622 lines
24 KiB
TeX
622 lines
24 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_m4_butcher]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\lr-300"
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scheduled = off
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cform = skeleton
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parent_section = wpn_m4_butcher
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 17
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inv_grid_y = 6
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inv_name = st_wpn_m4_butcher
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inv_name_short = st_wpn_m4_butcher
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description = st_wpn_m4_butcher_descr
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kind = w_rifle
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inv_weight = 2.950
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cost = 91640
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repair_type = rifle_5
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weapon_class = assault_rifle
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hud = wpn_m4_butcher_hud
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visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
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position = -0.026, 0, 0
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orientation = 0, 0, 0
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fire_point = 0, 0.10, 0.575
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fire_point2 = 0, 0.199, 0.575
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.15, -0.15, 0.2
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strap_orientation = -10, -5, 10
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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;smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.12,0,0.07
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shell_dir = 0,0,0.4
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shell_particles = weapons\556x45
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.1
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upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_g36
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upgr_icon_x = 600
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upgr_icon_y = 300
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, -1
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ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
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ammo_elapsed = 60
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ammo_mag_size = 60
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startup_ammo = 90
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scopes = acog, eot, ac10632, specter ,c-more ,point_aimpro, leupold, aimpoint, e0t2, pn23, gauss_sight, compm4s, marchf, kemper, mepro, ekp8_18
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_nato
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silencer_status = 2
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silencer_x = 200 ; offset in inventory icon
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silencer_y = 8
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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;-------------------------------------------------------------------------Particles---------------------------------------------------------------------
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;silencer_smoke_particles = weapons\generic_shoot_00
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smoke_particles = ghost_particles\weapons\flame_eft_ak
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
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;-------------------------------------------------------------------------------------------------------------------------------------------------------
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grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher_m203
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grenade_launcher_status = 0
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grenade_launcher_x = 139
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grenade_launcher_y = 26
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launch_speed = 0
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hit_impulse = 30
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hit_power = 0.496, 0.496, 0.496, 0.496
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hit_type = fire_wound
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fire_distance = 800
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bullet_speed = 760
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rpm = 950
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 2.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 5.3
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fire_dispersion_base = 0.24
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.004
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misfire_start_condition = 0.7 ; 0.81
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misfire_start_prob = 0.007
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misfire_end_condition = 0.11
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 0.556
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0675
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 0.9
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.466
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 0.0525
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 0.85
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PDM_disp_accel_factor = 2.3
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PDM_disp_base = 0.8
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.3
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 175
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kill_msg_y = 0
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kill_msg_width = 82
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kill_msg_height = 28
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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hud_fov = 0.78
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laser_status = true
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;-------------------------------------------------------------------SOUNDS-----------------------------------------------------------------------------
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snd_draw = weapons\ru556\ru556_drawalt
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snd_reload = weapons\ru556\ru556_reloadtac_drum
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snd_reload_empty = weapons\ru556\ru556_reloadempty_drum
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snd_shoot = weapons\m4_young_prince\m4_shoot1
