318 lines
13 KiB
TeX
318 lines
13 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_pl15]:identity_immunities,weapon_probability,default_weapon_params;wpn_mp443_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\pm"
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scheduled = off
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cform = skeleton
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parent_section = wpn_pl15
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scopes = lazup_pl15, pl15_scolaz
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class = WP_PM
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slot = 1
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animation_slot = 1
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ef_weapon_type = 5
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hand_dependence = 1
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single_handed = 1
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default_to_ruck = false
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sprint_allowed = true
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 62
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inv_grid_y = 7
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inv_name = st_wpn_pl15
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inv_name_short = st_wpn_pl15
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description = st_wpn_pl15_descr
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kind = w_pistol
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inv_weight = 0.800
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cost = 26960
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repair_type = pistol
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hud = wpn_pl15_hud
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visual = dynamics\weapons\wpn_pl15\wpn_pl15_world.ogf
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position = -0.019, 0.006, -0.003
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orientation = 0, -0.2, 0
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fire_point = 0, 0.133, 0.161
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fire_point2 = 0, 0.133, 0.161
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ph_mass = 1
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flame_particles = weapons\generic_weapon03
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;smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
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shell_point = 0, 0.133, 0.047
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shell_dir = 0, 0, 0.4
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shell_particles = weapons\9x19
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 3.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_fn57, up_gr_seconab_fn57, up_gr_thirdab_fn57, up_gr_fourtab_fn57, up_gr_fifthab_fn57
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_walther
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upgr_icon_x = 1150
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upgr_icon_y = 1700
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upgr_icon_width = 150
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upgr_icon_height = 100
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fire_modes = 1
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ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
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ammo_elapsed = 16
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ammo_mag_size = 16
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startup_ammo = 90
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_pl15
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silencer_status = 2
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silencer_x = 58
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silencer_y = -19
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_status = 0
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launch_speed = 0
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hit_impulse = 24
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hit_power = 0.46, 0.46, 0.46, 0.46
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hit_type = fire_wound
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fire_distance = 400
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bullet_speed = 360
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rpm = 400
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 1.7
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control_inertion_factor = 1.0f
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crosshair_inertion = 3.1
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fire_dispersion_base = 0.29
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.85
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misfire_start_prob = 0.007
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misfire_end_condition = 0.09
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0016
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condition_shot_dec = 0.0016
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cam_return = 0
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cam_relax_speed = 8
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cam_dispersion = 2.0
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 0.69
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zoom_cam_dispersion = 0.7
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zoom_cam_dispersion_inc = 0.0
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PDM_disp_accel_factor = 1.355
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PDM_disp_base = 0.75
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.35
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cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 168
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kill_msg_y = 178
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kill_msg_width = 27
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kill_msg_height = 23
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weapon_lower_speed = 0.2
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hud_fov = 0.78
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;-----------------------------------------------------------------SND-----------------------------------------------------------------------------------
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snd_draw = eft_wp\shared\draw_pistol
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snd_holster = eft_wp\shared\hide_pistol
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snd_shoot = weapons\pl15_young_prince\pl15_shot_1
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snd_shoot1 = weapons\pl15_young_prince\pl15_shot_2
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snd_shoot2 = weapons\pl15_young_prince\pl15_shot_3
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snd_silncer_shot = weapons\pl15_young_prince\pl15_shot_sil_1
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snd_silncer_shot1 = weapons\pl15_young_prince\pl15_shot_sil_2
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snd_silncer_shot2 = weapons\pl15_young_prince\pl15_shot_sil_3
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snd_reload = weapons\pl15_young_prince\pl15_reload
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snd_reload_empty = weapons\pl15_young_prince\pl15_reload_empty
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snd_reload_misfire = weapons\pl15\grach_unjam
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snd_empty = eft_wp\shared\empty_click_pistol
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;-----------------------------------------------------------------HUD-----------------------------------------------------------------------------------
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[wpn_pl15_hud]:hud_base
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item_visual = dynamics\weapons\wpn_pl15\wpn_pl15_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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hands_position = -0.031, -0.17, 0
