Divergent/mods/Enhanced Graphical User Int.../gamedata/configs/text/rus/ui_st_options.xml

2549 lines
114 KiB
XML

<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
<!--
Options
-->
<string id="ui_mm_options_n">
<text>ÍÀÑÒÐÎÉÊÈ</text>
</string>
<string id="ui_mm_btn_apply_all">
<text>ÏÐÈÌÅÍÈÌÎ ÊÎ ÂÑÅÌ</text>
</string>
<!-- Options menu -->
<string id="ui_mm_menu_video">
<text>Âèäåî</text>
</string>
<string id="ui_mm_menu_basic">
<text>Îñíîâíûå</text>
</string>
<string id="ui_mm_menu_advanced">
<text>Ðàñøèðåííûå</text>
</string>
<string id="ui_mm_menu_hud">
<text>UI/HUD</text>
</string>
<string id="ui_mm_menu_player">
<text>Èãðîê</text>
</string>
<string id="ui_mm_menu_weather">
<text>Ïîãîäà</text>
</string>
<string id="ui_mm_menu_night">
<text>Íî÷ü</text>
</string>
<string id="ui_mm_menu_sound">
<text>Çâóê</text>
</string>
<string id="ui_mm_menu_general">
<text>Îñíîâíîå</text>
</string>
<string id="ui_mm_menu_environment">
<text>Îêðóæàþùàÿ ñðåäà</text>
</string>
<string id="ui_mm_menu_radio">
<text>Ðàäèî</text>
</string>
<string id="ui_mm_menu_control">
<text>Óïðàâëåíèå</text>
</string>
<string id="ui_mm_menu_keybind">
<text>Êëàâèøè</text>
</string>
<string id="ui_mm_menu_gameplay">
<text>Ãåéìïëåé</text>
</string>
<string id="ui_mm_menu_economy_diff">
<text>Ýêîíîìèêà</text>
</string>
<string id="ui_mm_menu_gameplay_diff">
<text>Ñëîæíîñòü</text>
</string>
<string id="ui_mm_menu_disguise">
<text>Ìàñêèðîâêà</text>
</string>
<string id="ui_mm_menu_fast_travel">
<text>Áûñòðîå ïåðåìåùåíèå</text>
</string>
<string id="ui_mm_menu_backpack_travel">
<text>Áûñòðîå ïåðåìåùåíèå ê ðþêçàêó</text>
</string>
<string id="ui_mm_menu_other">
<text>Äðóãîå</text>
</string>
<string id="ui_mm_menu_alife">
<text>Ìèð Çîíû</text>
</string>
<string id="ui_mm_menu_event">
<text>Ñîáûòèÿ</text>
</string>
<string id="ui_mm_menu_warfare">
<text>Âîéíà ãðóïïèðîâîê</text>
</string>
<string id="ui_mm_menu_azazel">
<text>Àçàçåëü</text>
</string>
<string id="ui_mm_menu_stalker">
<text>Îäèíî÷êè</text>
</string>
<string id="ui_mm_menu_bandit">
<text>Áàíäèòû</text>
</string>
<string id="ui_mm_menu_csky">
<text>«×èñòîå íåáî»</text>
</string>
<string id="ui_mm_menu_army">
<text>Âîåííûå</text>
</string>
<string id="ui_mm_menu_freedom">
<text>«Ñâîáîäà»</text>
</string>
<string id="ui_mm_menu_dolg">
<text>«Äîëã»</text>
</string>
<string id="ui_mm_menu_ecolog">
<text>Ó÷¸íûå</text>
</string>
<string id="ui_mm_menu_killer">
<text>Íà¸ìíèêè</text>
</string>
<string id="ui_mm_menu_monolith">
<text>«Ìîíîëèò»</text>
</string>
<string id="ui_mm_menu_renegade">
<text>Ðåíåãàòû</text>
</string>
<string id="ui_mm_menu_greh">
<text>«Ãðåõ»</text>
</string>
<string id="ui_mm_menu_isg">
<text>«ÈÈû</text>
</string>
<string id="ui_mm_menu_zombied">
<text>Çîìáè</text>
</string>
<string id="ui_mm_menu_dynamic_news">
<text>Äèíàìè÷åñêèå íîâîñòè</text>
</string>
<!-- Buttons -->
<string id="ui_mm_apply">
<text>ÏÐÈÌÅÍÈÒÜ</text>
</string>
<string id="ui_mm_reset">
<text>ÑÁÐÎÑÈÒÜ</text>
</string>
<string id="ui_mm_default">
<text>ÏÎ ÓÌÎË×ÀÍÈÞ</text>
</string>
<string id="ui_mm_cancel">
<text>ÎÒÌÅÍÈÒÜ</text>
</string>
<string id="ui_mm_preset">
<text>ÏÐÅÄÓÑÒÀÍÎÂÊÈ</text>
</string>
<!-- Messages -->
<string id="ui_mm_warning_pending">
<text>Ó âàñ åñòü (%s) îæèäàþùèõ èçìåíåíèé.</text>
</string>
<string id="ui_mm_warning_economy_diff_not_level_present">
<text>Íàñòðîéêè ýêîíîìèêè äîñòóïíû òîëüêî â çàãðóæåííîé èãðå.</text>
</string>
<string id="ui_mm_warning_gameplay_diff_not_level_present">
<text>Íàñòðîéêè ñëîæíîñòè äîñòóïíû òîëüêî â çàãðóæåííîé èãðå.</text>
</string>
<string id="ui_mm_change_done_restart">
<text>Èçìåíåíèÿ ñîõðàíåíû\n
Ïåðåçàïóñòèòå èãðó, ÷òîáû èçìåíåíèÿ âñòóïèëè â ñèëó.</text>
</string>
<string id="ui_mm_change_done">
<text>Èçìåíåíèÿ ñîõðàíåíû</text>
</string>
<string id="ui_mm_discard_changes">
<text>Íåçàâåðøåííûå èçìåíåíèÿ áóäóò îòìåíåíû.\n
Ïðîäîëæèòü?</text>
</string>
<!-- Video - Basic -->
<string id="ui_mm_title_video_basic">
<text>Îñíîâíûå íàñòðîéêè âèäåî</text>
</string>
<string id="ui_mm_lst_renderer_r1">
<text>DirectX 8 (R1)</text>
</string>
<string id="ui_mm_lst_renderer_r2a">
<text>DirectX 9 (R2a)</text>
</string>
<string id="ui_mm_lst_renderer_r2">
<text>DirectX 9 (R2)</text>
</string>
<string id="ui_mm_lst_renderer_r2.5">
<text>DirectX 9 (R2.5)</text>
</string>
<string id="ui_mm_lst_renderer_r3">
<text>DirectX 10 (R3)</text>
</string>
<string id="ui_mm_lst_renderer_r4">
<text>DirectX 11 (R4)</text>
</string>
<string id="ui_mm_lst_pres_default">
<text>Ñðåäíåå êà÷åñòâî</text>
</string>
<string id="ui_mm_lst_pres_extreme">
<text>Ýêñòðèì</text>
</string>
<string id="ui_mm_lst_pres_high">
<text>Âûñîêîå êà÷åñòâî</text>
</string>
<string id="ui_mm_lst_pres_low">
<text>Íèçêîå êà÷åñòâî</text>
</string>
<string id="ui_mm_lst_pres_minimum">
<text>"Âåäðî ñ áîëòàìè"</text>
</string>
<string id="ui_mm_lst_fullscreen">
<text>Ïîëíûé ýêðàí</text>
</string>
<string id="ui_mm_lst_borderless">
<text>Îêíî áåç ðàìêè</text>
</string>
<string id="ui_mm_lst_windowed">
<text>Îêîííûé</text>
</string>
<string id="ui_mm_video_basic_renderer">
<text>Òèï ðåíäåðà</text>
</string>
<string id="ui_mm_video_basic_preset">
<text>Íàñòðîéêè êà÷åñòâà</text>
</string>
<string id="ui_mm_video_basic_resolution">
<text>Ðàçðåøåíèå ýêðàíà</text>
</string>
<string id="ui_mm_video_basic_gamma">
<text>Ãàììà</text>
</string>
<string id="ui_mm_video_basic_contrast">
<text>Íàñûùåííîñòü öâåòà</text>
</string>
<string id="ui_mm_video_basic_brightness">
<text>ßðêîñòü</text>
</string>
<string id="ui_mm_video_basic_hud_fov">
<text>FOV (Óãîë îáçîðà) èíòåðôåéñà</text>
</string>
<string id="ui_mm_video_advanced_hud_fov_desc">
<text>FOV (Field of View / Óãîë îáçîðà) — ýòî óãîë îáçîðà, êîòîðûé îòîáðàæàåò èãðîâîé ìèð íà ýêðàíå âàøåãî êîìïüþòåðà â èãðàõ. Ýòî î÷åíü âàæíûé ïàðàìåòð, êîòîðûé îïðåäåëÿåò øèðèíó óãëà, â êîòîðîì âû âèäèòå èãðîâîé ìèð íà ýêðàíå. FOV íàñòðàèâàåòñÿ ïóòåì èçìåíåíèÿ óãëà îáçîðà â èãðå, ÷òî âëèÿåò íà òî, êàê âû áóäåòå âîñïðèíèìàòü îêðóæàþùóþ ñðåäó è ñîáûòèÿ â èãðîâîì ìèðå. Êîãäà âû èãðàåòå â Ñòàëêåð, íàñòðîéêè FOV ìîãóò èìåòü îãðîìíîå çíà÷åíèå. Îíè ìîãóò âëèÿòü íà âàøó ñïîñîáíîñòü çàìå÷àòü âðàãîâ, íà ïîíèìàíèå îêðóæàþùåãî ìèðà è, ñàìîå ãëàâíîå, íà âàøó èãðîâóþ ìåõàíèêó. Íåêîòîðûå èãðîêè ñ÷èòàþò, ÷òî íàñòðîéêà FOV ÿâëÿåòñÿ êëþ÷åâûì ôàêòîðîì ïðè èãðå â ýòó èãðó è íàñòðàèâàþò åãî òàê, ÷òîáû ïîëó÷èòü íàèëó÷øåå âèçóàëüíîå âîñïðèÿòèå è îïûò èãðû.</text>
</string>
<string id="ui_mm_video_basic_fov">
<text>FOV (Óãîë îáçîðà)</text>
</string>
<string id="ui_mm_video_advanced_fov_desc">
<text>FOV (Field of View / Óãîë îáçîðà) — ýòî óãîë îáçîðà, êîòîðûé îòîáðàæàåò èãðîâîé ìèð íà ýêðàíå âàøåãî êîìïüþòåðà â èãðàõ. Ýòî î÷åíü âàæíûé ïàðàìåòð, êîòîðûé îïðåäåëÿåò øèðèíó óãëà, â êîòîðîì âû âèäèòå èãðîâîé ìèð íà ýêðàíå. FOV íàñòðàèâàåòñÿ ïóòåì èçìåíåíèÿ óãëà îáçîðà â èãðå, ÷òî âëèÿåò íà òî, êàê âû áóäåòå âîñïðèíèìàòü îêðóæàþùóþ ñðåäó è ñîáûòèÿ â èãðîâîì ìèðå. Êîãäà âû èãðàåòå â Ñòàëêåð, íàñòðîéêè FOV ìîãóò èìåòü îãðîìíîå çíà÷åíèå. Îíè ìîãóò âëèÿòü íà âàøó ñïîñîáíîñòü çàìå÷àòü âðàãîâ, íà ïîíèìàíèå îêðóæàþùåãî ìèðà è, ñàìîå ãëàâíîå, íà âàøó èãðîâóþ ìåõàíèêó. Íåêîòîðûå èãðîêè ñ÷èòàþò, ÷òî íàñòðîéêà FOV ÿâëÿåòñÿ êëþ÷åâûì ôàêòîðîì ïðè èãðå â ýòó èãðó è íàñòðàèâàþò åãî òàê, ÷òîáû ïîëó÷èòü íàèëó÷øåå âèçóàëüíîå âîñïðèÿòèå è îïûò èãðû.</text>
</string>
<string id="ui_mm_video_basic_screen_mode">
<text>Ðåæèì ýêðàíà</text>
</string>
<string id="ui_mm_video_basic_lighting">
<text>Îñíîâíûå íàñòðîéêè îñâåùåíèÿ</text>
</string>
<!-- Video - Advanced -->
<string id="ui_mm_title_video_advanced">
<text>Ðàñøèðåííûå íàñòðîéêè âèäåî</text>
</string>
<string id="ui_mm_prst_video_default">
<text>Ñðåäíåå êà÷åñòâî</text>
</string>
<string id="ui_mm_prst_video_extreme">
<text>Ýêñòðèì</text>
</string>
<string id="ui_mm_prst_video_high">
<text>Âûñîêîå êà÷åñòâî</text>
</string>
<string id="ui_mm_prst_video_low">
<text>Íèçêîå êà÷åñòâî</text>
</string>
<string id="ui_mm_prst_video_minimum">
<text>"Âåäðî ñ áîëòàìè"</text>
</string>
<string id="ui_mm_lst_low">
<text>Íèçêî</text>
</string>
<string id="ui_mm_lst_medium">
<text>Ñðåäíå</text>
</string>
<string id="ui_mm_lst_high">
<text>Âûñîêî</text>
</string>
<string id="ui_mm_lst_ultra">
<text>Óëüòðà</text>
</string>
<string id="ui_mm_lst_extreme">
<text>Ýêñòðèì</text>
</string>
<string id="ui_mm_lst_off">
<text>Îòêëþ÷åíî</text>
</string>
<string id="ui_mm_lst_default">
<text>Ïî óìîë÷àíèþ</text>
</string>
<string id="ui_mm_lst_hbao">
<text>HBAO</text>
</string>
<string id="ui_mm_lst_hdao">
<text>HDAO</text>
</string>
<string id="ui_mm_lst_x2">
<text>x2</text>
</string>
<string id="ui_mm_lst_x4">
<text>x4</text>
</string>
<string id="ui_mm_lst_x8">
<text>x8</text>
</string>
<string id="ui_mm_lst_atest_msaa_dx10_0">
<text>Èñïîëüçîâàòü DX10</text>
</string>
<string id="ui_mm_lst_atest_msaa_dx10_1">
<text>Èñïîëüçîâàòü DX10.1</text>
</string>
<string id="ui_mm_lst_volumetric">
<text>Îáú¸ìíûé</text>
</string>
<string id="ui_mm_lst_screen_space">
<text>Screen Space (Ýêðàííîå ïðîñòðàíñòâî)</text>
</string>
<string id="ui_mm_lst_combined">
<text>Êîìáèíèðîâàííûé</text>
</string>
<string id="ui_mm_video_advanced_ai_torch">
<text>Ñòàëêåðû èñïîëüçóþò íàëîáíûå ôîíàðè</text>
</string>
<string id="ui_mm_video_advanced_v_sync">
<text>Âåðòèêàëüíàÿ ñèíõðîíèçàöèÿ</text>
</string>
<string id="ui_mm_video_advanced_v_sync_desc">
<text>Âåðòèêà?ëüíàÿ ñèíõðîíèçà?öèÿ (V-Sync) — ñèíõðîíèçàöèÿ êàäðîâîé ÷àñòîòû â êîìïüþòåðíîé èãðå ñ ÷àñòîòîé âåðòèêàëüíîé ðàçâ¸ðòêè ìîíèòîðà.  íåêîòîðûõ ñëó÷àÿõ óáèðàåò àðòåôàêòû, òàêæå óáèðàåò ïîäåðãèâàíèÿ èçîáðàæåíèÿ. Ïðè ýòîì ìîæåò ñíèæàòüñÿ ïðîèçâîäèòåëüíîñòü, èíîãäà äîâîëüíî çíà÷èòåëüíî.</text>
</string>
<string id="ui_mm_video_advanced_refresh_60hz">
<text>×àñòîòà 60Ãö</text>
</string>
<string id="ui_mm_video_advanced_framelimit">
<text>Îãðàíè÷åíèå FPS (êàäðîâ â ñåêóíäó)</text>
</string>
<string id="ui_mm_video_advanced_framelimit_desc">
<text>Ýòîò ïîëçóíîê ïîçâîëÿåò óñòàíîâèòü ïîëüçîâàòåëüñêèé ïðåäåë FPS. Çíà÷åíèå "0" îçíà÷àåò îòñóòñòâèå îãðàíè÷åíèÿ.</text>
</string>
<string id="ui_mm_header_rendering_dist">
<text>Äàëüíîñòü ðåíäåðèíãà</text>
</string>
<string id="ui_mm_video_advanced_vis_distance">
<text>Ìèð èãðû</text>
</string>
<string id="ui_mm_video_advanced_optimize_static_geom">
<text>Ñòàòè÷åñêèå îáúåêòû</text>
</string>
<string id="ui_mm_video_advanced_optimize_dynamic_geom">
<text>Äèíàìè÷åñêèå îáúåêòû</text>
</string>
<string id="ui_mm_video_advanced_optimize_shadow_geom">
<text>Îòêëþ÷èòü äàëüíèå òåíè</text>
</string>
<string id="ui_mm_video_advanced_optimize_shadow_geom_desc">
<text>Âêëþ÷åíèå ýòîãî ïàðàìåòðà ìîæåò ïîâûñèòü ïðîèçâîäèòåëüíîñòü çà ñ÷åò óäàëåíèÿ äàëüíèõ òåíåé (îáû÷íî èõ âñå ðàâíî íå âèäíî)\n.
Ìîæåò ïðèâåñòè ê óäàëåíèþ î÷åíü äëèííûõ òåíåé (çàìåòíî íà âîñõîäå/çàêàòå).
