858 lines
29 KiB
XML
858 lines
29 KiB
XML
<?xml version="1.0" encoding="windows-1251"?>
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<string_table>
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<string id="st_ignite_fire">
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<text>IGNITE ($$ACTION_USE$$)</text>
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</string>
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<string id="st_ignite_wait">
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<text>You must wait a bit before rekindling again</text>
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</string>
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<string id="st_ignite_far">
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<text>Need to be near a campfire</text>
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</string>
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<string id="st_extinguish_fire">
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<text>EXTINGUISH ($$ACTION_USE$$)</text>
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</string>
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<string id="actor_inventory_box_use">
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<text>OPEN PERSONAL BOX ($$ACTION_USE$$)</text>
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</string>
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<string id="cant_walk">
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<text>You're too exhausted to move</text>
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</string>
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<string id="cant_walk_weight">
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<text>You're too encumbered to move</text>
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</string>
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<string id="car_character_use">
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<text>OPEN DOOR ($$ACTION_USE$$)</text>
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</string>
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<string id="st_use_action_sit">
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<text>SIT ($$ACTION_USE$$)</text>
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</string>
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<string id="character_use">
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<text>SPEAK ($$ACTION_USE$$)</text>
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</string>
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<string id="dead_character_use">
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<text>SEARCH BODY ($$ACTION_USE$$)</text>
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</string>
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<string id="dead_character_use_or_drag">
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<text>SEARCH BODY ($$ACTION_USE$$)\nDRAG BODY (SHIFT+$$ACTION_USE$$)</text>
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</string>
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<string id="general_complete_task">
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<text>MISSION COMPLETED:</text>
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</string>
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<string id="general_fail_task">
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<text>MISSION FAILED:</text>
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</string>
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<string id="general_in_item">
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<text>ITEM RECEIVED:</text>
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</string>
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<string id="general_in_money">
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<text>MONEY RECEIVED:</text>
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</string>
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<string id="general_new_task">
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<text>NEW MISSION:</text>
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</string>
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<string id="general_out_item">
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<text>ITEM LOST:</text>
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</string>
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<string id="general_out_money">
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<text>MONEY LOST:</text>
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</string>
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<string id="general_reverse_task">
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<text>MISSION CANCELLED:</text>
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</string>
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<string id="general_update_task">
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<text>MISSION UPDATED:</text>
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</string>
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<string id="gun_jammed">
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<text> </text>
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</string>
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<string id="st_item_taken">
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<text>%s</text>
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</string>
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<string id="inventory_box_use">
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<text>SEARCH BOX ($$ACTION_USE$$)</text>
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</string>
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<string id="inventory_item_use">
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<text>PICK UP ITEM ($$ACTION_USE$$)</text>
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</string>
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<string id="jup_b10_ufo_searching_tips">
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<text>SEARCH AIRCRAFT ($$ACTION_USE$$)</text>
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</string>
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<string id="jup_b1_bar_door">
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<text>DOOR JAMMED</text>
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</string>
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<string id="jup_b1_door_is_closed">
