Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_remington700_bas.ltx

628 lines
25 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_remington700_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_k98_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\remington700"
scheduled = off
cform = skeleton
parent_section = wpn_remington700_bas
class = WP_SVD
slot = 2
animation_slot = 3
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
icons_texture = ui\ui_icon_bas
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 46
inv_grid_y = 0
inv_name = st_wpn_remington700_bas
inv_name_short = st_wpn_remington700_bas
description = st_wpn_remington700_bas_descr
kind = w_sniper
inv_weight = 3.96
cost = 33000
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_remington700_bas_hud
visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_world.ogf
position = -0.026, 0.0, -0.01
orientation = 0, 30, 0
fire_point = 0, 0.168, 0.755
fire_point2 = 0, 0.168, 0.755
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 7
;flame_particles = weapons\generic_weapon06
;smoke_particles = weapons\generic_shoot_00
flame_particles = ghost_particles\weapons\generic_smoke_eft_sil
smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
shell_point = 0, 0.129, 0.192
shell_dir = 0, 0, 0.4
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98
installed_upgrades =
upgrade_scheme = upgrade_scheme_svd
upgr_icon_x = 1450
upgr_icon_y = 1950
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_current = 5
ammo_elapsed = 0
ammo_limit = 5
ammo_mag_size = 5
startup_ammo = 5
scopes = archangel, magpul_pro, mod_x_gen3, lapua700
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_mark4
scope_x = 49
scope_y = 7
scope_zoom_factor = 6
silencer_name = wpn_sil_daniel
silencer_status = 2
silencer_x = 248
silencer_y = 5
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
grenade_launcher_status = 0
hit_impulse = 42
hit_power = 1.3, 1.3, 1.3, 1.3
hit_type = fire_wound
fire_distance = 1800
bullet_speed = 1200
rpm = 40
rpm_empty_click = 200
use_aim_bullet = true
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 9
fire_dispersion_base = 0.05
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.85
misfire_start_prob = 0.005
misfire_end_condition = 0.11
misfire_end_prob = 0.09
condition_queue_shot_dec = 0.0055
condition_shot_dec = 0.0037
cam_return = 1
cam_relax_speed = 4.5
cam_dispersion = 2.5
cam_dispersion_frac = 1.0
cam_dispersion_inc = 2.5
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.25
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 1.0
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.5
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 2.0
PDM_disp_accel_factor = 3.0
PDM_disp_base = 1.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 3.0
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 0.75
holder_range_modifier = 2.00
min_radius = 0
max_radius = 800
hit_probability_gd_novice = 1.0
hit_probability_gd_stalker = 1.0
hit_probability_gd_veteran = 1.0
hit_probability_gd_master = 1.0
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
hud_fov = 0.78
;---------------------------------------------------------------SND-------------------------------------------------------------------------
snd_draw = weapons\scar_yang_prince\scar_inspect
snd_holster = weapons\generic\rifle_holster
snd_shoot = eft_wp\dvl_10\dvl_shoot
snd_silncer_shot = eft_wp\dvl_10\dvl_shoot_silenced
snd_bore = weapons\toz106\inspect
