618 lines
23 KiB
TeX
618 lines
23 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_val_tac]:identity_immunities,weapon_probability,default_weapon_params;wpn_vintorez_sounds
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GroupControlSection = spawn_group
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$npc = off
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$prefetch = 8
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$spawn = "weapons\val"
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scheduled = off
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cform = skeleton
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parent_section = wpn_val_tac
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class = WP_VAL
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 12
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inv_grid_y = 8
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inv_name = st_wpn_val_tac
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inv_name_short = st_wpn_val_tac
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description = st_wpn_val_tac_descr
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kind = w_rifle
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inv_weight = 2.5
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cost = 48860
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repair_type = rifle_7
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weapon_class = assault_rifle
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hud = wpn_val_tac_hud
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visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
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position = -0.026, 0.0, 0
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orientation = 0, 0, 0
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fire_point = 0, 0.174, 0.562
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fire_point2 = 0, 0.097, 0.722
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.25
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strap_orientation = -15, -9, 110
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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light_disabled = true
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light_color = 0.6, 0.5, 0.3
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light_range = 0.01
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_val, up_gr_seconab_val, up_gr_thirdab_val, up_gr_fourtab_val, up_gr_fifthab_val
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_val
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upgr_icon_x = 600
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upgr_icon_y = 800
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, -1
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ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad
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ammo_elapsed = 20
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ammo_mag_size = 20
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startup_ammo = 90
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scopes = 1p29, kobra, ps01, okp, pso2, ekp8_02, 1p59, pka, 1pn93, 1pn93n2_1gs, 1p78gs, pso1m21, usp1, 1p76
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_addon_silencer
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silencer_status = 1
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silencer_x = 221
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silencer_y = 16
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_launcher_status = 0
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launch_speed = 0
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hit_impulse = 33
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hit_power = 0.62, 0.62, 0.62, 0.62
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hit_type = fire_wound
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fire_distance = 600
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bullet_speed = 500
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rpm = 900
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 4.8
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fire_dispersion_base = 0.3
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.82
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misfire_start_prob = 0.007
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misfire_end_condition = 0.09
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.00105
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condition_shot_dec = 0.00105
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 0.5
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cam_dispersion_frac = 0.9
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cam_dispersion_inc = 0.05
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cam_max_angle = 43.0
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cam_max_angle_horz = 43.0
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cam_step_angle_horz = 0.59
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.4
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zoom_cam_dispersion_frac = 0.9
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zoom_cam_dispersion_inc = 0.04
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zoom_cam_max_angle = 43.0
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zoom_cam_max_angle_horz = 43.0
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zoom_cam_step_angle_horz = 0.41
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PDM_disp_accel_factor = 1.745
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PDM_disp_base = 0.73
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.745
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 154
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kill_msg_width = 78
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kill_msg_height = 21
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shell_point = 0,0.216,0.174
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shell_dir = 0, 0, 0.4
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shell_particles = weapons\9x39
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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hud_fov = 0.78
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laser_status = true
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;---------------------------------------------------------------------SOUNDS----------------------------------------------------------------------------
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snd_bore = $no_sound
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snd_draw = weapons\ak74m_beard\ak74_draw
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snd_holster = weapons\ak74m_beard\hide
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snd_shoot = weapons\val_young_prince\val_shot_1
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snd_shoot1 = weapons\val_young_prince\val_shot_2