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<text>The door is locked from the inside</text>
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</string>
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<string id="jup_b202_treasures_closed">
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<text>SAFE LOCKED</text>
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</string>
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<string id="jup_b205_tip_door_closed">
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<text>CODE REQUIRED</text>
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</string>
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<string id="jup_b205_tip_door_decode">
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<text>ENDER CODE ($$ACTION_USE$$)</text>
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</string>
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<string id="jup_b206_use_plant">
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<text>TAKE PLANT ($$ACTION_USE$$)</text>
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</string>
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<string id="jup_b209_scanner_place_tips">
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<text>SET UP SCANNER ($$ACTION_USE$$)</text>
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</string>
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<string id="jup_b209_scanner_remove_tips">
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<text>TAKE SCANNER ($$ACTION_USE$$)</text>
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</string>
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<string id="lx8_raduga">
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<text>Rainbow aggression suppressor\n
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model of external emissions complex\n
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scale 1:20</text>
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</string>
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<string id="pas_b400_tip_switcher">
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<text>ACTIVATE SWITCH ($$ACTION_USE$$)</text>
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</string>
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<string id="pri_a18_use_idol">
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<text>EXAMINE DEVICE ($$ACTION_USE$$)</text>
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</string>
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<string id="pri_a25_blow_up_enter_door">
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<text>PLANT EXPLOSIVES ($$ACTION_USE$$)</text>
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</string>
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<string id="pri_a28_talk_with_stupid_medic">
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<text>RECOVER ($$ACTION_USE$$)</text>
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</string>
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<string id="pri_b306_elevator_door_locked_used">
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<text>ELEVATOR HAS NO POWER</text>
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</string>
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<string id="pri_b306_generator_use">
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<text>ACTIVATE GENERATOR ($$ACTION_USE$$)</text>
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</string>
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<string id="sleep_ok_button">
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<text>SLEEP..</text>
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</string>
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<string id="sleep_warning_all_pleasures">
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<text>You cannot sleep. You are bleeding and suffering from radiation exposure. Use drugs or find a medic.</text>
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</string>
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<string id="sleep_warning_bleeding">
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<text>You cannot sleep. You are bleeding. Use drugs or find a medic.</text>
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</string>
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<string id="sleep_warning_radiation">
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<text>You cannot sleep You are suffering from radiation exposure. Use drugs or find a medic.</text>
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</string>
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<string id="sleep_zone_tip">
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<text>SLEEP ($$ACTION_USE$$)</text>
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</string>
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<string id="st_autosave">
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<text>AUTOSAVING...</text>
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</string>
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<string id="st_can_use_weapon_now">
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<text>You can now take your weapon out.</text>
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</string>
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<string id="st_codelock">
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<text>CODE LOCK ($$ACTION_USE$$)</text>
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</string>
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<string id="st_detective_news">
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<text>Medical supplies have been placed in the personal box on the Skadovsk for solving the secret of the missing stalkers.</text>
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</string>
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<string id="st_duty_first_reward_news">
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<text>A PS5-M Universal Protection suit has been placed in the personal box at Yanov for helping Duty.</text>
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</string>
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<string id="st_duty_second_reward_news">
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<text>A PSZ-9d Duty armor suit has been placed in the personal box at Yanov for helping Duty.</text>
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</string>
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<string id="st_freedom_first_reward_news">
