628 lines
25 KiB
TeX
628 lines
25 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_remington700_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_k98_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\remington700"
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scheduled = off
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cform = skeleton
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parent_section = wpn_remington700_bas
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class = WP_SVD
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slot = 2
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animation_slot = 3
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ef_main_weapon_type = 3
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ef_weapon_type = 11
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hand_dependence = 1
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single_handed = 0
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 46
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inv_grid_y = 0
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inv_name = st_wpn_remington700_bas
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inv_name_short = st_wpn_remington700_bas
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description = st_wpn_remington700_bas_descr
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kind = w_sniper
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inv_weight = 3.96
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cost = 33000
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repair_type = rifle_7
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weapon_class = sniper_rifle
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hud = wpn_remington700_bas_hud
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visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_world.ogf
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position = -0.026, 0.0, -0.01
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orientation = 0, 30, 0
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fire_point = 0, 0.168, 0.755
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fire_point2 = 0, 0.168, 0.755
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.15, -0.15, 0.45
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strap_orientation = -25, -189, 65
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ph_mass = 7
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;flame_particles = weapons\generic_weapon06
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;smoke_particles = weapons\generic_shoot_00
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flame_particles = ghost_particles\weapons\generic_smoke_eft_sil
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smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
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shell_point = 0, 0.129, 0.192
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shell_dir = 0, 0, 0.4
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 4.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_svd
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upgr_icon_x = 1450
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upgr_icon_y = 1950
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1
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ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
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ammo_current = 5
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ammo_elapsed = 0
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ammo_limit = 5
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ammo_mag_size = 5
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startup_ammo = 5
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scopes = archangel, magpul_pro, mod_x_gen3, lapua700
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scope_status = 1
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scope_dynamic_zoom = on
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scope_texture = wpn_crosshair_mark4
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scope_x = 49
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scope_y = 7
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scope_zoom_factor = 6
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silencer_name = wpn_sil_daniel
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silencer_status = 2
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silencer_x = 248
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silencer_y = 5
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
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grenade_launcher_status = 0
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hit_impulse = 42
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hit_power = 1.3, 1.3, 1.3, 1.3
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hit_type = fire_wound
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fire_distance = 1800
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bullet_speed = 1200
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rpm = 40
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rpm_empty_click = 200
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use_aim_bullet = true
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time_to_aim = 0.0 ; 1.0
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0, 0.5, 5, 2.2
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control_inertion_factor = 1.0f
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crosshair_inertion = 9
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fire_dispersion_base = 0.05
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.85
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misfire_start_prob = 0.005
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misfire_end_condition = 0.11
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misfire_end_prob = 0.09
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condition_queue_shot_dec = 0.0055
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condition_shot_dec = 0.0037
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cam_return = 1
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cam_relax_speed = 4.5
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cam_dispersion = 2.5
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 2.5
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 0.25
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zoom_cam_relax_speed = 0.75
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zoom_cam_dispersion = 1.0
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 1.5
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 2.0
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PDM_disp_accel_factor = 3.0
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PDM_disp_base = 1.5
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 3.0
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 0.75
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holder_range_modifier = 2.00
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min_radius = 0
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max_radius = 800
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hit_probability_gd_novice = 1.0
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hit_probability_gd_stalker = 1.0
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hit_probability_gd_veteran = 1.0
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hit_probability_gd_master = 1.0