</text>
</string>
<string id="ui_mm_header_rendering_quality">
<text>Êà÷åñòâî ðåíäåðèíãà</text>
</string>
<string id="ui_mm_video_advanced_texture_lod">
<text>Êà÷åñòâî òåêñòóð</text>
</string>
<string id="ui_mm_video_advanced_mipbias">
<text>Çíà÷åíèå MIP-òåêñòóð</text>
</string>
<string id="ui_mm_video_advanced_mipbias_desc">
<text>Çàäàåò êà÷åñòâî è ðåçêîñòü òåêñòóð âäàëè.</text>
</string>
<string id="ui_mm_video_advanced_geometry_lod">
<text>Äåòàëèçàöèÿ îáúåêòîâ</text>
</string>
<string id="ui_mm_video_advanced_tf_aniso">
<text>Ôèëüòðàöèÿ òåêñòóð (àíèçîòðîïíàÿ ôèëüòðàöèÿ)</text>
</string>
<string id="ui_mm_video_advanced_aniso_desc">
<text>Àíèçîòðî?ïíàÿ ôèëüòðà?öèÿ (àíãë. Anisotropic Filtering, AF) — â òð¸õìåðíîé ãðàôèêå ìåòîä óëó÷øåíèÿ êà÷åñòâà èçîáðàæåíèÿ òåêñòóð íà ïîâåðõíîñòÿõ, ñèëüíî íàêëîí¸ííûõ îòíîñèòåëüíî êàìåðû. Êàê áèëèíåéíàÿ è òðèëèíåéíàÿ ôèëüòðàöèÿ, àíèçîòðîïíàÿ ôèëüòðàöèÿ ïîçâîëÿåò óñòðàíÿòü àëèàñèíã íà ðàçëè÷íûõ ïîâåðõíîñòÿõ, íî ïðè ýòîì âíîñèò ìåíüøå ðàçìûòèÿ è ïîýòîìó ïîçâîëÿåò ñîõðàíèòü áî?ëüøóþ äåòàëèçàöèþ èçîáðàæåíèÿ.</text>
</string>
<string id="ui_mm_video_advanced_detail_textures">
<text>Äåòàëèçèðîâàííûå òåêñòóðû</text>
</string>
<string id="ui_mm_video_advanced_ssample">
<text>Ñãëàæèâàíèå</text>
</string>
<string id="ui_mm_video_advanced_ssample_desc">
<text>Anti-aliasing — òåõíîëîãèÿ, èñïîëüçóåìàÿ â îáðàáîòêå èçîáðàæåíèé ñ öåëüþ ñäåëàòü ãðàíèöû êðèâûõ ëèíèé áîëåå ãëàäêèìè, óáèðàÿ âîçíèêàþùèå íà êðàÿõ îáúåêòîâ «çóáöû».</text>
</string>
<string id="ui_mm_video_advanced_ssample_list">
<text>Ñãëàæèâàíèå</text>
</string>
<string id="ui_mm_video_advanced_ssample_list_desc">
<text>Anti-aliasing-— òåõíîëîãèÿ, èñïîëüçóåìàÿ â îáðàáîòêå èçîáðàæåíèé ñ öåëüþ ñäåëàòü ãðàíèöû êðèâûõ ëèíèé áîëåå ãëàäêèìè, óáèðàÿ âîçíèêàþùèå íà êðàÿõ îáúåêòîâ «çóáöû».</text>
</string>
<string id="ui_mm_video_advanced_smaa">
<text>SMAA</text>
</string>
<string id="ui_mm_video_advanced_smaa_desc">
<text>SMAA îçíà÷àåò Subpixel Morphological Anti-Aliasing, ÷òî îçíà÷àåò ïîäïèêñåëüíîå ìîðôîëîãè÷åñêîå ñãëàæèâàíèå. Ýòî òåõíîëîãèÿ àíòè-àëèàñèíãà, êîòîðàÿ èñïîëüçóåòñÿ äëÿ óìåíüøåíèÿ ñòóïåí÷àòîñòè ãðàíèö îáúåêòîâ â èãðå. Ýòî ïîìîãàåò ñäåëàòü èçîáðàæåíèå áîëåå ãëàäêèì è ðåàëèñòè÷íûì, áåç ñèëüíîãî ñíèæåíèÿ ïðîèçâîäèòåëüíîñòè èãðû.</text>
</string>
<string id="ui_mm_video_advanced_detail_bump">
<text>Äåòàëüíûé ðåëüåô</text>
</string>
<string id="ui_mm_video_advanced_steep_parallax">
<text>Steep parallax</text>
</string>
<string id="ui_mm_video_advanced_steep_parallax_desc">
<text>Steep parallax mapping - óëó÷øåííûé âàðèàíò Parallax Mapping. Îáåñïå÷èâàåò ïîëíîå ïåðåêðûòèå ýëåìåíòîâ êàðòû âûñîò äðóã äðóãîì, ïîçâîëÿåò ïðîñìàòðèâàòü ïîâåðõíîñòü íà ñàìûõ îñòðûõ óãëàõ áåç èñ÷åçíîâåíèÿ ýôôåêòà. </text>
</string>
<string id="ui_mm_video_advanced_enable_tessellation">
<text>Òåññåëÿöèÿ</text>
</string>
<string id="ui_mm_video_advanced_tessellation_desc">
<text>Òåññåëÿöèÿ — ñîâðåìåííàÿ ãðàôè÷åñêàÿ òåõíîëîãèÿ, ïðèçâàííàÿ óâåëè÷èòü êîëè÷åñòâî ãåîìåòðèè â ñöåíå è ñäåëàòü åå áîëåå äîñòîâåðíîé.  èãðàõ â ïåðâóþ î÷åðåäü îíà èñïîëüçóåòñÿ äëÿ ñîçäàíèÿ îáúåêòîâ ñ îêðóãëûìè ôîðìàìè — êîëåñ, êàìíåé, ÷àñòåé òåë ïåðñîíàæåé è ïðî÷åãî. Ïîìèìî ýòîãî, òåññåëÿöèÿ ÷àñòî ïðèìåíÿåòñÿ äëÿ ñîçäàíèÿ ëàíäøàôòà è ýôôåêòîâ ñëîæíûõ ïîâåðõíîñòåé, âðîäå âîäíîé.</text>
</string>
<string id="ui_mm_header_grass">
<text>Òðàâà</text>
</string>
<string id="ui_mm_video_advanced_detail_density">
<text>Ïëîòíîñòü òðàâû</text>
</string>
<string id="ui_mm_video_advanced_detail_radius">
<text>Äèñòàíöèÿ òðàâû (ðàññòîÿíèå ðåíäåðèíãà òðàâû)</text>
</string>
<string id="ui_mm_video_advanced_detail_height">
<text>Âûñîòà òðàâû</text>
</string>
<string id="ui_mm_video_advanced_grass_shadow">
<text>Òåíè îò òðàâû</text>
</string>
<string id="ui_mm_video_advanced_sun_details">
<text>Òåíü îò òðàâû</text>
</string>
<string id="ui_mm_header_lighting">
<text>Îñâåùåíèå</text>
</string>
<string id="ui_mm_video_advanced_actor_shadow">
<text>Òåíü îò èãðîêà</text>
</string>
<string id="ui_mm_video_advanced_gloss_factor">
<text>Êîýôôèöèåíò çåðêàëüíîãî áëåñêà (ÍÅ ÒÐÎÃÀÒÜ)</text>
</string>
<string id="ui_mm_video_advanced_slight_fade">
<text>Äàëüíîñòü îñâåùåíèÿ</text>
</string>
<string id="ui_mm_video_advanced_ls_squality">
<text>Êà÷åñòâî òåíåé</text>
</string>
<string id="ui_mm_video_advanced_sun">
<text>Òåíü îò ñîëíöà</text>
</string>
<string id="ui_mm_video_advanced_sun_quality">
<text>Êà÷åñòâî ñîëíöà</text>
</string>
<string id="ui_mm_video_advanced_sunshafts_mode">
<text>Ðåæèì ñîëíå÷íûõ ëó÷åé</text>
</string>
<string id="ui_mm_video_advanced_sunshafts_quality">
<text>Êà÷åñòâî ñîëíå÷íûõ ëó÷åé (äëÿ îáú¸ìíûõ)</text>
</string>
<string id="ui_mm_video_advanced_sunshafts_value">
<text>Îñíîâíàÿ èíòåíñèâíîñòü ñîëíå÷íûõ ëó÷åé</text>
</string>
<string id="ui_mm_video_advanced_sunshafts_min">
<text>Áàçîâàÿ èíòåíñèâíîñòü ñîëíå÷íûõ ëó÷åé</text>
</string>
<string id="ui_mm_video_advanced_ssao_mode">
<text>Ðåæèì SSAO</text>
</string>
<string id="ui_mm_video_advanced_ssao_mode_desc">
<text>Îêðóæàþùåå çàòåíåíèå â ýêðàííîì ïðîñòðàíñòâå (àíãë. screen space ambient occlusion, SSAO) — ïðîãðàììíàÿ òåõíèêà â òð¸õìåðíîé êîìïüþòåðíîé ãðàôèêå, êîòîðàÿ ÿâëÿåòñÿ ïðèáëèæåííîé èìèòàöèåé ãëîáàëüíîãî îñâåùåíèÿ è ïðåäñòàâëÿåò ñîáîé èçìåí¸ííûé è óñîâåðøåíñòâîâàííûé âàðèàíò òåõíèêè îêðóæàþùåãî çàòåíåíèÿ. Àëãîðèòì SSAO ðàáîòàåò â ðåæèìå ðåàëüíîãî âðåìåíè è èìèòèðóåò ðàññåÿííîå íåïðÿìîå îñâåùåíèå è ñîîòâåòñòâóþùåå çàòåìíåíèå â òð¸õìåðíîì âèðòóàëüíîì ïðîñòðàíñòâå.</text>
</string>
<string id="ui_mm_video_advanced_ssao">
<text>Êà÷åñòâî SSAO</text>
</string>
<string id="ui_mm_video_advanced_volumetric_lights">
<text>Îáú¸ìíûé ñâåò</text>
</string>
<string id="ui_mm_video_advanced_msaa_alphatest">
<text>Ñãëàæèâàòü À-òåñòîâûå îáúåêòû</text>
</string>
<string id="ui_mm_video_advanced_msaa_opt">
<text>Îïòèìèçèðîâàòü ñãëàæèâàíèå</text>
</string>
<string id="ui_mm_header_effects">
<text>Ýôôåêòû</text>
</string>
<string id="ui_mm_video_advanced_soft_water">
<text>Ìÿãêàÿ âîäà</text>
</string>
<string id="ui_mm_video_advanced_soft_particles">
<text>Ìÿãêèå ÷àñòèöû</text>
</string>
<string id="ui_mm_video_advanced_dof_enable">
<text>Ãëóáèíà ðåçêîñòè</text>
</string>
<string id="ui_mm_video_advanced_mblur_enable">
<text>Ðàçìûòèå äâèæåíèÿ</text>
</string>
<string id="ui_mm_video_advanced_mblur">
<text>Âåëè÷èíà ðàçìûòèÿ ïðè äâèæåíèè</text>
</string>
<string id="ui_mm_video_advanced_dynamic_wet_surfaces">
<text>Íàìîêàíèå ïîâåðõíîñòåé</text>
</string>
<string id="ui_mm_video_advanced_volumetric_smoke">
<text>Îáú¸ìíûé äûì</text>
</string>
<!-- Video - HUD -->
<string id="ui_mm_title_hud">
<text>Íàñòðîéêè UI/HUD</text>
</string>
<string id="ui_mm_video_hud_show_crosshair">
<text>Ïðèöåë: îòîáðàçèòü</text>
</string>
<string id="ui_mm_video_hud_crosshair_dist">
<text>Ïðèöåë: äèñòàíöèÿ äî öåëè</text>
</string>
<string id="ui_mm_video_hud_dynamic_crosshair">
<text>Ïðèöåë: äèíàìè÷åñêèé</text>
</string>
<string id="ui_mm_video_hud_crosshair_clr_a">
<text>Ïðèöåë: öâåò (Àëüôà)</text>
</string>
<string id="ui_mm_video_hud_crosshair_clr_r">
<text>Ïðèöåë: öâåò (Êðàñíûé)</text>
</string>
<string id="ui_mm_video_hud_crosshair_clr_g">
<text>Ïðèöåë: öâåò (Çåë¸íûé)</text>
</string>
<string id="ui_mm_video_hud_crosshair_clr_b">
<text>Ïðèöåë: öâåò (Ñèíèé)</text>
</string>
<string id="ui_mm_video_hud_show_wpn">
<text>Ïîêàçàòü îðóæèå</text>
</string>
<string id="ui_mm_video_hud_tips_desc">
<text>Ïîêàçûâàòü èìÿ ÍÏÑ ïðè íàâåäåíèè íà íèõ ïåðåêðåñòèå ïðèöåëà. Öâåò îòîáðàæàåò èõ îòíîøåíèå ê èãðîêó, ÷òî îáëåã÷àåò èãðîêó ðàñïîçíàâàíèå äðóãà è âðàãà.</text>
</string>
<string id="ui_mm_video_hud_show_tracers">
<text>Ïîêàçûâàòü òðàññåðû ïóëü</text>
</string>
<string id="ui_mm_video_hud_show_hud">
<text>HUD: ïîêàçàòü</text>
</string>
<string id="ui_mm_video_hud_show_slots">
<text>HUD: ïîêàçàòü àðòåôàêò ïîÿñà</text>
</string>
<string id="ui_mm_video_hud_show_minimap">
<text>HUD: ìèíè-êàðòà</text>
</string>
<string id="ui_mm_video_hud_show_enemy_health">
<text>HUD: ïîêàçûâàòü çäîðîâüå âðàãà</text>
</string>
<string id="ui_mm_video_hud_show_identity">
<text>HUD: ðàñïîçíàâàíèå ÍÏÑ</text>
</string>
<string id="ui_mm_video_hud_autohide_stamina_bar">
<text>HUD: àâòîñêðûòèå øêàëó âûíîñëèâîñòè</text>
</string>
<string id="ui_mm_video_hud_ironsights_zoom_factor">
<text>Çóì-ôàêòîð îïòè÷åñêèõ ïðèöåëîâ</text>
</string>
<string id="ui_mm_video_hud_head_bob_factor">
<text>Êîýôôèöèåíò ïîêà÷èâàíèÿ ãîëîâû</text>
</string>
<string id="ui_mm_video_hud_3d_pda">
<text>Èñïîëüçîâàòü 3D-ìîäåëü ÊÏÊ</text>
</string>
<!-- Video - Visual effects -->
<string id="ui_mm_title_effects">
<text>Ýôôåêòû èãðîêà</text>
</string>
<string id="ui_mm_title_mask">
<text>Ïðîòèâîãàç</text>
</string>
<string id="ui_mm_video_player_animations">
<text>Àíèìàöèÿ èñïîëüçîâàíèÿ ïðåäìåòîâ</text>
</string>
<string id="ui_mm_video_player_shoot_effects">
<text>Óëó÷øåííûå ýôôåêòû îòäà÷è</text>
</string>
<string id="ui_mm_video_player_mask_hud">
<text>Íàëîæåíèå ìàñêè</text>
</string>
<string id="ui_mm_video_player_breathing_fog">
<text>Ïàð ïðè äûõàíèè</text>
</string>
<string id="ui_mm_video_player_radiation_effect">
<text>Ýôôåêòû îáëó÷åíèÿ</text>
</string>
<string id="ui_mm_video_player_blood_splash">
<text>Ýôôåêòû êðîâîòå÷åíèÿ</text>
</string>
<string id="ui_mm_video_player_bleed_effect">
<text>Ðàçìûòèå ïðè íèçêîì óðîâíå çäîðîâüÿ</text>
</string>
<string id="ui_mm_video_player_item_swap_animation">
<text>Àíèìàöèè ñìåíû ïðåäìåòîâ</text>
</string>
<string id="ui_mm_video_player_hit_impact_effect">
<text>Ýôôåêò óäàðà ïðè ïîïàäàíèè</text>
</string>
<string id="ui_mm_video_player_tiny_pfx">
<text>×àñòèöû ïûëè</text>
</string>
<string id="ui_mm_video_player_fog_pfx">
<text>Äèíàìè÷åñêèé òóìàí</text>
</string>
<string id="ui_mm_video_player_rain_droplets">
<text>Êàïëè äîæäÿ íà ñòåêëå ìàñîê</text>
</string>
<string id="ui_mm_video_player_visor_reflection">
<text>Îòðàæåíèÿ íà ñòåêëå ìàñîê</text>
</string>
<!-- Video - Weather -->
<string id="ui_mm_lst_rare">
<text>Ðåäêî</text>
</string>
<string id="ui_mm_lst_regular">
<text>×àñòî</text>
</string>
<string id="ui_mm_lst_3h">
<text>3÷.</text>
</string>
<string id="ui_mm_lst_4h">
<text>4÷.</text>
</string>
<string id="ui_mm_lst_5h">
<text>5÷.</text>
</string>
<string id="ui_mm_lst_6h">
<text>6÷.</text>
</string>
<string id="ui_mm_lst_7h">
<text>7÷.</text>
</string>
<string id="ui_mm_lst_8h">
<text>8÷.</text>
</string>
<string id="ui_mm_lst_9h">
<text>9÷.</text>
</string>
<string id="ui_mm_lst_10h">
<text>10÷.</text>
</string>
<string id="ui_mm_lst_11h">
<text>11÷.</text>
</string>
<string id="ui_mm_lst_12h">
<text>12÷.</text>
</string>
<string id="ui_mm_video_weather_period">
<text>Äëèòåëüíîñòü</text>
</string>
<string id="ui_mm_video_weather_occurrence">
<text>×àñòîòà</text>
</string>
<!-- Video - Night -->
<string id="ui_mm_title_night">
<text>Íî÷è</text>
</string>
<string id="ui_mm_lst_dark_night">
<text>Ò¸ìíûå íî÷è</text>
</string>
<string id="ui_mm_lst_slight_night">
<text>×óòü ñâåòëûå íî÷è</text>
</string>
<string id="ui_mm_lst_medium_night">
<text>Ñðåäíå-ñâåòëûå íî÷è</text>
</string>
<string id="ui_mm_lst_bright_night">
<text>Î÷åíü ñâåòëûå íî÷è</text>
</string>
<string id="ui_mm_lst_8days">
<text>8 äíåé</text>
</string>
<string id="ui_mm_lst_28days">
<text>28 äíåé</text>
</string>
<string id="ui_mm_lst_moon_phase_0">
<text>Íîâîëóíèå</text>
</string>
<string id="ui_mm_lst_moon_phase_1">
<text>Ìîëîäàÿ Ëóíà (Ðàñòóùèé ïîëóìåñÿö)</text>
</string>
<string id="ui_mm_lst_moon_phase_2">
<text>Ïåðâàÿ ÷åòâåðòü Ëóíû</text>
</string>
<string id="ui_mm_lst_moon_phase_3">
<text>ðàñòóùàÿ Ëóíà</text>
</string>
<string id="ui_mm_lst_moon_phase_4">
<text>Ïîëíîëóíèå</text>
</string>
<string id="ui_mm_lst_moon_phase_5">
<text>Óáûâàþùàÿ Ëóíà</text>
</string>
<string id="ui_mm_lst_moon_phase_6">
<text>3-ÿ ÷åòâåðòü Ëóíû</text>
</string>
<string id="ui_mm_lst_moon_phase_7">
<text>Ñòàðàÿ ëóíà (Óáûâàþùèé ïîëóìåñÿö)</text>
</string>
<string id="ui_mm_video_night_brightness">
<text>Îêðóæàþùàÿ íî÷íàÿ ÿðêîñòü</text>
</string>
<string id="ui_mm_video_night_moon_cycle">
<text>Äëèíà ëóííîãî öèêëà</text>
</string>
<string id="ui_mm_video_night_moon_phase_state">
<text>Âêëþ÷èòü ñòàòè÷åñêóþ ôàçó Ëóíû</text>
</string>
<string id="ui_mm_video_night_moon_phase">
<text>Ñòàòè÷åñêàÿ ôàçà Ëóíû</text>
</string>
<!-- Sounds - General -->
<string id="ui_mm_title_sound">
<text>Îáùèå íàñòðîéêè çâóêà</text>
</string>
<string id="ui_mm_lst_none">
<text>Íåò íè îò êîãî</text>
</string>
<string id="ui_mm_lst_storyonly">
<text>Òîëüêî ñïåöèàëüíûå</text>
</string>