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<text>A Wind of Freedom suit has been placed in the personal box at Yanov for helping Freedom.</text>
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</string>
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<string id="st_freedom_second_reward_news">
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<text>A Freedom Guard suit has been placed in the personal box at Yanov for helping Freedom.</text>
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</string>
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<string id="st_freeplay_text_ok">
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<text>You didn't manage to reach the helicopters and the evacuation team left the Zone without you.</text>
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</string>
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<string id="st_freeplay_text_yes_no">
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<text>Are you ready to leave the Zone? There's no way back.</text>
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</string>
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<string id="st_game_over">
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<text>LOST TO THE ZONE</text>
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</string>
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<string id="st_game_over_press_jump">
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<text> </text>
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</string>
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<string id="st_game_paused">
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<text>PAUSED</text>
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</string>
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<string id="st_game_saved">
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<text>ZONE SAVED</text>
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</string>
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<string id="st_herald_of_justice_news">
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<text>An artefact has been placed in the personal box on the Skadovsk for helping to expose Magpie.</text>
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</string>
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<string id="st_jup_b41_door_locked">
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<text>You must wait for the dock to become airtight</text>
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</string>
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<string id="st_lx8_button_press_true">
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<text>ACCESS GRANTED</text>
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</string>
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<string id="st_lx8_lift_button">
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<text>TAKE THE ELEVATOR UP ($$ACTION_USE$$)</text>
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</string>
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<string id="st_pri_b306_go_down">
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<text>TAKE THE ELEVATOR DOWN ($$ACTION_USE$$)</text>
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</string>
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<string id="st_psy_danger">
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<text>Dangerous psy-emission levels. Protection required to go further.</text>
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</string>
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<string id="st_helmet_countdown">
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<text>PROTECTION SHUTDOWN</text>
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</string>
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<string id="st_radiation_danger">
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<text>Dangerous radiation levels. Protection required to go further.</text>
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</string>
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<string id="st_search_helicopter">
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<text>EXAMINE HELICOPTER ($$ACTION_USE$$)</text>
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</string>
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<string id="st_search_treasure">
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<text>SEARCH THE STASH ($$ACTION_USE$$)</text>
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</string>
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<string id="st_sleep_hours">
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<text>h</text>
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</string>
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<string id="st_tip">
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<text>MESSAGE</text>
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</string>
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<string id="tip_door_blocked">
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<text>DOOR BLOCKED</text>
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</string>
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<string id="tip_door_close">
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<text>CLOSE DOOR ($$ACTION_USE$$)</text>
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</string>
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<string id="tip_door_closed_base_alarm">
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<text>DOOR LOCKED - the camp is on alert</text>
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</string>
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<string id="tip_door_closed_hide_weapon">
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<text>DOOR LOCKED - you must holster your weapon</text>
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</string>
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<string id="tip_door_locked">
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<text>DOOR LOCKED</text>
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</string>
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<string id="tip_door_no_electricity">
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<text>Door is not being powered</text>
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</string>
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<string id="tip_door_open">
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<text>OPEN DOOR ($$ACTION_USE$$)</text>