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kill_msg_x = 0
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kill_msg_y = 0
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kill_msg_width = 98
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kill_msg_height = 23
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hud_fov = 0.78
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;---------------------------------------------------------------SND-------------------------------------------------------------------------
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snd_draw = weapons\scar_yang_prince\scar_inspect
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snd_holster = weapons\generic\rifle_holster
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snd_shoot = eft_wp\dvl_10\dvl_shoot
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snd_silncer_shot = eft_wp\dvl_10\dvl_shoot_silenced
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snd_bore = weapons\toz106\inspect
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snd_empty = weapons\toz106\empty_click_rifle
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snd_reload = weapons\toz106\reload
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snd_reload_empty = weapons\toz106\reload_empty
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snd_reload_misfire = weapons\toz106\reload_empty
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;---------------------------------------------------------------HUD-------------------------------------------------------------------------
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[wpn_remington700_bas_hud]:hud_base
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item_visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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;--------
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item_position = -0.000156,0.000233,-0.004162
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item_orientation = 0.000000,0.000000,0.000000
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hands_position_16x9 = -0.024400,-0.007600,-0.196501
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hands_orientation_16x9 = 1.650000,1.203999,-2.649999
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aim_hud_offset_pos_16x9 = -0.062150,0.015400,-0.061400
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aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500
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;--------
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hands_position = -0.03, -0.175, 0.1
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hands_orientation = 0, 1.5, 0
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aim_hud_offset_pos = -0.1081, 0.04, -0.3
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aim_hud_offset_rot = 0, 0, 0
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;---------
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anm_show = toz106_draw_fullstock, draw
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anm_show_empty = toz106_draw_fullstock, draw_empty
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anm_hide = toz106_hide_fullstock, hide
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anm_hide_empty = toz106_hide_fullstock, hide_empty
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anm_idle = toz106_idle_fullstock, idle
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anm_idle_empty = toz106_idle_fullstock, idle_empty
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anm_shots = toz106_shoot_fullstock_1, shoot_1
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anm_shots1 = toz106_shoot_fullstock_2, shoot_2
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anm_shots2 = toz106_shoot_fullstock_3, shoot_3
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anm_shot_l = toz106_shoot_fullstock_2, shoot_2 ;shoot_last
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;anm_shots_aim = toz106_shoot_aim_fullstock, shoot_1
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;anm_shots_aim1 = toz106_shoot_aim_fullstock, shoot_2
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;anm_shots_aim2 = toz106_shoot_aim_fullstock, shoot_3
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;anm_shot_l_aim = toz106_shoot_aim_fullstock, shoot_1 ;shoot_last
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anm_idle_aim = toz106_idle_aim_fullstock, idle_aim
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anm_idle_aim_empty = toz106_idle_aim_fullstock, idle_aim_empty
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anm_reload = toz106_reload_4rnd_fullstock, reload
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anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old
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anm_idle_moving = toz106_idle_moving_fullstock, idle , 0.9
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anm_idle_moving_empty = toz106_idle_moving_fullstock, idle_empty , 0.9
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anm_idle_moving_crouch = toz106_idle_moving_fullstock, idle
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anm_idle_moving_empty_crouch = toz106_idle_moving_fullstock, idle_empty
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anm_idle_sprint = toz106_idle_sprint_fullstock, idle
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anm_idle_sprint_empty = toz106_idle_sprint_fullstock, idle_empty
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anm_bore = toz106_inspect_fullstock, inspect
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anm_bore_empty = toz106_inspect_fullstock, inspect_empty
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anm_reload_misfire = toz106_reload_empty_4rnd_fullstock, reload_empty_old
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;--------
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shell_dir = 0, 1, 0
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shell_point = 0,0,0 ;0.013,0.046,0.463
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shell_bone = shell
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fire_point = 0.000000,0.009000,0.224000
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fire_bone = muzzle
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fire_point2 = 0.0,0.0,0.0
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freelook_z_offset_mul = 0.4
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fire_bone2 = wpn_body
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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;-------------------------------------------------------------------ADDONS------------------------------------------------------------------------------
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[wpn_remington700_bas_archangel]:wpn_remington700_bas
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parent_section = wpn_remington700_bas_archangel
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visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_archangel_world.ogf _v.ogf
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inv_name = st_wpn_remington700_bas_archangel
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inv_name_short = st_wpn_remington700_bas_archangel
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description = st_wpn_remington700_bas_archangel_descr
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 46
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inv_grid_y = 2