snd_empty = weapons\toz106\empty_click_rifle
snd_reload = weapons\toz106\reload
snd_reload_empty = weapons\toz106\reload_empty
snd_reload_misfire = weapons\toz106\reload_empty
;---------------------------------------------------------------HUD-------------------------------------------------------------------------
[wpn_remington700_bas_hud]:hud_base
item_visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;--------
item_position = -0.000156,0.000233,-0.004162
item_orientation = 0.000000,0.000000,0.000000
hands_position_16x9 = -0.024400,-0.007600,-0.196501
hands_orientation_16x9 = 1.650000,1.203999,-2.649999
aim_hud_offset_pos_16x9 = -0.062150,0.015400,-0.061400
aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500
;--------
hands_position = -0.03, -0.175, 0.1
hands_orientation = 0, 1.5, 0
aim_hud_offset_pos = -0.1081, 0.04, -0.3
aim_hud_offset_rot = 0, 0, 0
;---------
anm_show = toz106_draw_fullstock, draw
anm_show_empty = toz106_draw_fullstock, draw_empty
anm_hide = toz106_hide_fullstock, hide
anm_hide_empty = toz106_hide_fullstock, hide_empty
anm_idle = toz106_idle_fullstock, idle
anm_idle_empty = toz106_idle_fullstock, idle_empty
anm_shots = toz106_shoot_fullstock_1, shoot_1
anm_shots1 = toz106_shoot_fullstock_2, shoot_2
anm_shots2 = toz106_shoot_fullstock_3, shoot_3
anm_shot_l = toz106_shoot_fullstock_2, shoot_2 ;shoot_last
;anm_shots_aim = toz106_shoot_aim_fullstock, shoot_1
;anm_shots_aim1 = toz106_shoot_aim_fullstock, shoot_2
;anm_shots_aim2 = toz106_shoot_aim_fullstock, shoot_3
;anm_shot_l_aim = toz106_shoot_aim_fullstock, shoot_1 ;shoot_last
anm_idle_aim = toz106_idle_aim_fullstock, idle_aim
anm_idle_aim_empty = toz106_idle_aim_fullstock, idle_aim_empty
anm_reload = toz106_reload_4rnd_fullstock, reload
anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old
anm_idle_moving = toz106_idle_moving_fullstock, idle , 0.9
anm_idle_moving_empty = toz106_idle_moving_fullstock, idle_empty , 0.9
anm_idle_moving_crouch = toz106_idle_moving_fullstock, idle
anm_idle_moving_empty_crouch = toz106_idle_moving_fullstock, idle_empty
anm_idle_sprint = toz106_idle_sprint_fullstock, idle
anm_idle_sprint_empty = toz106_idle_sprint_fullstock, idle_empty
anm_bore = toz106_inspect_fullstock, inspect
anm_bore_empty = toz106_inspect_fullstock, inspect_empty
anm_reload_misfire = toz106_reload_empty_4rnd_fullstock, reload_empty_old
;--------
shell_dir = 0, 1, 0
shell_point = 0,0,0 ;0.013,0.046,0.463
shell_bone = shell
fire_point = 0.000000,0.009000,0.224000
fire_bone = muzzle
fire_point2 = 0.0,0.0,0.0
freelook_z_offset_mul = 0.4
fire_bone2 = wpn_body
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
;-------------------------------------------------------------------ADDONS------------------------------------------------------------------------------
[wpn_remington700_bas_archangel]:wpn_remington700_bas
parent_section = wpn_remington700_bas_archangel
visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_archangel_world.ogf _v.ogf
inv_name = st_wpn_remington700_bas_archangel
inv_name_short = st_wpn_remington700_bas_archangel
description = st_wpn_remington700_bas_archangel_descr
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 46
inv_grid_y = 2
inv_weight = 3.850
scope_status = 1
scope_texture = wpn_crosshair_mark4
scope_zoom_factor = 6
zoom_rotate_time = 0.25
scope_dynamic_zoom = on
hud = wpn_remington700_bas_archangel_hud
ammo_mag_size = 20
startup_ammo = 20
silencer_x = 248