<string id="ui_mm_lst_all">
<text>Âñå</text>
</string>
<string id="ui_mm_sound_general_master_volume">
<text>Ãðîìêîñòü</text>
</string>
<string id="ui_mm_sound_general_music_volume">
<text>Ãðîìêîñòü ìóçûêè</text>
</string>
<string id="ui_mm_sound_general_sound_device">
<text>Çâóêîâîå óñòðîéñòâî</text>
</string>
<string id="ui_mm_sound_general_eax">
<text>EAX</text>
</string>
<string id="ui_mm_sound_general_snd_targets">
<text>Èñòî÷íèêè çâóêà</text>
</string>
<string id="ui_mm_sound_general_dynamic_music">
<text>Äèíàìè÷åñêàÿ ìóçûêà</text>
</string>
<string id="ui_mm_sound_general_caption">
<text>Ñóáòèòðû</text>
</string>
<!-- Sounds - Environment -->
<string id="ui_mm_title_sound_environment">
<text>Çâóêîâûå ýôôåêòû îêðóæàþùåé ñðåäû</text>
</string>
<string id="ui_mm_sound_environment_ambient_volume">
<text>Ãðîìêîñòü çâóêà îêðóæàþùåé ñðåäû</text>
</string>
<string id="ui_mm_sound_environment_ambient_volume_desc">
<text>Ýòîò ïîëçóíîê ðåãóëèðóåò ãðîìêîñòü ôîíîâûõ çâóêîâ, òàêèõ êàê ñâåð÷êè, âîðîíû, ïòèöû, íî÷íûå êðèêè è ò.ä.</text>
</string>
<string id="ui_mm_sound_environment_wind_sound">
<text>Îêðóæàþùèå çâóêè âåòðà</text>
</string>
<string id="ui_mm_sound_environment_breathing_sound">
<text>Çâóê äûõàíèÿ â ìàñêå</text>
</string>
<string id="ui_mm_sound_environment_helmet_rain_sound">
<text>Çâóêè êàïåëü äîæäÿ íà øëåìå</text>
</string>
<!-- Sounds - Radio/Zone FM -->
<string id="ui_mm_title_sound_radio">
<text>Ðàäèî</text>
</string>
<string id="ui_mm_sound_radio_zone">
<text>Ðàäèî Çîíû</text>
</string>
<string id="ui_mm_sound_radio_zone_desc">
<text>Ýòà îïöèÿ ïîçâîëÿåò ðàäèîïðèåìíèêàì, ðàñïîëîæåííûì â çîíå, âîñïðîèçâîäèòü ìóçûêó.</text>
</string>
<string id="ui_mm_sound_radio_access">
<text>Êíîïêà ìåíþ ïàðàìåòðîâ ðàäèîïðèåìíèêà</text>
</string>
<string id="ui_mm_sound_radio_access_call">
<text>Êíîïêà ìåíþ íàñòðîåê ðàäèî</text>
</string>
<string id="ui_mm_sound_radio_1_play">
<text>Âêëþ÷èòü / Îòêëþ÷èòü ðàäèî</text>
</string>
<string id="ui_mm_sound_radio_2_play">
<text>Âêëþ÷èòü / Îòêëþ÷èòü ìóçûêàëüíûé ïðîèãðûâàòåëü</text>
</string>
<string id="ui_mm_sound_radio_vol_up">
<text>Êíîïêà óâåëè÷åíèÿ ãðîìêîñòè</text>
</string>
<string id="ui_mm_sound_radio_vol_down">
<text>Êíîïêà óìåíüøåíèÿ ãðîìêîñòè</text>
</string>
<string id="ui_mm_sound_radio_next">
<text>Ñëåäóþùèé òðåê</text>
</string>
<string id="ui_mm_sound_radio_previous">
<text>Ïðåäûäóùèé òðåê</text>
</string>
<string id="ui_mm_sound_radio_playlist">
<text>Ñìåíèòü êàíàë / ïëåéëèñò</text>
</string>
<string id="ui_mm_sound_radio_emission_intereferences">
<text>Ïîòåðÿ ñèãíàëà ïðè âûáðîñàõ</text>
</string>
<string id="ui_mm_sound_radio_underground_intereferences">
<text>Ïîòåðÿ ñèãíàëà â ïîäçåìåëüÿõ</text>
</string>
<string id="ui_mm_sound_radio_display_tracks">
<text>Âûâîä íàçâàíèÿ òðåêîâ íà HUD</text>
</string>
<string id="ui_mm_sound_radio_playlist_name_1">
<text>Íàçâàíèå ïëåéëèñòà ¹1</text>
</string>
<string id="ui_mm_sound_radio_playlist_name_2">
<text>Íàçâàíèå ïëåéëèñòà ¹2</text>
</string>
<string id="ui_mm_sound_radio_playlist_name_3">
<text>Íàçâàíèå ïëåéëèñòà ¹3</text>
</string>
<string id="ui_mm_sound_radio_playlist_name_4">
<text>Íàçâàíèå ïëåéëèñòà ¹4</text>
</string>
<string id="ui_mm_sound_radio_playlist_name_5">
<text>Íàçâàíèå ïëåéëèñòà ¹5</text>
</string>
<string id="ui_mm_sound_radio_playlist_name_6">
<text>Íàçâàíèå ïëåéëèñòà ¹6</text>
</string>
<string id="ui_mm_sound_radio_playlist_name_7">
<text>Íàçâàíèå ïëåéëèñòà ¹7</text>
</string>
<string id="ui_mm_sound_radio_playlist_name_8">
<text>Íàçâàíèå ïëåéëèñòà ¹8</text>
</string>
<string id="ui_mm_sound_radio_playlist_name_9">
<text>Íàçâàíèå ïëåéëèñòà ¹9</text>
</string>
<string id="ui_mm_sound_radio_playlist_name_10">
<text>Íàçâàíèå ïëåéëèñòà ¹10</text>
</string>
<!-- Control - General -->
<string id="ui_mm_title_control">
<text>Îáùèå ýëåìåíòû óïðàâëåíèÿ</text>
</string>
<string id="ui_mm_control_general_mouse_sens">
<text>×óâñòâèòåëüíîñòü ìûøè</text>
</string>
<string id="ui_mm_control_general_mouse_sens_aim">
<text>×óâñòâèòåëüíîñòü ïðè ïðèöåëèâàíèè</text>
</string>
<string id="ui_mm_control_general_mouse_invert">
<text>Èíâåðòèðîâàòü ìûøü</text>
</string>
<string id="ui_mm_control_general_crouch_toggle">
<text>Ðåæèì ïðèñåäàíèÿ (âñåãäà/óäåðæèâàòü)</text>
</string>
<string id="ui_mm_control_general_walk_toggle">
<text>Ðåæèì õîäüáû (âñåãäà/óäåðæèâàòü)</text>
</string>
<string id="ui_mm_control_general_sprint_toggle">
<text>Ðåæèì ñïðèíòà (âñåãäà/óäåðæèâàòü)</text>
</string>
<string id="ui_mm_control_general_lookout_toggle">
<text>Ðåæèì íàêëîíà ãîëîâû (âñåãäà/óäåðæèâàòü)</text>
</string>
<string id="ui_mm_control_general_aim_toggle">
<text>Ðåæèì ïðèöåëèâàíèÿ (âñåãäà/óäåðæèâàòü)</text>
</string>
<string id="ui_mm_control_general_pickup_mode">
<text>Ðåæèì ïîäáîðà íåñêîëüêèõ ïðåäìåòîâ</text>
</string>
<string id="ui_mm_control_general_pickup_mode_desc">
<text>Åñëè ýòà ôóíêöèÿ âêëþ÷åíà, ìîæíî îäíîâðåìåííî çàáèðàòü íåñêîëüêî ïðåäìåòîâ.  ïðîòèâíîì ñëó÷àå âû áóäåòå çàáèðàòü ïî îäíîìó ïðåäìåòó çà ðàç.</text>
</string>
<string id="ui_mm_control_general_simple_pda_mode">
<text>Ïðîñòîé ðåæèì ÊÏÊ</text>
</string>
<string id="ui_mm_control_general_simple_pda_mode_desc">
<text>%c[ui_gray_1]•%c[ui_gray_2]Âêëþ÷åíî: Ïðîñòîé ðåæèì.
\nÔîêóñ íà ýêðàíå ÊÏÊ (èíòåðôåéñ) áóäåò ïðîèñõîäèòü òîëüêî òîãäà, êîãäà èãðîê äåðæèò åãî áëèçêî ê ñåáå (êëàâèøà ïåðåçàðÿäêè).
\n \n%c[ui_gray_1]•%c[ui_gray_2]Âûêëþ÷åíî: Ïðîäâèíóòûé ðåæèì.
\nÈãðîê ñìîæåò ïåðåêëþ÷àòüñÿ ìåæäó ðåæèìàìè ôîêóñèðîâêè íà ýêðàíå ÊÏÊ è äâèæåíèÿ âíå çàâèñèìîñòè îò òåêóùåãî ïîëîæåíèÿ ÊÏÊ (êëàâèøà ïîäñòâîëüíîãî ãðàíàòîì¸òà).
</text>
</string>
<string id="ui_mm_control_general_disassembly_warning">
<text>Óäåðæèâàòü L-ALT äëÿ ðàçáîðà</text>
</string>
<string id="ui_mm_control_general_disassembly_warning_desc">
<text>Ýòà îïöèÿ íå ïîçâîëÿåò èãðîêó ðàçáèðàòü ïðåäìåòû áåç ïðåäâàðèòåëüíîãî óäåðæàíèÿ êíîïêè (ëåâûé ALT), ÷òîáû ïðåäîòâðàòèòü íåïðåäíàìåðåííóþ ðàçáîðêó ïðåäìåòîâ.</text>
</string>
<!-- Gameplay - General -->
<string id="ui_mm_title_gameplay">
<text>Îáùèå íàñòðîéêè èãðû</text>
</string>
<string id="ui_mm_gameplay_general_hardcore_ai_aim">
<text>Õàðäêîðíûé èñêóññòâåííûé èíòåëëåêò (AI Aim)</text>
</string>
<string id="ui_mm_gameplay_general_show_tip_reputation">
<text>Óâåäîìëåíèÿ îá èçìåíåíèè ðåïóòàöèè</text>
</string>
<string id="ui_mm_gameplay_general_show_tip_reputation_desc">
<text>Ýòà îïöèÿ óâåäîìëÿåò èãðîêà îá èçìåíåíèÿõ â îòíîøåíèÿõ ñ ôðàêöèÿìè ïîñëå âûïîëíåíèÿ (èëè íåâûïîëíåíèÿ) çàäàíèé.</text>
</string>
<string id="ui_mm_gameplay_general_mechanic_feature">
<text>Äëèòåëüíûé ðåìîíò ìåõàíèêàìè</text>
</string>
<string id="ui_mm_gameplay_general_mechanic_feature_desc">
<text>Åñëè ýòà ôóíêöèÿ âêëþ÷åíà, èãðîêó ïðèõîäèòñÿ æäàòü äåíü èëè áîëåå, ïîêà ìåõàíèêè çàêîí÷àò ðåìîíò ñëîìàííûõ ïðåäìåòîâ.\n
Ïðåäìåòû âîçâðàùàþòñÿ ïîñëå çàâåðøåíèÿ ðåìîíòà.</text>
</string>
<string id="ui_mm_gameplay_general_player_name">
<text>Èìÿ èãðîêà</text>
</string>
<string id="ui_mm_gameplay_general_outfit_portrait">
<text>Ïîðòðåò çàâèñèò îò ýêèïèðîâêè</text>
</string>
<string id="ui_mm_gameplay_general_outfit_portrait_desc">
<text>Èçìåíÿåò ïîðòðåò èãðîêà â ñîîòâåòñòâèè ñ åãî îäåæäîé.\n
Ïðè îòêëþ÷åíèè ýòîé îïöèè áóäåò âîññòàíîâëåí ïîðòðåò ïî óìîë÷àíèþ, âûáðàííûé â ìåíþ "Íîâàÿ èãðà".</text>
</string>
<string id="ui_mm_gameplay_general_char_portrait">
<text>Ïîðòðåò ïî óìîë÷àíèþ</text>
</string>
<string id="ui_mm_gameplay_general_release_dropped_items">
<text>Óäàëèòü âûáðîøåííûå âåùè</text>
</string>
<string id="ui_mm_gameplay_general_corpse_max_count">
<text>Óäàëåíèå òðóïîâ</text>
</string>
<string id="ui_mm_gameplay_general_corpse_max_count_desc">
<text>Òðóïû óíè÷òîæàþòñÿ âî èçáåæàíèå ïàäåíèÿ ïðîèçâîäèòåëüíîñòè è ñíèæåíèÿ "À-ëàéô", âûçâàííîãî íàêîïëåíèåì òðóïîâ.\n
Ïðîöåññ óäàëåíèÿ íà÷èíàåòñÿ, êîãäà êîëè÷åñòâî òðóïîâ, ðàññòîÿíèå äî èãðîêà è òàéìåð óäàëåíèÿ ïðåâûøàþò óñòàíîâëåííûå ïðåäåëû.
</text>
</string>
<string id="ui_mm_gameplay_general_corpse_min_dist">
<text>Ìèíèìàëüíàÿ äèñòàíöèÿ äëÿ óäàëåíèÿ òðóïîâ [ìåòðû]</text>
</string>
<string id="ui_mm_gameplay_general_corpse_min_dist_desc">
<text>Òðóïû óíè÷òîæàþòñÿ âî èçáåæàíèå ïàäåíèÿ ïðîèçâîäèòåëüíîñòè è ñíèæåíèÿ "À-ëàéô", âûçâàííîãî íàêîïëåíèåì òðóïîâ.\n
Ïðîöåññ óäàëåíèÿ íà÷èíàåòñÿ, êîãäà êîëè÷åñòâî òðóïîâ, ðàññòîÿíèå äî èãðîêà è òàéìåð óäàëåíèÿ ïðåâûøàþò óñòàíîâëåííûå ïðåäåëû.
</text>
</string>
<string id="ui_mm_gameplay_general_npc_loot_distance">
<text>Äèñòàíöèÿ äëÿ îáûñêà òðóïîâ [ìåòðû]</text>
</string>
<string id="ui_mm_gameplay_general_npc_loot_distance_desc">
<text>Òðóïû ìîãóò áûòü ðàçãðàáëåíû äðóãèìè ñòàëêåðàìè òîëüêî â òîì ñëó÷àå, åñëè èãðîê íàõîäèòñÿ õîòÿ áû íà òàêîì ðàññòîÿíèè.\n
Ýòî äîëæíî ïðåäîòâðàòèòü êðàæó AI ñ òðóäîì çàðàáîòàííîé èãðîêàìè äîáû÷è.
</text>
</string>
<string id="ui_mm_gameplay_general_max_tasks">
<text>Ìàêñèìàëüíîå êîëè÷åñòâî çàäàíèé íà îäíîãî ÍÏÑ</text>
</string>
<string id="ui_mm_gameplay_general_max_tasks_desc">
<text>Ñêîëüêî çàäàíèé ìîæåò áûòü îäíîâðåìåííî àêòèâíûìè ó îäíîãî ÍÏÑ.</text>
</string>
<string id="ui_mm_gameplay_general_need_equipped_hkit">
<text>Äëÿ ïîëó÷åíèÿ áîíóñà íåîáõîäèìî ýêèïèðîâàòü îõîòíè÷èé ðþêçàê</text>
</string>
<!-- Gameplay difficulty -->
<string id="ui_mm_title_gameplay_diff">
<text>Ñëîæíîñòü èãðîâîãî ïðîöåññà</text>
</string>
<string id="ui_mm_desc_gameplay_diff">
<text>Èçìåíåíèÿ, âíåñåííûå â íàñòðîéêè ñëîæíîñòè èãðû, áóäóò ïðèìåíåíû òîëüêî ê âàøåìó àêòèâíîìó èãðîâîìó ïðîöåññó.</text>
</string>
<string id="ui_mm_prst_gameplay_easy">
<text>˸ãêàÿ</text>
</string>
<string id="ui_mm_prst_gameplay_medium">
<text>Ñðåäíÿÿ</text>
</string>
<string id="ui_mm_prst_gameplay_hard">
<text>Òÿæ¸ëàÿ</text>
</string>
<string id="ui_mm_lst_great">
<text>Îòëè÷íàÿ</text>
</string>
<string id="ui_mm_lst_good">
<text>Õîðîøàÿ</text>
</string>
<string id="ui_mm_lst_average">
<text>Ñðåäíÿÿ</text>
</string>
<string id="ui_mm_lst_poor">
<text>Ñëàáàÿ</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_actor_immunities">
<text>Çàùèòà èãðîêà</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_actor_immunities_desc">
<text>Ýòà îïöèÿ óïðàâëÿåò èììóíèòåòîì èãðîêà ïðîòèâ âñåõ èñòî÷íèêîâ óðîíà.\n
×åì ëó÷øå çàùèòà, òåì áîëüøå óðîíà ìîæåò ïîëó÷èòü èãðîê.</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_hit_power">
<text>Ìíîæèòåëü óðîíà</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_hit_power_desc">
<text>Ìíîæèòåëü äëÿ âåëè÷èíû óðîíà, íàíîñèìîãî ïóëÿìè.
\n \n%c[pda_yellow]Ïðèìå÷àíèå:%c[ui_gray_2]
Ýòà íàñòðîéêà ïðèìåíÿåòñÿ òîëüêî ê ïóëÿì, âûïóùåííûì èãðîêîì, è íå âëèÿåò íà ïóëè, âûïóùåííûå ÍÏÑ.
</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_dispersion_base">
<text>Ðàññåèâàíèå ó îðóæèÿ ïðîòèâíèêîâ</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_dispersion_base_desc">
<text>Áàçîâîå çíà÷åíèå äëÿ ðàññåèâàíèÿ îðóæèÿ ïðîòèâíèêà.\n
Ïðè áîëåå âûñîêèõ çíà÷åíèÿõ âðàãè áóäóò ìåíåå òî÷íû íà áîëüøèõ ðàññòîÿíèÿõ.
</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_dispersion_factor">
<text>Ìíîæèòåëü ðàññåèâàíèÿ ó îðóæèÿ</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_dispersion_factor_desc">
<text>Ìíîæèòåëü äëÿ ðàññåèâàíèÿ îðóæèÿ ïðîòèâíèêà.\n
Áîëåå âûñîêèå çíà÷åíèÿ óâåëè÷èâàþò îòäà÷ó âðàæåñêîãî îðóæèÿ íà áîëüøèõ äèñòàíöèÿõ.
</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_power_loss_bias">
<text>Êîýôôèöèåíò ïîòåðè âûíîñëèâîñòè</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_weight">
<text>Ìàêñèìàëüíî ïåðåíîñèìûé âåñ</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_thirst">
<text>Íåõâàòêà âîäû</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_sleep">
<text>Ëèøåíèå ñíà</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_radiation_day">
<text>Ðàäèîàêòèâíûé âîçäóõ â äíåâíîå âðåìÿ</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_radiation_day_desc">
<text>Åñëè ýòîò ýôôåêò âêëþ÷åí, èãðîê áóäåò ïîñòîÿííî ïîëó÷àòü ðàäèàöèþ, íàõîäÿñü íà óëèöå â äíåâíîå âðåìÿ, à ïîäçåìíûå ó÷àñòêè áóäóò ãîðàçäî áîëåå ðàäèîàêòèâíûìè.\n
Çàùèòèòüñÿ îò ýòîãî ýôôåêòà ïîìîãóò øëåìû è ýêèïèðîâêà ñî çíà÷èòåëüíîé çàùèòîé îò ðàäèàöèè.</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_notify_geiger">
<text>Ðàäèàöèîííûå ùåë÷êè (òîëüêî äëÿ ñ÷åò÷èêà Ãåéãåðà)</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_notify_geiger_desc">
<text>%c[ui_gray_1]Îòêëþ÷åíî:%c[ui_gray_2] Ïðè ïðèáëèæåíèè ê ðàäèîàêòèâíûì ïîëÿì èãðîê áóäåò ñëûøàòü ùåë÷êè ðàäèàöèè.
\n \n%c[ui_gray_1]Âêëþ÷åíî:%c[ui_gray_2] Ùåë÷êè ñëûøíû òîëüêî â òîì ñëó÷àå, åñëè â èíâåíòàðå èãðîêà èìååòñÿ ñ÷åò÷èê Ãåéãåðà ñ äîñòàòî÷íûì çàðÿäîì áàòàðåè.
