Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_pl15_tan.ltx

318 lines
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;------------------------------------------------------------------------------------------------
[wpn_pl15_tan]:identity_immunities,weapon_probability,default_weapon_params;wpn_mp443_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\pm"
scheduled = off
cform = skeleton
parent_section = wpn_pl15_tan
scopes = lazup_pl15, pl15_scolaz
class = WP_PM
slot = 1
animation_slot = 1
ef_weapon_type = 5
hand_dependence = 1
single_handed = 1
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 62
inv_grid_y = 11
inv_name = st_wpn_pl15
inv_name_short = st_wpn_pl15
description = st_wpn_pl15_descr
kind = w_pistol
inv_weight = 0.800
cost = 26960
repair_type = pistol
hud = wpn_pl15_tan_hud
visual = dynamics\weapons\wpn_pl15_tan\wpn_pl15_tan_world.ogf
position = -0.019, 0.006, -0.003
orientation = 0, -0.2, 0
fire_point = 0, 0.133, 0.161
fire_point2 = 0, 0.133, 0.161
ph_mass = 1
flame_particles = weapons\generic_weapon03
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
shell_point = 0, 0.133, 0.047
shell_dir = 0, 0, 0.4
shell_particles = weapons\9x19
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_fn57, up_gr_seconab_fn57, up_gr_thirdab_fn57, up_gr_fourtab_fn57, up_gr_fifthab_fn57
installed_upgrades =
upgrade_scheme = upgrade_scheme_walther
upgr_icon_x = 1150
upgr_icon_y = 1700
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
ammo_elapsed = 16
ammo_mag_size = 16
startup_ammo = 90
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_pl15
silencer_status = 2
silencer_x = 58
silencer_y = -19
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 24
hit_power = 0.46, 0.46, 0.46, 0.46
hit_type = fire_wound
fire_distance = 400
bullet_speed = 360
rpm = 400
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 3.1
fire_dispersion_base = 0.29
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.85
misfire_start_prob = 0.007
misfire_end_condition = 0.09
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0016
condition_shot_dec = 0.0016
cam_return = 0
cam_relax_speed = 8
cam_dispersion = 2.0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.69
zoom_cam_dispersion = 0.7
zoom_cam_dispersion_inc = 0.0
PDM_disp_accel_factor = 1.355
PDM_disp_base = 0.75
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.35
cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 168
kill_msg_y = 178
kill_msg_width = 27
kill_msg_height = 23
weapon_lower_speed = 0.2
hud_fov = 0.78
;-----------------------------------------------------------------SND-----------------------------------------------------------------------------------
snd_draw = eft_wp\shared\draw_pistol
snd_holster = eft_wp\shared\hide_pistol
snd_shoot = weapons\pl15_young_prince\pl15_shot_1
snd_shoot1 = weapons\pl15_young_prince\pl15_shot_2
snd_shoot2 = weapons\pl15_young_prince\pl15_shot_3
snd_silncer_shot = weapons\pl15_young_prince\pl15_shot_sil_1
snd_silncer_shot1 = weapons\pl15_young_prince\pl15_shot_sil_2
snd_silncer_shot2 = weapons\pl15_young_prince\pl15_shot_sil_3
snd_reload = weapons\pl15_young_prince\pl15_reload
snd_reload_empty = weapons\pl15_young_prince\pl15_reload_empty
snd_reload_misfire = weapons\pl15\grach_unjam
snd_empty = eft_wp\shared\empty_click_pistol
;-----------------------------------------------------------------HUD-----------------------------------------------------------------------------------
[wpn_pl15_tan_hud]:hud_base
item_visual = dynamics\weapons\wpn_pl15_tan\wpn_pl15_tan_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_position = -0.031, -0.17, 0
hands_orientation = -0.5, 1., 1.15
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0,0.1,0