silencer_y = 9
bullet_speed = 1200
fire_dispersion_base = 0.04
zoom_cam_dispersion = 1.0
zoom_cam_dispersion_inc = 1.4
zoom_cam_step_angle_horz = 0.9
;----------------------------------------------------------------------------------------------------
[wpn_remington700_bas_archangel_hud]:wpn_remington700_bas_hud
item_visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_archangel_hud.ogf
;----
aim_hud_offset_pos_16x9 = -0.062650,0.016600,-0.062800
aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500
hands_position_16x9 = -0.023400,-0.004400,-0.201401
hands_orientation_16x9 = 1.789999,1.110000,-2.649999
;----
anm_show = toz106_draw, draw
anm_show_empty = toz106_draw, draw_empty
anm_hide = toz106_hide, hide
anm_hide_empty = toz106_hide, hide_empty
anm_idle = toz106_idle, idle
anm_idle_empty = toz106_idle, idle_empty
anm_shots = toz106_shoot_1, shoot_1
anm_shots1 = toz106_shoot_2, shoot_2
anm_shots2 = toz106_shoot_3, shoot_3
anm_shot_l = toz106_shoot_1, shoot_1
anm_shots_aim = toz106_shoot_aim, shoot_1
anm_shots_aim1 = toz106_shoot_aim, shoot_2
anm_shots_aim2 = toz106_shoot_aim, shoot_3
anm_shot_l_aim = toz106_shoot_aim, shoot_1
anm_idle_aim = toz106_idle_aim, idle_aim
anm_idle_aim_empty = toz106_idle_aim, idle_aim_empty
anm_reload = toz106_reload_4rnd_fullstock, reload
anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old
anm_idle_moving = toz106_idle_moving, idle , 0.9
anm_idle_moving_empty = toz106_idle_moving, idle_empty , 0.9
anm_idle_moving_crouch = toz106_idle_moving, idle
anm_idle_moving_empty_crouch = toz106_idle_moving, idle_empty
anm_idle_sprint = toz106_idle_sprint, idle
anm_idle_sprint_empty = toz106_idle_sprint, idle_empty
anm_bore = toz106_inspect, inspect
anm_bore_empty = toz106_inspect, inspect_empty
anm_reload_misfire = toz106_reload_empty_4rnd_fullstock, reload_empty_old
;----------------------------------------------------------------------------------------------------------------------------
[wpn_remington700_bas_magpul_pro]:wpn_remington700_bas
parent_section = wpn_remington700_bas_magpul_pro
visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_magpul_pro_world.ogf
inv_name = st_wpn_remington700_bas_magpul_pro
inv_name_short = st_wpn_remington700_bas_magpul_pro
description = st_wpn_remington700_bas_magpul_pro_descr
hud = wpn_remington700_bas_magpul_pro_hud
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 46
inv_grid_y = 4
inv_weight = 3.750
scope_status = 1
scope_texture = wpn_crosshair_mark4
scope_zoom_factor = 6
zoom_rotate_time = 0.25
scope_dynamic_zoom = on
ammo_mag_size = 12
startup_ammo = 12
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
silencer_x = 248
silencer_y = 12
bullet_speed = 1230
fire_dispersion_base = 0.03
zoom_cam_dispersion = 0.96
zoom_cam_dispersion_inc = 1.3
zoom_cam_step_angle_horz = 0.79
;----------------------------------------------------------------------------------------------------------------------------
[wpn_remington700_bas_magpul_pro_hud]:wpn_remington700_bas_hud
item_visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_magpul_pro_hud.ogf
;---
aim_hud_offset_pos_16x9 = -0.058350,0.012000,-0.062800
aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500
hands_position_16x9 = -0.027900,-0.013500,-0.223102
hands_orientation_16x9 = 1.460000,1.060000,-2.649999
aim_hud_offset_alt_pos_16x9 = -0.089050,-0.046600,-0.021000
aim_hud_offset_alt_rot_16x9 = 0.024500,0.053290,0.733499
;---
anm_show = toz106_draw, draw
