Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_val_tac.ltx

618 lines
23 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_val_tac]:identity_immunities,weapon_probability,default_weapon_params;wpn_vintorez_sounds
GroupControlSection = spawn_group
$npc = off
$prefetch = 8
$spawn = "weapons\val"
scheduled = off
cform = skeleton
parent_section = wpn_val_tac
class = WP_VAL
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 12
inv_grid_y = 8
inv_name = st_wpn_val_tac
inv_name_short = st_wpn_val_tac
description = st_wpn_val_tac_descr
kind = w_rifle
inv_weight = 2.5
cost = 48860
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_val_tac_hud
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
position = -0.026, 0.0, 0
orientation = 0, 0, 0
fire_point = 0, 0.174, 0.562
fire_point2 = 0, 0.097, 0.722
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
light_disabled = true
light_color = 0.6, 0.5, 0.3
light_range = 0.01
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_val, up_gr_seconab_val, up_gr_thirdab_val, up_gr_fourtab_val, up_gr_fifthab_val
installed_upgrades =
upgrade_scheme = upgrade_scheme_val
upgr_icon_x = 600
upgr_icon_y = 800
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad
ammo_elapsed = 20
ammo_mag_size = 20
startup_ammo = 90
scopes = 1p29, kobra, ps01, okp, pso2, ekp8_02, 1p59, pka, 1pn93, 1pn93n2_1gs, 1p78gs, pso1m21, usp1, 1p76
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_addon_silencer
silencer_status = 1
silencer_x = 221
silencer_y = 16
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 33
hit_power = 0.62, 0.62, 0.62, 0.62
hit_type = fire_wound
fire_distance = 600
bullet_speed = 500
rpm = 900
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 4.8
fire_dispersion_base = 0.3
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.82
misfire_start_prob = 0.007
misfire_end_condition = 0.09
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.00105
condition_shot_dec = 0.00105
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.5
cam_dispersion_frac = 0.9
cam_dispersion_inc = 0.05
cam_max_angle = 43.0
cam_max_angle_horz = 43.0
cam_step_angle_horz = 0.59
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.4
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.04
zoom_cam_max_angle = 43.0
zoom_cam_max_angle_horz = 43.0
zoom_cam_step_angle_horz = 0.41
PDM_disp_accel_factor = 1.745
PDM_disp_base = 0.73
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.745
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 154
kill_msg_width = 78
kill_msg_height = 21
shell_point = 0,0.216,0.174
shell_dir = 0, 0, 0.4
shell_particles = weapons\9x39
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
hud_fov = 0.78
laser_status = true
;---------------------------------------------------------------------SOUNDS----------------------------------------------------------------------------
snd_bore = $no_sound
snd_draw = weapons\ak74m_beard\ak74_draw
snd_holster = weapons\ak74m_beard\hide
snd_shoot = weapons\val_young_prince\val_shot_1
snd_shoot1 = weapons\val_young_prince\val_shot_2
snd_shoot2 = weapons\val_young_prince\val_shot_3
snd_shoot3 = weapons\val_young_prince\val_shot_4
snd_shoot4 = weapons\val_young_prince\val_shot_5
snd_shoot5 = weapons\val_young_prince\val_shot_6
snd_shoot6 = weapons\val_young_prince\val_shot_7
snd_silncer_shot = weapons\val_young_prince\val_shot_1
snd_silncer_shot1 = weapons\val_young_prince\val_shot_1
snd_silncer_shot2 = weapons\val_young_prince\val_shot_1
snd_silncer_shot3 = weapons\val_young_prince\val_shot_1
snd_silncer_shot4 = weapons\val_young_prince\val_shot_1
snd_silncer_shot5 = weapons\val_young_prince\val_shot_1
snd_silncer_shot6 = weapons\val_young_prince\val_shot_1
snd_empty = weapons\ak74m_beard\trigger_hammer
snd_reload = weapons\vss_val_iwt\val_reload
snd_reload_empty = weapons\vss_val_iwt\val_reload_empty
snd_reload_misfire = weapons\vss_val_iwt\val_misfire
snd_switch_mode = weapons\generic\switch_mode
;-----------------------------------------------------------------------HUD-----------------------------------------------------------------------------
[wpn_val_tac_hud]:hud_base
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;------
aim_hud_offset_pos_16x9 = -0.064000,0.037800,-0.055202
aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
hands_position_16x9 = 0.003400,0.027000,-0.216001
hands_orientation_16x9 = 0.468684,0.672963,0.000000
item_position = -0.003341,-0.002496,-0.006854
item_orientation = 0.000000,0.000000,0.000000
aim_hud_offset_alt_pos_16x9 = -0.094801,-0.045400,-0.020401
aim_hud_offset_alt_rot_16x9 = 0.006487,0.013060,0.798999
