac10632_hud.ogf
aim_hud_offset_pos_16x9 = -0.047040,0.006910,-0.029900
aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000
;-------------------------------------------------------------------------------
[wpn_l85_m3_acog]:wpn_l85_m3
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
1icon_layer = acog
1icon_layer_x = 60
1icon_layer_y = -12
inv_weight = 4.150
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.25
hud = wpn_l85_m3_acog_hud
[wpn_l85_m3_acog_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_acog_hud.ogf
aim_hud_offset_pos_16x9 = -0.047240,0.008110,-0.029600
aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000
;-------------------------------------------------------------------------------
[wpn_l85_m3_eot]:wpn_l85_m3
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
1icon_layer = eot
1icon_layer_x = 80
1icon_layer_y = -10
inv_weight = 4.100
hud = wpn_l85_m3_eot_hud
[wpn_l85_m3_eot_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_eot_hud.ogf
aim_hud_offset_pos_16x9 = -0.046840,0.001210,-0.026600
aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000
;-----------------------------------------------------------------------------
[wpn_l85_m3_c-more]:wpn_l85_m3
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
hud = wpn_l85_m3_c-more_hud
1icon_layer = c-more
1icon_layer_x = 80
1icon_layer_y = -10
inv_weight = 4.100
[wpn_l85_m3_c-more_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_c-more_hud.ogf
aim_hud_offset_pos_16x9 = -0.047140,0.009710,-0.028400
aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000
;--------------------------------------------------------------------------------
[wpn_l85_m3_specter]:wpn_l85_m3
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
hud = wpn_l85_m3_specter_hud
1icon_layer = specter
1icon_layer_x = 40
1icon_layer_y = -12
inv_weight = 4.470
scope_status = 1
scope_texture = wpn_crosshair_specter
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_l85_m3_specter_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_specter_hud.ogf
aim_hud_offset_pos_16x9 = -0.047540,0.009710,-0.043900
aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000
;--------------------------------------------------------------------------------
[wpn_l85_m3_0kp2]:wpn_l85_m3
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
hud = wpn_l85_m3_0kp2_hud
inv_weight = 4.00
1icon_layer = 0kp2
1icon_layer_x = 80
1icon_layer_y = -8
[wpn_l85_m3_0kp2_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_0kp2_hud.ogf
aim_hud_offset_pos_16x9 = -0.044540,0.009410,-0.028900
aim_hud_offset_rot_16x9 = -0.013500,0.006250,-0.051000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_mepro]:wpn_l85_m3
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
hud = wpn_l85_m3_mepro_hud
inv_weight = 4.172
1icon_layer = mepro
1icon_layer_x = 90
1icon_layer_y = -8
[wpn_l85_m3_mepro_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_mepro_hud.ogf
aim_hud_offset_pos_16x9 = -0.047540,0.001210,-0.029700
aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_leupold]:wpn_l85_m3
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
hud = wpn_l85_m3_leupold_hud
1icon_layer = leupold
1icon_layer_x = 65
1icon_layer_y = -8
inv_weight = 4.480
scope_status = 1
scope_texture = wpn_crosshair_leupold
scope_zoom_factor = 7
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
[wpn_l85_m3_leupold_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_leupold_hud.ogf
aim_hud_offset_pos_16x9 = -0.046840,0.005110,-0.035000
aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_aimpoint]:wpn_l85_m3
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
hud = wpn_l85_m3_aimpoint_hud
inv_weight = 3.930
1icon_layer = aimpoint
1icon_layer_x = 90
1icon_layer_y = -12
[wpn_l85_m3_aimpoint_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_aimpoint_hud.ogf
aim_hud_offset_pos_16x9 = -0.046440,0.006410,-0.028500
aim_hud_offset_rot_16x9 = 0.004000,0.003750,-0.051500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_point_aimpro]:wpn_l85_m3
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
