274 lines
13 KiB
TeX
274 lines
13 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_pk_siber]:identity_immunities,weapon_probability,default_weapon_params;wpn_pkm_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\pk"
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scheduled = off
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cform = skeleton
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class = WP_PM
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 10
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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bullet_bones = bullet_1,bullet_2,bullet_3,bullet_4,bullet_5,bullet_6,bullet_7,bullet_8,bullet_9,bullet_10,bullet_11,bullet_12
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 9
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inv_grid_y = 38
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icons_texture = ui\ui_icon_bas
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inv_name = st_wpn_pk_siber
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inv_name_short = st_wpn_pk_siber
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description = st_wpn_pk_siber_descr
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kind = w_rifle
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inv_weight = 9.00
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cost = 53850
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repair_type = rifle_7
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weapon_class = assault_rifle
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hud = wpn_pk_siber_hud
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visual = dynamics\weapons\wpn_pk_siber\wpn_pk_siber_world.ogf
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position = -0.016, -0.005, -0.020
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orientation = 0, 0, 0
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fire_point = 0, 0.158, 0.845
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fire_point2 = 0, 0.097, 0.722
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.25
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strap_orientation = -15, -9, 110
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ph_mass = 4
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;flame_particles = weapons\generic_weapon05
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;smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = -0.02,0.167,0.082
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shell_dir = 0, 0, 0.4
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;shell_particles = weapons\762x54l
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_pkm, up_gr_seconab_pkm, up_gr_thirdab_pkm, up_gr_fourtab_pkm, up_gr_fifthab_pkm
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_pkm
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upgr_icon_x = 1450
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upgr_icon_y = 700
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = -1
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ammo_class = ammo_pkm_100, ammo_pkm_100_bad, ammo_pkm_100_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad
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ammo_elapsed = 100
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ammo_mag_size = 100
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startup_ammo = 90
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scope_status = 0
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scope_zoom_factor = 0
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silencer_status = 0
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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;silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
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grenade_launcher_status = 0
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launch_speed = 0
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hit_impulse = 40
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hit_power = 0.77, 0.77, 0.77, 0.77
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 825
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rpm = 650
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 5.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 1.7
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control_inertion_factor = 1.0f
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crosshair_inertion = 9.3
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fire_dispersion_base = 0.34
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.78
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misfire_start_prob = 0.007
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misfire_end_condition = 0.16
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 13
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cam_dispersion = 0.762
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cam_dispersion_frac = 1.10
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cam_dispersion_inc = 0.0825
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 2.1
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.732
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 0.0725
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.93
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PDM_disp_accel_factor = 2.4
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PDM_disp_base = 1.25
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.4
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 80
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kill_msg_y = 59
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kill_msg_width = 87
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kill_msg_height = 24
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hud_fov = 0.78
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;-----------------------------------------------------------------Particles----------------------------------------------------------------------------
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flame_particles = ghost_particles\weapons\generic_smoke_eft_sil
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smoke_particles = ghost_particles\weapons\flame_eft_sks
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
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;-----------------------------------------------------------------------------------------------Sounds------------------------------------------------------------------------------------------------------
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snd_bore = weapons\pkm_prince\pkm_boring
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snd_draw = weapons\kiparis_blindside\kiparis_draw
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snd_holster = weapons\kiparis_blindside\kiparis_holster
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snd_empty = weapons\sr2m\sr2m_empty
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snd_reload = weapons\pkm_prince\pkm_reload
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snd_reload_empty = weapons\pkm_prince\pkm_reload_empty
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snd_reload_misfire = weapons\pkm_prince\pkm_unjam
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snd_shoot = weapons\pkm_prince\pkm_shotv3_1