</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_notify_anomaly">
<text>Àóäèîýôôåêòû ïðè îáíàðóæåíèè àíîìàëèé</text>
</string>
<string id="ui_mm_gameplay_gameplay_diff_notify_anomaly_desc">
<text>Åñëè îïöèÿ âêëþ÷åíà, èãðîê áóäåò ñëûøàòü çâóêîâûå ïðåäóïðåæäåíèÿ ïðè ïðèáëèæåíèè ê àíîìàëèÿì.</text>
</string>
<!-- Gameplay - Progression difficulty -->
<string id="ui_mm_title_economy_diff">
<text>Íàñòðîéêè ýêîíîìèêè èãðû</text>
</string>
<string id="ui_mm_desc_economy_diff">
<text>Èçìåí¸ííûå íàñòðîéêè ýêîíîìèêè ïðèìåíÿþòñÿ òîëüêî äëÿ Âàøåãî òåêóùåãî ïðîõîæäåíèÿ.</text>
</string>
<string id="ui_mm_prst_economy_easy">
<text>Òóðèñò</text>
</string>
<string id="ui_mm_prst_economy_medium">
<text>Ìóñîðùèê</text>
</string>
<string id="ui_mm_prst_economy_hard">
<text>Âûæèâàëüùèê</text>
</string>
<string id="ui_mm_lst_progressive">
<text>Ïðîãðåññèâíîå</text>
</string>
<string id="ui_mm_gameplay_economy_diff_goodwill">
<text>Ìíîæèòåëü çàðàáàòûâàåìîãî îòíîøåíèÿ</text>
</string>
<string id="ui_mm_gameplay_economy_diff_goodwill_desc">
<text>Ìíîæèòåëü çàðàáàòûâàåìîãî îòíîøåíèÿ ãðóïïèðîâîê, ïîëó÷àåìîãî çà âûïîëíåíèå èõ çàäàíèé.</text>
</string>
<string id="ui_mm_gameplay_economy_diff_rewards">
<text>Ìíîæèòåëü äåíåæíûõ íàãðàä</text>
</string>
<string id="ui_mm_gameplay_economy_diff_rewards_desc">
<text>Ìíîæèòåëü äåíåæíûõ íàãðàä, ïîëó÷àåìûõ çà âûïîëíåíèå çàäàíèé.</text>
</string>
<string id="ui_mm_gameplay_economy_diff_repair">
<text>Ìíîæèòåëü ñòîèìîñòè ðåìîíòà</text>
</string>
<string id="ui_mm_gameplay_economy_diff_repair_desc">
<text>×åì âûøå ìíîæèòåëü, òåì âûøå ñòîèìîñòü óñëóã ðåìîíòà, ïðåäîñòàâëÿåìûõ òåõíèêàìè.</text>
</string>
<string id="ui_mm_gameplay_economy_diff_upgrade">
<text>Ìíîæèòåëü ñòîèìîñòè óëó÷øåíèé</text>
</string>
<string id="ui_mm_gameplay_economy_diff_upgrade_desc">
<text>×åì âûøå ìíîæèòåëü, òåì âûøå ñòîèìîñòü óñëóã ïî óëó÷øåíèþ ñíàðÿæåíèÿ è îðóæèÿ, ïðåäîñòàâëÿåìûõ òåõíèêàìè.</text>
</string>
<string id="ui_mm_gameplay_economy_diff_buy">
<text>Ìíîæèòåëü ñòîèìîñòè âåùåé ïðè ïðîäàæå</text>
</string>
<string id="ui_mm_gameplay_economy_diff_buy_desc">
<text>Ìíîæèòåëü ñòîèìîñòè ïðåäìåòîâ, êîòîðûå èãðîê ïðîäà¸ò.</text>
</string>
<string id="ui_mm_gameplay_economy_diff_sell">
<text>Ìíîæèòåëü ñòîèìîñòè âåùåé ïðè ïîêóïêå</text>
</string>
<string id="ui_mm_gameplay_economy_diff_sell_desc">
<text>Ìíîæèòåëü ñòîèìîñòè ïðåäìåòîâ, êîòîðûå èãðîê ïîêóïàåò.</text>
</string>
<string id="ui_mm_gameplay_economy_diff_loots">
<text>Ìíîæèòåëü äîáû÷è íà òðóïàõ: ïðåäìåòû</text>
</string>
<string id="ui_mm_gameplay_economy_diff_loots_desc">
<text>Ìíîæèòåëü âåðîÿòíîñòè íàéòè ïðåäìåòû íà òðóïàõ.</text>
</string>
<string id="ui_mm_gameplay_economy_diff_money_loots">
<text>Ìíîæèòåëü äîáû÷è íà òðóïàõ: äåíüãè</text>
</string>
<string id="ui_mm_gameplay_economy_diff_money_loots_desc">
<text>Ìíîæèòåëü êîëè÷åñòâà äåíåã, êîòîðîå ìîæíî íàéòè íà òðóïàõ.</text>
</string>
<string id="ui_mm_gameplay_economy_diff_wpn_condition">
<text>Ñðåäíåå ñîñòîÿíèå òðîôåéíîãî îðóæèÿ</text>
</string>
<string id="ui_mm_gameplay_economy_diff_stash_chance">
<text>Âåðîÿòíîñòü ïîëó÷åíèÿ òàéíèêà</text>
</string>
<string id="ui_mm_gameplay_economy_diff_stash_chance_desc">
<text>Âåðîÿòíîñòü íàõîæäåíèÿ íà òðóïàõ ñòàëêåðîâ ÊÏÊ ñ êîîðäèíàòàìè òàéíèêîâ.</text>
</string>
<string id="ui_mm_gameplay_economy_diff_max_medkit_uses">
<text>Êîëè÷åñòâî èñïîëüçîâàíèé àïòå÷êè</text>
</string>
<string id="ui_mm_gameplay_economy_diff_weapon_degradation">
<text>Ìíîæèòåëü èçíîñà îðóæèÿ</text>
</string>
<string id="ui_mm_gameplay_economy_diff_weapon_degradation_desc">
<text>Îðóæèå ïîñòåïåííî èçíàøèâàåòñÿ ïðè ñòðåëüáå, à ñàìà âåëè÷èíà èçíîñà âàðüèðóåòñÿ â çàâèñèìîñòè îò èñïîëüçóåìîãî îðóæèÿ è áîåïðèïàñîâ â í¸ì.
\nÃëîáàëüíûé ôàêòîð, îòâå÷àþùèé çà èçíîñ îðóæèÿ â öåëîì.</text>
</string>
<string id="ui_mm_gameplay_economy_diff_battery_consumption">
<text>Ìíîæèòåëü ðàñõîäà çàðÿäà áàòàðåè</text>
</string>
<string id="ui_mm_gameplay_economy_diff_battery_consumption_desc">
<text>Ýëåêòðîííûå óñòðîéñòâà ïîñòîÿííî ïîòðåáëÿþò ýíåðãèþ ïðè èõ èñïîëüçîâàíèè, à ñàìà âåëè÷èíà ïîòðåáëåíèÿ ýíåðãèè âàðüèðóåòñÿ â çàâèñèìîñòè îò èñïîëüçóåìîãî óñòðîéñòâà.
\nÃëîáàëüíûé ôàêòîð, îòâå÷àþùèé çà ïîòðåáëåíèå ýíåðãèè áàòàðååê â öåëîì.</text>
</string>
<string id="ui_mm_gameplay_economy_diff_limited_bolts">
<text>Îãðàíè÷åííîå êîëè÷åñòâî áîëòîâ</text>
</string>
<string id="ui_mm_gameplay_economy_diff_limited_bolts_desc">
<text>Åñëè îïöèÿ âêëþ÷åíà, áîëòû ïåðåñòàíóò áûòü áåñêîíå÷íûìè, òàê ÷òî èãðîêó ïðåäñòîèò ëèáî ïîïîëíÿòü çàïàñû ó òîðãîâöåâ, ëèáî ïîäáèðàòü áîëòû ñ òðóïîâ.
\n \n%c[pda_green]Ïîäñêàçêà:%c[ui_gray_2]
\nÂû ìîæåòå ïîäáèðàòü áðîøåííûå áîëòû, íî òîëüêî åñëè îíè íå áûëè ïîâðåæäåíû àíîìàëèÿìè.
</text>
</string>
<string id="ui_mm_gameplay_economy_diff_arty_degradation">
<text>Äåãðàäàöèÿ àðòåôàêòîâ</text>
</string>
<string id="ui_mm_gameplay_economy_diff_bkpk_degradation">
<text>Äåãðàäàöèÿ ðþêçàêà</text>
</string>
<string id="ui_mm_gameplay_economy_diff_percentage_parts">
<text>Ïðîöåíòíàÿ ñèñòåìà îòîáðàæåíèÿ äåòàëåé</text>
</string>
<string id="ui_mm_gameplay_economy_diff_percentage_parts_desc">
<text>Åñëè îïöèÿ âêëþ÷åíà, ñîñòîÿíèå äåòàëåé, ïîëó÷åííûõ ïóò¸ì ðàçáîðà ïðåäìåòîâ, áóäåò îòîáðàæàòüñÿ â âèäå îò 1% äî 100% âìåñòî îäíîãî èç ÷åòûð¸õ çàäàííûõ (íàïðèìåð, «èñïðàâíî» è «èçíîøåíî»).</text>
</string>
<string id="ui_mm_gameplay_economy_diff_restock">
<text>Îáíîâëåíèå àññîðòèìåíòà òîðãîâöåâ [÷àñû]</text>
</string>
<string id="ui_mm_gameplay_economy_diff_restock_desc">
<text>Äàííàÿ îïöèÿ îòâå÷àåò çà òî, ñêîëüêî ÷àñîâ ïîòðåáóåòñÿ òîðãîâöàì äëÿ îáíîâëåíèÿ ñâîåãî àññîðòèìåíòà.</text>
</string>
<string id="ui_mm_gameplay_economy_diff_arty_chance">
<text>Øàíñ ðîæäåíèÿ àðòåôàêòîâ</text>
</string>
<string id="ui_mm_gameplay_economy_diff_arty_chance_desc">
<text>Àíîìàëüíûå ïîëÿ ðîæäàþò àðòåôàêòû âî âðåìÿ âûáðîñîâ è ðåæå - ïñè-øòîðìîâ.
\nÄàííàÿ îïöèÿ îòâå÷àåò çà âåðîÿòíîñòü ðîæäåíèÿ àðòåôàêòîâ â àíîìàëèÿõ â öåëîì.</text>
</string>
<string id="ui_mm_gameplay_economy_diff_outfit_drops">
<text>Ñíÿòèå ýêèïèðîâêè ñ òðóïîâ</text>
</string>
<string id="ui_mm_gameplay_economy_diff_outfit_drops_desc">
<text>Êîíòðîëèðóåò òî, êàêèì îáðàçîì Âû áóäåòå íàõîäèòü íà òðóïàõ êîñòþìû.
\n \n«Ïðîãðåññèâíîå» îçíà÷àåò, ÷òî ýêèïèðîâêà ñ óáèòûõ áóäåò ñíèìàòüñÿ â çàâèñèìîñòè îò ïðîãðåññà ñàìîãî èãðîêà: ÷åì âûøå åãî ðàíã, òåì ëåã÷å ñíÿòü áîëåå ïðîäâèíóòûé êîñòþì ñ òðóïà.
</text>
</string>
<!-- Gameplay - Disguise -->
<string id="ui_mm_title_disguise">
<text>Íàñòðîéêè ìàñêèðîâêè</text>
</string>
<string id="ui_mm_desc_disguise">
<text>Âû ìîæåòå çàìàñêèðîâàòüñÿ ïîä ÷ëåíà äðóãîé ãðóïïèðîâêè, ÷òîáû ñîõðàíèòü Âàøó íàñòîÿùóþ ïðèíàäëåæíîñòü ïî ðàçíûì ïðè÷èíàì. Ïðåäñòàâëåííûå íàñòðîéêè ïîçâîëÿò Âàì íàñòðîèòü ðàçëè÷íûå àñïåêòû ýòîé ñèñòåìû.
Áîëåå ïîäðîáíàÿ èíôîðìàöèÿ î ìàñêèðîâêå ìîæåò áûòü íàéäåíà â ñîîòâåòñòâóþùåé ñòàòüå â Ñïðàâî÷íèêå ÊÏÊ.</text>
</string>
<string id="ui_mm_gameplay_disguise_state">
<text>Âêëþ÷èòü ñèñòåìó ìàñêèðîâêè</text>
</string>
<string id="ui_mm_gameplay_disguise_active_item">
<text>Ó÷èòûâàòü àêòèâíûé ïðåäìåò â ðóêàõ</text>
</string>
<string id="ui_mm_gameplay_disguise_active_item_desc">
<text>Åñëè îïöèÿ âêëþ÷åíà, ÍÏÑ áóäóò îáðàùàòü âíèìàíèå íà òèï è ñîñòîÿíèå òåêóùåãî ïðåäìåòà â ðóêàõ èãðîêà, îêàçûâàÿ äîïîëíèòåëüíîå âëèÿíèå íà øêàëó ïîäîçðåíèé.
\n \nÂû ìîæåòå íàñòðîèòü âëèÿíèå, êîòîðîå îêàçûâàåò ýòà îïöèÿ, ïóò¸ì èçìåíåíèÿ å¸ ìíîæèòåëÿ.</text>
</string>
<string id="ui_mm_gameplay_disguise_active_item_factor">
<text>Ìíîæèòåëü ïîäîçðåíèé ê ïðåäìåòó â ðóêàõ</text>
</string>
<string id="ui_mm_gameplay_disguise_weapon">
<text>Ó÷èòûâàòü îðóæèå èãðîêà</text>
</string>
<string id="ui_mm_gameplay_disguise_weapon_desc">
<text>Åñëè îïöèÿ âêëþ÷åíà, ÍÏÑ áóäóò îáðàùàòü âíèìàíèå íà îðóæèå, êîòîðûì ýêèïèðîâàí èãðîê (â ñëîòå), îêàçûâàÿ äîïîëíèòåëüíîå âëèÿíèå íà øêàëó ïîäîçðåíèé.
\n \nÂû ìîæåòå íàñòðîèòü âëèÿíèå, êîòîðîå îêàçûâàåò ýòà îïöèÿ, ïóò¸ì èçìåíåíèÿ å¸ ìíîæèòåëÿ.</text>
</string>
<string id="ui_mm_gameplay_disguise_weapon_factor">
<text>Ìíîæèòåëü ïîäîçðåíèé ê îðóæèþ</text>
</string>
<string id="ui_mm_gameplay_disguise_outfit">
<text>Ó÷èòûâàòü êîñòþì èãðîêà</text>
</string>
<string id="ui_mm_gameplay_disguise_outfit_desc">
<text>Åñëè îïöèÿ âêëþ÷åíà, ÍÏÑ áóäóò îáðàùàòü âíèìàíèå íà íàäåòûé êîñòþì, îêàçûâàÿ äîïîëíèòåëüíîå âëèÿíèå íà øêàëó ïîäîçðåíèé.
\n \nÂû ìîæåòå íàñòðîèòü âëèÿíèå, êîòîðîå îêàçûâàåò ýòà îïöèÿ, ïóò¸ì èçìåíåíèÿ å¸ ìíîæèòåëÿ.
\n \n%c[pda_green]Ïîäñêàçêà:%c[ui_gray_2]
\nÑîñòîÿíèå êîñòþìà ÿâëÿåòñÿ êðèòè÷åñêè âàæíûì ýëåìåíòîì â ìàñêèðîâêå - êàêîé-íèáóäü ïîðâàííûé êîñòþì îáÿçàòåëüíî ïðèâëå÷¸ò ê ñåáå ëèøíåå âíèìàíèå.
</text>
</string>
<string id="ui_mm_gameplay_disguise_outfit_factor">
<text>Ìíîæèòåëü ïîäîçðåíèé ê êîñòþìó</text>
</string>
<string id="ui_mm_gameplay_disguise_helmet">
<text>Ó÷èòûâàòü ãîëîâíîé óáîð èãðîêà</text>
</string>
<string id="ui_mm_gameplay_disguise_helmet_desc">
<text>Åñëè îïöèÿ âêëþ÷åíà, ÍÏÑ áóäóò îáðàùàòü âíèìàíèå íà ãîëîâíîé óáîð èãðîêà (ðàçäåëüíûé/èíòåãðèðîâàííûé), îêàçûâàÿ äîïîëíèòåëüíîå âëèÿíèå íà øêàëó ïîäîçðåíèé.
\n \nÂû ìîæåòå íàñòðîèòü âëèÿíèå, êîòîðîå îêàçûâàåò ýòà îïöèÿ, ïóò¸ì èçìåíåíèÿ å¸ ìíîæèòåëÿ.
\n \n%c[pda_green]Ïîäñêàçêà:%c[ui_gray_2]
\nÍàëè÷èå ìàñêè èëè øëåìà ÿâëÿåòñÿ êðèòè÷åñêè âàæíûì ýëåìåíòîì â ìàñêèðîâêå, òàê êàê ýòî ïîìîãàåò ñêðûòü ëèöî è ëè÷íîñòü.
</text>
</string>
<string id="ui_mm_gameplay_disguise_helmet_factor">
<text>Ìíîæèòåëü ïîäîçðåíèé ê ãîëîâíîìó óáîðó</text>
</string>
<string id="ui_mm_gameplay_disguise_backpack">
<text>Ó÷èòûâàòü ðþêçàê èãðîêà</text>
</string>
<string id="ui_mm_gameplay_disguise_backpack_desc">
<text>Åñëè îïöèÿ âêëþ÷åíà, ÍÏÑ áóäóò îáðàùàòü âíèìàíèå íà íàäåòûé ðþêçàê (â ñëîòå) èãðîêà, îêàçûâàÿ äîïîëíèòåëüíîå âëèÿíèå íà øêàëó ïîäîçðåíèé.
\n \nÂû ìîæåòå íàñòðîèòü âëèÿíèå, êîòîðîå îêàçûâàåò ýòà îïöèÿ, ïóò¸ì èçìåíåíèÿ å¸ ìíîæèòåëÿ.
\n \n%c[pda_green]Ïîäñêàçêà:%c[ui_gray_2]
\nÁîëüøèå ðþêçàêè ìîãóò ïðèâëå÷ü ëèøíåå âíèìàíèå.
\nÄàííûé ïàðàìåòð, â öåëîì, îêàçûâàåò ñëàáîå âëèÿíèå.
</text>
</string>
<string id="ui_mm_gameplay_disguise_backpack_factor">
<text>Ìíîæèòåëü ïîäîçðåíèé ê ðþêçàêó</text>
</string>
<string id="ui_mm_gameplay_disguise_inventory">
<text>Ó÷èòûâàòü èíâåíòàðü èãðîêà</text>
</string>
<string id="ui_mm_gameplay_disguise_inventory_desc">
<text>Åñëè îïöèÿ âêëþ÷åíà, ÍÏÑ áóäóò îáðàùàòü âíèìàíèå íà êîëè÷åñòâî, âåñ è ðàçìåð ïðåäìåòîâ, ïåðåíîñèìûõ èãðîêîì, îêàçûâàÿ äîïîëíèòåëüíîå âëèÿíèå íà øêàëó ïîäîçðåíèé.
\n \nÂû ìîæåòå íàñòðîèòü âëèÿíèå, êîòîðîå îêàçûâàåò ýòà îïöèÿ, ïóò¸ì èçìåíåíèÿ å¸ ìíîæèòåëÿ.
