345 lines
13 KiB
TeX
345 lines
13 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_usp_tac]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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discovery_dependency =
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$npc = on
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$prefetch = 8
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$spawn = "weapons\usp"
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scheduled = off
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cform = skeleton
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parent_section = wpn_usp_tac
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scopes = d0cter, aim_low, rmr, deltapoint
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class = WP_PM
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slot = 1
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animation_slot = 1
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ef_main_weapon_type = 5
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ef_weapon_type = 5
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hand_dependence = 1
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single_handed = 1
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default_to_ruck = false
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sprint_allowed = true
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 62
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inv_grid_y = 1
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inv_name = st_wpn_usp_tac
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inv_name_short = st_wpn_usp_tac
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description = st_wpn_usp_tac_descr
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kind = w_pistol
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inv_weight = 0.96
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cost = 54600
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repair_type = pistol
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hud = wpn_usp_tac_hud
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visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_world.ogf
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position = -0.021, -0.085, 0.0
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orientation = 0, 0, 0
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fire_point = 0.0, 0.133, 0.161
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fire_point2 = 0.0, 0.133, 0.161
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ph_mass = 1
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flame_particles = weapons\generic_weapon03
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;smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
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shell_point = 0.0, 0.133, 0.047
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\9x19
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 3.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_fn57, up_gr_seconab_fn57, up_gr_thirdab_fn57, up_gr_fourtab_fn57, up_gr_fifthab_fn57
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_walther
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upgr_icon_x = 1150
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upgr_icon_y = 1000
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upgr_icon_width = 150
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upgr_icon_height = 100
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fire_modes = 1
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ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
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ammo_elapsed = 22
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ammo_mag_size = 22
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startup_ammo = 90
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_black_box
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silencer_x = 59
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silencer_y = -18
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silencer_status = 2
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher
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grenade_launcher_status = 0
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grenade_launcher_x = 126
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grenade_launcher_y = 24
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launch_speed = 0
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hit_impulse = 40
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hit_power = 0.55, 0.55, 0.55, 0.55
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hit_type = fire_wound
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fire_distance = 300
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bullet_speed = 260
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rpm = 640
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rpm_empty_click = 250
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use_aim_bullet = false
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time_to_aim = 0.0 ; 1.0
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zoom_dof = -1000, 1.0, 1000
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 1.7
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control_inertion_factor = 1.0f
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crosshair_inertion = 3.8
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fire_dispersion_base = 0.40
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.86
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misfire_start_prob = 0.007
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misfire_end_condition = 0.1
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misfire_end_prob = 0.08
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condition_queue_shot_dec = 0.0015
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condition_shot_dec = 0.0015
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cam_return = 0
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cam_relax_speed = 8
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cam_dispersion = 0.56
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 0.04
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 0.42
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zoom_cam_dispersion = 2.0
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PDM_disp_accel_factor = 1.055
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PDM_disp_base = 0.65
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.05
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cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 134
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kill_msg_y = 177
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kill_msg_width = 31
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kill_msg_height = 25
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weapon_lower_speed = 0.2
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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hud_fov = 0.78
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laser_status = true
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;-------------------------------------------------------------------Sounds------------------------------------------------------------------------------
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snd_draw = weapons\usp_tac\walther_draw
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snd_holster = weapons\usp_tac\pistol_holster
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snd_shoot = weapons\usp_tac\ump45_shoot
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snd_shoot1 = weapons\usp_tac\ump45_shoot1
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snd_shoot2 = weapons\usp_tac\ump45_shoot2
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snd_shoot3 = weapons\usp_tac\ump45_shoot3
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snd_shoot4 = weapons\usp_tac\ump45_shoot4
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snd_empty = weapons\usp_tac\walther_empty
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snd_reload = eft_wp\glock17\glock17_reload_speed, 1.5
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snd_reload_empty = eft_wp\glock17\glock17_reload_empty_speed, 1.5
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snd_silncer_shot = weapons\usp_tac\usp_shot_sil
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;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
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[wpn_usp_tac_hud]:hud_base
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item_visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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hands_position = -0.031, -0.17, 0
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hands_orientation = -0.5, 1., 1.15
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safemode_anm =
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safemode_anm2 =
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lowered_hud_offset_pos = 0,0.1,0
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lowered_hud_offset_rot = 0.3,-0.1,0.1