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</string>
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<string id="tip_gate_locked">
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<text>GATE BLOCKED</text>
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</string>
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<string id="tip_need_access_card">
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<text>USE THE ACCESS CARD ($$ACTION_USE$$)</text>
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</string>
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<string id="tip_no_access_card">
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<text>ACCESS CARD REQUIRED</text>
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</string>
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<string id="tip_open_another_site">
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<text>The door cannot be opened from this side</text>
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</string>
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<string id="ui_st_mp_experience_grow">
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<text>-</text>
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</string>
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<string id="ui_st_mp_create">
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<text>CREATE</text>
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</string>
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<string id="zat_b12_conteiner_full_locked">
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<text>The container is locked. Two keys are needed to open it.</text>
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</string>
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<string id="zat_b12_conteiner_has_one_key">
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<text>USE KEY ($$ACTION_USE$$)</text>
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</string>
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<string id="zat_b12_conteiner_has_two_key">
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<text>USE KEYS ($$ACTION_USE$$)</text>
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</string>
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<string id="zat_b12_conteiner_locked">
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<text>The container is locked. You need the second key to open it.</text>
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</string>
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<string id="zat_b12_conteiner_open">
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<text>OPEN CONTAINER ($$ACTION_USE$$)</text>
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</string>
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<string id="zat_b14_door_locked_hint">
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<text>The door mechanism has been blocked from the inside.</text>
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</string>
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<string id="zat_b57_balon_use_hint">
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<text>CONNECT GAS TANK ($$ACTION_USE$$)</text>
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</string>
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<string id="zat_b57_gas_warning">
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<text>WARNING! CHEMICAL HAZARD!</text>
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</string>
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<string id="zat_b57_vintil_press">
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<text>TURN VALVE ($$ACTION_USE$$)</text>
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</string>
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<string id="zat_b33_car_searching_tip">
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<text>SEARCH CAR ($$ACTION_USE$$)</text>
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</string>
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<string id="st_resupply_ready">
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<text>You can restock on medical supplies and ammo by visiting Lieutenant Rogovets and Lieutenant Kirillov.</text>
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</string>
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<string id="st_surge_while_asleep">
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<text>An emission has recently occurred in the Zone</text>
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</string>
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<string id="st_mutant_hunter_news">
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<text>Ammo has been placed in the personal box at Yanov for eliminating dangerous mutants</text>
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</string>
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<string id="st_found_old_treasure">
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<text>Received coordinates of a stash that has already been discovered</text>
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</string>
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<string id="st_got_treasure">
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<text>STASH FOUND</text>
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</string>
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<string id="st_found_new_treasure">
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<text>STASH COORDINATES RECEIVED</text>
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</string>
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<string id="st_press_any_key">
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<text>THE ZONE AWAITS</text>
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</string>
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<string id="tips_labx16switcher_press">
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<text>TURN OFF THE MIRACLE MACHINE ($$ACTION_USE$$)</text>
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</string>
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<string id="tips_rad_switcher_press">
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<text>TURN OFF THE BRAIN SCORCHER ($$ACTION_USE$$)</text>
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</string>
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<string id="bridge_down_red_forest_tips">
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<text>LOWER BRIDGE ($$ACTION_USE$$)</text>
