168 lines
6.2 KiB
Plaintext
168 lines
6.2 KiB
Plaintext
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--[[
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Monkey patch to alticons script
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change the position of alt icons to match the main hud
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20/11/2020
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Anomaly game scripts used as reference: ui_sidhud.script by RavenAscendant
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Author: strangerism
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--]]
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local size_adjust = 0
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local function getglobal_size_adjust()
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local size_adjust
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if alticons then
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size_adjust = alticons.size_adjust
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else
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size_adjust = 0.75
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end
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return size_adjust
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end
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MAIN_HUD_BG_OFF_STATUS_ICONS_POSITION_X_OFFSET = 0
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MAIN_HUD_BG_OFF_STATUS_ICONS_POSITION_Y_OFFSET = 0
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MAIN_HUD_BG_OFF_SIZE_ADJUST_OFFSET = 0
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MAIN_HUD_BG_OFF_ICONS_SPACING_OFFSET = 0
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MAIN_HUD_BG_ON_STATUS_ICONS_POSITION_X_OFFSET = 0
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MAIN_HUD_BG_ON_STATUS_ICONS_POSITION_Y_OFFSET = 0
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MAIN_HUD_BG_ON_SIZE_ADJUST_OFFSET = 0
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MAIN_HUD_BG_ON_ICONS_SPACING_OFFSET = 0
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dynamic_icons_hud = true
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MAIN_HUD_BG_OFF_STATUS_ICONS_POSITION_X = 0
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MAIN_HUD_BG_OFF_STATUS_ICONS_POSITION_Y = 0
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MAIN_HUD_BG_OFF_SIZE_ADJUST = 0
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MAIN_HUD_BG_ON_STATUS_ICONS_POSITION_X = 80
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MAIN_HUD_BG_ON_STATUS_ICONS_POSITION_Y = 0
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MAIN_HUD_BG_ON_SIZE_ADJUST = 0
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local x_translate = 80
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local y_translate = 0
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local spacing_adjust = 0
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local user_size_adjust = 0
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function main_hud_bg_off_status_icons()
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--printf("main_hud_bg_off_status_icons")
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x_translate = MAIN_HUD_BG_OFF_STATUS_ICONS_POSITION_X + MAIN_HUD_BG_OFF_STATUS_ICONS_POSITION_X_OFFSET
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y_translate = MAIN_HUD_BG_OFF_STATUS_ICONS_POSITION_Y + MAIN_HUD_BG_OFF_STATUS_ICONS_POSITION_Y_OFFSET
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size_adjust = getglobal_size_adjust() + MAIN_HUD_BG_OFF_SIZE_ADJUST
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user_size_adjust = MAIN_HUD_BG_OFF_SIZE_ADJUST_OFFSET
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spacing_adjust = MAIN_HUD_BG_OFF_ICONS_SPACING_OFFSET
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end
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function main_hud_bg_on_status_icons()
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--printf("main_hud_bg_on_status_icons")
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x_translate = MAIN_HUD_BG_ON_STATUS_ICONS_POSITION_X + MAIN_HUD_BG_ON_STATUS_ICONS_POSITION_X_OFFSET
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y_translate = MAIN_HUD_BG_ON_STATUS_ICONS_POSITION_Y + MAIN_HUD_BG_ON_STATUS_ICONS_POSITION_Y_OFFSET
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size_adjust = getglobal_size_adjust() + MAIN_HUD_BG_ON_SIZE_ADJUST
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user_size_adjust = MAIN_HUD_BG_ON_SIZE_ADJUST_OFFSET
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spacing_adjust = MAIN_HUD_BG_ON_ICONS_SPACING_OFFSET
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end
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function on_game_start()
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printf("overriding altiicons actor_status.UIIndicators:InitControls" )
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end
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local time_xml = nil
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function loadUIStatic()
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if not time_xml then
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time_xml = CScriptXmlInit()
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time_xml:ParseFile("actor_menu.xml")
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end
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end
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function actor_status.UIIndicators:InitControls()
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ratio = (device().height / device().width) / (768 / 1024)
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self.W = 39 * size_adjust * ratio --Only change by amout of margin in the icon textures
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self.offset = ((2 * ratio * size_adjust * user_size_adjust) + spacing_adjust) --
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local xml = utils_xml.get_hud_xml()
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self.dialog = xml:InitStatic("indicators", self)
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pos = self.dialog:GetWndPos()
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-- printf("[Dynahud Indicators window pos x.y %s.%s]", pos.x, pos.y)
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-- printf("[Dynahud Indicators window offset %s.%s]", x_translate, y_translate)
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if not default_saved then
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DEFAULT_X = pos.x
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DEFAULT_Y = pos.y
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DEFAULT_SIZE = getglobal_size_adjust()
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end
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self.dialog:SetWndPos( vector2():set(pos.x + x_translate, pos.y - 8 + y_translate)) --nudgeing it up slightly for reasons. might add an adjustment in game for this as well.
