Divergent/mods/Dismemberment/gamedata/configs/text/eng/ui_st_dismemb.xml

104 lines
2.6 KiB
XML

<?xml version="1.0" encoding="windows-1251"?>
<!--
MCM
-->
<string_table>
<string id="ui_mcm_dismemb_title">
<text>Dismemberment</text>
</string>
<string id="ui_mcm_menu_dismemb">
<text>Dismemberment</text>
</string>
<!-- Main configs -->
<string id="ui_mcm_dismemb_enable_stalker">
<text>Enable for stalkers</text>
</string>
<string id="ui_mcm_dismemb_enable_mutant">
<text>Enable for mutants</text>
</string>
<string id="ui_mcm_dismemb_hit_threshold">
<text>Hit threshold</text>
</string>
<string id="ui_mcm_dismemb_hit_threshold_desc">
<text>Hit power for fatal hit to detach limb, does not check armor etc for now.</text>
</string>
<string id="ui_mcm_dismemb_wm_lifetime">
<text>Blood on body lifetime</text>
</string>
<string id="ui_mcm_dismemb_enable_foot">
<text>Enable Stalkers foot dismemberment (looks bad)</text>
</string>
<string id="ui_mcm_dismemb_mutant_muti">
<text>More dismemberment from mutants (see desc.)</text>
</string>
<string id="ui_mcm_dismemb_mutant_muti_desc">
<text>Mutants usually hit "root" bone which does not detach anything. This option will make it detach random bone (except head) when mutant kills someone (if passed hit threshold).</text>
</string>
<string id="ui_mcm_dismemb_max_explosion_limbs">
<text>Max detached limbs on explosion</text>
</string>
<string id="ui_mcm_dismemb_max_explosion_limbs_desc">
<text>Random from 1 to this value.</text>
</string>
<!-- Meshes -->
<string id="ui_mcm_dismemb_enable_meshes">
<text>Enable detached limbs</text>
</string>
<string id="ui_mcm_dismemb_meshes_lifetime">
<text>Detached limbs lifetime</text>
</string>
<!-- Hit types -->
<string id="ui_mcm_dismemb_allow_exp">
<text>Allow explosion type</text>
</string>
<string id="ui_mcm_dismemb_allow_wound">
<text>Allow wound type (melee/mutants)</text>
</string>
<string id="ui_mcm_dismemb_allow_strike">
<text>Allow strike type (some mutants)</text>
</string>
<string id="ui_mcm_dismemb_allow_ball">
<text>Allow ballistic type</text>
</string>
<!-- Debug -->
<string id="ui_mcm_dismemb_wm_size">
<text>Wallmarks Size (Can prevent GPU driver crash)</text>
</string>
<string id="ui_mcm_dismemb_wm_size_desc">
<text>If you are having freezes and then GPU suspended errors, decreasing this value can help to prevent that.</text>
</string>
<string id="ui_mcm_dismemb_debugx">
<text>Debug Info</text>
</string>
<string id="ui_mcm_dismemb_debugx_desc">
<text>Just some info in console.</text>
</string>
<string id="ui_mcm_dismemb_debug_hit">
<text>Debug hit_power*1000</text>
</string>
</string_table>