;--------
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
hands_position = -0.062, -0.15, 0.15
hands_orientation = 2, 2, 0
aim_hud_offset_pos = -0.09365, 0.0768, -0.3
aim_hud_offset_rot = 0.0293, 0.03405, -0.01
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_show = val_ac_draw
anm_hide = val_ac_holster
anm_idle = val_ac_idle
anm_idle_sprint = val_ac_sprint
anm_idle_moving_slow = val_ac_moving_slow
anm_idle_moving = val_ac_moving
anm_idle_moving_crouch = val_ac_crouch
anm_shots = val_ac_shoot, shoot
anm_reload = val_ac_reload, reload
anm_reload_empty = val_ac_reload_empty, reload_empty
anm_reload_misfire = val_ac_misfire, misfire
anm_idle_aim = val_ac_idle_aim
anm_bore = val_ac_bore
;anm_shots_when_aim = val_ac_shoot_aim, shoot
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = muzzle
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
grenade_bone = grenade
;-----------------------------------------------------------------Addons--------------------------------------------------------------------------------
[wpn_val_tac_1p29]:wpn_val_tac
1icon_layer = 1p29
1icon_layer_x = 65
1icon_layer_y = 1
inv_weight = 3.3
hud = wpn_val_tac_1p29_hud
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 25
zoom_rotate_time = 0.25
[wpn_val_tac_1p29_hud]:wpn_val_tac_hud
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1p29_hud.ogf
aim_hud_offset_pos_16x9 = -0.069400,0.002600,-0.049702
aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
hands_position_16x9 = 0.003400,0.013300,-0.199901
hands_orientation_16x9 = 0.468684,0.672963,0.000000
aim_hud_offset_alt_pos_16x9 = -0.107601,-0.045400,-0.020401
aim_hud_offset_alt_rot_16x9 = 0.006137,0.014060,0.798999
;-------------------------------------------------------------------------------------------------
[wpn_val_tac_kobra]:wpn_val_tac
1icon_layer = kobra
1icon_layer_x = 73
1icon_layer_y = 1
inv_weight = 2.8
hud = wpn_val_tac_kobra_hud
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
[wpn_val_tac_kobra_hud]:wpn_val_tac_hud
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_kobra_hud.ogf
aim_hud_offset_pos_16x9 = -0.065700,-0.004800,-0.063702
aim_hud_offset_rot_16x9 = 0.000687,0.008860,0.000000
;------------------------------------------------------------------------------------------------
[wpn_val_tac_ps01]:wpn_val_tac
1icon_layer = ps01
1icon_layer_x = 53
1icon_layer_y = -2
inv_weight = 3.1
hud = wpn_val_tac_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 25
zoom_rotate_time = 0.25
[wpn_val_tac_pso1_hud]:wpn_val_tac_hud
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_ps01_hud.ogf
aim_hud_offset_pos_16x9 = -0.058700,0.004700,-0.041502
aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
hands_position_16x9 = 0.003400,0.027000,-0.192001
hands_orientation_16x9 = 0.468684,0.672963,0.000000
;------------------------------------------------------------------------------------------------
[wpn_val_tac_pso2]:wpn_val_tac
inv_weight = 3.100
hud = wpn_val_tac_pso2_hud
1icon_layer = pso2
1icon_layer_x = 56
1icon_layer_y = 0
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
scope_status = 1
scope_texture = wpn_crosshair_pso2_vss
scope_zoom_factor = 25
zoom_rotate_time = 0.25
[wpn_val_tac_pso2_hud]:wpn_val_tac_hud
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_pso2_hud.ogf
aim_hud_offset_pos_16x9 = -0.055200,0.001500,-0.055202
aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
;------------------------------------------------------------------------------------------
[wpn_val_tac_okp]:wpn_val_tac
inv_weight = 2.755
hud = wpn_val_tac_okp_hud
1icon_layer = okp
1icon_layer_x = 70
1icon_layer_y = 0
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_val_tac_okp_hud]:wpn_val_tac_hud
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_okp_hud.ogf
aim_hud_offset_pos_16x9 = -0.061400,0.011700,-0.055202
aim_hud_offset_rot_16x9 = 0.003037,0.008410,0.000000
;------------------------------------------------------------------------------------------
[wpn_val_tac_ekp8_02]:wpn_val_tac
inv_weight = 2.773
hud = wpn_val_tac_ekp8_02_hud
1icon_layer = ekp8_02
1icon_layer_x = 70
1icon_layer_y = 0
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_val_tac_ekp8_02_hud]:wpn_val_tac_hud
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_ekp8_02_hud.ogf
aim_hud_offset_pos_16x9 = -0.064300,-0.002200,-0.064902
aim_hud_offset_rot_16x9 = 0.001437,0.008860,0.000000
;----------------------------------------------------------------------------------------
[wpn_val_tac_pka]:wpn_val_tac
inv_weight = 3.15
hud = wpn_val_tac_pka_hud
