503 lines
20 KiB
TeX
503 lines
20 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_svds]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\svd"
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scheduled = off
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cform = skeleton
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parent_section = wpn_svds
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class = WP_SVD
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 3
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ef_weapon_type = 11
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 40
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inv_grid_y = 2
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inv_name = st_wpn_svds
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inv_name_short = st_wpn_svds
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description = st_wpn_svds_descr
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kind = w_sniper
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inv_weight = 4.400
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cost = 56164
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repair_type = rifle_7
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weapon_class = sniper_rifle
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hud = wpn_svds_hud
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visual = dynamics\weapons\wpn_svds\wpn_svds_world.ogf
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position = -0.026, 0.0, -0.04
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orientation = 0, 0, 0
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fire_point = 0.0, 0.129, 0.942
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fire_point2 = 0.0, 0.129, 0.942
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.026, -0.15, 0.4
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strap_orientation = -25, -189, 65
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ph_mass = 3
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flame_particles = weapons\generic_weapon06
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;smoke_particles = weapons\generic_shoot_00
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smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
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shell_point = 0.07,0.2,0.466
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shell_dir = 0.0, 1.0, 0.0
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shell_particles = weapons\762x54
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 4.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_ak74
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upgr_icon_x = 1750
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upgr_icon_y = 200
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1
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ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
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ammo_elapsed = 10
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ammo_mag_size = 10
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startup_ammo = 10
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scopes = pso2, 1p78gs, 1pn93n2_1gs, 1pn93, 1p29, usp1, ps01, pso1m21, 1p59
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_tgpv
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silencer_status = 2
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silencer_x = 205
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silencer_y = 25
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_launcher_status = 0
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hit_impulse = 40
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hit_power = 1.1, 1.1, 1.1, 1.1
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hit_type = fire_wound
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fire_distance = 1100
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bullet_speed = 820
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rpm = 400
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 1.0
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2.2
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control_inertion_factor = 1.0f
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crosshair_inertion = 9.3
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fire_dispersion_base = 0.092
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.91
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misfire_start_prob = 0.007
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misfire_end_condition = 0.11
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0040
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condition_shot_dec = 0.0040
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cam_return = 0
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cam_relax_speed = 4.5
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cam_dispersion = 2.78
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 2.78
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 0.8
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zoom_cam_relax_speed = 0.75
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zoom_cam_dispersion = 0.75
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 1.97
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.65
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PDM_disp_accel_factor = 3.05
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PDM_disp_base = 1.45
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 3.05
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 2.15
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 0
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kill_msg_width = 98
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kill_msg_height = 23
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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hud_fov = 0.78
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;--------------------------------------------------------------------SOUNDS-----------------------------------------------------------------------------
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snd_draw = eft_wp\svd\draw
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snd_holster = eft_wp\svd\hide
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snd_shoot = eft_wp\svd\shoot, 1.5
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snd_silncer_shot = eft_wp\svd\shoot_sil, 1.5
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snd_empty = eft_wp\shared\empty_click_rifle
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snd_reload = eft_wp\svd\reload
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snd_reload_empty = eft_wp\svd\reload_empty
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snd_close = eft_wp\sil
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snd_bore = eft_wp\ak74\bore
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snd_reload_misfire = eft_wp\svd\reload_empty
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;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
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[wpn_svds_hud]:hud_base
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item_visual = dynamics\weapons\wpn_svds\wpn_svds_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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;--------
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aim_hud_offset_pos_16x9 = -0.054710,0.022279,-0.035669
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aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
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hands_position_16x9 = -0.010000,0.011600,-0.299900
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hands_orientation_16x9 = 0.873956,0.381999,-1.100000
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item_position = 0.000000,0.000000,0.000000
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item_orientation = 0.000000,0.000000,0.000000
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aim_hud_offset_alt_pos_16x9 = -0.054710,0.022279,-0.035669