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snd_shoot2 = weapons\val_young_prince\val_shot_3
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snd_shoot3 = weapons\val_young_prince\val_shot_4
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snd_shoot4 = weapons\val_young_prince\val_shot_5
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snd_shoot5 = weapons\val_young_prince\val_shot_6
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snd_shoot6 = weapons\val_young_prince\val_shot_7
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snd_silncer_shot = weapons\val_young_prince\val_shot_1
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snd_silncer_shot1 = weapons\val_young_prince\val_shot_1
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snd_silncer_shot2 = weapons\val_young_prince\val_shot_1
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snd_silncer_shot3 = weapons\val_young_prince\val_shot_1
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snd_silncer_shot4 = weapons\val_young_prince\val_shot_1
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snd_silncer_shot5 = weapons\val_young_prince\val_shot_1
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snd_silncer_shot6 = weapons\val_young_prince\val_shot_1
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snd_empty = weapons\ak74m_beard\trigger_hammer
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snd_reload = weapons\vss_val_iwt\val_reload
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snd_reload_empty = weapons\vss_val_iwt\val_reload_empty
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snd_reload_misfire = weapons\vss_val_iwt\val_misfire
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snd_switch_mode = weapons\generic\switch_mode
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;-----------------------------------------------------------------------HUD-----------------------------------------------------------------------------
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[wpn_val_tac_hud]:hud_base
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item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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;------
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aim_hud_offset_pos_16x9 = -0.064000,0.037800,-0.055202
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aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
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hands_position_16x9 = 0.003400,0.027000,-0.216001
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hands_orientation_16x9 = 0.468684,0.672963,0.000000
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item_position = -0.003341,-0.002496,-0.006854
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item_orientation = 0.000000,0.000000,0.000000
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aim_hud_offset_alt_pos_16x9 = -0.094801,-0.045400,-0.020401
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aim_hud_offset_alt_rot_16x9 = 0.006487,0.013060,0.798999
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;--------
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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hands_position = -0.062, -0.15, 0.15
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hands_orientation = 2, 2, 0
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aim_hud_offset_pos = -0.09365, 0.0768, -0.3
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aim_hud_offset_rot = 0.0293, 0.03405, -0.01
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_show = val_ac_draw
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anm_hide = val_ac_holster
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anm_idle = val_ac_idle
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anm_idle_sprint = val_ac_sprint
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anm_idle_moving_slow = val_ac_moving_slow
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anm_idle_moving = val_ac_moving
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anm_idle_moving_crouch = val_ac_crouch
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anm_shots = val_ac_shoot, shoot
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anm_reload = val_ac_reload, reload
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anm_reload_empty = val_ac_reload_empty, reload_empty
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anm_reload_misfire = val_ac_misfire, misfire
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anm_idle_aim = val_ac_idle_aim
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anm_bore = val_ac_bore
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;anm_shots_when_aim = val_ac_shoot_aim, shoot
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shell_bone = gilza
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shell_dir = 0, 1, 0
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shell_point = 0, 0, 0
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fire_bone = muzzle
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fire_bone2 = muzzle
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fire_point = 0, 0, 0
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fire_point2 = 0, 0, 0
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grenade_bone = grenade
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;-----------------------------------------------------------------Addons--------------------------------------------------------------------------------
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[wpn_val_tac_1p29]:wpn_val_tac
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1icon_layer = 1p29
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1icon_layer_x = 65
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1icon_layer_y = 1
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inv_weight = 3.3
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hud = wpn_val_tac_1p29_hud
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visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_1p29
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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[wpn_val_tac_1p29_hud]:wpn_val_tac_hud
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item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1p29_hud.ogf
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aim_hud_offset_pos_16x9 = -0.069400,0.002600,-0.049702
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aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
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hands_position_16x9 = 0.003400,0.013300,-0.199901
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hands_orientation_16x9 = 0.468684,0.672963,0.000000
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aim_hud_offset_alt_pos_16x9 = -0.107601,-0.045400,-0.020401
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aim_hud_offset_alt_rot_16x9 = 0.006137,0.014060,0.798999