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</string>
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<string id="bridge_stop_red_forest_tips">
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<text>STOP BRIDGE ($$ACTION_USE$$)</text>
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</string>
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<string id="bridge_up_red_forest_tips">
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<text>RAISE BRIDGE ($$ACTION_USE$$)</text>
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</string>
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<string id="drx_sl_tips_rad_switcher_press">
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<text>ACTIVATE THE BRAIN SCORCHER ($$ACTION_USE$$)</text>
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</string>
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<string id="st_make_a_wish">
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<text>MAKE A WISH ($$ACTION_USE$$)</text>
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</string>
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<string id="st_lx18_pda">
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<text>Listen to PDA recording</text>
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</string>
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<string id="dar_poltergeist_hold_the_door">
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<text>Someone is holding the door</text>
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</string>
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<string id="st_labx18_pass_to_1st_door">
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<text>Excellent, Colleague. I'm glad that you've received 2nd level access. At last you will find out what goes on in our laboratory. Your access code is 1243. Chief of Laboratory X18, Piotr Ilich Kalugin.</text>
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</string>
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<string id="st_labx18_pass_to_2nd_door">
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<text>Dear colleague, may I remind you that starting tomorrow you will attend to the container in the central laboratory room. You must inspect the containers every two hours. Report everything directly to me. The code to the central laboratory room is 9524. Chief of Laboratory X18, Piotr Ilyitch Kalugin.</text>
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</string>
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<string id="st_yan_saharov_message">
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<text>Good man, you made it after all. It's extremely important that we study the machine in the lab. Try turning it off so that we can have a look at it.</text>
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</string>
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<string id="st_yan_saharov_message_2">
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<text>Listen, this prototype won't protect you from powerful emissions for long. I expected this, so every time an emission is detected, a timer is activated. When the time runs out, the prototype will no longer protect you, so be careful and keep an eye on the time.</text>
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</string>
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<string id="st_yan_saharov_message_3">
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<text>Great work. The emission has been turned off and you're still alive. Oh, by the way, pop into our bunker every once in a while, won't you?</text>
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</string>
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<string id="tips_warlab_switcher_press">
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<text>Turn off the generators ($$ACTION_USE$$)</text>
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</string>
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<string id="tip_door_coded">
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<text>The door is locked by a code</text>
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</string>
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<string id="tip_door_decode">
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<text>Press ($$ACTION_USE$$) to decode the door</text>
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</string>
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<string id="tip_door_decoding">
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<text>Decoding in progress</text>
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</string>
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<string id="bar_arena_actor_afraid">
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<text>The fight is off! The challenger got cold feet.</text>
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</string>
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<string id="bar_arena_fight_10">
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<text>10 seconds have elapsed!</text>
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</string>
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<string id="bar_arena_fight_20">
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<text>20 seconds have elapsed!</text>
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</string>
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<string id="bar_arena_fight_30">
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<text>30 seconds have elapsed!</text>
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</string>
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<string id="bar_arena_fight_40">
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<text>40 seconds have elapsed!</text>
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</string>
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<string id="bar_arena_fight_50">
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<text>50 seconds have elapsed!</text>
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</string>
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<string id="bar_arena_fight_60">
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<text>1 minute has elapsed!</text>
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</string>
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<string id="bar_arena_fight_70">
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<text>1 minute and 10 seconds have elapsed!</text>