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aim_hud_offset_alt_rot_16x9 = 0.017700,0.026350,0.000000
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;--------
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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hands_position = 0.0215, -0.02, 0.215
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hands_orientation = 0.65, 2.4, 0.8
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aim_hud_offset_pos = -0.104275, 0.061, -0.15
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aim_hud_offset_rot = 0.0305, 0.014, 0.012
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_show = svd-s_ins_draw, idle
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anm_show_empty = svd-s_ins_draw, idle_empty
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anm_hide = svd-s_ins_hide, idle
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anm_hide_empty = svd-s_ins_hide, idle_empty
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anm_idle = svd-s_ins_idle, idle
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anm_idle_empty = svd-s_ins_idle, idle_empty
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anm_shots = svd-s_ins_shoot, shoot
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anm_shot_l = svd-s_ins_shoot, shoot_last
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;anm_shots_aim = svd-s_ins_shoot_aim, shoot
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anm_shot_l_aim = svd-s_ins_shoot_aim, shoot_last
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anm_shot_aim_l = svd-s_ins_shoot_aim, shoot_last
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anm_idle_aim = svd-s_ins_idle_aim, idle
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anm_idle_aim_empty = svd-s_ins_idle_aim, idle_empty
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anm_reload = svd-s_ins_reload, reload
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anm_reload_empty = svd-s_ins_reload_full, reload_full
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anm_idle_moving = svd-s_ins_idle_moving, idle
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anm_idle_moving_empty = svd-s_ins_idle_moving, idle_empty
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anm_idle_moving_crouch = svd-s_ins_idle_crouch, idle
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anm_idle_moving_empty_crouch = svd-s_ins_idle_crouch, idle_empty
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anm_idle_sprint = svd-s_ins_idle_sprint, idle
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anm_idle_sprint_empty = svd-s_ins_idle_sprint, idle_empty
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anm_bore = svd-s_ins_idle_aim, idle
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anm_bore_empty = svd-s_ins_idle_aim, idle_empty
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anm_reload_misfire = svd-s_ins_reload_full, reload_full
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shell_point = 0.025,0.025,0.221
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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fire_point = 0,0.05043,0.9
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fire_bone = wpn_body
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freelook_z_offset_mul = 0.45
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;----------------------------------------------------------------------Addons---------------------------------------------------------------------------
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[wpn_svds_pso2]:wpn_svds
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1icon_layer = pso2
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1icon_layer_x = 56
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1icon_layer_y = 2
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visual = dynamics\weapons\wpn_svds\wpn_svds_world.ogf
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inv_weight = 5.00
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hud = wpn_svds_pso2_hud
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_pso2_vss
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scope_zoom_factor = 25
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[wpn_svds_pso2_hud]:wpn_svds_hud
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item_visual = dynamics\weapons\wpn_svds\wpn_svds_pso2_hud.ogf
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aim_hud_offset_pos_16x9 = -0.044110,0.002359,-0.055569
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aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
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;---------------------------------------------------------------------------------------------------
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[wpn_svds_1p78gs]:wpn_svds
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1icon_layer = 1p78gs
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1icon_layer_x = 58
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1icon_layer_y = 1
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inv_weight = 3.900
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hud = wpn_svds_1p78gs_hud
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visual = dynamics\weapons\wpn_svds\wpn_svds_world.ogf
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_1p78gs
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scope_zoom_factor = 41
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[wpn_svds_1p78gs_hud]:wpn_svds_hud
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item_visual = dynamics\weapons\wpn_svds\wpn_svds_1p78gs_hud.ogf
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aim_hud_offset_pos_16x9 = -0.062010,0.004879,-0.041169
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aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
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hands_position_16x9 = -0.004300,-0.002100,-0.290301
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hands_orientation_16x9 = 0.873956,0.381999,-1.100000
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aim_hud_offset_alt_pos_16x9 = -0.060610,0.036079,-0.035669
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aim_hud_offset_alt_rot_16x9 = 0.017700,0.026350,0.000000
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;-----------------------------------------------------------------------------------------------------
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[wpn_svds_1pn93n2_1gs]:wpn_svds
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$spawn = "weapons\wpn_svds_1pn93n2_1gs"
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hud = wpn_svds_1pn93n2_1gs_hud
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visual = dynamics\weapons\wpn_svds\wpn_svds_world.ogf
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1icon_layer = 1pn93n2_1gs
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1icon_layer_x = 36
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1icon_layer_y = 1
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nv_scope_status = 1
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scope_status = 1
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scope_dynamic_zoom = off
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scope_nightvision = scope_nightvision_1gen
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scope_texture = wpn_crosshair_1pn93n2_1gs
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scope_zoom_factor = 25
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;installed_upgrades = up_fourte_svd_nimble
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inv_weight = 5.350
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[wpn_svds_1pn93n2_1gs_hud]:wpn_svds_hud
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item_visual = dynamics\weapons\wpn_svds\wpn_svds_1pn93n2_1gs_hud.ogf
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aim_hud_offset_pos_16x9 = -0.051410,0.010579,-0.035669
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aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
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hands_position_16x9 = -0.000000,-0.006400,-0.294901
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hands_orientation_16x9 = 0.873956,0.381999,-1.100000