hud = wpn_l85_m3_point_aimpro_hud
inv_weight = 4.130
1icon_layer = point_aimpro
1icon_layer_x = 100
1icon_layer_y = -16
[wpn_l85_m3_point_aimpro_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_aimpoint_pro_hud.ogf
aim_hud_offset_pos_16x9 = -0.047040,0.003210,-0.028200
aim_hud_offset_rot_16x9 = 0.009000,0.007750,-0.051000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_ekp8_18]:wpn_l85_m3
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
hud = wpn_l85_m3_ekp8_18_hud
inv_weight = 4.070
1icon_layer = ekp8_18
1icon_layer_x = 90
1icon_layer_y = -4
[wpn_l85_m3_ekp8_18_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_ekp8_18_hud.ogf
aim_hud_offset_pos_16x9 = -0.047040,0.001810,-0.027900
aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_e0t2]:wpn_l85_m3
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
hud = wpn_l85_m3_e0t2_hud
inv_weight = 4.030
1icon_layer = e0t2
1icon_layer_x = 85
1icon_layer_y = -10
[wpn_l85_m3_e0t2_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_e0t2_hud.ogf
aim_hud_offset_pos_16x9 = -0.047140,0.005410,-0.029800
aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_pn23]:wpn_l85_m3
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
hud = wpn_l85_m3_pn23_hud
1icon_layer = pn23
1icon_layer_x = 40
1icon_layer_y = -16
;;installed_upgrades = up_fourte_svd_nimble
;scope_nightvision = scope_nightvision_3gen
nv_scope_status = 1
inv_weight = 4.450
scope_status = 1
scope_texture = wpn_crosshair_pn23
scope_zoom_factor = 25
zoom_rotate_time = 0.25
[wpn_l85_m3_pn23_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_pn23_hud.ogf
gl_hud_offset_pos_16x9 = -0.025400,-0.052000,0.070101
gl_hud_offset_rot_16x9 = -0.153000,0.015000,0.079000
aim_hud_offset_pos_16x9 = -0.045940,0.001610,-0.035000
aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000
hands_position_16x9 = -0.008300,-0.004500,0.015000
hands_orientation_16x9 = 0.396000,0.430000,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_gauss_sight]:wpn_l85_m3
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
hud = wpn_l85_m3_gauss_sight_hud
1icon_layer = gauss_sight
1icon_layer_x = 50
1icon_layer_y = -4
inv_weight = 5.200
scope_status = 1
scope_texture = wpn_crosshair_gauss
scope_zoom_factor = 12
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
;;installed_upgrades = up_fourtc_svd_nimble
[wpn_l85_m3_gauss_sight_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_gauss_hud.ogf
aim_hud_offset_pos_16x9 = -0.046840,0.017210,-0.028600
aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_compm4s]:wpn_l85_m3
hud = wpn_l85_m3_compm4s_hud
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
1icon_layer = compm4s
1icon_layer_x = 90
1icon_layer_y = -16
inv_weight = 4.280
[wpn_l85_m3_compm4s_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_compm4s_hud.ogf
aim_hud_offset_pos_16x9 = -0.046740,0.007610,-0.035000
aim_hud_offset_rot_16x9 = 0.001000,0.004750,-0.051000
;-----------------------------------------------------------------------------------------------------
[wpn_l85_m3_marchf]:wpn_l85_m3
1icon_layer = marchf
1icon_layer_x = 70
1icon_layer_y = -8
inv_weight = 4.440
hud = wpn_l85_m3_marchf_hud
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_marchf
scope_zoom_factor = 6
[wpn_l85_m3_marchf_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_marchf_hud.ogf
aim_hud_offset_pos_16x9 = -0.046440,0.006510,-0.011200
aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000
;------------------------------------------------------------------------------------------------
[wpn_l85_m3_kemper]:wpn_l85_m3
inv_weight = 4.065
hud = wpn_l85_m3_kemper_hud
1icon_layer = kemper
1icon_layer_x = 85
1icon_layer_y = -14
visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_l85_m3_kemper_hud]:wpn_l85_m3_hud
item_visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_kemper_hud.ogf
aim_hud_offset_pos_16x9 = -0.046940,0.002810,-0.030400
aim_hud_offset_rot_16x9 = -0.010500,0.006250,-0.051000
;------------------------------------------------------------------------------------------------