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</string>
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<string id="bar_arena_fight_80">
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<text>1 minute and 20 seconds have elapsed!</text>
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</string>
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<string id="bar_arena_fight_90">
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<text>1 minute and 30 seconds have elapsed!</text>
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</string>
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<string id="bar_arena_fight_begin">
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<text>The fight has started!</text>
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</string>
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<string id="bar_arena_fight_bloodsucker">
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<text>Attention! Attention! A new fight is about to start in the Arena! In the left corner - the Zone's most dreaded nightmare, the ever-hungry Bloodsucker! And in the right corner... A human? Yes, it's a human! Your applause, please, for the stalker!</text>
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</string>
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<string id="bar_arena_fight_burer">
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<text>Attention! Attention! A new fight is about to start in the Arena! In the left corner - the spoon-bending kung-fu master himself - the burer! And in the right corner - a stalker constantly on the lookout!</text>
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</string>
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<string id="bar_arena_fight_dead">
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<text>So, the challenger has been killed! Now there's a surprise!</text>
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</string>
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<string id="bar_arena_fight_lose">
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<text>Well, the challenger killed their opponent, but they didn't do it in time. They lose the fight!</text>
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</string>
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<string id="bar_arena_fight_pseudodog">
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<text>Attention! Attention! A new fight is about to start in the Arena. In the left corner - it's white, it's fluffy and it's pissed off like hell... The pseudodog! And in the right corner - he came from nowhere and that's precisely where he's headed.</text>
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</string>
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<string id="bar_arena_fight_savage">
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<text>Attention! Attention! A new fight is about to start in the Arena. In the left corner - you know him, you love him, and he hates you right back! It's the Beast! And in the right corner - alive and kicking, at least for the moment - our stalker!</text>
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</string>
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<string id="bar_arena_fight_snork">
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<text>Attention! Attention! A new fight is about to start in the Arena! In the left corner - the martial arts guru and health specialist - the snork! And in the right corner - the man with no past and no future.</text>
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</string>
|
||
<string id="bar_arena_fight_timeout">
|
||
<text>The time's up! The challenger lost, but he's still fighting for his life!</text>
|
||
</string>
|
||
<string id="bar_arena_fight_victory">
|
||
<text>Ho! The challenger killed his opponent in time! He wins!</text>
|
||
</string>
|
||
<string id="st_death_count">
|
||
<text>You have died %s times.</text>
|
||
</string>
|
||
<string id="st_msg_unlocked_routes">
|
||
<text>New locations marked on PDA</text>
|
||
</string>
|
||
<string id="st_zone_disappeared">
|
||
<text>WISH GRANTED!</text>
|
||
</string>
|
||
|
||
<string id="st_screen_kick">
|
||
<text>KICK</text>
|
||
</string>
|
||
<string id="st_screen_field_dress">
|
||
<text>COLLECT PARTS</text>
|
||
</string>
|
||
<string id="st_nobody_left_to_replace">
|
||
<text>There are no replacements</text>
|
||
</string>
|
||
<string id="st_nothing_useful">
|
||
<text>NOTHING USEFUL FOUND</text>
|
||
</string>
|
||
<string id="st_ui_heli">
|
||
<text>HELICOPTER</text>
|
||
</string>
|
||
|
||
<!-- AWR -->
|
||
<string id="st_tiski_no_info">
|
||
<text>Need permission to use vice</text>
|
||
</string>
|
||
<string id="st_tiski">
|
||
<text>USE WORKSHOP ($$ACTION_USE$$)</text>
|
||
</string>
|
||
<string id="st_awr_tiski">
|
||
<text>REPAIR ($$ACTION_USE$$)</text>
|
||
</string>
|
||
|
||
<!-- Lost to the Zone -->
|
||
<string id="st_impending_doom">
|
||
<text>EMISSION IMMINENT</text>
|
||
</string>
|
||
|
||
<!-- Ironman -->
|
||
<string id="st_ironman_new_life">
|
||
<text>NEW LIFE GRANTED!\n
|
||
You died %s times\n
|
||
Lives left: %s</text>
|
||
</string>
|
||
|
||
<!-- Toggle Animations -->
|
||
<string id="st_toggle_animation_on">
|
||
<text>ITEM ANIMATIONS ENABLED</text>
|
||
</string>
|
||
<string id="st_toggle_animation_off">
|
||
<text>ITEM ANIMATIONS DISABLED</text>
|
||
</string>
|
||
|
||
<!-- Disguise -->
|
||
<string id="ui_st_disguse_disabled">
|
||
<text>DISGUISE SYSTEM DISABLED</text>
|
||
</string>
|
||
<string id="ui_st_disguse_back_to_default">
|
||
<text>You are now identified as a member of %s again</text>
|
||
</string>
|
||
<string id="ui_st_disguse_blacklisted_faction">
|
||
<text>You can't disguise as a %s member</text>
|
||
</string>
|
||
<string id="ui_st_disguse_someone_saw">
|
||
<text>You have been seen changing your outfit. Everybody remembers you as a %s member</text>
|
||
</string>
|
||
<string id="ui_st_disguse_someone_remember">
|
||
<text>You have been seen recently. Everybody remembers you as a %s member</text>
|
||
</string>
|
||
<string id="ui_st_disguse_naked">
|
||
<text>Without a disguise, stalkers will know you're a member of the %s community</text>
|
||
</string>
|
||
<string id="ui_st_disguse_patch_torn">
|
||
<text>This outfit's patch is torn. Stalkers will think you're part of the %s community</text>
|
||
</string>
|
||
<string id="ui_st_disguse_patch_torn_now">
|
||
<text>You tore the %s on this outfit. It can no longer be used for disguise</text>
|
||
</string>
|
||
<string id="ui_st_disguse_patch_attach_now">