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;-------------------------------------------------------------------------------------------------
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[wpn_val_tac_kobra]:wpn_val_tac
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1icon_layer = kobra
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1icon_layer_x = 73
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1icon_layer_y = 1
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inv_weight = 2.8
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hud = wpn_val_tac_kobra_hud
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visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
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[wpn_val_tac_kobra_hud]:wpn_val_tac_hud
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item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_kobra_hud.ogf
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aim_hud_offset_pos_16x9 = -0.065700,-0.004800,-0.063702
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aim_hud_offset_rot_16x9 = 0.000687,0.008860,0.000000
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;------------------------------------------------------------------------------------------------
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[wpn_val_tac_ps01]:wpn_val_tac
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1icon_layer = ps01
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1icon_layer_x = 53
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1icon_layer_y = -2
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inv_weight = 3.1
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hud = wpn_val_tac_pso1_hud
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_pso1
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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[wpn_val_tac_pso1_hud]:wpn_val_tac_hud
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item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_ps01_hud.ogf
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aim_hud_offset_pos_16x9 = -0.058700,0.004700,-0.041502
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aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
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hands_position_16x9 = 0.003400,0.027000,-0.192001
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hands_orientation_16x9 = 0.468684,0.672963,0.000000
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;------------------------------------------------------------------------------------------------
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[wpn_val_tac_pso2]:wpn_val_tac
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inv_weight = 3.100
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hud = wpn_val_tac_pso2_hud
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1icon_layer = pso2
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1icon_layer_x = 56
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1icon_layer_y = 0
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visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
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scope_status = 1
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scope_texture = wpn_crosshair_pso2_vss
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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[wpn_val_tac_pso2_hud]:wpn_val_tac_hud
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item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_pso2_hud.ogf
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aim_hud_offset_pos_16x9 = -0.055200,0.001500,-0.055202
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aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
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;------------------------------------------------------------------------------------------
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[wpn_val_tac_okp]:wpn_val_tac
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inv_weight = 2.755
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hud = wpn_val_tac_okp_hud
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1icon_layer = okp
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1icon_layer_x = 70
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1icon_layer_y = 0
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visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
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scope_status = 0
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scope_dynamic_zoom = off
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[wpn_val_tac_okp_hud]:wpn_val_tac_hud
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item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_okp_hud.ogf
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aim_hud_offset_pos_16x9 = -0.061400,0.011700,-0.055202
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aim_hud_offset_rot_16x9 = 0.003037,0.008410,0.000000
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;------------------------------------------------------------------------------------------
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[wpn_val_tac_ekp8_02]:wpn_val_tac
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inv_weight = 2.773
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hud = wpn_val_tac_ekp8_02_hud
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1icon_layer = ekp8_02
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1icon_layer_x = 70
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1icon_layer_y = 0
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visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
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scope_status = 0
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scope_dynamic_zoom = off
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[wpn_val_tac_ekp8_02_hud]:wpn_val_tac_hud
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item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_ekp8_02_hud.ogf
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aim_hud_offset_pos_16x9 = -0.064300,-0.002200,-0.064902
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aim_hud_offset_rot_16x9 = 0.001437,0.008860,0.000000
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;----------------------------------------------------------------------------------------
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[wpn_val_tac_pka]:wpn_val_tac
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inv_weight = 3.15
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hud = wpn_val_tac_pka_hud
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1icon_layer = pka
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1icon_layer_x = 87
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1icon_layer_y = 0
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visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
