Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_rem700_mcmillan.ltx

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;------------------------------------------------------------------------------------------------
[wpn_rem700_mcmillan]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\svd"
scheduled = off
cform = skeleton
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 46
inv_grid_y = 10
icons_texture = ui\ui_icon_bas
inv_name = st_wpn_rem700_mcmillan
inv_name_short = st_wpn_rem700_mcmillan
description = st_wpn_rem700_mcmillan_descr
kind = w_sniper
inv_weight = 7.600
cost = 65880
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_rem700_mcmillan_hud
visual = dynamics\weapons\wpn_rem700_mcmillan\wpn_rem700_mcmillan_world.ogf
position = -0.026, 0, 0.00
orientation = 0, 0, 0
fire_point = 0.0, 0.195, 0.777
fire_point2 = 0.0, 0.195, 0.777
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
;flame_particles = weapons\generic_weapon06
;smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.129, 0.192
shell_dir = 0.0, 0.0, 0.4
;shell_particles = weapons\762x51
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98
installed_upgrades =
upgrade_scheme = upgrade_scheme_svd
upgr_icon_x = 1750
upgr_icon_y = 100
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_magnum_300, ammo_magnum_300_bad, ammo_magnum_300_verybad
ammo_elapsed = 5
ammo_mag_size = 5
startup_ammo = 5
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_g28
scope_x = 44
scope_y = -3
scope_zoom_factor = 6
silencer_name = wpn_sil_timberwolf
silencer_status = 2
silencer_x = 216
silencer_y = 20
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
;silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 1.0, 1.0, 1.0, 1.0
hit_type = fire_wound
fire_distance = 2000
bullet_speed = 1400
rpm = 30
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 9
fire_dispersion_base = 0.065
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.82
misfire_start_prob = 0.007
misfire_end_condition = 0.09
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0038
condition_shot_dec = 0.0038
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 2.24
cam_dispersion_frac = 1.1
cam_dispersion_inc = 2.24
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.64
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 1.03
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.64
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.49
PDM_disp_accel_factor = 2.355
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.355
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
parent_section = wpn_rem700_mcmillan
scopes = pn23fore
hud_fov = 0.78
;--------------------------------------------------------------------------------------------------Particles--------------------------------------------------------------------------------------------------------
flame_particles = ghost_particles\weapons\generic_smoke_eft_sil
smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
;-----------------------------------------------------------------------------------------------------SND-----------------------------------------------------------------------------------------------------------
snd_draw = weapons\rem700_firebreath\l96_new_draw
snd_holster = weapons\rem700_firebreath\l96_new_holster
snd_shoot = eft_wp\dvl_10\dvl_shoot
snd_silncer_shot = eft_wp\dvl_10\dvl_shoot_silenced
snd_bore = weapons\rem700_firebreath\l96_new_inspect
snd_empty = weapons\toz106\empty_click_rifle
snd_reload = weapons\rem700_firebreath\l96_new_reload
snd_reload_empty = weapons\rem700_firebreath\l96_new_reload_empty
snd_reload_misfire = weapons\rem700_firebreath\l96_new_unjam
;-----------------------------------------------------------------------------------------------------HUD-----------------------------------------------------------------------------------------------------------
[wpn_rem700_mcmillan_hud]:hud_base
item_visual = dynamics\weapons\wpn_rem700_mcmillan\wpn_rem700_mcmillan_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;-----------------------------------------------------------------
item_position = 0.000020,-0.026900,0.002332
item_orientation = -0.002872,3.866492,0.144699
hands_position_16x9 = 0.020000,0.030000,0.040000
hands_orientation_16x9 = 0.340000,-4.930017,-0.400000
aim_hud_offset_pos_16x9 = -0.081800, 0.025000, -0.100000
aim_hud_offset_rot_16x9 = 0, 0, 0
;----------------------------------------------------------------
hands_position = -0.07, -0.185, 0.2
hands_orientation = 0, 0, 0
aim_hud_offset_pos = -0.0818, 0.057, -0.15
aim_hud_offset_rot = 0, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
;-----------------------------------------------------------------------------
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_show = firebreath_l96_new_draw, draw
anm_hide = firebreath_l96_new_holster, holster
anm_shots = firebreath_l96_new_shoot, shoot
anm_bore = firebreath_l96_new_inspect, inspect
anm_idle = firebreath_l96_new_idle, idle
anm_idle_aim = firebreath_l96_new_aim, aim
anm_idle_moving = firebreath_l96_new_walk, walk
anm_idle_sprint = firebreath_l96_new_sprint,sprint, 1.1
anm_reload_misfire = firebreath_l96_new_unjam, unjam
anm_reload = firebreath_l96_new_reload, reload
anm_reload_empty = firebreath_l96_new_reload_empty, reload_empty
fire_bone = muzzle
fire_point = 0, 0, 0
shell_bone = shell
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
freelook_z_offset_mul = 0.3
;------------------------------------------------------------------Addons-------------------------------------------------------------------
[wpn_rem700_mcmillan_pn23fore]:wpn_rem700_mcmillan
visual = dynamics\weapons\wpn_rem700_mcmillan\wpn_rem700_mcmillan_pn23fore_world.ogf
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 46
inv_grid_y = 12
inv_weight = 8.250
zoom_rotate_time = 0.25
scope_dynamic_zoom = on
nv_scope_status = 1
hud = wpn_rem700_mcmillan_pn23fore_hud
[wpn_rem700_mcmillan_pn23fore_hud]:wpn_rem700_mcmillan_hud
item_visual = dynamics\weapons\wpn_rem700_mcmillan\wpn_rem700_mcmillan_pn23fore_hud.ogf