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--utils_xml.correct_ratio(self.dialog)
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self.dialog:Show(false)
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local t_size = size_table(actor_status.indicators)
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for i=1,t_size do
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local x = (i-1)*(self.W + self.offset)
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if self.mirrored then
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x = (1-i)*(self.W + self.offset)
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end
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-- printf("[Dynahud] icon x pos = %s ", x)
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self.slot[i] = {}
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self.slot[i].back_s = xml:InitStatic("indicators:static", self.dialog)
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self.slot[i].back_f = xml:InitStatic("indicators:flashing", self.dialog)
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self.slot[i].icon_s = xml:InitStatic("indicators:static", self.dialog)
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self.slot[i].icon_f = xml:InitStatic("indicators:flashing", self.dialog)
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for k, ele in pairs(self.slot[i]) do
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ele:SetWndPos( vector2():set( x , 0 - ele:GetHeight() * (size_adjust -1 ) ))
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ele:SetWndSize(vector2():set(ele:GetWidth() * ratio * size_adjust * user_size_adjust, ele:GetHeight() * size_adjust * user_size_adjust))
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end
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if zzzz_dynahud.DYNAHUD_ICONS_HUD_TIMERS then
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-- xcvb boost time
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loadUIStatic()
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self.slot[i].xcvb_time = time_xml:InitTextWnd("quick_slot3_text", self)
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local dialog_pos = self.dialog:GetWndPos()
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local icon_pos = self.slot[i].icon_f:GetWndPos()
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local text_x_pos = dialog_pos.x + icon_pos.x
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local text_y_pos = dialog_pos.y + icon_pos.y - 17
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self.slot[i].xcvb_time:SetWndPos(vector2():set( text_x_pos - 5, text_y_pos + 10))
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local icon_width = self.slot[i].icon_f:GetWidth()
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local self_height = self.slot[i].xcvb_time:GetHeight()
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self.slot[i].xcvb_time:SetWndSize(vector2():set(icon_width, self_height))
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self.slot[i].xcvb_time:SetText("")
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---------------------
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end
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end
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end
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function dynahud_on_mcm_change()
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load_mcm_settings()
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actor_status.deactivate_hud()
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actor_status.activate_hud()
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zzzz_dynahud.autoshow_main_hud_bg()
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end
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function load_mcm_settings()
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local DYNAHUD_ICONS_HUD_AUTOHIDE = dynahud_mcm.get_config("icons_hud/autohide")
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if not DYNAHUD_ICONS_HUD_AUTOHIDE then
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x_translate = MAIN_HUD_BG_ON_STATUS_ICONS_POSITION_X
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y_translate = MAIN_HUD_BG_OFF_STATUS_ICONS_POSITION_Y
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size_adjust = getglobal_size_adjust()
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end
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XY_MULTIPLIER = (dynahud_mcm.get_config("icons_hud/xy_multiply_by")) * 1
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MAIN_HUD_BG_OFF_STATUS_ICONS_POSITION_X_OFFSET = (dynahud_mcm.get_config("icons_hud/main_hud_off_x")) * XY_MULTIPLIER
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MAIN_HUD_BG_OFF_STATUS_ICONS_POSITION_Y_OFFSET = (dynahud_mcm.get_config("icons_hud/main_hud_off_y")) * XY_MULTIPLIER
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MAIN_HUD_BG_OFF_SIZE_ADJUST_OFFSET = (dynahud_mcm.get_config("icons_hud/main_hud_off_size_mul")) * XY_MULTIPLIER
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MAIN_HUD_BG_OFF_ICONS_SPACING_OFFSET = dynahud_mcm.get_config("icons_hud/main_hud_off_spacing")
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MAIN_HUD_BG_ON_STATUS_ICONS_POSITION_X_OFFSET = (dynahud_mcm.get_config("icons_hud/main_hud_on_x")) * XY_MULTIPLIER
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MAIN_HUD_BG_ON_STATUS_ICONS_POSITION_Y_OFFSET = (dynahud_mcm.get_config("icons_hud/main_hud_on_y")) * XY_MULTIPLIER
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MAIN_HUD_BG_ON_SIZE_ADJUST_OFFSET = (dynahud_mcm.get_config("icons_hud/main_hud_on_size_mul")) * XY_MULTIPLIER
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MAIN_HUD_BG_ON_ICONS_SPACING_OFFSET = dynahud_mcm.get_config("icons_hud/main_hud_on_spacing")
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end
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function on_game_start()
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printf("overriding altiicons actor_status.UIIndicators:InitControls" )
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load_mcm_settings()
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end |