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snd_shoot1 = weapons\m4_young_prince\m4_shoot2
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snd_shoot2 = weapons\m4_young_prince\m4_shoot3
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snd_shoot3 = weapons\m4_young_prince\m4_shoot4
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snd_silncer_shot = weapons\m4a1_ras\m4a1_sil-1
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snd_holster = weapons\generic\rifle_holster
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snd_switch_mode = weapons\ru556\ru556_firemode
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snd_empty = weapons\generic\ar_empty, 0.7
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snd_reload_misfire = weapons\ru556\ru556_jam
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;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
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[wpn_m4_butcher_hud]:hud_base
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item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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hands_position = 0.04, 0.02, 0.3
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hands_orientation = 2, 2, 0
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aim_hud_offset_pos = -0.1271, 0.063, -0.3
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aim_hud_offset_rot = 0.04, 0.035, 0
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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;-----------
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hands_position_16x9 = -0.000000,-0.000000,-0.000000
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hands_orientation_16x9 = -0.160000,-0.260000,0.000000
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aim_hud_offset_pos_16x9 = -0.099000,-0.037800,-0.037910
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aim_hud_offset_rot_16x9 = 0.007500,0.013500,0.707499
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item_position = -0.000000,0.000000,0.000000
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item_orientation = -0.000000,-0.000000,-0.000000
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;-----------
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aim_hud_offset_alt_pos_16x9 = -0.099000,-0.037800,-0.037910
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aim_hud_offset_alt_rot_16x9 = 0.007500,0.013500,0.707499
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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anm_show = mka_sh_draw_alt, draw_alt
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anm_show_empty = mka_sh_draw, idle_empty
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anm_hide = mka_sh_holster_alt
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anm_hide_empty = mka_sh_holster_alt, idle_empty
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anm_idle = mka_sh_idle_alt
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anm_idle_empty = mka_sh_idle_alt, idle_empty
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anm_idle_sprint = mka_sh_idle_sprint_alt, idle, 0.9
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anm_idle_sprint_empty = mka_sh_idle_sprint_alt, idle_empty, 0.9
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anm_idle_moving = mka_sh_idle_moving_alt, idle, 1.1
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anm_idle_moving_empty = mka_sh_idle_moving_alt, idle_empty, 1.1
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anm_shots = mka_sh_alt_fire
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anm_shot_l = mka_sh_alt_fire, fire_empty
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anm_reload = mka_sh_tac_reload_drum, mka_tac_reload_drum_zz
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anm_reload_empty = mka_sh_reload_drum, reload_drum
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anm_idle_aim = mka_sh_idle_aim_alt
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anm_idle_aim_empty = mka_sh_idle_aim_alt, idle_empty
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anm_bore = mka_sh_idle_bore_alt
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anm_bore_empty = mka_sh_idle_bore_alt, idle_empty
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anm_reload_misfire = mka_sh_idle_jam_alt, jam
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anm_switch_mode = mka_sh_fireselect_alt
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anm_switch_mode_empty = mka_sh_fireselect_alt, idle_empty
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freelook_z_offset_mul = 0.3
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shell_point = -0.01,0.05,0.11
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shell_dir = 0,1,0
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shell_bone = wpn_body
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fire_point = 0.000000,0.085200,0.389498 ;0.016000
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fire_bone = wpn_body
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fire_point2 = 0,0,0
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fire_bone2 = wpn_body
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;---------------------------------------------------------------------------Addons----------------------------------------------------------------------
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[wpn_m4_butcher_acog]:wpn_m4_butcher
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inv_weight = 3.3
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hud = wpn_m4_butcher_acog_hud
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1icon_layer = acog
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1icon_layer_x = 76
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1icon_layer_y = -12
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scope_status = 1
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scope_texture = wpn_crosshair_acog
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = off
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visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
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[wpn_m4_butcher_acog_hud]:wpn_m4_butcher_hud
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item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_acog_hud.ogf
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aim_hud_offset_pos_16x9 = -0.068975,0.030400,-0.082625
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aim_hud_offset_rot_16x9 = 0.037250,0.043436,-0.056187
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;--------------------------------------------------------------------------------
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[wpn_m4_butcher_specter]:wpn_m4_butcher
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$spawn = "weapons\m4_butcher_specter"