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hands_orientation = -0.5, 1., 1.15
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safemode_anm =
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safemode_anm2 =
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lowered_hud_offset_pos = 0,0.1,0
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lowered_hud_offset_rot = 0.3,-0.1,0.1
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lowered_hud_offset_pos_16x9 = 0,-0.035,0
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lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1
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aim_hud_offset_pos = -0.104, 0.0618, -0.2
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aim_hud_offset_rot = 0.0064, 0.0125, -0.02
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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;------------
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aim_hud_offset_pos_16x9 = -0.040000,0.030250,-0.025180
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aim_hud_offset_rot_16x9 = 0.006100,0.003250,-0.008500
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hands_position_16x9 = 0.032990,0.043329,-0.200000
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hands_orientation_16x9 = -1.027997,-8.133021,1.320001
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item_position = 0.000253,-0.003206,-0.024966
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item_orientation = 1.365195,8.451855,-2.489095
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;------------
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anm_bore = blnd_tt33_bore_bs, idle
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anm_bore_empty = blnd_tt33_bore_bs, idle_empty
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anm_hide = grach_holster_bs, idle, 1.07
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anm_hide_empty = grach_holster_bs, idle_empty, 1.07
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anm_idle = grach_idle_bs, idle, 0.75
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anm_idle_aim = grach_idle_ads_bs, idle
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anm_idle_aim_empty = grach_idle_ads_bs, idle_empty
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anm_idle_aim_moving = grach_walk_bs, idle
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anm_idle_aim_moving_crouch = grach_walk_bs, idle
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anm_idle_aim_moving_crouch_empty = grach_walk_bs, idle_empty
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anm_idle_aim_moving_empty = grach_walk_bs, idle_empty
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anm_idle_empty = grach_idle_bs, idle_empty
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anm_idle_moving = grach_walk_bs, idle, 0.85
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anm_idle_moving_crouch = grach_walk_bs, idle, 0.95
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anm_idle_moving_crouch_empty = grach_walk_bs, idle_empty, 0.95
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anm_idle_moving_empty = grach_walk_bs, idle_empty
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anm_idle_sprint = grach_sprint_bs, idle
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anm_idle_sprint_empty = grach_sprint_bs, idle_empty
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anm_reload = grach_reload_bs, reload_pl15_mortan, 1.1
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anm_reload_empty = grach_reload_empty_bs, reload_empty_pl15_mortan, 1.1
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anm_shot_l = blnd_tt33_shoot_bs, shoot_empty, 1.05
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anm_shots = blnd_tt33_shoot_bs, shoot, 1.05
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anm_show = grach_draw_bs, idle
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anm_show_empty = grach_draw_bs, idle_empty
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anm_reload_misfire = grach_unjam_bs, unjam, 1.05
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shell_bone = gilza
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shell_point = -0.03, -0.05, 0.1
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fire_bone = muzzle
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fire_point = 0, 0, 0
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;--------------------------------------------------------------------Addons-----------------------------------------------------------------------------
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[wpn_pl15_lazup_pl15]:wpn_pl15
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 62
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inv_grid_y = 8
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inv_weight = 0.890
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hud = wpn_pl15_lazup_pl15_hud
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visual = dynamics\weapons\wpn_pl15\wpn_pl15_world.ogf
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scope_dynamic_zoom = off
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use_alt_aim_hud = true
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scope_zoom_factor_alt = 0
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laser_status = true
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[wpn_pl15_lazup_pl15_hud]:wpn_pl15_hud
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item_visual = dynamics\weapons\wpn_pl15\wpn_pl15_lazup_pl15_hud.ogf
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aim_hud_offset_alt_pos_16x9 = -0.064999,-0.058100,-0.012811
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aim_hud_offset_alt_rot_16x9 = 0.000700,0.007800,0.794799
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;---------------------------------------------------------------------------------------------------
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[wpn_pl15_pl15_scolaz]:wpn_pl15
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 62
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inv_grid_y = 9
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parent_section = wpn_pl15_pl15_scolaz
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inv_name = st_wpn_pl15_pl15_scolaz
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inv_name_short = st_wpn_pl15_pl15_scolaz
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description = st_wpn_pl15_pl15_scolaz_descr
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inv_weight = 0.940
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hud = wpn_pl15_pl15_scolaz_hud
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visual = dynamics\weapons\wpn_pl15\wpn_pl15_pl15_scolaz_world.ogf
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scope_dynamic_zoom = off
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use_alt_aim_hud = true
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scope_zoom_factor_alt = 0
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fire_dispersion_base = 0.27
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laser_status = true
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[wpn_pl15_pl15_scolaz_hud]:wpn_pl15_hud
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item_visual = dynamics\weapons\wpn_pl15\wpn_pl15_pl15_scolaz_hud.ogf
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aim_hud_offset_pos_16x9 = -0.040000,0.004190,-0.025180
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aim_hud_offset_rot_16x9 = 0.000000,0.003000,-0.008500
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aim_hud_offset_alt_pos_16x9 = -0.064999,-0.058100,-0.012811
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aim_hud_offset_alt_rot_16x9 = 0.000700,0.007800,0.794799
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;---------------------------------------------------------------------------------------------------
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