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inv_weight = 3.850
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scope_status = 1
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scope_texture = wpn_crosshair_mark4
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scope_zoom_factor = 6
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = on
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hud = wpn_remington700_bas_archangel_hud
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ammo_mag_size = 20
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startup_ammo = 20
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silencer_x = 248
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silencer_y = 9
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bullet_speed = 1200
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fire_dispersion_base = 0.04
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zoom_cam_dispersion = 1.0
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zoom_cam_dispersion_inc = 1.4
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zoom_cam_step_angle_horz = 0.9
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;----------------------------------------------------------------------------------------------------
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[wpn_remington700_bas_archangel_hud]:wpn_remington700_bas_hud
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item_visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_archangel_hud.ogf
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;----
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aim_hud_offset_pos_16x9 = -0.062650,0.016600,-0.062800
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aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500
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hands_position_16x9 = -0.023400,-0.004400,-0.201401
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hands_orientation_16x9 = 1.789999,1.110000,-2.649999
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;----
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anm_show = toz106_draw, draw
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anm_show_empty = toz106_draw, draw_empty
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anm_hide = toz106_hide, hide
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anm_hide_empty = toz106_hide, hide_empty
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anm_idle = toz106_idle, idle
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anm_idle_empty = toz106_idle, idle_empty
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anm_shots = toz106_shoot_1, shoot_1
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anm_shots1 = toz106_shoot_2, shoot_2
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anm_shots2 = toz106_shoot_3, shoot_3
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anm_shot_l = toz106_shoot_1, shoot_1
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anm_shots_aim = toz106_shoot_aim, shoot_1
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anm_shots_aim1 = toz106_shoot_aim, shoot_2
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anm_shots_aim2 = toz106_shoot_aim, shoot_3
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anm_shot_l_aim = toz106_shoot_aim, shoot_1
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anm_idle_aim = toz106_idle_aim, idle_aim
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anm_idle_aim_empty = toz106_idle_aim, idle_aim_empty
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anm_reload = toz106_reload_4rnd_fullstock, reload
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anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old
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anm_idle_moving = toz106_idle_moving, idle , 0.9
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anm_idle_moving_empty = toz106_idle_moving, idle_empty , 0.9
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anm_idle_moving_crouch = toz106_idle_moving, idle
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anm_idle_moving_empty_crouch = toz106_idle_moving, idle_empty
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anm_idle_sprint = toz106_idle_sprint, idle
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anm_idle_sprint_empty = toz106_idle_sprint, idle_empty
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anm_bore = toz106_inspect, inspect
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anm_bore_empty = toz106_inspect, inspect_empty
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anm_reload_misfire = toz106_reload_empty_4rnd_fullstock, reload_empty_old
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;----------------------------------------------------------------------------------------------------------------------------
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[wpn_remington700_bas_magpul_pro]:wpn_remington700_bas
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parent_section = wpn_remington700_bas_magpul_pro
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visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_magpul_pro_world.ogf
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inv_name = st_wpn_remington700_bas_magpul_pro
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inv_name_short = st_wpn_remington700_bas_magpul_pro
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description = st_wpn_remington700_bas_magpul_pro_descr
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hud = wpn_remington700_bas_magpul_pro_hud
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 46
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inv_grid_y = 4
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inv_weight = 3.750
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scope_status = 1
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scope_texture = wpn_crosshair_mark4
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scope_zoom_factor = 6
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = on
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ammo_mag_size = 12
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startup_ammo = 12
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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silencer_x = 248
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silencer_y = 12
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bullet_speed = 1230
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fire_dispersion_base = 0.03
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zoom_cam_dispersion = 0.96
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zoom_cam_dispersion_inc = 1.3
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zoom_cam_step_angle_horz = 0.79
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;----------------------------------------------------------------------------------------------------------------------------
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[wpn_remington700_bas_magpul_pro_hud]:wpn_remington700_bas_hud
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item_visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_magpul_pro_hud.ogf
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;---
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aim_hud_offset_pos_16x9 = -0.058350,0.012000,-0.062800
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aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500