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aim_hud_offset_alt_pos_16x9 = -0.064810,0.040379,-0.035669
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aim_hud_offset_alt_rot_16x9 = 0.017700,0.026350,0.000000
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;---------------------------------------------------------------------------------------------
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[wpn_svds_1pn93]:wpn_svds
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inv_weight = 5.650
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hud = wpn_svds_1pn93_hud
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1icon_layer = 1pn93
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1icon_layer_x = 32
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1icon_layer_y = 1
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visual = dynamics\weapons\wpn_svds\wpn_svds_world.ogf
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nv_scope_status = 1
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scope_status = 1
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scope_nightvision = scope_nightvision_2gen
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scope_texture = wpn_crosshair_1pn93
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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;installed_upgrades = up_fourte_svd_nimble
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[wpn_svds_1pn93_hud]:wpn_svds_hud
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item_visual = dynamics\weapons\wpn_svds\wpn_svds_1pn93_hud.ogf
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aim_hud_offset_pos_16x9 = -0.053610,0.000979,-0.023469
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aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
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hands_position_16x9 = -0.001900,-0.004900,-0.299900
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hands_orientation_16x9 = 0.873956,0.381999,-1.100000
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aim_hud_offset_alt_pos_16x9 = -0.062810,0.038779,-0.035669
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aim_hud_offset_alt_rot_16x9 = 0.017700,0.026350,0.000000
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;---------------------------------------------------------------------------------------------------
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[wpn_svds_1p29]:wpn_svds
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1icon_layer = 1p29
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1icon_layer_x = 56
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1icon_layer_y = 6
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inv_weight = 5.200
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hud = wpn_svds_1p29_hud
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visual = dynamics\weapons\wpn_svds\wpn_svds_world.ogf
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_1p29
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scope_zoom_factor = 25
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[wpn_svds_1p29_hud]:wpn_svds_hud
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item_visual = dynamics\weapons\wpn_svds\wpn_svds_1p29_hud.ogf
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aim_hud_offset_pos_16x9 = -0.063410,0.004379,-0.024969
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aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
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hands_position_16x9 = -0.005700,-0.014400,-0.285002
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hands_orientation_16x9 = 0.873956,0.381999,-1.100000
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aim_hud_offset_alt_pos_16x9 = -0.059410,0.048379,-0.035669
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aim_hud_offset_alt_rot_16x9 = 0.017700,0.026350,0.000000
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;-----------------------------------------------------------------------------------------------------
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[wpn_svds_usp1]:wpn_svds
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1icon_layer = usp1
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1icon_layer_x = 56
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1icon_layer_y = 6
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inv_weight = 5.200
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hud = wpn_svds_usp1_hud
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visual = dynamics\weapons\wpn_svds\wpn_svds_world.ogf
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_usp1
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scope_zoom_factor = 25
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[wpn_svds_usp1_hud]:wpn_svds_hud
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item_visual = dynamics\weapons\wpn_svds\wpn_svds_usp1_hud.ogf
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aim_hud_offset_pos_16x9 = -0.063310,-0.001621,-0.045969
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aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
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hands_position_16x9 = -0.005100,-0.008700,-0.299900
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hands_orientation_16x9 = 0.873956,0.381999,-1.100000
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aim_hud_offset_alt_pos_16x9 = -0.059610,0.042679,-0.035669
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aim_hud_offset_alt_rot_16x9 = 0.017700,0.026350,0.000000
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;-----------------------------------------------------------------------------------------------------
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[wpn_svds_ps01]:wpn_svds ;3
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hud = wpn_svds_ps01_hud
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1icon_layer = ps01
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1icon_layer_x = 40
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1icon_layer_y = 0
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scope_status = 1
|
|
scope_dynamic_zoom = off
|
|
scope_texture = wpn_crosshair_pso1
|
|
scope_zoom_factor = 25
|
|
|
|
inv_weight = 5.025
|
|
|
|
[wpn_svds_ps01_hud]:wpn_svds_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_svds\wpn_svds_pso_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.045610,0.005279,-0.024569
|
|
aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
|
|
;---------------------------------------------------------------------------------------------
|
|
[wpn_svds_pso1m21]:wpn_svds
|
|
|
|
inv_weight = 5.020
|
|
|
|
hud = wpn_svds_pso1m21_hud
|
|
|
|
1icon_layer = pso1m21
|
|
1icon_layer_x = 40
|
|
1icon_layer_y = 0
|
|
|
|
scope_status = 1
|
|
scope_texture = wpn_crosshair_vss
|
|
scope_zoom_factor = 25
|
|
scope_dynamic_zoom = off
|
|
|
|
[wpn_svds_pso1m21_hud]:wpn_svds_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_svds\wpn_svds_pso1m21_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.043710,0.002179,-0.034169
|
|
aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
|
|
;----------------------------------------------------------------------------------
|
|
[wpn_svds_1p59]:wpn_svds
|
|
1icon_layer = 1p59
|
|
1icon_layer_x = 70
|
|
1icon_layer_y = 2
|
|
|
|
visual = dynamics\weapons\wpn_svds\wpn_svds_world.ogf
|
|
|
|
inv_weight = 5.00
|
|
|
|
hud = wpn_svds_1p59_hud
|
|
|
|
scope_status = 1
|
|
scope_dynamic_zoom = off
|
|
scope_texture = wpn_crosshair_1p59
|
|
scope_zoom_factor = 11
|
|
|
|
[wpn_svds_1p59_hud]:wpn_svds_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_svds\wpn_svds_1p59_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.047310,0.002879,-0.035669
|
|
aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
|
|
|
|
hands_position_16x9 = -0.003800,0.002600,-0.299900
|
|
hands_orientation_16x9 = 0.873956,0.381999,-1.100000
|
|
|
|
aim_hud_offset_alt_pos_16x9 = -0.060910,0.031379,-0.035669
|
|
aim_hud_offset_alt_rot_16x9 = 0.017700,0.026350,0.000000
|
|
;--------------------------------------------------------------------------------------------------- |