76 lines
2.5 KiB
Plaintext
76 lines
2.5 KiB
Plaintext
--[[
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Monkey patch to mini_map_toggle script
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hides the ammo counter and ammo icon if map is toggled on if both share the same position on the hud, and viceversa
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20/11/2020
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Anomaly game scripts used as reference: ui_sidhud.script by RavenAscendant
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Author: strangerism
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--]]
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local KEY = DIK_keys.DIK_SLASH --change this if you don't use MCM or havn't updated to the curent version
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-- local function notify(minimap_player_choice_visible)
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-- printf("notify minimap_player_choice_visible %s",minimap_player_choice_visible)
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-- if minimap_player_choice_visible then
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-- zzzz_dynahud.print_tip("ui_mcm_dynahud_dynamic_minimap_global_visible")
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-- else
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-- zzzz_dynahud.print_tip("ui_mcm_dynahud_dynamic_minimap_global_hidden")
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-- end
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-- end
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function monkey() end
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if mini_map_toggle_mcm then
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monkey = mini_map_toggle_mcm.on_key_press
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-- monkey_kh = mini_map_toggle_mcm.on_key_hold
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end
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function monkey_on_key_press(key)
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if KEY == nil then
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KEY = ui_mcm.get("rax_mmt/keybind")
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end
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--printf("monkey_on_key_press - you pressed %s - minimap key is %s",key, KEY)
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if (key == KEY) then
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local minimap_enabled = ui_options.get("video/hud/show_minimap")
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--printf("minimap toggle activated with minimap visible %s", minimap_enabled)
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monkey(key)
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--printf(">>> minimap style == %s", zzzz_dynahud.MINIMAP.style)
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--printf(">>> hud style == %s", zzzz_dynahud.HUD.style)
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minimap_enabled = ui_options.get("video/hud/show_minimap")
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--printf(">>> minimap_enabled %s",minimap_enabled)
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local itm = db.actor:active_item()
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local is_weapon = itm and IsWeapon(itm) or false
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if is_weapon then
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if zzzz_dynahud.HUD.style == -2 then
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zzzz_dynahud.ui_show_cur_ammo(false)
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zzzz_dynahud.ui_show_weapon_icon(false)
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if ui_bartgac_mcm then ui_bartgac_mcm.BGAC_OFF() end
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elseif not minimap_enabled and (zzzz_dynahud.MINIMAP.style == 0 and zzzz_dynahud.HUD.style == 0) then
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zzzz_dynahud.ui_show_cur_ammo(false)
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zzzz_dynahud.ui_show_weapon_icon(false)
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if ui_bartgac_mcm then ui_bartgac_mcm.BGAC_OFF() end
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else
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zzzz_dynahud.ui_show_cur_ammo(true)
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zzzz_dynahud.ui_show_weapon_icon(true)
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if ui_bartgac_mcm then ui_bartgac_mcm.BGAC_ON() end
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end
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end
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end
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end
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-- function monkey_on_key_hold(key)
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-- monkey_kh(key)
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-- printf("monkey_on_key_hold %s",key)
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-- end
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if mini_map_toggle_mcm then
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mini_map_toggle_mcm.on_key_press = monkey_on_key_press
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-- mini_map_toggle_mcm.on_key_hold = monkey_on_key_hold
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end
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function on_game_start()
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printf("[z_mini_map_toggle_mcm] I am monkey patching mini_map_toggle_mcm.script")
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KEY = ui_mcm.get("rax_mmt/keybind")
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end |