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lowered_hud_offset_pos_16x9 = 0,0.05,0
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lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1
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aim_hud_offset_pos = -0.0987, 0.06, -0.05
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aim_hud_offset_rot = 0.017, 0.0125, -0.015
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;----
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hands_position_16x9 = -0.078900,-0.143100,-0.310000
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hands_orientation_16x9 = -0.918997,0.543006,0.150000
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aim_hud_offset_pos_16x9 = -0.048300,0.029625,-0.060000
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aim_hud_offset_rot_16x9 = 0.010375,0.008600,-0.020750
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item_position = 0.000789,-0.000199,0.000311
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item_orientation = 1.239378,-0.134046,-2.052052
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;----
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aim_hud_offset_alt_pos_16x9 = -0.061609,-0.064930,-0.058501
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aim_hud_offset_alt_rot_16x9 = 0.001400,0.013150,0.758048
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_show = glock_eft_ins_draw, idle
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anm_show_empty = glock_eft_ins_draw, idle_empty
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anm_hide = glock_eft_ins_hide, idle
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anm_hide_empty = glock_eft_ins_hide, idle_empty
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anm_idle = glock_eft_ins_idle, idle
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anm_idle_empty = glock_eft_ins_idle, idle_empty
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anm_shots = glock_eft_ins_shoot, shoot
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anm_shot_l = glock_eft_ins_shoot_last, shoot_last
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anm_idle_aim = glock_eft_ins_idle_aim, idle
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anm_idle_aim_empty = glock_eft_ins_idle_aim, idle_empty
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anm_reload = glock_eft_ins_reload, reload ,1.5
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anm_reload_empty = glock_eft_ins_reload_empty, reload_empty ,1.4
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anm_idle_moving = glock_eft_ins_idle_moving, idle ,0.7
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anm_idle_moving_empty = glock_eft_ins_idle_moving, idle_empty ,0.7
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anm_idle_moving_crouch = glock_eft_ins_idle_crouch, idle
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anm_idle_moving_crouch_empty = glock_eft_ins_idle_crouch, idle_empty
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anm_idle_sprint = glock_eft_ins_idle_sprint_v4, idle
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anm_idle_sprint_empty = glock_eft_ins_idle_sprint_v4, idle_empty
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anm_bore = glock_eft_ins_idle_aim, idle
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anm_bore_empty = glock_eft_ins_idle_aim, idle_empty
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shell_bone = gilza
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shell_point = -0.02, -0.05, 0.03
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fire_bone = muzzle
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fire_point = 0, 0, 0
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;-----------------------------------------------------------------Addons--------------------------------------------------------------------------------
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[wpn_usp_tac_d0cter]:wpn_usp_tac
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inv_weight = 1.2
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hud = wpn_usp_tac_d0cter_hud
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1icon_layer = d0cter
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1icon_layer_x = 60
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1icon_layer_y = 8
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visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_world.ogf
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scope_status = 0
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scope_dynamic_zoom = off
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[wpn_usp_tac_d0cter_hud]:wpn_usp_tac_hud
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item_visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_docter_hud.ogf
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aim_hud_offset_pos_16x9 = -0.048100,0.002945,-0.050000
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aim_hud_offset_rot_16x9 = 0.002375,0.008250,-0.020750
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;-------------------------------------------------------------------------------------------------------------------------------------------------------
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[wpn_usp_tac_aim_low]:wpn_usp_tac
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inv_weight = 1.305
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hud = wpn_usp_tac_aim_low_hud
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1icon_layer = aim_low
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1icon_layer_x = 55
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1icon_layer_y = 8
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visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_world.ogf
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scope_status = 0
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scope_dynamic_zoom = off
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[wpn_usp_tac_aim_low_hud]:wpn_usp_tac_hud
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item_visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_aim_low_hud.ogf
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aim_hud_offset_pos_16x9 = -0.048100,0.004125,-0.050000
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aim_hud_offset_rot_16x9 = 0.002625,0.008000,-0.020750
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;-------------------------------------------------------------------------------------------------------------------------------------------------------
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[wpn_usp_tac_rmr]:wpn_usp_tac
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inv_weight = 0.994
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hud = wpn_usp_tac_rmr_hud
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1icon_layer = rmr
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1icon_layer_x = 60
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1icon_layer_y = 8
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visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_world.ogf
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scope_status = 0
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scope_dynamic_zoom = off
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[wpn_usp_tac_rmr_hud]:wpn_usp_tac_hud
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item_visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_rmr_hud.ogf
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aim_hud_offset_pos_16x9 = -0.047600,0.001225,-0.050000
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aim_hud_offset_rot_16x9 = 0.002025,0.008200,-0.020750
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;---------------------------------------------------------------------------------------------------------------------------------------------------
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[wpn_usp_tac_deltapoint]:wpn_usp_tac
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inv_weight = 1.001
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hud = wpn_usp_tac_deltapoint_hud
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1icon_layer = deltapoint
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1icon_layer_x = 60
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1icon_layer_y = 8
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visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_world.ogf
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scope_status = 0
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scope_dynamic_zoom = off
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[wpn_usp_tac_deltapoint_hud]:wpn_usp_tac_hud
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item_visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_deltapoint_hud.ogf
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aim_hud_offset_pos_16x9 = -0.048000,-0.001975,-0.050000
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aim_hud_offset_rot_16x9 = 0.001925,0.008300,-0.020750
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;---------------------------------------------------------------------------------------------------------------------------------------------------
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