\n \n%c[pda_green]Ïîäñêàçêà:%c[ui_gray_2]
\nÍîøåíèå îãðîìíîãî êîëè÷åñòâà âåùåé, îñîáåííî êðàéíå ãðîìîçäêèõ êàê, íàïðèìåð, îðóæèå, íåïðåìåííî ïðèâëå÷¸ò ëèøíåå âíèìàíèå.
\nÄàííûé ïàðàìåòð, â öåëîì, îêàçûâàåò ñëàáîå âëèÿíèå.
</text>
</string>
<string id="ui_mm_gameplay_disguise_inventory_factor">
<text>Ìíîæèòåëü ïîäîçðåíèé ê èíâåíòàðþ</text>
</string>
<string id="ui_mm_gameplay_disguise_speed">
<text>Ó÷èòûâàòü ïîâåäåíèå èãðîêà</text>
</string>
<string id="ui_mm_gameplay_disguise_speed_desc">
<text>Åñëè îïöèÿ âêëþ÷åíà, ÍÏÑ áóäóò îáðàùàòü âíèìàíèå íà äâèæåíèÿ è ñêîðîñòü ïåðåäâèæåíèÿ èãðîêà, îêàçûâàÿ äîïîëíèòåëüíîå âëèÿíèå íà øêàëó ïîäîçðåíèé.
\n \nÂû ìîæåòå íàñòðîèòü âëèÿíèå, êîòîðîå îêàçûâàåò ýòà îïöèÿ, ïóò¸ì èçìåíåíèÿ å¸ ìíîæèòåëÿ.
\n \n%c[pda_green]Ïîäñêàçêà:%c[ui_gray_2]
\nÑòàðàéòåñü ñìåøàòüñÿ ñ îêðóæàþùèìè è íå áåãàéòå èëè ïðûãàéòå âîêðóã ñòàëêåðîâ.
</text>
</string>
<string id="ui_mm_gameplay_disguise_speed_factor">
<text>Ìíîæèòåëü ïîäîçðåíèé ê ïîâåäåíèþ</text>
</string>
<string id="ui_mm_gameplay_disguise_distance">
<text>Ó÷èòûâàòü ðàññòîÿíèå ìåæäó ÍÏÑ è èãðîêîì</text>
</string>
<string id="ui_mm_gameplay_disguise_distance_desc">
<text>Åñëè îïöèÿ âêëþ÷åíà, ïðèáëèæåíèå ê ÍÏÑ íà ðàññòîÿíèå ìåíüøå áåçîïàñíîãî ïîçâîëèò èì ëó÷øå ðàññìîòðåòü Âàñ.
\n \nÊîíòðîëèðóåò ìèíèìàëüíî áåçîïàñíîå ðàññòîÿíèå äî ðàñ÷¸òîâ øêàëû ïîäîçðåíèé.
</text>
</string>
<string id="ui_mm_gameplay_disguise_distance_factor">
<text>Ìèí. áåçîïàñíîå ðàññòîÿíèå [ìåòðû]</text>
</string>
<string id="ui_mm_gameplay_disguise_stay_time">
<text>Ó÷èòûâàòü áåçäåéñòâèå èãðîêà</text>
</string>
<string id="ui_mm_gameplay_disguise_stay_time_desc">
<text>Åñëè îïöèÿ âêëþ÷åíà, ñëèøêîì äîëãîå íàõîæäåíèå è áåçäåéñòâèå ðÿäîì ñ ÍÏÑ, ïðåâûøàþùåå áåçîïàñíîå, ïîçâîëèò èì ëó÷øå ðàññìîòðåòü Âàñ.
\n \nÂû ìîæåòå íàñòðîèòü âëèÿíèå, êîòîðîå îêàçûâàåò ýòà îïöèÿ, ïóò¸ì èçìåíåíèÿ ìàêñèìàëüíîãî âðåìåíè áåçîïàñíîãî áåçäåéñòâèÿ.
\n \n%c[pda_green]Ïîäñêàçêà:%c[ui_gray_2]
\nÓ÷èòûâàåòñÿ è âðåìÿ, ïðîâåä¸ííîå â îêíàõ äèàëîãà è òîðãîâëè, òàê ÷òî íå çàòÿãèâàéòå.
</text>
</string>
<string id="ui_mm_gameplay_disguise_stay_time_factor">
<text>Ìàêñ. âðåìÿ áåçäåéñòâèÿ [ñåê.]</text>
</string>
<!-- Gameplay - Fast Travel -->
<string id="ui_mm_desc_fast_travel">
<text>Ïóñòü è ñ íåáîëüøèìè îãðàíè÷åíèÿìè, íî Âû ìîæåòå èñïîëüçîâàòü áûñòðîå ïåðåìåùåíèå, ÷òîáû ïîïàñòü âî ìíîæåñòâî ëîêàöèé Çîíû. Äëÿ ýòîãî Âàì íàäî ëèøü âûáðàòü îäíó èç èêîíîê áûñòðîãî ïåðåìåùåíèÿ íà êàðòå ÊÏÊ. Äëÿ òîãî, ÷òîáû èêîíêè ïîÿâèëèñü, Âàì íåîáõîäèìî ñïåðâà ïîñåòèòü ëîêàöèþ, ÷òîáû îòêðûòü å¸. Ïðåäñòàâëåííûå íàñòðîéêè ïîçâîëÿò Âàì íàñòðîèòü ðàçëè÷íûå àñïåêòû ýòîé ñèñòåìû.</text>
</string>
<string id="ui_mm_lst_disabled">
<text>Îòêëþ÷åíî</text>
</string>
<string id="ui_mm_lst_visit_only">
<text>Òîëüêî ïîñåù¸ííûå</text>
</string>
<string id="ui_mm_lst_show_all">
<text>Âñå</text>
</string>
<string id="ui_mm_gameplay_fast_travel_state">
<text>Áûñòðîå ïåðåìåùåíèå</text>
</string>
<string id="ui_mm_gameplay_fast_travel_on_combat">
<text>Âî âðåìÿ áîÿ</text>
</string>
<string id="ui_mm_gameplay_fast_travel_on_overweight">
<text>Ïðè ïåðåãðóçå</text>
</string>
<string id="ui_mm_gameplay_fast_travel_on_damage">
<text>Ïðè ðàíåíèÿõ</text>
</string>
<string id="ui_mm_gameplay_fast_travel_on_emission">
<text>Âî âðåìÿ âûáðîñîâ</text>
</string>
<string id="ui_mm_gameplay_fast_travel_long_names">
<text>Ïîëíûå íàçâàíèÿ ìåñò</text>
</string>
<string id="ui_mm_gameplay_fast_travel_visit_message">
<text>Ñîîáùåíèå î ïîñåùåíèè ìåñòà</text>
</string>
<string id="ui_mm_gameplay_fast_travel_time">
<text>Ìãíîâåííîå ïåðåìåùåíèå</text>
</string>
<!-- Gameplay - Backpack Travel -->
<string id="ui_mm_desc_backpack_travel">
<text>Ïóñòü è ñ íåáîëüøèìè îãðàíè÷åíèÿìè, íî Âû ìîæåòå èñïîëüçîâàòü áûñòðîå ïåðåìåùåíèå ê Âàøèì ðþêçàêàì-òàéíèêàì ïóò¸ì êëèêà ïî èõ èêîíêå íà êàðòå ÊÏÊ. Ïðåäñòàâëåííûå íàñòðîéêè ïîçâîëÿò Âàì íàñòðîèòü ðàçëè÷íûå àñïåêòû ýòîé ñèñòåìû.</text>
</string>
<string id="ui_mm_gameplay_backpack_travel_state">
<text>Ïåðåìåùåíèå ê ðþêçàêó</text>
</string>
<string id="ui_mm_gameplay_backpack_travel_on_combat">
<text>Âî âðåìÿ áîÿ</text>
</string>
<string id="ui_mm_gameplay_backpack_travel_on_damage">
<text>Ïðè ðàíåíèÿõ</text>
</string>
<string id="ui_mm_gameplay_backpack_travel_on_emission">
<text>Âî âðåìÿ âûáðîñîâ</text>
</string>
<string id="ui_mm_gameplay_backpack_travel_on_overweight">
<text>Ïðè ïåðåãðóçå</text>
</string>
<string id="ui_mm_gameplay_backpack_travel_time">
<text>Ìãíîâåííîå ïåðåìåùåíèå</text>
</string>
<!-- Alife - General -->
<string id="ui_mm_title_alife">
<text>Îñíîâíûå íàñòðîéêè A-Life</text>
</string>
<string id="ui_mm_lst_full">
<text>Ïîëíîñòüþ</text>
</string>
<string id="ui_mm_lst_on_smarts_only">
<text>Ñìàðò-òåððåéíû</text>
</string>
<string id="ui_mm_alife_general_alife_stalker_pop">
<text>Ìíîæèòåëü ïîïóëÿöèè ñòàëêåðîâ</text>
</string>
<string id="ui_mm_alife_general_alife_stalker_pop_desc">
<text>%c[pda_green]Ðåæèì èñòîðèè%c[ui_gray_2]: Îòâå÷àåò çà òî, êàê ìíîãî ñòàëêåðîâ ñïàóíèòñÿ â Çîíå. ×åì âûøå ÷èñëî, òåì áîëüøå îòðÿäîâ ñòàëêåðîâ áóäåò ñóùåñòâîâàòü â Çîíå.
\n \n%c[pda_blue]Ðåæèì âîéíû%c[ui_gray_2]: Ìíîæèòåëü íà÷àëüíûõ íîìåðîâ ïîÿâëåíèÿ ñòàëêåðîâ â Çîíå. Òàêæå ìíîæèòåëü äëÿ ìàêñèìàëüíîé âìåñòèìîñòè îòðÿäà äëÿ êàæäîé ïîëåçíîé ëîêàöèè. ×åì áîëüøå ÷èñëî, òåì áîëüøå îòðÿäîâ ìîæåò áûòü ðàçìåùåíî â êàæäîé ëîêàöèè. Ýòî óâåëè÷èò ìàñøòàáû âòîðæåíèÿ, à òàêæå óâåëè÷èò îáùóþ ÷èñëåííîñòü íàñåëåíèÿ â Çîíå â ëþáîé ìîìåíò âðåìåíè. Óìåíüøåíèå ýòîãî çíà÷åíèÿ â ñåðåäèíå èãðû çàñòàâèò îòðÿäû, ïðåâûøàþùèå îãðàíè÷åíèå, èñêàòü äðóãèå òåððèòîðèè èëè àòàêîâàòü âðàãîâ, óìåíüøàÿ îáùåå íàñåëåíèå Çîíû.
\n \n%c[pda_red]Äîïîëíèòåëüíî:%c[ui_gray_2]
\n ðåæèìå âîéíû òîëüêî ýòîò ïàðàìåòð íå êîíòðîëèðóåò îáùåå íàñåëåíèå Çîíû! Ïîëüçîâàòåëè äîëæíû ÒÀÊÆÅ óñòàíîâèòü âðåìÿ ïîÿâëåíèÿ ôðàêöèé Warfare íà æåëàåìûé óðîâåíü (íàïðèìåð, ïóòåì âûáîðà æåëàåìîé ïðåäóñòàíîâêè).
\n \n%c[pda_yellow]Äîïîëíèòåëüíî:%c[ui_gray_2]
\nÍàèáîëüøèé ýôôåêò íàáëþäàåòñÿ ïðè ñòàðòå íîâîé èãðû. Èçìåíåíèå æå ìíîæèòåëÿ ïîïóëÿöèè âî âðåìÿ èãðû ìîæåò çàíÿòü íåêîòîðîå âðåìÿ ïî ïðè÷èíå íàëè÷èÿ óæå îòñïàóíåííûõ îòðÿäîâ.
</text>
</string>
<string id="ui_mm_alife_general_alife_mutant_pop">
<text>Ìíîæèòåëü ïîïóëÿöèè ìóòàíòîâ</text>
</string>
<string id="ui_mm_alife_general_alife_mutant_pop_desc">
<text>%c[pda_green]Ðåæèì èñòîðèè%c[ui_gray_2]: Îòâå÷àåò çà òî, êàê ìíîãî ìóòàíòîâ ñïàóíèòñÿ â Çîíå. ×åì âûøå ÷èñëî, òåì áîëüøå ìóòàíòîâ áóäåò ñóùåñòâîâàòü â Çîíå.
\n \n%c[pda_blue]Ðåæèì âîéíû%c[ui_gray_2]: Multiplier for initial mutant spawn numbers across the Zone. Also a multiplier for each useless (i.e. mutant lair) location's maximum squad capacity. Has no effect on subsequent mutant population.
\n \n%c[pda_red]Äîïîëíèòåëüíî:%c[ui_gray_2]
\n ðåæèìå âîéíû ýòîò ïàðàìåòð íå âëèÿåò íà ïîÿâëåíèå ìóòàíòîâ, âûõîäÿùåå çà ðàìêè íà÷àëüíîãî ïîÿâëåíèÿ èãðû! Ïîëüçîâàòåëè äîëæíû èçìåíèòü îáùèå íàñòðîéêè ìóòàíòîâ Warfare (ìàêñèìàëüíîå êîëè÷åñòâî îòðÿäîâ ìîíñòðîâ íà óðîâåíü, ìèíèìàëüíîå / ìàêñèìàëüíîå âðåìÿ âîçðîæäåíèÿ ìóòàíòîâ) èëè çàãðóçèòü ïðåäóñòàíîâêó, ÷òîáû ïîëó÷èòü æåëàåìîå êîëè÷åñòâî ìóòàíòîâ.
\n \n%c[pda_yellow]Äîïîëíèòåëüíî:%c[ui_gray_2]
\nÝòîò ïàðàìåòð èìååò íàèáîëüøåå âëèÿíèå ïðè çàïóñêå íîâîé èãðû.  ðåæèìå èñòîðèè èçìåíåíèå ýòîãî ôàêòîðà â òåêóùåé èãðå ïðèâåäåò ê î÷åíü ïîñòåïåííûì èçìåíåíèÿì â íàñåëåíèè èç-çà ìóòàíòîâ, óæå ïðèñóòñòâóþùèõ â Çîíå.  ðåæèìå âîéíû èçìåíåíèå ýòîãî ïàðàìåòðà â ñåðåäèíå èãðû íå èìååò íèêàêîãî ýôôåêòà.
</text>
</string>
<string id="ui_mm_alife_general_offline_combat">
<text>Ñèìóëÿöèÿ îôëàéí-áî¸â</text>
</string>
<string id="ui_mm_alife_general_offline_combat_desc">
<text>Äàííàÿ îïöèÿ äîïîëíÿåò ñóùåñòâóþùèå àñïåêòû ñèñòåìû A-Life, ïîçâîëÿÿ îòðÿäàì ÍÏÑ âîåâàòü ñî ñâîèì ïðîòèâíèêîì â äðóãèõ óãîëêàõ Çîíû.
 çàâèñèìîñòè îò èñõîäà áî¸â, ìîæåò îêàçàòü âëèÿíèå íà ïîïóëÿöèþ ìóòàíòîâ è ãðóïïèðîâîê.
\n \n%c[pda_yellow]Äîïîëíèòåëüíî:%c[ui_gray_2]
\n%c[ui_gray_1]•%c[ui_gray_2] Ïðè àêòèâíûõ íàñòðîéêàõ äèíàìè÷åñêèõ îòíîøåíèé îôëàéí-áîè áóäóò èãðàòü áîëüøóþ ðîëü â èçìåíåíèÿõ îòíîøåíèé ìåæäó ãðóïïèðîâêàìè, ÷òî ÿâëÿåòñÿ ðåçóëüòàòîì èõ áîåñòîëêíîâåíèé äðóã ñ äðóãîì.
\n%c[ui_gray_1]•%c[ui_gray_2] Îôëàéí-áîè ðàáîòàþò âî âñåõ èãðîâûõ ðåæèìàõ, âêëþ÷àÿ «Âîéíó ãðóïïèðîâîê».
\n%c[ui_gray_1]•%c[ui_gray_2] Ñëåäóåò ïîìíèòü, ÷òî âêëþ÷åíèå äàííîé îïöèè ìîæåò íåãàòèâíî ñêàçàòüñÿ íà îáùåé íàñåë¸ííîñòè Çîíû. Åñëè Âàì õî÷åòñÿ âèäåòü ãóñòîíàñåë¸ííóþ Çîíó, ïîæàëóé, ñëåäóåò âîçäåðæàòüñÿ îò âêëþ÷åíèÿ îôëàéí-áî¸â.
</text>
</string>
<string id="ui_mm_alife_general_excl_dist">
<text>Ðàäèóñ èñêëþ÷åíèÿ ñïàóíà</text>
</string>
<string id="ui_mm_alife_general_excl_dist_desc">
<text>Îòðÿäû ÍÏÑ íå áóäóò ñïàóíèòüñÿ, åñëè èõ òî÷êè ñïàóíà/ñìàðò-òåððåéíû íàõîäÿòñÿ âíóòðè ðàäèóñà èñêëþ÷åíèÿ.
\nÖåëü äàííîé îïöèè - ïîïûòêè ïðåäîòâðàòèòü âíåçàïíûå ïîÿâëåíèÿ ÍÏÑ ïðÿìî ïåðåä ëèöîì èãðîêà.
</text>
</string>
<string id="ui_mm_alife_general_dynamic_anomalies">
<text>Äèíàìè÷åñêèå àíîìàëèè</text>
</string>
<string id="ui_mm_alife_general_dynamic_anomalies_desc">
<text>Åñëè îïöèÿ âêëþ÷åíà, âîçäåéñòâèå âûáðîñîâ áóäåò ñïîñîáñòâîâàòü âîçíèêíîâåíèþ àíîìàëèé ïî âñåé Çîíå.
\nÀíîìàëèè ìîãóò ïîÿâèòüñÿ èëè èñ÷åçíóòü ïîñëå êàæäîãî âûáðîñà.</text>
</string>
<string id="ui_mm_alife_general_dynamic_relations">
<text>Äèíàìè÷åñêèå îòíîøåíèÿ ãðóïïèðîâîê</text>
</string>
<string id="ui_mm_alife_general_dynamic_relations_desc">
<text>Åñëè îïöèÿ âêëþ÷åíà, îòíîøåíèÿ ãðóïïèðîâîê áóäóò ìåíÿòüñÿ êàê ðåçóëüòàò ìíîãî÷èñëåííûõ ñòîëêíîâåíèé âíóòðè Çîíû, ê ëó÷øåìó èëè õóäøåìó.
\nÓáèéñòâî îáùèõ âðàãîâ ìîæåò ïîçèòèâíî ñêàçàòüñÿ íà îòíîøåíèÿõ, è íàîáîðîò.