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visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
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hud = wpn_m4_butcher_specter_hud
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1icon_layer = specter
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1icon_layer_x = 58
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1icon_layer_y = -12
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inv_weight = 3.620
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scope_status = 1
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scope_texture = wpn_crosshair_specter
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = off
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[wpn_m4_butcher_specter_hud]:wpn_m4_butcher_hud
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item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_specter_hud.ogf
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aim_hud_offset_pos_16x9 = -0.069275,0.029900,-0.082625
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aim_hud_offset_rot_16x9 = 0.037250,0.043436,-0.056187
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;--------------------------------------------------------------------------------
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[wpn_m4_butcher_leupold]:wpn_m4_butcher
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$spawn = "weapons\m4_butcher_leupold"
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visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
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hud = wpn_m4_butcher_leupold_hud
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1icon_layer = leupold
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1icon_layer_x = 65
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1icon_layer_y = -8
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inv_weight = 3.630
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scope_status = 1
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scope_texture = wpn_crosshair_leupold_rmr
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scope_zoom_factor = 7
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = off
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[wpn_m4_butcher_leupold_hud]:wpn_m4_butcher_hud
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item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_leupold_hud.ogf
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aim_hud_offset_pos_16x9 = -0.068975,0.025600,-0.064425
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aim_hud_offset_rot_16x9 = 0.037250,0.043436,-0.056187
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-------------------------------------------------------------------------------------------------------------------------------
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[wpn_m4_butcher_pn23]:wpn_m4_butcher
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$spawn = "weapons\m4_butcher_pn23"
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visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
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hud = wpn_m4_butcher_pn23_hud
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1icon_layer = pn23
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1icon_layer_x = 64
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1icon_layer_y = -14
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;installed_upgrades = up_fourte_svd_nimble
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;scope_nightvision = scope_nightvision_3gen
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nv_scope_status = 1
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inv_weight = 3.600
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scope_status = 1
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scope_texture = wpn_crosshair_pn23
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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[wpn_m4_butcher_pn23_hud]:wpn_m4_butcher_hud
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item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_pn23_hud.ogf
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aim_hud_offset_pos_16x9 = -0.068775,0.016900,-0.069525
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aim_hud_offset_rot_16x9 = 0.037250,0.043436,-0.056187
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-------------------------------------------------------------------------------------------------------------------------------
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[wpn_m4_butcher_gauss_sight]:wpn_m4_butcher
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$spawn = "weapons\m4_butcher_gauss_sight"
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visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
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hud = wpn_m4_butcher_gauss_sight_hud
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1icon_layer = gauss_sight
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1icon_layer_x = 64
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1icon_layer_y = 0
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inv_weight = 4.350
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scope_status = 1
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scope_texture = wpn_crosshair_gauss
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scope_zoom_factor = 12
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = off
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[wpn_m4_butcher_gauss_sight_hud]:wpn_m4_butcher_hud
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item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_gauss_hud.ogf
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aim_hud_offset_pos_16x9 = -0.070075,0.042800,-0.082625
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aim_hud_offset_rot_16x9 = 0.037250,0.043436,-0.056187
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;-----------------------------------------------------------------------------------------------------
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[wpn_m4_butcher_marchf]:wpn_m4_butcher
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1icon_layer = marchf
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1icon_layer_x = 75
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1icon_layer_y = -8
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inv_weight = 3.590
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hud = wpn_m4_butcher_marchf_hud
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visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_marchf
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scope_zoom_factor = 6
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[wpn_m4_butcher_marchf_hud]:wpn_m4_butcher_hud