anm_show_empty = toz106_draw, draw_empty
anm_hide = toz106_hide, hide
anm_hide_empty = toz106_hide, hide_empty
anm_idle = toz106_idle, idle
anm_idle_empty = toz106_idle, idle_empty
anm_shots = toz106_shoot_1, shoot_1
anm_shots1 = toz106_shoot_2, shoot_2
anm_shots2 = toz106_shoot_3, shoot_3
anm_shot_l = toz106_shoot_1, shoot_1
anm_shots_aim = toz106_shoot_aim, shoot_1
anm_shots_aim1 = toz106_shoot_aim, shoot_2
anm_shots_aim2 = toz106_shoot_aim, shoot_3
anm_shot_l_aim = toz106_shoot_aim, shoot_1
anm_idle_aim = toz106_idle_aim, idle_aim
anm_idle_aim_empty = toz106_idle_aim, idle_aim_empty
anm_reload = toz106_reload_4rnd_fullstock, reload
anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old
anm_idle_moving = toz106_idle_moving, idle , 0.9
anm_idle_moving_empty = toz106_idle_moving, idle_empty , 0.9
anm_idle_moving_crouch = toz106_idle_moving, idle
anm_idle_moving_empty_crouch = toz106_idle_moving, idle_empty
anm_idle_sprint = toz106_idle_sprint, idle
anm_idle_sprint_empty = toz106_idle_sprint, idle_empty
anm_bore = toz106_inspect, inspect
anm_bore_empty = toz106_inspect, inspect_empty
anm_reload_misfire = toz106_reload_empty_4rnd_fullstock, reload_empty_old
-------------------------------------------------------------------------------------------------------------------------------
[wpn_remington700_bas_mod_x_gen3]:wpn_remington700_bas
parent_section = wpn_remington700_bas_mod_x_gen3
visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_mod_x_gen3_world.ogf
inv_name = st_wpn_remington700_bas_mod_x_gen3
inv_name_short = st_wpn_remington700_bas_mod_x_gen3
description = st_wpn_remington700_bas_mod_x_gen3_descr
hud = wpn_remington700_bas_mod_x_gen3_hud
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 46
inv_grid_y = 6
inv_weight = 3.700
scope_status = 1
scope_texture = wpn_crosshair_mark4
scope_zoom_factor = 6
zoom_rotate_time = 0.25
scope_dynamic_zoom = on
ammo_mag_size = 12
startup_ammo = 12
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
silencer_x = 248
silencer_y = 9
bullet_speed = 1250
fire_dispersion_base = 0.02
zoom_cam_dispersion = 0.9
zoom_cam_dispersion_inc = 1.23
zoom_cam_step_angle_horz = 0.75
;----------------------------------------------------------------------------------------------------------------------------
[wpn_remington700_bas_mod_x_gen3_hud]:wpn_remington700_bas_hud
item_visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_mod_x_gen3_hud.ogf
;---
aim_hud_offset_pos_16x9 = -0.065950,0.006200,-0.035800
aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500
hands_position_16x9 = -0.015000,-0.020000,-0.200000
hands_orientation_16x9 = 2.249999,1.350000,-2.649999
aim_hud_offset_alt_pos_16x9 = -0.088100,-0.050700,-0.031600
aim_hud_offset_alt_rot_16x9 = 0.039500,0.040790,0.733499
;---
anm_show = toz106_draw, draw
anm_show_empty = toz106_draw, draw_empty
anm_hide = toz106_hide, hide
anm_hide_empty = toz106_hide, hide_empty
anm_idle = toz106_idle, idle
anm_idle_empty = toz106_idle, idle_empty
anm_shots = toz106_shoot_1, shoot_1
anm_shots1 = toz106_shoot_2, shoot_2
anm_shots2 = toz106_shoot_3, shoot_3
anm_shot_l = toz106_shoot_1, shoot_1
anm_shots_aim = toz106_shoot_aim, shoot_1
anm_shots_aim1 = toz106_shoot_aim, shoot_2
anm_shots_aim2 = toz106_shoot_aim, shoot_3
anm_shot_l_aim = toz106_shoot_aim, shoot_1
anm_idle_aim = toz106_idle_aim, idle_aim
anm_idle_aim_empty = toz106_idle_aim, idle_aim_empty
anm_reload = toz106_reload_4rnd_fullstock, reload
anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old
anm_idle_moving = toz106_idle_moving, idle , 0.9
anm_idle_moving_empty = toz106_idle_moving, idle_empty , 0.9
anm_idle_moving_crouch = toz106_idle_moving, idle
anm_idle_moving_empty_crouch = toz106_idle_moving, idle_empty
anm_idle_sprint = toz106_idle_sprint, idle
anm_idle_sprint_empty = toz106_idle_sprint, idle_empty
anm_bore = toz106_inspect, inspect
anm_bore_empty = toz106_inspect, inspect_empty
anm_reload_misfire = toz106_reload_empty_4rnd_fullstock, reload_empty_old
;--------------------------------------------------------------The Deer Hunter--------------------------------------------------------------------------
[wpn_remington700_bas_lapua700]:wpn_remington700_bas
parent_section = wpn_remington700_bas_lapua700
visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_lapua700_world.ogf
inv_name = st_wpn_remington700_bas_lapua700
inv_name_short = st_wpn_remington700_bas_lapua700
description = st_wpn_remington700_bas_lapua700_descr
hud = wpn_remington700_bas_lapua700_hud
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 46
inv_grid_y = 8
inv_weight = 3.950
scope_status = 1
scope_texture = wpn_crosshair_marchf_unic
scope_zoom_factor = 4
zoom_rotate_time = 0.25
scope_dynamic_zoom = on
ammo_class = ammo_magnum_300, ammo_magnum_300_bad, ammo_magnum_300_verybad
ammo_mag_size = 5
startup_ammo = 5
silencer_name = wpn_sil_lapu7
silencer_x = 240
silencer_y = 15
hit_power = 1.5, 1.5, 1.5, 1.5
bullet_speed = 1330
fire_dispersion_base = 0.019
zoom_cam_dispersion = 0.98
zoom_cam_dispersion_inc = 1.23
zoom_cam_step_angle_horz = 0.75
;----------------------------------------------------------------------------------------------------------------------------
[wpn_remington700_bas_lapua700_hud]:wpn_remington700_bas_hud
item_visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_lapua700_hud.ogf
;---
aim_hud_offset_pos_16x9 = -0.058350,0.012000,-0.062800
aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500
hands_position_16x9 = -0.027900,-0.013500,-0.223102
hands_orientation_16x9 = 1.460000,1.060000,-2.649999
;---
anm_show = toz106_draw, draw
anm_show_empty = toz106_draw, draw_empty
anm_hide = toz106_hide, hide
anm_hide_empty = toz106_hide, hide_empty
anm_idle = toz106_idle, idle
anm_idle_empty = toz106_idle, idle_empty
anm_shots = toz106_shoot_1, shoot_1
anm_shots1 = toz106_shoot_2, shoot_2
anm_shots2 = toz106_shoot_3, shoot_3
anm_shot_l = toz106_shoot_1, shoot_1
anm_shots_aim = toz106_shoot_aim, shoot_1
anm_shots_aim1 = toz106_shoot_aim, shoot_2
anm_shots_aim2 = toz106_shoot_aim, shoot_3
anm_shot_l_aim = toz106_shoot_aim, shoot_1
anm_idle_aim = toz106_idle_aim, idle_aim
anm_idle_aim_empty = toz106_idle_aim, idle_aim_empty
anm_reload = toz106_reload_4rnd_fullstock, reload
anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old
anm_idle_moving = toz106_idle_moving, idle , 0.9
anm_idle_moving_empty = toz106_idle_moving, idle_empty , 0.9
anm_idle_moving_crouch = toz106_idle_moving, idle
anm_idle_moving_empty_crouch = toz106_idle_moving, idle_empty
anm_idle_sprint = toz106_idle_sprint, idle
anm_idle_sprint_empty = toz106_idle_sprint, idle_empty
anm_bore = toz106_inspect, inspect
anm_bore_empty = toz106_inspect, inspect_empty
anm_reload_misfire = toz106_reload_empty_4rnd_fullstock, reload_empty_old
-------------------------------------------------------------------------------------------------------------------------------