\nÂåëè÷èíà èçìåíåíèé îòíîøåíèé îïðåäåëÿåòñÿ òåì, íàñêîëüêî âàæíûìè äëÿ ãðóïïèðîâîê áûëè æåðòâû.</text>
</string>
<string id="ui_mm_alife_general_war_goodwill_reset">
<text>Ñáðîñ îòíîøåíèé ñ âðàæäåá. ãðóïïèðîâêàìè</text>
</string>
<string id="ui_mm_alife_general_war_goodwill_reset_desc">
<text>Åñëè âäðóã ãðóïïèðîâêà ñòàíîâèòñÿ âðàæäåáíîé ãðóïïèðîâêå èãðîêà, ïîñëåäíèé ïîòåðÿåò âñå çàðàáîòàííûå ïðåæäå î÷êè îòíîøåíèé ó íûíå âðàæäåáíîé åìó ãðóïïèðîâêè.</text>
</string>
<string id="ui_mm_alife_general_heli_engine_sound">
<text>Âåðòîë¸ò: çâóê</text>
</string>
<string id="ui_mm_alife_general_heli_spawn">
<text>Âåðòîë¸ò: ñïàóí</text>
</string>
<!-- Alife - Events -->
<string id="ui_mm_title_emission">
<text>Âûáðîñû</text>
</string>
<string id="ui_mm_title_psi_storm">
<text>Ïñè-øòîðìû</text>
</string>
<string id="ui_mm_lst_every_12h">
<text>êàæäûå 6 - 12 ÷àñîâ</text>
</string>
<string id="ui_mm_lst_every_24h">
<text>êàæäûå 12 - 24 ÷àñà</text>
</string>
<string id="ui_mm_lst_every_2d">
<text>êàæäûå 1 - 2 äíÿ</text>
</string>
<string id="ui_mm_lst_every_4d">
<text>êàæäûå 2 - 4 äíÿ</text>
</string>
<string id="ui_mm_lst_kill_at_end">
<text>Ñìåðòü â êîíöå</text>
</string>
<string id="ui_mm_lst_kill_at_wave">
<text>Ñìåðòü ïî äîñòèæåíèè âîëíû</text>
</string>
<string id="ui_mm_lst_kill_at_vortex">
<text>Ñìåðòü íà ïèêå</text>
</string>
<string id="ui_mm_lst_turn_to_zombie">
<text>Ïðåâðàùàòü â çîìáè</text>
</string>
<string id="ui_mm_lst_explode">
<text>Ðàçðûâàòü íà ÷àñòè</text>
</string>
<string id="ui_mm_lst_unhurt">
<text>Áåç ïîñëåäñòâèé</text>
</string>
<string id="ui_mm_lst_siren_radio">
<text>Ðàäèî è ñèðåíà</text>
</string>
<string id="ui_mm_lst_siren">
<text>Ñèðåíà</text>
</string>
<string id="ui_mm_lst_radio">
<text>Ðàäèî</text>
</string>
<string id="ui_mm_lst_no_warning">
<text>Áåç ïðåäóïðåæäåíèÿ</text>
</string>
<string id="ui_mm_alife_event_emission_state">
<text>Âêëþ÷èòü âûáðîñû</text>
</string>
<string id="ui_mm_alife_event_emission_frequency">
<text>×àñòîòà</text>
</string>
<string id="ui_mm_alife_event_emission_fate">
<text>Ñóäüáà ÍÏÑ</text>
</string>
<string id="ui_mm_alife_event_emission_warning">
<text>Ïðåäóïðåæäåíèå</text>
</string>
<string id="ui_mm_alife_event_emission_task">
<text>Äàâàòü çàäàíèå</text>
</string>
<string id="ui_mm_alife_event_psi_storm_state">
<text>Âêëþ÷èòü ïñè-øòîðìû</text>
</string>
<string id="ui_mm_alife_event_psi_storm_frequency">
<text>×àñòîòà</text>
</string>
<string id="ui_mm_alife_event_psi_storm_fate">
<text>Ñóäüáà ÍÏÑ</text>
</string>
<string id="ui_mm_alife_event_psi_storm_warning">
<text>Ïðåäóïðåæäåíèå</text>
</string>
<string id="ui_mm_alife_event_psi_storm_task">
<text>Äàâàòü çàäàíèå</text>
</string>
<!-- Alife - Warfare - General -->
<string id="ui_mm_prst_warfare_default">
<text>Ñêîðîòå÷íàÿ âîéíà</text>
</string>
<string id="ui_mm_prst_warfare_yoko">
<text>Ìåäëåííàÿ âîéíà</text>
</string>
<string id="ui_mm_prst_warfare_alifeoverhaul">
<text>Alife Overhaul</text>
</string>
<string id="ui_mm_prst_warfare_alifeoverhaul_faster">
<text>Alife Overhaul - Fast (2x)</text>
</string>
<string id="ui_mm_prst_warfare_alifeoverhaul_veryfast">
<text>Alife Overhaul - Rapid (5x)</text>
</string>
<string id="ui_mm_prst_warfare_alifeoverhaul_rapidtest">
<text>Alife Overhaul - Test (10x)</text>
</string>
<string id="ui_mm_title_warfare">
<text>«Âîéíà ãðóïïèðîâîê», Îñíîâíîå</text>
</string>
<string id="ui_mm_alife_warfare_general_all_out_war">
<text>«Âñå ïðîòèâ âñåõ»</text>
</string>
<string id="ui_mm_alife_warfare_general_all_out_war_desc">
<text>Âñå ãðóïïèðîâêè âðàæäåáíû ê äðóã äðóãó. Åñëè óñòàíîâëåíû äèíàìè÷åñêèå îòíîøåíèÿ îò DoctorX, òî äàííàÿ íàñòðîéêà ïðèìåíÿåòñÿ òîëüêî ïðè ñòàðòå èãðû.</text>
</string>
<string id="ui_mm_alife_warfare_general_random_starting_locations">
<text>Ñëó÷àéíàÿ ñòàðòîâàÿ ëîêàöèÿ</text>
</string>
<string id="ui_mm_alife_warfare_general_random_starting_locations_desc">
<text>Èãðîê ñòàðòóåò íà ëþáîé èç èìåþùèõñÿ áàç. Ëþáàÿ äðóãàÿ áàçà áóäåò çàñåëåíà èñïîëüçóÿ íàñòðîéêè «Âåðîÿòíîñòü ñïàóíà ñëó÷àéíûõ ñòàëêåðîâ» è «Âåðîÿòíîñòü ñïàóíà ñëó÷àéíûõ ìóòàíòîâ».</text>
</string>
<string id="ui_mm_alife_warfare_general_random_starting_character">
<text>Ñëó÷àéíûé ñòàðòîâûé ïåðñîíàæ</text>
</string>
<string id="ui_mm_alife_warfare_general_random_starting_character_desc">
<text>Ïðè âêëþ÷åíèè èìÿ è ãðóïïèðîâêà èãðîêà áóäåò âûáðàíà ñëó÷àéíûì îáðàçîì; ëó÷øèé ýôôåêò äîñòèãàåòñÿ ïðè èñïîëüçîâàíèè «ñëó÷àéíîé ñòàðòîâîé ëîêàöèè».</text>
</string>
<string id="ui_mm_alife_warfare_general_random_stalker_chance">
<text>Âåðîÿòíîñòü ñïàóíà ñëó÷àéíûõ ñòàëêåðîâ</text>
</string>
<string id="ui_mm_alife_warfare_general_random_stalker_chance_desc">
<text>Ïðè àêòèâíîé îïöèè «ñëó÷àéíîé ñòàðòîâîé ëîêàöèè»: ñ âåðîÿòíîñòüþ îò 0 äî 100 îòðÿä ñòàëêåðîâ îòñïàóíèòñÿ íà áàçå èëè ðåñóðñíîé òî÷êå. Åñëè ìàêñèìàëüíàÿ ïîïóëÿöèÿ áàçû ñîñòàâëÿåò 2, à âåðîÿòíîñòü ñïàóíà ñëó÷àéíûõ ñòàëêåðîâ ðàâíà 50, òîãäà åñòü 50% âåðîÿòíîñòü ñïàóíà ïåðâîãî îòðÿäà è 50% âåðîÿòíîñòü ñïàóíà âòîðîãî îòðÿäà.</text>
</string>
<string id="ui_mm_alife_warfare_general_random_monster_chance">
<text>Âåðîÿòíîñòü ñïàóíà ñëó÷àéíûõ ìóòàíòîâ</text>
</string>
<string id="ui_mm_alife_warfare_general_random_monster_chance_desc">
<text>Ïðè àêòèâíîé îïöèè «ñëó÷àéíîé ñòàðòîâîé ëîêàöèè»: ñ âåðîÿòíîñòüþ îò 0 äî 100 ìóòàíòû îòñïàóíÿòñÿ íà òåððèòîðèàëüíîé òî÷êå. Íà îäíó òî÷êó áóäåò ñïàóíèòüñÿ òîëüêî îäèí ìóòàíò.</text>
</string>
<string id="ui_mm_alife_warfare_general_auto_capture">
<text>Âêëþ÷èòü àâòîçàõâàò</text>
</string>
<string id="ui_mm_alife_warfare_general_auto_capture_desc">
<text>Åñëè ýòîò ïàðàìåòð âêëþ÷åí, èãðîê ìîæåò ïîïðîñèòü áëèæàéøóþ áàçó îòïðàâèòü îòðÿä äëÿ çàõâàòà òåêóùåãî ìåñòîïîëîæåíèÿ èãðîêà. ×òîáû çàïóñòèòü àâòîçàõâàò, âûòàùèòå ÊÏÊ. Åñëè áàçà ñóùåñòâóåò â äèàïàçîíå ñâÿçàííûõ óðîâíåé âàøåãî ìåñòîïîëîæåíèÿ, îíè ñîçäàäóò îòðÿä è îòïðàâÿò åãî íà âàøó ïîçèöèþ. Âðåìÿ âîçðîæäåíèÿ ýòîé áàçû áóäåò ñîîòâåòñòâåííî óâåëè÷åíî. Òî÷êè òåððèòîðèè è ëîãîâà íå çàõâàòûâàþòñÿ àâòîìàòè÷åñêè.</text>
</string>
<string id="ui_mm_alife_warfare_general_use_old_auto_capture">
<text>Èñïîëüçîâàòü ñòàðûé ìåòîä àâòîìàòè÷åñêîãî çàõâàòà</text>
</string>
<string id="ui_mm_alife_warfare_general_use_old_auto_capture_desc">
<text>Êîãäà ýòà îïöèÿ âêëþ÷åíà, àâòîçàõâàò áóäåò ïðîèñõîäèòü ñ èñïîëüçîâàíèåì ñòàðîãî ìåòîäà, êîãäà îòðÿä ïîÿâëÿåòñÿ íàâåðõó âàøåé ïîçèöèè áåñïëàòíî ïî èñòå÷åíèè âðåìåíè çàõâàòà.</text>
</string>
<string id="ui_mm_alife_warfare_general_auto_capture_max_distance">
<text>Ìàêñ. äèñòàíöèÿ äëÿ àâòîçàõâàòà</text>
</string>
<string id="ui_mm_alife_warfare_general_auto_capture_max_distance_desc">
<text>Òî÷êè áëèçêèå ê èãðó â ïðåäåëàõ ýòîé äèñòàíöèè áóäóò àâòîìàòè÷åñêè çàõâà÷åíû; ïðåâûøåíèå ýòîãî çíà÷åíèÿ ïîâëå÷¸ò çà ñîáîé îñòàíîâêó àâòîçàõâàòà.</text>
</string>
<string id="ui_mm_alife_warfare_general_auto_capture_wait_time">
<text>Âðåìÿ àâòîçàõâàòà</text>
</string>
<string id="ui_mm_alife_warfare_general_auto_capture_wait_time_desc">
<text>Ñêîëüêî âðåìåíè (èãðîâûå ìèíóòû) òðåáóåòñÿ, ÷òîáû çàõâàòèòü òî÷êó ñàìîìó.</text>
</string>
<string id="ui_mm_alife_warfare_general_fog_of_war">
<text>Âêëþ÷èòü òóìàí âîéíû</text>
</string>
<string id="ui_mm_alife_warfare_general_fog_of_war_desc">
<text>Ïðè âêëþ÷åíèè: âñ¸ â ïðåäåëàõ óñòàíîâëåííîãî çíà÷åíèÿ «äèñòàíöèè òóìàíà âîéíû» è äî èãðîêà/îòðÿäà òîé æå ñàìîé ãðóïïèðîâêè áóäåò îòîáðàæåíî íà ÊÏÊ. Îïöèè «Ïîêàçûâàòü íåäðóæåñòâåííûå îòðÿäû» è «Ñïðÿòàòü ñìàðòû» áóäóò ïî-ïðåæíåìó âëèÿòü íà îòîáðàæåíèå â ÊÏÊ.</text>
</string>
<string id="ui_mm_alife_warfare_general_fog_of_war_distance">
<text>Äèñòàíöèÿ òóìàíà âîéíû</text>
</string>
<string id="ui_mm_alife_warfare_general_fog_of_war_distance_desc">
<text>Åñëè «Òóìàí âîéíû» âêëþ÷¸í, òî âñ¸ â ïðåäåëàõ óñòàíîâëåííîãî çíà÷åíèÿ è äî èãðîêà/îòðÿäà òîé æå ñàìîé ãðóïïèðîâêè áóäåò îòîáðàæåíî íà ÊÏÊ. Îïöèè «Ïîêàçûâàòü íåäðóæåñòâåííûå îòðÿäû» è «Ñïðÿòàòü ñìàðòû» áóäóò ïî-ïðåæíåìó âëèÿòü íà îòîáðàæåíèå â ÊÏÊ.</text>
</string>
<string id="ui_mm_alife_warfare_general_hide_unfriendly_squads">
<text>Ñïðÿòàòü íåäðóæåñòâåííûå îòðÿäû íà êàðòå</text>
</string>
<string id="ui_mm_alife_warfare_general_hide_unfriendly_squads_desc">
<text>Ïðè âêëþ÷åíèè: íåéòðàëüíûå è âðàæåñêèå îòðÿäû íå áóäóò îòîáðàæàòüñÿ â ÊÏÊ.</text>
</string>
<string id="ui_mm_alife_warfare_general_hide_smarts">
<text>Ñêðûòü óìíûå ëàíäøàôòû</text>
</string>
<string id="ui_mm_alife_warfare_general_hide_smarts_desc">
<text>Åñëè ýòîò ïàðàìåòð âêëþ÷åí, ÊÏÊ íå áóäåò îòîáðàæàòü çíà÷êè äëÿ óìíûõ òåððèòîðèé, çà èñêëþ÷åíèåì òåõ, êîòîðûå ïðèíàäëåæàò âàøåé ôðàêöèè è íà êîòîðûå îíà íàöåëåíà.</text>
</string>
<string id="ui_mm_alife_warfare_general_hide_lair_smarts">
<text>Ñêðûòü ëîãîâî óìíîé ìåñòíîñòè</text>
</string>
<string id="ui_mm_alife_warfare_general_hide_lair_smarts_desc">
<text>Åñëè ýòîò ïàðàìåòð âêëþ÷åí, ÊÏÊ íå áóäåò îòîáðàæàòü çíà÷êè äëÿ óìíûõ ëàíäøàôòîâ áåç ïîëåçíûõ ñâîéñòâ, òàêèõ êàê ÷èñòî ìóòàíòíûå ëàíäøàôòû ëîãîâà.</text>
</string>
<string id="ui_mm_alife_warfare_general_hide_underground_smarts">
<text>Ñïðÿòàòü ïîäçåìíûå ñìàðòû</text>
</string>
<string id="ui_mm_alife_warfare_general_hide_underground_smarts_desc">
<text>Ïðè âêëþ÷åíèè: ïîäçåìíûå ñìàðòû íå áóäóò îòîáðàæàòüñÿ íà ÊÏÊ.</text>
</string>
<string id="ui_mm_alife_warfare_general_enemy_new_game_bonus">
<text>Äîï. ñòàðòîâûå îòðÿäû äëÿ âðàãà</text>
</string>
<string id="ui_mm_alife_warfare_general_enemy_new_game_bonus_desc">
<text>Ïðè âêëþ÷åíèè: âðàã ïîëó÷àåò ÷óòü áîëüøå ñòàðòîâûõ îòðÿäîâ, íåéòðàëüíûå è äðóæåñòâåííûå æå - òåðÿþò.</text>
</string>
<string id="ui_mm_alife_warfare_general_enemy_base_boost">
<text>Óâåëè÷åíèå âðàæåñêèõ áàç</text>
</string>
<string id="ui_mm_alife_warfare_general_enemy_base_boost_desc">
<text>Âñå âðàæäåáíûå ê èãðîêó ãðóïïèðîâêè áóäóò äåéñòâîâàòü, êàê åñëè áû âäîáàâîê ê èõ óæå èìåþùèìñÿ áàçàì äîïîëíèòåëüíî ïðèáàâèëîñü áû åù¸ n-îå êîëè÷åñòâî.</text>
</string>
<string id="ui_mm_alife_warfare_general_enemy_resource_boost">
<text>Óâåëè÷åíèå âðàæåñêèõ ðåñóðñîâ</text>
</string>
<string id="ui_mm_alife_warfare_general_enemy_resource_boost_desc">
<text>Âñå âðàæäåáíûå ê èãðîêó ãðóïïèðîâêè áóäóò äåéñòâîâàòü, êàê åñëè áû âäîáàâîê ê èõ óæå èìåþùèìñÿ ðåñóðñàì äîïîëíèòåëüíî ïðèáàâèëîñü áû åù¸ n-îå êîëè÷åñòâî. Ðåñóðñû âëèÿþò íà âðåìÿ ðåñïàóíà îáîðîíèòåëüíûõ / àòàêóþùèõ / ïàòðóëüíûõ îòðÿäîâ, à òàêæå íàñêîëüêî îïûòíûìè áóäóò îòñïàóíåííûå îòðÿäû; ÷åì âûøå ïîêàçàòåëü ðåñóðñîâ, òåì áûñòðåå ïðîèñõîäèò ðåñïàóí âêóïå ñ áîëåå îïûòíûìè îòðÿäàìè.</text>
</string>
<string id="ui_mm_alife_warfare_general_actor_influence_weight">
<text>Âåëè÷èíà âëèÿíèÿ äåéñòâèé èãðîêà</text>
</string>
<string id="ui_mm_alife_warfare_general_actor_influence_weight_desc">