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zoom_rotate_time = 0.25
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scope_lense_fov = 12
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[wpn_val_tac_pka_hud]:wpn_val_tac_hud
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item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_pka_hud.ogf
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aim_hud_offset_pos_16x9 = -0.058300,0.003100,-0.082000
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aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
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;----------------------------------------------------------------------------------------
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[wpn_val_tac_1pn93]:wpn_val_tac
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inv_weight = 3.75
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hud = wpn_val_tac_1pn93_hud
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1icon_layer = 1pn93
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1icon_layer_x = 30
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1icon_layer_y = 0
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nv_scope_status = 1
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visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
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;installed_upgrades = up_fourte_svd_nimble
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scope_status = 1
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;scope_nightvision = scope_nightvision_2gen
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scope_texture = wpn_crosshair_1pn93
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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[wpn_val_tac_1pn93_hud]:wpn_val_tac_hud
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item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1pn93_hud.ogf
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|
|
|
aim_hud_offset_pos_16x9 = -0.055600,-0.003900,-0.019402
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aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
|
|
;-----------------------------------------------------------------------------------------
|
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[wpn_val_tac_1p76]:wpn_val_tac
|
|
|
|
inv_weight = 3.00
|
|
|
|
hud = wpn_val_tac_1p76_hud
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|
|
|
1icon_layer = 1p76
|
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1icon_layer_x = 68
|
|
1icon_layer_y = -4
|
|
|
|
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
|
|
|
|
scope_status = 0
|
|
|
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scope_dynamic_zoom = off
|
|
|
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[wpn_val_tac_1p76_hud]:wpn_val_tac_hud
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|
|
|
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1p76_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.065600,-0.007500,-0.055202
|
|
aim_hud_offset_rot_16x9 = 0.000387,0.009060,0.000000
|
|
;----------------------------------------------------------------------------------------
|
|
[wpn_val_tac_1pn93n2_1gs]:wpn_val_tac
|
|
|
|
hud = wpn_val_tac_1pn93n2_1gs_hud
|
|
|
|
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
|
|
|
|
1icon_layer = 1pn93n2_1gs
|
|
1icon_layer_x = 36
|
|
1icon_layer_y = 0
|
|
|
|
nv_scope_status = 1
|
|
|
|
scope_status = 1
|
|
scope_dynamic_zoom = off
|
|
;scope_nightvision = scope_nightvision_1gen
|
|
scope_texture = wpn_crosshair_1pn93n2_1gs
|
|
scope_zoom_factor = 25
|
|
;installed_upgrades = up_fourte_svd_nimble
|
|
|
|
inv_weight = 3.450
|
|
|
|
[wpn_val_tac_1pn93n2_1gs_hud]:wpn_val_tac_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1pn93n2_1gs_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.051700,0.004700,-0.030602
|
|
aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
|
|
;---------------------------------------------------------------------------------------------
|
|
[wpn_val_tac_1p78gs]:wpn_val_tac
|
|
1icon_layer = 1p78gs
|
|
1icon_layer_x = 68
|
|
1icon_layer_y = -7
|
|
|
|
inv_weight = 3.00
|
|
|
|
hud = wpn_val_tac_1p78gs_hud
|
|
|
|
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
|
|
|
|
scope_status = 1
|
|
scope_dynamic_zoom = off
|
|
scope_texture = wpn_crosshair_1p78gs
|
|
scope_zoom_factor = 41
|
|
|
|
[wpn_val_tac_1p78gs_hud]:wpn_val_tac_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1p78gs_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.066100,0.002300,-0.030802
|
|
aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
|
|
;-----------------------------------------------------------------------------------------------------
|
|
[wpn_val_tac_pso1m21]:wpn_val_tac
|
|
1icon_layer = pso1m21
|
|
1icon_layer_x = 51
|
|
1icon_layer_y = -2
|
|
|
|
inv_weight = 3.1
|
|
|
|
hud = wpn_val_tac_pso1m21_hud
|
|
|
|
scope_status = 1
|
|
scope_dynamic_zoom = off
|
|
scope_texture = wpn_crosshair_vss
|
|
scope_zoom_factor = 25
|
|
|
|
zoom_rotate_time = 0.25
|
|
|
|
|
|
[wpn_val_tac_pso1m21_hud]:wpn_val_tac_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_pso1m21_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.056000,0.001900,-0.026002
|
|
aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
|
|
|
|
hands_position_16x9 = 0.003400,0.027000,-0.201301
|
|
hands_orientation_16x9 = 0.468684,0.672963,0.000000
|
|
;------------------------------------------------------------------------------------------------
|
|
[wpn_val_tac_usp1]:wpn_val_tac
|
|
1icon_layer = usp1
|
|
1icon_layer_x = 56
|
|
1icon_layer_y = 1
|
|
|
|
inv_weight = 3.300
|
|
|
|
hud = wpn_val_tac_usp1_hud
|
|
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
|
|
|
|
|
|
|
|
scope_status = 1
|
|
scope_dynamic_zoom = off
|
|
scope_texture = wpn_crosshair_usp1
|
|
scope_zoom_factor = 25
|
|
|
|
|
|
[wpn_val_tac_usp1_hud]:wpn_val_tac_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_usp1_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.067600,-0.003700,-0.055202
|
|
aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
|
|
;-----------------------------------------------------------------------------------------------------
|
|
[wpn_val_tac_1p59]:wpn_val_tac ;19
|
|
|
|
inv_weight = 3.800
|
|
|
|
hud = wpn_val_tac_1p59_hud
|
|
|
|
scope_dynamic_zoom = off
|
|
1icon_layer = 1p59
|
|
1icon_layer_x = 65
|
|
1icon_layer_y = 0
|
|
|
|
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
|
|
|
|
scope_texture = wpn_crosshair_1p59
|
|
scope_zoom_factor = 11
|
|
zoom_rotate_time = 0.25
|
|
|
|
scope_zoom_factor_alt = 0
|
|
|
|
use_alt_aim_hud = true
|
|
|
|
[wpn_val_tac_1p59_hud]:wpn_val_tac_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1p59_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.051200,0.005100,-0.066802
|
|
aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
|
|
;---------------------------------------------------------------------------------------------------
|