|
||
<text>You attached a %s on this outfit, it can be used for disguise now</text>
|
||
</string>
|
||
<string id="ui_st_disguse_on">
|
||
<text>With this outfit, most stalkers will assume you're part of the %s community</text>
|
||
</string>
|
||
<string id="st_disguse_actor_exposed">
|
||
<text>You have been discovered! Everybody knows you are a %s member in disguise</text>
|
||
</string>
|
||
|
||
<string id="st_news_disguse_enemy_expose_1">
|
||
<text>INTRUDER!!!</text>
|
||
</string>
|
||
<string id="st_news_disguse_enemy_expose_2">
|
||
<text>SPY!! SHOOT HIM.</text>
|
||
</string>
|
||
<string id="st_news_disguse_enemy_expose_3">
|
||
<text>A SPY!! QUICK! OPEN FIRE.</text>
|
||
</string>
|
||
<string id="st_news_disguse_enemy_expose_4">
|
||
<text>THIS GUY IS AN ENEMY!!! SHOOT AT ONCE.</text>
|
||
</string>
|
||
<string id="st_news_disguse_enemy_expose_5">
|
||
<text>STOP RIGHT THERE CRIMINAL SCUM! Pay the court a fine or serve your sentence. Your stolen goods are now forfeit.</text>
|
||
</string>
|
||
|
||
<string id="st_news_disguse_natural_expose_1">
|
||
<text>Were you spying on someone?! Who sent you?</text>
|
||
</string>
|
||
<string id="st_news_disguse_natural_expose_2">
|
||
<text>Undercover? You think that's funny?</text>
|
||
</string>
|
||
<string id="st_news_disguse_natural_expose_3">
|
||
<text>You're not fooling anyone, dumbass.</text>
|
||
</string>
|
||
<string id="st_news_disguse_natural_expose_4">
|
||
<text>LEAVE.</text>
|
||
</string>
|
||
|
||
<!-- DoctorX Questlines -->
|
||
<string id="st_drx_questlines_and_this_one">
|
||
<text>And this one...</text>
|
||
</string>
|
||
<string id="st_drx_questlines_joined">
|
||
<text>You have joined the</text>
|
||
</string>
|
||
<string id="st_drx_questlines_faction">
|
||
<text> faction.</text>
|
||
</string>
|
||
|
||
<!-- Bribe -->
|
||
<string id="st_bribe_expired">
|
||
<text>The ceasefire with %s has expired.</text>
|
||
</string>
|
||
<string id="st_bribe_broke">
|
||
<text>You broke the rules. The deal with %s is off.</text>
|
||
</string>
|
||
|
||
<!-- Goodwill -->
|
||
<string id="st_news_goodwill_update_title">
|
||
<text>CHANGE OF ORDER</text>
|
||
</string>
|
||
<string id="st_news_goodwill_intro_1">
|
||
<text>Rumors are spreading about your latest efforts.</text>
|
||
</string>
|
||
<string id="st_news_goodwill_intro_lose_1">
|
||
<text>Rumors are spreading about your recent failures.</text>
|
||
</string>
|
||
<string id="st_news_goodwill_main_1">
|
||
<text>You gained more trust among %s.</text>
|
||
</string>
|
||
<string id="st_news_goodwill_main_lose_1">
|
||
<text>You lost trust among %s.</text>
|
||
</string>
|
||
<string id="st_news_goodwill_enemy_1">
|
||
<text>%s didn't receive that well.</text>
|
||
</string>
|
||
|
||
|
||
<!-- Bad turn -->
|
||
<string id="st_bad_turn_into_bandit">
|
||
<text>You are expelled from the group</text>
|
||
</string>
|
||
<string id="st_bad_turn_into_bandit_news">
|
||
<text>%c[0,255,0,0]You are expelled from the group</text>
|
||
</string>
|
||
<string id="st_bad_turn_into_zombie">
|
||
<text>Psy-radiation level critical; you have been zombified</text>
|
||
</string>
|
||
<string id="st_bad_turn_into_zombie_news">
|
||
<text>%c[0,255,64,0]Psy-radiation levels are critical; you have been zombified</text>
|
||
</string>
|
||
<string id="st_bad_turn_dezombification">
|
||
<text>Dezombification finished successfully</text>
|
||
</string>
|
||
<string id="st_bad_turn_dezombification_news">
|
||
<text>%c[0,255,64,0]Dezombification finished successfully</text>
|
||
</string>
|
||
|
||
<!-- Travel -->
|
||
<string id="st_travel_event">
|
||
<text>Unsafe to travel; enemies nearby</text>
|
||
</string>
|
||
<string id="st_travel_overloaded">
|
||
<text>YOU ARE OVERENCUMBERED</text>
|
||
</string>
|
||
<string id="st_travel_already_here">
|
||
<text>You are already at your destination</text>
|
||
</string>
|
||
<string id="bp_to">
|
||
<text>MOVING</text>
|
||
</string>
|
||
<string id="bp_open">
|
||
<text>OPEN BACKPACK</text>
|
||
</string>
|
||
|
||
<!-- Stash placement -->
|
||
<string id="st_stash_created">
|
||
<text>STASH CREATED</text>
|
||
</string>
|
||
<string id="st_stash_placed">
|
||
<text>You have already placed a stash somewhere</text>
|
||
</string>
|
||
<string id="st_stash_unsafe">
|
||
<text>STASH CANNOT BE PLACED HERE</text>
|
||
</string>
|
||
<string id="st_itm_stash">
|
||
<text>STASH</text>
|
||
</string>
|
||
<string id="st_itm_stash_of_character">
|
||
<text>%s's STASH</text>
|
||
</string>
|
||
|
||
<!-- Sleep -->
|
||
<string id="st_sleep_awake">
|
||
<text>Not tired enough to sleep</text>
|
||
</string>
|
||
<string id="st_sleep_awake_woke_early">
|
||
<text>Woke up early after %s hours</text>
|
||
</string>
|
||
<string id="st_sleep_awake_slept_for">
|
||
<text>Slept for %s hours</text>
|
||
</string>
|
||
<string id="st_sleep_awake_slept_well">
|
||
<text>Slept very well for %s hours</text>
|
||
</string>
|
||
<string id="st_sleep_awake_wired">
|
||
<text>Unable to rest due to too much caffeine</text>
|
||
</string>
|
||
<string id="st_sleep_bleeding">
|
||
<text>You are bleeding; seek medical attention</text>
|
||
</string>
|
||
<string id="st_sleep_bleeding_irradiated">
|
||
<text>You are bleeding and irradiated; seek medical attention</text>
|
||
</string>
|
||
<string id="st_sleep_deprived">
|
||
<text>You were killed while unconscious</text>
|
||
</string>
|
||
<string id="st_sleep_event">
|
||
<text>Unable to rest during this</text>
|
||
</string>
|
||
<string id="st_sleep_exhausted">
|
||
<text>You are exhausted</text>
|
||
</string>
|
||
<string id="st_sleep_exhausted_final">
|
||
<text>You are extremely exhausted</text>
|
||
</string>
|
||
<string id="st_sleep_irradiated">
|
||
<text>You are irradiated; seek medical attention</text>
|
||
</string>
|
||
<string id="st_cant_sleep_find_shelter_mlr">
|
||
<text>A safer place is needed to sleep</text>
|
||
</string>
|
||
<string id="st_cant_sleep_outside_tent_mlr">
|
||
<text>Need to go inside tent to sleep</text>
|
||
</string>
|
||
|
||
<!-- Skinning -->
|
||
<string id="st_body_decayed">
|
||
<text>BODY TOO DECAYED</text>
|
||
</string>
|
||
<string id="st_body_useless">
|
||
<text>BODY HAS NOTHING USEFUL</text>
|
||
</string>
|
||
<string id="st_body_knife_needed">
|
||
<text>NEED A KNIFE</text>
|
||
</string>
|
||
<string id="st_body_knife_bad">
|
||
<text>KNIFE IS TOO DAMAGED</text>
|
||
</string>
|
||
<string id="st_body_knife_weak">
|
||
<text>A sharper knife is required for this mutant</text>
|
||
</string>
|
||
|
||
<!-- Campfire -->
|
||
<string id="st_only_campfire_save">
|
||
<text>Manual saving is disabled (campfires only)</text>