<text>Êàê ñèëüíî êàæäîå î÷êî âëèÿíèÿ óâåëè÷èâàåò ïðèîðèòåò öåëè. Ñòàíäàðòíûå çíà÷åíèÿ: 1 - 10; ÷åì áîëüøå çíà÷åíèå, òåì âûñîêà âåðîÿòíîñòü òîãî, ÷òî òî÷êà, ñ äîáàâëåííûìè î÷êàìè âëèÿíèÿ, ñòàíåò öåëüþ.</text>
</string>
<string id="ui_mm_alife_warfare_general_novice_squad_price">
<text>Ñòîèìîñòü îòðÿäà íîâè÷êîâ</text>
</string>
<string id="ui_mm_alife_warfare_general_novice_squad_price_desc">
<text>Ñòîèìîñòü îòðÿäà íîâè÷êîâ. Ïðè äîñòàòî÷íîì êîëè÷åñòâå äåíåã áóäåò äîñòóïíà îïöèÿ íàíÿòü îòðÿä (ïðàâûé êëèê íà áàçå), êîòîðûé ìãíîâåííî îòñïàóíèòñÿ è áóäåò èìåòü ôóíêöèè êîìïàíüîíîâ.</text>
</string>
<string id="ui_mm_alife_warfare_general_advanced_squad_price">
<text>Ñòîèìîñòü îïûòíîãî îòðÿäà</text>
</string>
<string id="ui_mm_alife_warfare_general_advanced_squad_price_desc">
<text>Ñòîèìîñòü îïûòíîãî îòðÿäà. Ïðè äîñòàòî÷íîì êîëè÷åñòâå äåíåã áóäåò äîñòóïíà îïöèÿ íàíÿòü îòðÿä (ïðàâûé êëèê íà áàçå), êîòîðûé ìãíîâåííî îòñïàóíèòñÿ è áóäåò èìåòü ôóíêöèè êîìïàíüîíîâ.</text>
</string>
<string id="ui_mm_alife_warfare_general_veteran_squad_price">
<text>Ñòîèìîñòü îòðÿäà âåòåðàíîâ</text>
</string>
<string id="ui_mm_alife_warfare_general_veteran_squad_price_desc">
<text>Ñòîèìîñòü îòðÿäà âåòåðàíîâ. Ïðè äîñòàòî÷íîì êîëè÷åñòâå äåíåã áóäåò äîñòóïíà îïöèÿ íàíÿòü îòðÿä (ïðàâûé êëèê íà áàçå), êîòîðûé ìãíîâåííî îòñïàóíèòñÿ è áóäåò èìåòü ôóíêöèè êîìïàíüîíîâ.</text>
</string>
<string id="ui_mm_alife_warfare_general_heli_price">
<text>Ñòîèìîñòü âåðòîë¸òà</text>
</string>
<string id="ui_mm_alife_warfare_general_heli_price_desc">
<text>Ñòîèìîñòü âåðòîë¸òà. Ïðè äîñòàòî÷íîì êîëè÷åñòâå äåíåã áóäåò äîñòóïíà îïöèÿ íàíÿòü âåðòîë¸ò (ïðàâûé êëèê íà áàçå). Íà îäíîì óðîâíå ìîæåò ñóùåñòâîâàòü òîëüêî îäèí âåðòîë¸ò íà êàæäóþ èç ôðàêöèé.</text>
</string>
<string id="ui_mm_alife_warfare_general_actor_support_enemy_rank_weight">
<text>Âëèÿíèå ðàíãà âðàãà íà äåíåæíóþ íàãðàäó</text>
</string>
<string id="ui_mm_alife_warfare_general_actor_support_enemy_rank_weight_desc">
<text>Êîãäà Âû óáèâàåòå âðàãà, Âû áóäåòå âîçíàãðàæäåíû ñëåäóþùèì îáðàçîì: «Âîçíàãðàæäåíèå äåíüãàìè» + («Ðàíã âðàãà» * «Âëèÿíèå ðàíãà âðàãà íà äåíåæíóþ íàãðàäó»).</text>
</string>
<string id="ui_mm_alife_warfare_general_actor_support_reward_money">
<text>Âîçíàãðàæäåíèå äåíüãàìè</text>
</string>
<string id="ui_mm_alife_warfare_general_actor_support_reward_money_desc">
<text>Êîãäà Âû óáèâàåòå âðàãà, Âû áóäåòå âîçíàãðàæäåíû ñëåäóþùèì îáðàçîì: «Âîçíàãðàæäåíèå äåíüãàìè» + («Ðàíã âðàãà» * «Âëèÿíèå ðàíãà âðàãà íà äåíåæíóþ íàãðàäó»).</text>
</string>
<string id="ui_mm_alife_warfare_general_actor_support_goodwill_base">
<text>Äîáðàÿ âîëÿ ê óáèéñòâó: áàçà</text>
</string>
<string id="ui_mm_alife_warfare_general_actor_support_goodwill_base_desc">
<text>Êîãäà âû óáèâàåòå âðàãà, âàì áóäåò ïðåäîñòàâëåíî ýòî êîëè÷åñòâî äîáðîé âîëè ñ âàøåé ôðàêöèåé ïëþñ áîíóñ, îñíîâàííûé íà ðàíãå æåðòâû è ìíîæèòåëå: äîáðîæåëàòåëüíîñòü = áàçà + (ðàíã âðàãà * ìíîæèòåëü ðàíãà)</text>
</string>
<string id="ui_mm_alife_warfare_general_actor_support_goodwill_weight">
<text>Äîáðîæåëàòåëüíîñòü ïðè óáèéñòâå: ìíîæèòåëü ðàíãà âðàãà</text>
</string>
<string id="ui_mm_alife_warfare_general_actor_support_goodwill_weight_desc">
<text>Ýòîò ïàðàìåòð âëèÿåò íà ðàçìåð áîíóñà äîáðîé âîëè ôðàêöèè çà óáèéñòâî â çàâèñèìîñòè îò ðàíãà æåðòâû. Ïîëó÷åííàÿ ðåïóòàöèÿ ðàâíà: äîáðîæåëàòåëüíîñòü = áàçà + (ðàíã âðàãà * ìíîæèòåëü ðàíãà)</text>
</string>
<string id="ui_mm_alife_warfare_general_actor_support_reward_influence">
<text>Âîçíàãðàæäåíèå î÷êàìè âëèÿíèÿ</text>
</string>
<string id="ui_mm_alife_warfare_general_actor_support_reward_influence_desc">
<text>Óáèéñòâî âðàãà èãðîêîì íàãðàæäàåò ïîñëåäíåãî óñòàíîâëåííûì êîëè÷åñòâîì î÷êîâ âëèÿíèÿ.</text>
</string>
<string id="ui_mm_alife_warfare_general_monster_max_squads_per_level">
<text>Ìàêñ. êîë-âî îòðÿäîâ ìóòàíòîâ íà óðîâåíü</text>
</string>
<string id="ui_mm_alife_warfare_general_monster_max_squads_per_level_desc">
<text>Êàæäûé ðàç, êîãäà íà óðîâíå êîëè÷åñòâî îòðÿäîâ ìóòàíòîâ ìåíüøå óñòàíîâëåííîãî çíà÷åíèå, ëîêàöèÿ ñòàíåò öåëüþ äðóãèõ îòðÿäîâ ìóòàíòîâ, âñëåäñòâèå ÷åãî ìóòàíòû è îòðÿäû ìóòàíòîâ îòñïàóíÿòñÿ íà ëþáîé íåçàíÿòîé òî÷êå èëè æå â ëîãîâå, â çàâèñèìîñòè îò ïåðåìåííûõ «Ìèí. âðåìÿ ðåñïàóíà ìóòàíòîâ» è «Ìàêñ. âðåìÿ ðåñïàóíà ìóòàíòîâ».</text>
</string>
<string id="ui_mm_alife_warfare_general_monster_max_squads_per_level_lab">
<text>Ìàêñ. êîë-âî îòðÿäîâ ìóòàíòîâ íà óðîâåíü (ëàáîðàòîðèè)</text>
</string>
<string id="ui_mm_alife_warfare_general_monster_max_squads_per_level_lab_desc">
<text>Ýòîò ïàðàìåòð òàêîé æå, êàê è "Ìàêñ. êîë-âî îòðÿäîâ ìóòàíòîâ íà óðîâåíü" íàñòðîéêà, íî ïðèìåíÿåòñÿ äëÿ âñåõ ïîäçåìíûõ è ëàáîðàòîðíûõ óðîâíåé.</text>
</string>
<string id="ui_mm_alife_warfare_general_prevent_mainbase_attacks">
<text>Disincentivise Attacks on Main Bases</text>
</string>
<string id="ui_mm_alife_warfare_general_prevent_mainbase_attacks_desc">
<text>When this setting is enabled, all factions will hold off on attacking the main bases of other factions unless they have no other available target. For example, Freedom will no longer send an attack to the Duty Base at the Bar until they hold all other capturable locations within linked-level distance (Army Warehouses, Dead City, Red Forest, Truck Cemetery). Enable this setting if you want to ensure that unique NPCs don't die from early invasions.</text>
</string>
<string id="ui_mm_alife_warfare_general_monster_min_faction_respawn">
<text>Ìèí. âðåìÿ ðåñïàóíà ìóòàíòîâ</text>
</string>
<string id="ui_mm_alife_warfare_general_monster_min_faction_respawn_desc">
<text>Ìèíèìàëüíîå êîëè÷åñòâî âðåìåíè, êîòîðîå äîëæíî ïðîéòè, ÷òîáû ëîãîâî èëè íåçàíÿòàÿ áàçà, èëè ðåñóðñíàÿ òî÷êà, îòñïàóíèò îòðÿä ìóòàíòîâ, åñëè êîëè÷åñòâî ìóòàíòîâ ìåíüøå çíà÷åíèÿ «Ìàêñ. êîë-âî îòðÿäîâ ìóòàíòîâ íà óðîâåíü».</text>
</string>
<string id="ui_mm_alife_warfare_general_monster_max_faction_respawn">
<text>Ìàêñ. âðåìÿ ðåñïàóíà ìóòàíòîâ</text>
</string>
<string id="ui_mm_alife_warfare_general_monster_max_faction_respawn_desc">
<text>Ìàêñèìàëüíîå êîëè÷åñòâî âðåìåíè, êîòîðîå äîëæíî ïðîéòè, ÷òîáû ëîãîâî èëè íåçàíÿòàÿ áàçà, èëè ðåñóðñíàÿ òî÷êà, îòñïàóíèò îòðÿä ìóòàíòîâ, åñëè êîëè÷åñòâî ìóòàíòîâ ìåíüøå çíà÷åíèÿ «Ìàêñ. êîë-âî îòðÿäîâ ìóòàíòîâ íà óðîâåíü».</text>
</string>
<string id="ui_mm_alife_warfare_general_territory_diplo_penalty">
<text>Ñïîðíûå ó÷àñòêè óìåíüøàþò îòíîøåíèÿ</text>
</string>
<string id="ui_mm_alife_warfare_general_territory_diplo_penalty_desc">
<text>Êîãäà ýòîò ïàðàìåòð âêëþ÷åí, äâå íåéòðàëüíûå ôðàêöèè, îñïàðèâàþùèå îäíî î÷êî, áóäóò íåäîâîëüíû äðóã äðóãîì, åñëè îäíà èç íèõ «óêðàäåò» ëîêàöèþ ó äðóãîé. Ýòî îêàçûâàåò äàâëåíèå íà íåéòðàëüíûå ôðàêöèè, ðàçäåëÿþùèå ãðàíèöó. Ëó÷øå âñåãî ðàáîòàåò ñ àääîíîì îòíîøåíèé èëè ïîíèæåííûì çíà÷åíèåì death_value â dynamic_faction_relations.ltx</text>
</string>
<string id="ui_mm_alife_warfare_general_monster_rare_chance_south">
<text>% Øàíñ ðåäêîãî ìóòàíòà (Þæíàÿ çîíà)</text>
</string>
<string id="ui_mm_alife_warfare_general_monster_rare_chance_south_desc">
<text>Âåðîÿòíîñòü òîãî, ÷òî ìóòàíò ïîÿâèòñÿ íà âîåííûõ ñêëàäàõ / â ìåðòâîì ãîðîäå / íà êëàäáèùå ãðóçîâèêîâ è íà þãå, áóäåò ðåäêèì ìóòàíòîì (êîíòðîëåð, õèìåðà è ò. Ä.). Ïî óìîë÷àíèþ: 3</text>
</string>
<string id="ui_mm_alife_warfare_general_monster_rare_chance_north">
<text>% Øàíñ ðåäêîãî ìóòàíòà (Ñåâåðíàÿ çîíà)</text>
</string>
<string id="ui_mm_alife_warfare_general_monster_rare_chance_north_desc">
<text>Ïðîöåíòíàÿ âåðîÿòíîñòü òîãî, ÷òî ìóòàíò ïîÿâèòñÿ â Ëèìàíñêå / êðàñíîì ëåñó / íà ðàäàðå è íà ñåâåðå áóäåò ðåäêèì ìóòàíòîì (êîíòðîëåðîì, õèìåðîé è ò. Ä.). Ïî óìîë÷àíèþ: 10</text>
</string>
<string id="ui_mm_alife_warfare_general_monster_rare_chance_lab">
<text>% Øàíñ ðåäêîãî ìóòàíòà (ëàáîðàòîðèè)</text>
</string>
<string id="ui_mm_alife_warfare_general_monster_rare_chance_lab_desc">
<text>Ïðîöåíòíàÿ âåðîÿòíîñòü òîãî, ÷òî ìóòàíò, ïîÿâèâøèéñÿ â ëàáîðàòîðèè, áóäåò ðåäêèì ìóòàíòîì (êîíòðîëåð, õèìåðà è ò. Ä.). Ïî óìîë÷àíèþ: 50</text>
</string>
<string id="ui_mm_alife_warfare_general_offline_combat_distance">
<text>Áîåâàÿ äèñòàíöèÿ Íå â ñåòè (ÒÎËÜÊÎ äëÿ âîéíû)</text>
</string>
<string id="ui_mm_alife_warfare_general_monster_rare_chance_lab_desc">
<text>Ìàêñèìàëüíîå ðàññòîÿíèå â ìåòðàõ, íà êîòîðîå îòðÿäû ïðîòèâíèêà âñòóïÿò â áîé â àâòîíîìíîì ðåæèìå. Ïî óìîë÷àíèþ: 50</text>
</string>
<string id="ui_mm_alife_warfare_general_overflow_overrides_manual_control">
<text>Àâòîìàòèçèðóéòå îáðàáîòêó îòðÿäà ïåðåïîëíåíèÿ ïðè ðó÷íîì óïðàâëåíèè</text>
</string>
<string id="ui_mm_alife_warfare_general_overflow_overrides_manual_control_desc">
<text>Îáû÷íî, êîãäà ðó÷íîå óïðàâëåíèå ôðàêöèÿìè îòêëþ÷åíî, îòðÿäû ïåðåïîëíåíèÿ (ò. Å. Îòðÿäû, ïðåâûøàþùèå ëèìèò èíòåëëåêòóàëüíîé ìåñòíîñòè) àâòîìàòè÷åñêè ïåðåíàçíà÷àþòñÿ èëè óäàëÿþòñÿ (â çàâèñèìîñòè îò íàñòðîéêè `` îòêëþ÷èòü èíòåëëåêòóàëüíîå îãðàíè÷åíèå ïîïîëíåíèÿ ''). Êîãäà âêëþ÷åíî ðó÷íîå óïðàâëåíèå ôðàêöèÿìè, îòðÿäû ïåðåïîëíåíèÿ áîëüøå íå îáðàáàòûâàþòñÿ àâòîìàòè÷åñêè. Âêëþ÷åíèå ýòîãî ïàðàìåòðà âîññòàíàâëèâàåò àâòîìàòèçèðîâàííîå óïðàâëåíèå ýòèìè îòðÿäàìè, ñîõðàíÿÿ ïðè ýòîì îñòàëüíûå ôóíêöèè ðó÷íîãî óïðàâëåíèÿ ôðàêöèÿìè.</text>
</string>
<string id="ui_mm_alife_warfare_general_extra_loner_fog_of_war">
<text>Äîïîëíèòåëüíûé òóìàí âîéíû äëÿ èãðîêîâ-îäèíî÷åê</text>
</string>
<string id="ui_mm_alife_warfare_general_extra_loner_fog_of_war_desc">
<text>Êîãäà ýòà íàñòðîéêà àêòèâíà, èãðîêè, èãðàþùèå çà «ñâîáîäíûõ ñòàëêåðîâ», íå ñìîãóò âèäåòü îòðÿäû îäèíî÷åê èëè àâàíïîñòû çà ïðåäåëàìè ñâîåãî òóìàíà âîéíû, åñëè îíè íå èñïîëüçóþò ÊÏÊ v2 èëè ÊÏÊ v3. Ýòî ïîõîæå íà âèäåíèå áåç âîéíû. Åñëè ýòîò ïàðàìåòð îòêëþ÷åí, áàçû è îòðÿäû âîëüíûõ ñòàëêåðîâ áóäóò âèäíû äàæå ñ ÊÏÊ v1. Ýòîò ïàðàìåòð ðàáîòàåò òîëüêî ïðè âêëþ÷åííîì òóìàíå âîéíû.</text>
</string>
<string id="ui_mm_alife_warfare_general_zombies_act_as_faction">
<text>Çîìáèðîâàííûå êàê ãðóïïèðîâêà</text>
</string>
<string id="ui_mm_alife_warfare_general_zombies_act_as_faction_desc">
<text>Ïðè âêëþ÷åíèè: çîìáèðîâàííûå áóäóò ó÷àñòâîâàòü â âîéíå ãðóïïèðîâîê.</text>
</string>
<string id="ui_mm_alife_warfare_general_enable_mutant_offline_combat">
<text>Âêë. îôëàéí-áîè ïðè ó÷àñòèè ìóòàíòîâ</text>
</string>
<string id="ui_mm_alife_warfare_general_enable_mutant_offline_combat_desc">
<text>Ïðè âêëþ÷åíèè: ìóòàíòû áóäóò ó÷àñòâîâàòü â îôëàéí-áîÿõ. Ïðè îòêëþ÷åíèè: ïðèñóòñòâèå ìóòàíòîâ â Çîíå áóäåò îùóùàòüñÿ ñèëüíåå.</text>
</string>
<string id="ui_mm_alife_warfare_general_disable_smart_pop_cap">
<text>Äåðæèòå îòðÿäû ïåðåïîëíåíèÿ áåç äîñòóïíûõ öåëåé</text>
</string>
<string id="ui_mm_alife_warfare_general_disable_smart_pop_cap_desc">