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hands_position_16x9 = -0.027900,-0.013500,-0.223102
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hands_orientation_16x9 = 1.460000,1.060000,-2.649999
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aim_hud_offset_alt_pos_16x9 = -0.089050,-0.046600,-0.021000
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aim_hud_offset_alt_rot_16x9 = 0.024500,0.053290,0.733499
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;---
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anm_show = toz106_draw, draw
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anm_show_empty = toz106_draw, draw_empty
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anm_hide = toz106_hide, hide
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anm_hide_empty = toz106_hide, hide_empty
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anm_idle = toz106_idle, idle
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anm_idle_empty = toz106_idle, idle_empty
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anm_shots = toz106_shoot_1, shoot_1
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anm_shots1 = toz106_shoot_2, shoot_2
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anm_shots2 = toz106_shoot_3, shoot_3
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anm_shot_l = toz106_shoot_1, shoot_1
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anm_shots_aim = toz106_shoot_aim, shoot_1
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anm_shots_aim1 = toz106_shoot_aim, shoot_2
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anm_shots_aim2 = toz106_shoot_aim, shoot_3
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anm_shot_l_aim = toz106_shoot_aim, shoot_1
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anm_idle_aim = toz106_idle_aim, idle_aim
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anm_idle_aim_empty = toz106_idle_aim, idle_aim_empty
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anm_reload = toz106_reload_4rnd_fullstock, reload
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anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old
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anm_idle_moving = toz106_idle_moving, idle , 0.9
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anm_idle_moving_empty = toz106_idle_moving, idle_empty , 0.9
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anm_idle_moving_crouch = toz106_idle_moving, idle
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anm_idle_moving_empty_crouch = toz106_idle_moving, idle_empty
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anm_idle_sprint = toz106_idle_sprint, idle
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anm_idle_sprint_empty = toz106_idle_sprint, idle_empty
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anm_bore = toz106_inspect, inspect
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anm_bore_empty = toz106_inspect, inspect_empty
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anm_reload_misfire = toz106_reload_empty_4rnd_fullstock, reload_empty_old
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-------------------------------------------------------------------------------------------------------------------------------
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[wpn_remington700_bas_mod_x_gen3]:wpn_remington700_bas
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parent_section = wpn_remington700_bas_mod_x_gen3
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visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_mod_x_gen3_world.ogf
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inv_name = st_wpn_remington700_bas_mod_x_gen3
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inv_name_short = st_wpn_remington700_bas_mod_x_gen3
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description = st_wpn_remington700_bas_mod_x_gen3_descr
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hud = wpn_remington700_bas_mod_x_gen3_hud
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 46
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inv_grid_y = 6
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inv_weight = 3.700
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scope_status = 1
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scope_texture = wpn_crosshair_mark4
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scope_zoom_factor = 6
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = on
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ammo_mag_size = 12
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startup_ammo = 12
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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silencer_x = 248
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silencer_y = 9
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bullet_speed = 1250
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fire_dispersion_base = 0.02
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zoom_cam_dispersion = 0.9
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zoom_cam_dispersion_inc = 1.23
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zoom_cam_step_angle_horz = 0.75
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;----------------------------------------------------------------------------------------------------------------------------
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[wpn_remington700_bas_mod_x_gen3_hud]:wpn_remington700_bas_hud
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item_visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_mod_x_gen3_hud.ogf
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;---
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aim_hud_offset_pos_16x9 = -0.065950,0.006200,-0.035800
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aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500
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hands_position_16x9 = -0.015000,-0.020000,-0.200000
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hands_orientation_16x9 = 2.249999,1.350000,-2.649999
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aim_hud_offset_alt_pos_16x9 = -0.088100,-0.050700,-0.031600
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aim_hud_offset_alt_rot_16x9 = 0.039500,0.040790,0.733499
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;---
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anm_show = toz106_draw, draw
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anm_show_empty = toz106_draw, draw_empty
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anm_hide = toz106_hide, hide
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anm_hide_empty = toz106_hide, hide_empty
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anm_idle = toz106_idle, idle
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anm_idle_empty = toz106_idle, idle_empty
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anm_shots = toz106_shoot_1, shoot_1
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anm_shots1 = toz106_shoot_2, shoot_2
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anm_shots2 = toz106_shoot_3, shoot_3
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anm_shot_l = toz106_shoot_1, shoot_1
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anm_shots_aim = toz106_shoot_aim, shoot_1
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anm_shots_aim1 = toz106_shoot_aim, shoot_2
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anm_shots_aim2 = toz106_shoot_aim, shoot_3