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snd_shoot1 = weapons\pkm_prince\pkm_shotv3_2
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snd_shoot2 = weapons\pkm_prince\pkm_shotv3_3
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snd_shoot3 = weapons\pkm_prince\pkm_shotv3_4
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;snd_shoot4 = weapons\pkm_prince\pkm_shot_5
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snd_silncer_shot = weapons\pkm_prince\pkm_shot_sil_1
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snd_silncer_shot1 = weapons\pkm_prince\pkm_shot_sil_2
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snd_silncer_shot2 = weapons\pkm_prince\pkm_shot_sil_3
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snd_silncer_shot3 = weapons\pkm_prince\pkm_shot_sil_4
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snd_silncer_shot4 = weapons\pkm_prince\pkm_shot_sil_5
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snd_switch_mode = weapons\generic\switch_mode
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;------------------------------------------------------------------------------------------------HUD--------------------------------------------------------------------------------------------------------
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[wpn_pk_siber_hud]:hud_base
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item_visual = dynamics\weapons\wpn_pk_siber\wpn_pk_siber_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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;--------------------------------------------------------------
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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aim_hud_offset_pos_16x9 = 0.002541,0.009080,0.032504
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aim_hud_offset_rot_16x9 = 0.000260,0.000775,0.002321
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hands_position_16x9 = -0.002700,-0.006940,0.040650
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hands_orientation_16x9 = 0.000000,0.000000,0.000000
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;-------------------------------------------------------------
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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hands_position = -0.064, -0.18, 0.14
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hands_orientation = 2, 2, 0
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aim_hud_offset_pos = -0.09612, 0.0534, -0.25
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aim_hud_offset_rot = 0.039, 0.0349, 0.00095
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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;------
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anm_hide = wpn_hand_pkm_siber_out, idle
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anm_idle = wpn_hand_pkm_siber_idle, idle
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anm_idle_aim = wpn_hand_pkm_siber_idle_aim, idle
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anm_idle_aim_moving = wpn_hand_pkm_siber_walk, wpn_pk_siber_walk
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anm_idle_aim_moving_crouch = wpn_hand_pkm_siber_walk, wpn_pk_siber_walk
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anm_idle_moving = wpn_hand_pkm_siber_walk, wpn_pk_siber_walk
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anm_idle_moving_crouch = wpn_hand_pkm_siber_walk, wpn_pk_siber_walk
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anm_idle_sprint = wpn_hand_pkm_siber_run, wpn_pk_siber_run
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anm_reload = wpn_hand_pk_reload, wpn_pk_siber_reload
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anm_reload_misfire = wpn_hand_pkm_siber_misfire, wpn_pk_siber_misfire
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anm_reload_empty = wpn_hand_pk_reload_empty, wpn_pk_siber_reload_empty
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anm_shots = wpn_hand_pkm_siber_shoot, wpn_pk_siber_shoot
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anm_show = wpn_hand_pkm_siber_in, wpn_pk_siber_in
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anm_bore = wpn_hand_pk_boring, wpn_pk_boring
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anm_shots_aim = wpn_hand_pkm_siber_shoot_aim, wpn_pk_siber_shoot
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anm_idle_aim_start = wpn_hand_pkm_siber_in_aim, wpn_pkm_siber_in_aim
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anm_idle_aim_end = wpn_hand_pkm_siber_out_aim, wpn_pkm_siber_out_aim
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;EMPTY
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;--------------------------------------------------------------------
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anm_hide_empty = wpn_hand_pkm_siber_out, wpn_pk_siber_idle_empty
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anm_idle_empty = wpn_hand_pkm_siber_idle, wpn_pk_siber_idle_empty
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anm_idle_aim_empty = wpn_hand_pkm_siber_idle_aim, wpn_pk_siber_idle_empty
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anm_idle_aim_moving_empty = wpn_hand_pkm_siber_walk, wpn_pk_siber_idle_empty
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anm_idle_aim_moving_crouch_empty = wpn_hand_pkm_siber_walk, wpn_pk_siber_idle_empty
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anm_idle_moving_empty = wpn_hand_pkm_siber_walk, wpn_pk_siber_idle_empty
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anm_idle_moving_crouch_empty = wpn_hand_pkm_siber_walk, wpn_pk_siber_idle_empty
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anm_idle_sprint_empty = wpn_hand_pkm_siber_run, wpn_pk_siber_idle_empty
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anm_shot_l = wpn_hand_pkm_siber_shoot, wpn_pk_siber_shoot_empty
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anm_show_empty = wpn_hand_pkm_siber_in, wpn_pk_siber_idle_empty
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anm_bore_empty = wpn_hand_pk_boring, wpn_pk_siber_idle_empty
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anm_idle_aim_start_empty = wpn_hand_pkm_siber_in_aim, wpn_pk_siber_idle_empty
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anm_idle_aim_end_empty = wpn_hand_pkm_siber_out_aim, wpn_pk_siber_idle_empty
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anm_shots_aim_l = wpn_hand_pkm_siber_shoot_aim, wpn_pk_siber_shoot_empty
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;------
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shell_bone = gilza
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shell_dir = 0, 11, 0
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shell_point = 0, 10, 0
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fire_bone = muzzle
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fire_bone2 = wpn_body
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fire_point = 0, 0, 0
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fire_point2 = 0, 0, 0
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;----------------------------------------------------------------------------------------------------------------------------------------- |