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item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_marchf_hud.ogf
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aim_hud_offset_pos_16x9 = -0.067975,0.027500,-0.059825
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aim_hud_offset_rot_16x9 = 0.037250,0.043436,-0.056187
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;------------------------------------------------------------------------------------------------
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;---------------------------------------------------Red_Dot_Sights--------------------------------------------------
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[wpn_m4_butcher_ac10632]:wpn_m4_butcher
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1icon_layer = ac10632
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1icon_layer_x = 90
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1icon_layer_y = -8
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inv_weight = 3.075
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hud = wpn_m4_butcher_ac10632_hud
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visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
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[wpn_m4_butcher_ac10632_hud]:wpn_m4_butcher_hud
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item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_ac10632_hud.ogf
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aim_hud_offset_pos_16x9 = -0.063120,0.025200,-0.054825
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aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.079000
|
|
;-------------------------------------------------------------------------------
|
|
[wpn_m4_butcher_eot]:wpn_m4_butcher
|
|
|
|
1icon_layer = eot
|
|
1icon_layer_x = 90
|
|
1icon_layer_y = -8
|
|
|
|
inv_weight = 3.250
|
|
|
|
hud = wpn_m4_butcher_eot_hud
|
|
|
|
visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
|
|
|
|
[wpn_m4_butcher_eot_hud]:wpn_m4_butcher_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_eot_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.063120,0.017500,-0.054825
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.079000
|
|
;-----------------------------------------------------------------------------
|
|
[wpn_m4_butcher_c-more]:wpn_m4_butcher
|
|
|
|
visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
|
|
|
|
hud = wpn_m4_butcher_c-more_hud
|
|
|
|
1icon_layer = c-more
|
|
1icon_layer_x = 90
|
|
1icon_layer_y = -8
|
|
|
|
inv_weight = 3.250
|
|
|
|
|
|
[wpn_m4_butcher_c-more_hud]:wpn_m4_butcher_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_c-more_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.063620,0.028500,-0.054825
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.079000
|
|
;--------------------------------------------------------------------------------------
|
|
[wpn_m4_butcher_mepro]:wpn_m4_butcher
|
|
|
|
visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
|
|
|
|
hud = wpn_m4_butcher_mepro_hud
|
|
|
|
inv_weight = 3.322
|
|
|
|
1icon_layer = mepro
|
|
1icon_layer_x = 90
|
|
1icon_layer_y = -8
|
|
|
|
[wpn_m4_butcher_mepro_hud]:wpn_m4_butcher_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_mepro_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.064120,0.015300,-0.054825
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.079000
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_m4_butcher_aimpoint]:wpn_m4_butcher
|
|
|
|
visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
|
|
|
|
hud = wpn_m4_butcher_aimpoint_hud
|
|
|
|
inv_weight = 3.080
|
|
|
|
1icon_layer = aimpoint
|
|
1icon_layer_x = 90
|
|
1icon_layer_y = -12
|
|
|
|
[wpn_m4_butcher_aimpoint_hud]:wpn_m4_butcher_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_aimpoint_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.063420,0.023400,-0.054825
|
|
aim_hud_offset_rot_16x9 = 0.009437,0.007725,-0.079000
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_m4_butcher_point_aimpro]:wpn_m4_butcher
|
|
|
|
visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
|
|
|
|
hud = wpn_m4_butcher_point_aimpro_hud
|
|
|
|
inv_weight = 3.280
|
|
|
|
1icon_layer = point_aimpro
|
|
1icon_layer_x = 90
|
|
1icon_layer_y = -14
|
|
|
|
[wpn_m4_butcher_point_aimpro_hud]:wpn_m4_butcher_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_aimpoint_pro_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.063120,0.017400,-0.054825
|
|
aim_hud_offset_rot_16x9 = 0.010437,0.007725,-0.079000
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_m4_butcher_ekp8_18]:wpn_m4_butcher
|
|
|
|
visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
|
|
|
|
hud = wpn_m4_butcher_ekp8_18_hud
|
|
|
|
inv_weight = 3.222
|
|
|
|
1icon_layer = ekp8_18
|
|
1icon_layer_x = 90
|
|
1icon_layer_y = -2
|
|
|
|
[wpn_m4_butcher_ekp8_18_hud]:wpn_m4_butcher_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_ekp8_18_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.063120,0.017100,-0.054825
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.006725,-0.079000
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_m4_butcher_e0t2]:wpn_m4_butcher
|
|
|
|
visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
|
|
|
|
hud = wpn_m4_butcher_e0t2_hud
|
|
|
|
inv_weight = 3.177
|
|
|
|
1icon_layer = e0t2
|
|
1icon_layer_x = 84
|
|
1icon_layer_y = -12
|
|
|
|
[wpn_m4_butcher_e0t2_hud]:wpn_m4_butcher_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_e0t2_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.063520,0.025100,-0.054825
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.079000
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_m4_butcher_compm4s]:wpn_m4_butcher
|
|
|
|
hud = wpn_m4_butcher_compm4s_hud
|
|
|
|
visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
|
|
|
|
1icon_layer = compm4s
|
|
1icon_layer_x = 92
|
|
1icon_layer_y = -14
|
|
|
|
inv_weight = 3.330
|
|
|
|
[wpn_m4_butcher_compm4s_hud]:wpn_m4_butcher_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_compm4s_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.063120,0.026100,-0.054825
|
|
aim_hud_offset_rot_16x9 = 0.013437,0.008225,-0.079000
|
|
;--------------------------------------------------------------------------------------------
|
|
[wpn_m4_butcher_kemper]:wpn_m4_butcher
|
|
|
|
inv_weight = 3.216
|
|
|
|
hud = wpn_m4_butcher_kemper_hud
|
|
|
|
1icon_layer = kemper
|
|
1icon_layer_x = 90
|
|
1icon_layer_y = -12
|
|
|
|
visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf
|
|
|
|
scope_status = 0
|
|
|
|
scope_dynamic_zoom = off
|
|
|
|
[wpn_m4_butcher_kemper_hud]:wpn_m4_butcher_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_kemper_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.063120,0.020600,-0.054825
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.005725,-0.079000
|
|
;------------------------------------------------------------------------------------------------
|