1icon_layer = pka
1icon_layer_x = 87
1icon_layer_y = 0
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
zoom_rotate_time = 0.25
scope_lense_fov = 12
[wpn_val_tac_pka_hud]:wpn_val_tac_hud
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_pka_hud.ogf
aim_hud_offset_pos_16x9 = -0.058300,0.003100,-0.082000
aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
;----------------------------------------------------------------------------------------
[wpn_val_tac_1pn93]:wpn_val_tac
inv_weight = 3.75
hud = wpn_val_tac_1pn93_hud
1icon_layer = 1pn93
1icon_layer_x = 30
1icon_layer_y = 0
nv_scope_status = 1
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
;installed_upgrades = up_fourte_svd_nimble
scope_status = 1
;scope_nightvision = scope_nightvision_2gen
scope_texture = wpn_crosshair_1pn93
scope_zoom_factor = 25
zoom_rotate_time = 0.25
[wpn_val_tac_1pn93_hud]:wpn_val_tac_hud
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1pn93_hud.ogf
aim_hud_offset_pos_16x9 = -0.055600,-0.003900,-0.019402
aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
;-----------------------------------------------------------------------------------------
[wpn_val_tac_1p76]:wpn_val_tac
inv_weight = 3.00
hud = wpn_val_tac_1p76_hud
1icon_layer = 1p76
1icon_layer_x = 68
1icon_layer_y = -4
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_val_tac_1p76_hud]:wpn_val_tac_hud
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1p76_hud.ogf
aim_hud_offset_pos_16x9 = -0.065600,-0.007500,-0.055202
aim_hud_offset_rot_16x9 = 0.000387,0.009060,0.000000
;----------------------------------------------------------------------------------------
[wpn_val_tac_1pn93n2_1gs]:wpn_val_tac
hud = wpn_val_tac_1pn93n2_1gs_hud
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
1icon_layer = 1pn93n2_1gs
1icon_layer_x = 36
1icon_layer_y = 0
nv_scope_status = 1
scope_status = 1
scope_dynamic_zoom = off
;scope_nightvision = scope_nightvision_1gen
scope_texture = wpn_crosshair_1pn93n2_1gs
scope_zoom_factor = 25
;installed_upgrades = up_fourte_svd_nimble
inv_weight = 3.450
[wpn_val_tac_1pn93n2_1gs_hud]:wpn_val_tac_hud
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1pn93n2_1gs_hud.ogf
aim_hud_offset_pos_16x9 = -0.051700,0.004700,-0.030602
aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
;---------------------------------------------------------------------------------------------
[wpn_val_tac_1p78gs]:wpn_val_tac
1icon_layer = 1p78gs
1icon_layer_x = 68
1icon_layer_y = -7
inv_weight = 3.00
hud = wpn_val_tac_1p78gs_hud
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p78gs
scope_zoom_factor = 41
[wpn_val_tac_1p78gs_hud]:wpn_val_tac_hud
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1p78gs_hud.ogf
aim_hud_offset_pos_16x9 = -0.066100,0.002300,-0.030802
aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_val_tac_pso1m21]:wpn_val_tac
1icon_layer = pso1m21
1icon_layer_x = 51
1icon_layer_y = -2
inv_weight = 3.1
hud = wpn_val_tac_pso1m21_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_vss
scope_zoom_factor = 25
zoom_rotate_time = 0.25
[wpn_val_tac_pso1m21_hud]:wpn_val_tac_hud
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_pso1m21_hud.ogf
aim_hud_offset_pos_16x9 = -0.056000,0.001900,-0.026002
aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
hands_position_16x9 = 0.003400,0.027000,-0.201301
hands_orientation_16x9 = 0.468684,0.672963,0.000000
;------------------------------------------------------------------------------------------------
[wpn_val_tac_usp1]:wpn_val_tac
1icon_layer = usp1
1icon_layer_x = 56
1icon_layer_y = 1
inv_weight = 3.300
hud = wpn_val_tac_usp1_hud
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_usp1
scope_zoom_factor = 25
[wpn_val_tac_usp1_hud]:wpn_val_tac_hud
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_usp1_hud.ogf
aim_hud_offset_pos_16x9 = -0.067600,-0.003700,-0.055202
aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_val_tac_1p59]:wpn_val_tac ;19
inv_weight = 3.800
hud = wpn_val_tac_1p59_hud
scope_dynamic_zoom = off
1icon_layer = 1p59
1icon_layer_x = 65
1icon_layer_y = 0
visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_world.ogf
scope_texture = wpn_crosshair_1p59
scope_zoom_factor = 11
zoom_rotate_time = 0.25
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_val_tac_1p59_hud]:wpn_val_tac_hud
item_visual = dynamics\weapons\wpn_val_tac\wpn_val_tac_1p59_hud.ogf
aim_hud_offset_pos_16x9 = -0.051200,0.005100,-0.066802
aim_hud_offset_rot_16x9 = 0.006137,0.008860,0.000000
;---------------------------------------------------------------------------------------------------