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anm_shot_l_aim = toz106_shoot_aim, shoot_1
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anm_idle_aim = toz106_idle_aim, idle_aim
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anm_idle_aim_empty = toz106_idle_aim, idle_aim_empty
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anm_reload = toz106_reload_4rnd_fullstock, reload
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anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old
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anm_idle_moving = toz106_idle_moving, idle , 0.9
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anm_idle_moving_empty = toz106_idle_moving, idle_empty , 0.9
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anm_idle_moving_crouch = toz106_idle_moving, idle
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anm_idle_moving_empty_crouch = toz106_idle_moving, idle_empty
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anm_idle_sprint = toz106_idle_sprint, idle
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anm_idle_sprint_empty = toz106_idle_sprint, idle_empty
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anm_bore = toz106_inspect, inspect
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anm_bore_empty = toz106_inspect, inspect_empty
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anm_reload_misfire = toz106_reload_empty_4rnd_fullstock, reload_empty_old
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;--------------------------------------------------------------The Deer Hunter--------------------------------------------------------------------------
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[wpn_remington700_bas_lapua700]:wpn_remington700_bas
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parent_section = wpn_remington700_bas_lapua700
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visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_lapua700_world.ogf
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inv_name = st_wpn_remington700_bas_lapua700
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inv_name_short = st_wpn_remington700_bas_lapua700
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description = st_wpn_remington700_bas_lapua700_descr
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hud = wpn_remington700_bas_lapua700_hud
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 46
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inv_grid_y = 8
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inv_weight = 3.950
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scope_status = 1
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scope_texture = wpn_crosshair_marchf_unic
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scope_zoom_factor = 4
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = on
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ammo_class = ammo_magnum_300, ammo_magnum_300_bad, ammo_magnum_300_verybad
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ammo_mag_size = 5
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startup_ammo = 5
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silencer_name = wpn_sil_lapu7
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silencer_x = 240
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silencer_y = 15
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hit_power = 1.5, 1.5, 1.5, 1.5
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bullet_speed = 1330
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fire_dispersion_base = 0.019
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zoom_cam_dispersion = 0.98
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zoom_cam_dispersion_inc = 1.23
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zoom_cam_step_angle_horz = 0.75
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;----------------------------------------------------------------------------------------------------------------------------
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[wpn_remington700_bas_lapua700_hud]:wpn_remington700_bas_hud
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item_visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_lapua700_hud.ogf
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;---
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aim_hud_offset_pos_16x9 = -0.058350,0.012000,-0.062800
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aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500
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hands_position_16x9 = -0.027900,-0.013500,-0.223102
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hands_orientation_16x9 = 1.460000,1.060000,-2.649999
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;---
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anm_show = toz106_draw, draw
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anm_show_empty = toz106_draw, draw_empty
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anm_hide = toz106_hide, hide
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anm_hide_empty = toz106_hide, hide_empty
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anm_idle = toz106_idle, idle
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anm_idle_empty = toz106_idle, idle_empty
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anm_shots = toz106_shoot_1, shoot_1
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anm_shots1 = toz106_shoot_2, shoot_2
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anm_shots2 = toz106_shoot_3, shoot_3
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anm_shot_l = toz106_shoot_1, shoot_1
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anm_shots_aim = toz106_shoot_aim, shoot_1
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anm_shots_aim1 = toz106_shoot_aim, shoot_2
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anm_shots_aim2 = toz106_shoot_aim, shoot_3
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anm_shot_l_aim = toz106_shoot_aim, shoot_1
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anm_idle_aim = toz106_idle_aim, idle_aim
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anm_idle_aim_empty = toz106_idle_aim, idle_aim_empty
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anm_reload = toz106_reload_4rnd_fullstock, reload
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anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old
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anm_idle_moving = toz106_idle_moving, idle , 0.9
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anm_idle_moving_empty = toz106_idle_moving, idle_empty , 0.9
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anm_idle_moving_crouch = toz106_idle_moving, idle
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anm_idle_moving_empty_crouch = toz106_idle_moving, idle_empty
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anm_idle_sprint = toz106_idle_sprint, idle
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anm_idle_sprint_empty = toz106_idle_sprint, idle_empty
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anm_bore = toz106_inspect, inspect
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anm_bore_empty = toz106_inspect, inspect_empty
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anm_reload_misfire = toz106_reload_empty_4rnd_fullstock, reload_empty_old
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------------------------------------------------------------------------------------------------------------------------------- |