lowered_hud_offset_rot = 0.3,-0.1,0.1
lowered_hud_offset_pos_16x9 = 0,-0.035,0
lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1
aim_hud_offset_pos = -0.104, 0.0618, -0.2
aim_hud_offset_rot = 0.0064, 0.0125, -0.02
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
;------------
aim_hud_offset_pos_16x9 = -0.040000,0.030250,-0.025180
aim_hud_offset_rot_16x9 = 0.006100,0.003250,-0.008500
hands_position_16x9 = 0.032990,0.043329,-0.200000
hands_orientation_16x9 = -1.027997,-8.133021,1.320001
item_position = 0.000253,-0.003206,-0.024966
item_orientation = 1.365195,8.451855,-2.489095
;------------
anm_bore = blnd_tt33_bore_bs, idle
anm_bore_empty = blnd_tt33_bore_bs, idle_empty
anm_hide = grach_holster_bs, idle, 1.07
anm_hide_empty = grach_holster_bs, idle_empty, 1.07
anm_idle = grach_idle_bs, idle, 0.75
anm_idle_aim = grach_idle_ads_bs, idle
anm_idle_aim_empty = grach_idle_ads_bs, idle_empty
anm_idle_aim_moving = grach_walk_bs, idle
anm_idle_aim_moving_crouch = grach_walk_bs, idle
anm_idle_aim_moving_crouch_empty = grach_walk_bs, idle_empty
anm_idle_aim_moving_empty = grach_walk_bs, idle_empty
anm_idle_empty = grach_idle_bs, idle_empty
anm_idle_moving = grach_walk_bs, idle, 0.85
anm_idle_moving_crouch = grach_walk_bs, idle, 0.95
anm_idle_moving_crouch_empty = grach_walk_bs, idle_empty, 0.95
anm_idle_moving_empty = grach_walk_bs, idle_empty
anm_idle_sprint = grach_sprint_bs, idle
anm_idle_sprint_empty = grach_sprint_bs, idle_empty
anm_reload = grach_reload_bs, reload_pl15_mortan, 1.1
anm_reload_empty = grach_reload_empty_bs, reload_empty_pl15_mortan, 1.1
anm_shot_l = blnd_tt33_shoot_bs, shoot_empty, 1.05
anm_shots = blnd_tt33_shoot_bs, shoot, 1.05
anm_show = grach_draw_bs, idle
anm_show_empty = grach_draw_bs, idle_empty
anm_reload_misfire = grach_unjam_bs, unjam, 1.05
shell_bone = gilza
shell_point = -0.03, -0.05, 0.1
fire_bone = muzzle
fire_point = 0, 0, 0
;--------------------------------------------------------------------Addons-----------------------------------------------------------------------------
[wpn_pl15_tan_lazup_pl15]:wpn_pl15_tan
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 64
inv_grid_y = 11
inv_weight = 0.890
hud = wpn_pl15_tan_lazup_pl15_hud
visual = dynamics\weapons\wpn_pl15_tan\wpn_pl15_tan_world.ogf
scope_dynamic_zoom = off
use_alt_aim_hud = true
scope_zoom_factor_alt = 0
laser_status = true
[wpn_pl15_tan_lazup_pl15_hud]:wpn_pl15_tan_hud
item_visual = dynamics\weapons\wpn_pl15_tan\wpn_pl15_tan_lazup_pl15_hud.ogf
aim_hud_offset_alt_pos_16x9 = -0.064999,-0.058100,-0.012811
aim_hud_offset_alt_rot_16x9 = 0.000700,0.007800,0.794799
;---------------------------------------------------------------------------------------------------
[wpn_pl15_tan_pl15_scolaz]:wpn_pl15_tan
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 62
inv_grid_y = 12
parent_section = wpn_pl15_tan_pl15_scolaz
inv_name = st_wpn_pl15_pl15_scolaz
inv_name_short = st_wpn_pl15_pl15_scolaz
description = st_wpn_pl15_pl15_scolaz_descr
inv_weight = 0.940
hud = wpn_pl15_tan_pl15_scolaz_hud
visual = dynamics\weapons\wpn_pl15_tan\wpn_pl15_tan_pl15_scolaz_world.ogf
scope_dynamic_zoom = off
use_alt_aim_hud = true
scope_zoom_factor_alt = 0
fire_dispersion_base = 0.27
laser_status = true
[wpn_pl15_tan_pl15_scolaz_hud]:wpn_pl15_tan_hud
item_visual = dynamics\weapons\wpn_pl15_tan\wpn_pl15_tan_pl15_scolaz_hud.ogf
aim_hud_offset_pos_16x9 = -0.040000,0.004190,-0.025180
aim_hud_offset_rot_16x9 = 0.000000,0.003000,-0.008500
aim_hud_offset_alt_pos_16x9 = -0.064999,-0.058100,-0.012811
aim_hud_offset_alt_rot_16x9 = 0.000700,0.007800,0.794799
;---------------------------------------------------------------------------------------------------