|
||
</string>
|
||
<string id="st_only_campfire_load">
|
||
<text>Reloading while alive is disabled</text>
|
||
</string>
|
||
<string id="st_only_campfire_quit">
|
||
<text>Quitting while alive is disabled</text>
|
||
</string>
|
||
<string id="st_swsh">
|
||
<text>Something sharp is needed to open the can</text>
|
||
</string>
|
||
<string id="st_camp_m">
|
||
<text>You need a lighter to start a fire</text>
|
||
</string>
|
||
<string id="st_camp_help">
|
||
<text>CAMPFIRE SUCCESSFULLY LIT</text>
|
||
</string>
|
||
<string id="st_fail">
|
||
<text>CAMPFIRE FAILED TO IGNITE</text>
|
||
</string>
|
||
<string id="st_ui_no_save_campfire">
|
||
<text>You can only %s near campfires</text>
|
||
</string>
|
||
<string id="st_ui_campfire_prereq">
|
||
<text>Matches or Firestarter Set are required to ignite campfires</text>
|
||
</string>
|
||
|
||
<!-- Items -->
|
||
<string id="st_imm_smoke_fail">
|
||
<text>NEED MATCHES</text>
|
||
</string>
|
||
<string id="st_imm_smoke_already_used">
|
||
<text>Similar effect with greater efficiency already active</text>
|
||
</string>
|
||
<string id="st_imm_befor_swiss">
|
||
<text>NEED SOMETHING SHARP</text>
|
||
</string>
|
||
<string id="st_imm_need_swiss">
|
||
<text>NEED SWISS KNIFE</text>
|
||
</string>
|
||
<string id="st_imm_swiss_broken">
|
||
<text>SWISS KNIFE BROKE</text>
|
||
</string>
|
||
<string id="st_stash_no_backpack_found">
|
||
<text>NO BACKPACK EQUIPPED</text>
|
||
</string>
|
||
|
||
<string id="st_itm_manager_greater_effect">
|
||
<text>Similar effect with greater efficiency already active: %s</text>
|
||
</string>
|
||
<string id="st_itm_manager_missing_requirements">
|
||
<text>%s IS REQUIRED</text>
|
||
</string>
|
||
|
||
<!-- Notes -->
|
||
<string id="st_recipe_is_known">
|
||
<text>ALREADY READ</text>
|
||
</string>
|
||
<string id="st_letter_is_known">
|
||
<text>ALREADY READ</text>
|
||
</string>
|
||
|
||
<!-- Hardcore Saving -->
|
||
<string id="st_ui_no_save_timer">
|
||
<text>The timer is active, you cannot %s yet</text>
|
||
</string>
|
||
|
||
<string id="st_ui_no_save_combat">
|
||
<text>You cannot %s during combat</text>
|
||
</string>
|
||
<string id="st_ui_no_save_surge">
|
||
<text>You cannot %s during an emission or psi-storm</text>
|
||
</string>
|
||
<string id="st_ui_no_save_bleed">
|
||
<text>You cannot %s while bleeding</text>
|
||
</string>
|
||
<string id="st_ui_no_save_radiation">
|
||
<text>You cannot %s while irradiated</text>
|
||
</string>
|
||
<string id="st_ui_no_save_bleed_radiation">
|
||
<text>You cannot %s while bleeding or irradiated</text>
|
||
</string>
|
||
<string id="st_ui_no_save_injury_1">
|
||
<text>You cannot %s while suffering from moderate injuries</text>
|
||
</string>
|
||
<string id="st_ui_no_save_injury_2">
|
||
<text>You cannot %s while suffering from serious injuries</text>
|
||
</string>
|
||
<string id="st_ui_no_save_injury_3">
|
||
<text>You cannot %s while suffering from severe injuries</text>
|
||
</string>
|
||
<string id="st_ui_no_save_injury_4">
|
||
<text>You cannot %s while suffering from critical injuries</text>
|
||
</string>
|
||
|
||
<string id="st_pri_special_trader_mlr_message2">
|
||
<text>Meeker: Your order has arrived, stalker. Come and pick it up.</text>
|
||
</string>
|
||
<string id="st_pri_special_trader_mlr_message">
|
||
<text>Griffin: Stalker, you are in the territory of the Syndicate. You won't be attacked, but we expect proper behaviour from you. If you're looking for work, I may have a few things.</text>
|
||
</string>
|
||
|
||
<!-- Lost to the Zone -->
|
||
<string id="st_lttz_eidolon_strelok_message">
|
||
<text>The recon squad bites the dust. It's time to launch one final assault on the centre of Pripyat.</text>
|
||
</string>
|
||
<string id="st_lttz_stancia_strelok_message">
|
||
<text>We'll enter the Sarcophagus next. Catch your breath before we move on. This will be difficult.</text>
|
||
</string>
|
||
<string id="st_lttz_mon_strelok_message">
|
||
<text>The Shard is heavily protected. We've gotta kill all the guards.</text>
|
||
</string>
|
||
<string id="st_lttz_limansk_rogue_message">
|
||
<text>Hey, tough guy. We've got a situation here in Limansk. I'll need your help. Here are my coordinates.</text>
|
||
</string>
|
||
<string id="st_lttz_kat_rogue_message">
|
||
<text>This won't be a walk in the park. Slow advance. Watch doors and corners.</text>
|
||
</string>
|
||
<string id="st_lttz_gen_stitch_message">
|
||
<text>Hey man, is that you? Come over here, quick!</text>
|
||
</string>
|
||
<string id="st_lttz_intercepted_transmission_message">
|
||
<text>...camp in abandoned substation workshops for now. We've located the enemy SR unit and are preparing to...</text>
|
||
</string>
|
||
<string id="st_lttz_yanov_invitation_message">
|
||
<text>I see that you're in the area. How about you come to Yanov Station so we can talk?</text>
|
||
</string>
|
||
<string id="st_lttz_yanov_invitation2_message">
|
||
<text>Hey there, stalker. How about you come to me so we can talk?</text>
|
||
</string>
|
||
<string id="st_lttz_pripyat_strelok_message">
|
||
<text>I'm engaging Monolith forces near the abandoned hospital. Any help would be appreciated.</text>
|
||
</string>
|
||
<string id="st_lttz_pripyat_rogue_message">
|
||
<text>H-help... me... Somebody... help me...</text>
|
||
</string>
|
||
<string id="st_lttz_pripyat_stitch_message">
|
||
<text>Shit, shit, shit! I could use some help here! Anyone?!</text>
|
||
</string>
|
||
<string id="st_lttz_pripyat_degtyarev_message">
|
||
<text>This is Colonel Alexander Alexandrovitsch Degtyarev of the SSU. We know you're there, Strelok, and you know why we're here. Put your weapons away and come out slowly, one at a time. We can do this without resorting to violence if you comply.</text>
|
||
</string>
|
||
<string id="st_lttz_pripyat_strelok_message2">
|
||
<text>You can never leave the Zone, Colonel, whether you're raiding the Power Plant or are hiding on the other side of the planet. As long as it exists, it threatens the whole world. This isn't something your superiors can just sweep under the rug. I'm afraid I won't be joining you.</text>
|
||
</string>
|
||
<string id="st_lttz_pripyat_unisg_message">
|
||
<text>This is the last time you've interfered with our work, Colonel. Say your prayers.</text>
|
||
</string>
|
||
<string id="st_lttz_oa_army_degtyarev_jup_meet_msg">
|
||
<text>%s, this is %s. Meet me in Jupiter, there is something I want to discuss with you.</text>
|
||
</string>
|
||
<string id="st_oa_transmission_decryption">
|
||
<text>DECRYPTING TRANSMISSION</text>
|
||
</string>
|
||
</string_table>
|