<text>Îáû÷íî îòðÿäû ïåðåïîëíåíèÿ àâòîìàòè÷åñêè ïåðåìåùàþòñÿ íà ñâîáîäíóþ ìåñòíîñòü, ñíà÷àëà èùà ïîáëèçîñòè îò íèõ. Åñëè â èõ îáëàñòè íåò äåéñòâèòåëüíûõ öåëåé, îíè èùóò äåéñòâèòåëüíóþ öåëü ïî âñåé Çîíå. Åñëè â Çîíå íåò ïîäõîäÿùèõ öåëåé, îòðÿä óäàëÿåòñÿ, ÷òîáû ñîõðàíèòü ñòàáèëüíîñòü íàñåëåíèÿ Çîíû. Êîãäà ýòîò ïàðàìåòð âêëþ÷åí, èíòåëëåêòóàëüíûå ëàíäøàôòû íå áóäóò óäàëÿòü îòðÿäû ïåðåïîëíåíèÿ áåç äåéñòâèòåëüíûõ öåëåé. Âêëþ÷åíèå ðó÷íîãî óïðàâëåíèÿ ôðàêöèÿìè (è îòêëþ÷åíèå àâòîìàòè÷åñêîé îáðàáîòêè ïåðåïîëíåíèÿ) ïåðåîïðåäåëèò ýòîò ïàðàìåòð.</text>
</string>
<string id="ui_mm_alife_warfare_general_purge_zone_on_emission">
<text>Î÷èñòêà çîíû ïðè âûáðîñàõ</text>
</string>
<string id="ui_mm_alife_warfare_general_purge_zone_percentage">
<text>Ïðîöåíò î÷èñòêè çîíû ïðè âûáðîñàõ</text>
</string>
<string id="ui_mm_alife_warfare_general_debug_logging">
<text>Æóðíàë îòëàäêè (log-ôàéë)</text>
</string>
<string id="ui_mm_alife_warfare_general_debug_logging_desc">
<text>Ïðè âêëþ÷åíèè: ðåæèì «Âîéíà ãðóïïèðîâîê» áóäåò âåñòè æóðíàë îòëàäêè, íàïðèìåð, íà÷àëî è êîíåö áîëüøèíñòâà ôóíêöèé. Ïî ýòîé æå ïðè÷èíå log-ôàéë ìíîãîêðàòíî óâåëè÷èòñÿ â ðàçìåðàõ.</text>
</string>
<!-- Alife - Warfare - Faction -->
<string id="ui_mm_title_warfare_faction">
<text>Íàñòðîéêè îòäåëüíûõ ãðóïïèðîâîê</text>
</string>
<string id="ui_mm_alife_warfare_faction_participate_in_warfare">
<text>Ó÷àñòèå â âîéíå</text>
</string>
<string id="ui_mm_alife_warfare_faction_spawn_on_new_game">
<text>Ñïàóí ïðè íîâîé èãðå</text>
</string>
<string id="ui_mm_alife_warfare_faction_random_spawn_entries">
<text>Ñëó÷àéíûå òî÷êè ñïàóíà</text>
</string>
<string id="ui_mm_alife_warfare_faction_linked_level_targeting">
<text>Âûáîð öåëè íà ñîñåäíèõ ëîêàöèÿõ</text>
</string>
<string id="ui_mm_alife_warfare_faction_use_bases_not_resources">
<text>Êà÷åñòâî îòðÿäà çàâèñèò îò áàçîâîãî êîëè÷åñòâà (à íå ðåñóðñîâ)</text>
</string>
<string id="ui_mm_alife_warfare_stalker_use_bases_not_resources_desc">
<text>Îáû÷íî êà÷åñòâî îòðÿäà ôðàêöèè ðàññ÷èòûâàåòñÿ íà îñíîâå êîëè÷åñòâà ðåñóðñîâ, êîòîðûå ó íåå åñòü. Êîãäà âûáðàíà ýòà îïöèÿ, êà÷åñòâî îòðÿäà ýòîé ôðàêöèè áóäåò ðàññ÷èòûâàòüñÿ íà îñíîâå êîëè÷åñòâà óäåðæèâàåìûõ áàç.  ïåðâóþ î÷åðåäü ïðåäíàçíà÷åí äëÿ èñïîëüçîâàíèÿ ôðàêöèÿìè, êîòîðûå íå çàáîòÿòñÿ î ðåñóðñàõ (íàïðèìåð, àðìèÿ).</text>
</string>
<string id="ui_mm_alife_warfare_faction_offline_power_multiplier">
<text>Ìíîæèòåëü îôëàéí-óðîíà</text>
</string>
<string id="ui_mm_alife_warfare_stalker_offline_power_multiplier_desc">
<text>Êîãäà îòðÿä íàíîñèò óðîí â îôëàéí-áîþ, ïîñëåäíèé áóäåò ïåðåìíîæåí íà çàäàííîå ÷èñëî. Íàïðèìåð, åñëè äëÿ ýòîãî ïàðàìåòðà óñòàíîâëåíî çíà÷åíèå 2, òî îòðÿäû, âõîäÿùèå â ýòó ãðóïïèðîâêó, áóäóò íàíîñèòü 2õ óðîíà, ÷åì îáû÷íûå îòðÿäû â àâòîíîìíîì áîþ.</text>
</string>
<string id="ui_mm_alife_warfare_faction_expansion_aggression">
<text>Óâåëè÷åíèå àãðåññèâíîñòè</text>
</string>
<string id="ui_mm_alife_warfare_stalker_expansion_aggression_desc">
<text>Îáùàÿ àãðåññèÿ è íàñòóïàòåëüíàÿ ðåàêöèÿ ôðàêöèè. Áîëåå àãðåññèâíûå ôðàêöèè áóäóò áûñòðåå äîáàâëÿòü äîïîëíèòåëüíûå öåëè íà êàæäóþ èç ñâîèõ áàç è ïëàíèðîâàòü âòîðæåíèÿ íà ýòè öåëè ðàíüøå. Áîëåå âûñîêàÿ àãðåññèÿ çàñòàâèò ôðàêöèþ óäåëÿòü ïðèîðèòåòíîå âíèìàíèå âûïîëíåíèþ ïëàíîâ âòîðæåíèÿ ðàíüøå, ïîñûëàÿ îòðÿäû ñ áëèçëåæàùèõ áàç, òîãäà êàê ìåíåå àãðåññèâíûå ôðàêöèè áóäóò áîëåå äîâîëüíû, ÷òîáû äåðæàòü ñâîè îòðÿäû â èõ òåêóùèõ ìåñòîïîëîæåíèÿõ.</text>
</string>
<string id="ui_mm_alife_warfare_faction_night_activity_chance">
<text>Øàíñ íî÷íîé àêòèâíîñòè</text>
</string>
<string id="ui_mm_alife_warfare_stalker_night_activity_chance_desc">
<text>Âåðîÿòíîñòü òîãî, ÷òî ôðàêöèÿ îòïðàâèò ñèëû âòîðæåíèÿ èëè ïàòðóëüíûå îòðÿäû êóäà-íèáóäü â íî÷íîå âðåìÿ. Íî÷íîå âðåìÿ ñ÷èòàåòñÿ ñ 20:00 äî 6:00 èëè ñ 20:00 äî 18:00. Ðåøåíèå î òîì, ìîæåò ëè èíòåëëåêòóàëüíûé ëàíäøàôò áûòü àêòèâíûì â íî÷íîå âðåìÿ, îïðåäåëÿåòñÿ îäèí ðàç çà íî÷ü äëÿ êàæäîãî èíòåëëåêòóàëüíîãî ëàíäøàôòà. Äëÿ ôðàêöèé ñâîáîäíûõ ñòàëêåðîâ è ýêîëîãîâ ýòî óñòàíàâëèâàåò âåðîÿòíîñòü òîãî, ÷òî îòðÿä ïîñåòèò äðóãóþ ðåñóðñíóþ òî÷êó âìåñòî òîãî, ÷òîáû âåðíóòüñÿ íà áàçó íà íî÷ü.</text>
</string>
<string id="ui_mm_alife_warfare_faction_min_faction_respawn">
<text>Ìèí. âðåìÿ ðåñïàóíà</text>
</string>
<string id="ui_mm_alife_warfare_stalker_min_faction_respawn_desc">
<text>Ýòî ñêîëüêî èãðîâûõ ìèíóò òðåáóåòñÿ ôðàêöèè, ÷òîáû ñîçäàòü îòðÿä èç áàçîâîé òî÷êè, åñëè ó íåå åñòü òîëüêî îäíà áàçà. Ïî ìåðå òîãî, êàê âàøà ôðàêöèÿ ïîëó÷àåò áîëüøå áàç, âðåìÿ ïîÿâëåíèÿ êàæäîé îòäåëüíîé áàçû áóäåò íåìíîãî óâåëè÷èâàòüñÿ, ïðèáëèæàÿñü ê ìàêñèìàëüíîìó âðåìåíè âîçðîæäåíèÿ. Ôàêòè÷åñêîå âðåìÿ âîçðîæäåíèÿ äàííîé áàçû ëèíåéíî èíòåðïîëèðóåòñÿ íà îñíîâå çíà÷åíèé ìèíèìàëüíîãî / ìàêñèìàëüíîãî âîçðîæäåíèÿ è ïðîöåíòà áàç â Çîíå, êîòîðóþ âû êîíòðîëèðóåòå.</text>
</string>
<string id="ui_mm_alife_warfare_faction_max_faction_respawn">
<text>Ìàêñ. âðåìÿ ðåñïàóíà</text>
</string>
<string id="ui_mm_alife_warfare_stalker_max_faction_respawn_desc">
<text>Ýòî ñêîëüêî èãðîâûõ ìèíóò òðåáóåòñÿ ôðàêöèè, ÷òîáû ñîçäàòü îòðÿä èç áàçîâîé òî÷êè, åñëè îíè âëàäåþò âñåìè áàçàìè â Çîíå. Ïî ìåðå òîãî, êàê âàøà ôðàêöèÿ ïîëó÷àåò áîëüøå áàç, âðåìÿ ïîÿâëåíèÿ êàæäîé îòäåëüíîé áàçû áóäåò íåìíîãî óâåëè÷èâàòüñÿ, ïðèáëèæàÿñü ê ìàêñèìàëüíîìó âðåìåíè âîçðîæäåíèÿ. Ôàêòè÷åñêîå âðåìÿ âîçðîæäåíèÿ äàííîé áàçû ëèíåéíî èíòåðïîëèðóåòñÿ íà îñíîâå çíà÷åíèé ìèíèìàëüíîãî / ìàêñèìàëüíîãî âîçðîæäåíèÿ è ïðîöåíòà áàç â Çîíå, êîòîðóþ âû êîíòðîëèðóåòå. Äëÿ ñïðàâêè: â Çîíå îêîëî 80 áàçîâûõ òî÷åê.</text>
</string>
<string id="ui_mm_alife_warfare_faction_keep_last_base">
<text>Ñîõðàíÿòü ïîñëåäíþþ áàçó</text>
</string>
<string id="ui_mm_alife_warfare_faction_min_invasion_size">
<text>Ìèí. ìíîæ. ðàçìåðà øòóðì-îòðÿäîâ</text>
</string>
<string id="ui_mm_alife_warfare_stalker_min_invasion_size_desc">
<text>Ôàêòîð ìèíèìàëüíîãî ðàçìåðà âòîðæåíèÿ. Ñëó÷àéíîå ÷èñëî ìåæäó êîýôôèöèåíòàìè ìèíèìàëüíîãî è ìàêñèìàëüíîãî ðàçìåðà âòîðæåíèÿ óìíîæàåòñÿ íà ðàññ÷èòàííûé ðàçìåð âòîðæåíèÿ, ÷òîáû ïîëó÷èòü êîëè÷åñòâî îòðÿäîâ, ñ êîòîðûìè áóäåò âòîðãàòüñÿ áàçà. Ðàçìåð ñèë âòîðæåíèÿ ðàññ÷èòûâàåòñÿ ñ èñïîëüçîâàíèåì ìàêñèìàëüíîé âìåñòèìîñòè öåëåâîé ëîêàöèè, ïîòåíöèàëà ïîäêðåïëåíèÿ ëþáûõ âðàæåñêèõ ëîêàöèé ðÿäîì ñ öåëüþ, îòíîñèòåëüíîé ðàçíèöû â ñèëå îòðÿäîâ ìåæäó ôðàêöèÿìè è ýòèõ ìèíèìàëüíûõ / ìàêñèìàëüíûõ ôàêòîðîâ. Ðàçìåð âòîðæåíèÿ íå ìîæåò áûòü áîëåå ÷åì â äâà ðàçà áîëüøå ìàêñèìàëüíîé âìåñòèìîñòè èñõîäíîé áàçû (íàïðèìåð: åñëè áàçà ñ ìàêñèìàëüíîé âìåñòèìîñòüþ 2 ïëàíèðóåò âòîðãíóòüñÿ â öåëü ñ ìàêñèìàëüíîé âìåñòèìîñòüþ 5, âòîðæåíèå ìîæåò áûòü íå áîëåå 4 îòðÿäîâ). Åñëè ýòî îãðàíè÷åíèå ìåøàåò ìàëåíüêîé áàçå ñïëàíèðîâàòü àäåêâàòíîå âòîðæåíèå, ýòà áàçà âìåñòî ýòîãî áóäåò âíîñèòü îòðÿäû â ñèëû âòîðæåíèÿ áîëåå êðóïíîé áëèæàéøåé áàçû.</text>
</string>
<string id="ui_mm_alife_warfare_faction_max_invasion_size">
<text>Ìàêñ. ìíîæ. ðàçìåðà øòóðì-îòðÿäîâ</text>
</string>
<string id="ui_mm_alife_warfare_stalker_max_invasion_size_desc">
<text>Ôàêòîð ìàêñèìàëüíîãî ðàçìåðà âòîðæåíèÿ. Ñëó÷àéíîå ÷èñëî ìåæäó êîýôôèöèåíòàìè ìèíèìàëüíîãî è ìàêñèìàëüíîãî ðàçìåðà âòîðæåíèÿ óìíîæàåòñÿ íà ðàññ÷èòàííûé ðàçìåð âòîðæåíèÿ, ÷òîáû ïîëó÷èòü êîëè÷åñòâî îòðÿäîâ, ñ êîòîðûìè áóäåò âòîðãàòüñÿ áàçà. Ðàçìåð ñèë âòîðæåíèÿ ðàññ÷èòûâàåòñÿ ñ èñïîëüçîâàíèåì ìàêñèìàëüíîé âìåñòèìîñòè öåëåâîé ëîêàöèè, ïîòåíöèàëà ïîäêðåïëåíèÿ ëþáûõ âðàæåñêèõ ëîêàöèé ðÿäîì ñ öåëüþ, îòíîñèòåëüíîé ðàçíèöû â ñèëå îòðÿäîâ ìåæäó ôðàêöèÿìè è ýòèõ ìèíèìàëüíûõ / ìàêñèìàëüíûõ ôàêòîðîâ. Ðàçìåð âòîðæåíèÿ íå ìîæåò áûòü áîëåå ÷åì â äâà ðàçà áîëüøå ìàêñèìàëüíîé âìåñòèìîñòè èñõîäíîé áàçû (íàïðèìåð, åñëè áàçà ñ ìàêñèìàëüíîé âìåñòèìîñòüþ 2 ïëàíèðóåò âòîðãíóòüñÿ â öåëü ñ ìàêñèìàëüíîé âìåñòèìîñòüþ 5, âòîðæåíèå ìîæåò áûòü íå áîëåå 4 îòðÿäîâ). Åñëè ýòî îãðàíè÷åíèå ìåøàåò íåáîëüøîé áàçå ïëàíèðîâàòü àäåêâàòíîå âòîðæåíèå, ýòà áàçà âìåñòî ýòîãî áóäåò âíîñèòü îòðÿäû â ñèëû âòîðæåíèÿ áîëåå êðóïíîé áëèæàéøåé áàçû. Ýòî çíà÷åíèå òàêæå èñïîëüçóåòñÿ äëÿ çàùèòû, ÷òîáû îïðåäåëèòü æåëàåìûé êîýôôèöèåíò ìîùíîñòè ïî ñðàâíåíèþ ñ íàñòóïàþùèìè ñèëàìè ïðîòèâíèêà: çíà÷åíèå 1,5 îçíà÷àåò, ÷òî çàùèùàþùàÿñÿ áàçà ïîïûòàåòñÿ âûçâàòü ïîäêðåïëåíèå, ÷òîáû ïîëó÷èòü ïðåèìóùåñòâî â ñèëå â 1,5 ðàçà áîëüøå, ÷åì ïðè âòîðæåíèè ïðîòèâíèêà.</text>
</string>
<string id="ui_mm_alife_warfare_faction_min_invasion_depart_time">
<text>Ìèí. âðåìÿ îòïðàâêè øòóðì-îòðÿäîâ</text>
</string>
<string id="ui_mm_alife_warfare_faction_max_invasion_depart_time">
<text>Ìàêñ. âðåìÿ îòïðàâêè øòóðì-îòðÿäîâ</text>
</string>
<string id="ui_mm_alife_warfare_faction_min_patrol_squads">
<text>Ìèí. ìíîæèòåëü ðàçìåðà ïàòðóëü-îòðÿäîâ</text>
</string>
<string id="ui_mm_alife_warfare_stalker_min_patrol_squads_desc">
<text>Ôàêòîð ÷èñëåííîñòè ìèíèìàëüíîãî ïàòðóëüíîãî îòðÿäà. Êîãäà ôðàêöèÿ íå âëàäååò áàçàìè, êàæäàÿ áàçà (òåîðåòè÷åñêè, ïîñêîëüêó ó íèõ èõ íåò) áóäåò èìåòü min_patrol_squads * max_population êîëè÷åñòâî ïàòðóëüíûõ îòðÿäîâ.</text>
</string>
<string id="ui_mm_alife_warfare_faction_max_patrol_squads">
<text>Ìàêñ. ìíîæèòåëü ðàçìåðà ïàòðóëü-îòðÿäîâ</text>
</string>
<string id="ui_mm_alife_warfare_stalker_max_patrol_squads_desc">
<text>Ôàêòîð ìàêñèìàëüíîé ÷èñëåííîñòè ïàòðóëüíîãî îòðÿäà. Êîãäà ôðàêöèÿ âëàäååò êàæäîé áàçîé, êàæäàÿ áàçà áóäåò èìåòü max_patrol_squads * max_population êîëè÷åñòâî ïàòðóëüíûõ îòðÿäîâ.</text>
</string>
<string id="ui_mm_alife_warfare_faction_min_patrol_time">
<text>Ìèí. âðåìÿ ñïàóíà ïàòðóëÿ</text>
</string>
<string id="ui_mm_alife_warfare_stalker_min_patrol_time_desc">
<text>Ýòî òî, ñêîëüêî èãðîâûõ ìèíóò òðåáóåòñÿ ôðàêöèè, ÷òîáû ñîçäàòü ïàòðóëüíûé îòðÿä èç áàçîâîé òî÷êè, åñëè ó íåå åñòü òîëüêî îäíà áàçà. Ïî ìåðå òîãî êàê âàøà ôðàêöèÿ ïîëó÷àåò áîëüøå áàç, êàæäàÿ îòäåëüíàÿ áàçà áóäåò èìåòü íåìíîãî áîëüøåå âðåìÿ ïîÿâëåíèÿ ïàòðóëÿ, ïðèáëèæàþùååñÿ ê ìàêñèìàëüíîìó âðåìåíè ðåñïàóíà ïàòðóëÿ. Ôàêòè÷åñêîå âðåìÿ âîçðîæäåíèÿ ïàòðóëÿ íà äàííîé áàçå ëèíåéíî èíòåðïîëèðóåòñÿ íà îñíîâå çíà÷åíèé ìèíèìàëüíîãî / ìàêñèìàëüíîãî âîçðîæäåíèÿ ïàòðóëÿ è ïðîöåíòà áàç â çîíå, êîòîðóþ âû êîíòðîëèðóåòå.</text>
</string>
<string id="ui_mm_alife_warfare_faction_max_patrol_time">
<text>Ìàêñ. âðåìÿ ñïàóíà ïàòðóëÿ</text>
</string>
<string id="ui_mm_alife_warfare_stalker_max_patrol_time_desc">
<text>Ýòî òî, ñêîëüêî èãðîâûõ ìèíóò òðåáóåòñÿ ôðàêöèè, ÷òîáû ñîçäàòü ïàòðóëüíûé îòðÿä èç áàçîâîé òî÷êè, åñëè îíè âëàäåþò êàæäîé áàçîé â Çîíå. Ïî ìåðå òîãî êàê âàøà ôðàêöèÿ ïîëó÷àåò áîëüøå áàç, êàæäàÿ îòäåëüíàÿ áàçà áóäåò èìåòü íåìíîãî áîëüøåå âðåìÿ ïîÿâëåíèÿ ïàòðóëÿ, ïðèáëèæàþùååñÿ ê ìàêñèìàëüíîìó âðåìåíè ðåñïàóíà ïàòðóëÿ. Ôàêòè÷åñêîå âðåìÿ âîçðîæäåíèÿ ïàòðóëÿ íà äàííîé áàçå ëèíåéíî èíòåðïîëèðóåòñÿ íà îñíîâå çíà÷åíèé ìèíèìàëüíîãî / ìàêñèìàëüíîãî âîçðîæäåíèÿ ïàòðóëÿ è ïðîöåíòà áàç â çîíå, êîòîðóþ âû êîíòðîëèðóåòå. Äëÿ ñïðàâêè, â Çîíå îêîëî 80 áàç.</text>
</string>
<string id="ui_mm_alife_warfare_faction_patrol_hunt_chance">
<text>Âåðîÿòíîñòü áîåñòîëêíîâ. ïàòðóëåé</text>
</string>
<string id="ui_mm_alife_warfare_stalker_patrol_hunt_chance_desc">
<text>Êîãäà áàçà âûáèðàåò íîâóþ öåëü äëÿ ïàòðóëüíîãî îòðÿäà, è íà òîé æå ñàìîé èëè æå ïðèëåãàþùåé ëîêàöèè åñòü ïàòðóëüíûé îòðÿä âðàãà, áóäåò îïðåäåëåíà âåðîÿòíîñòü íàçíà÷åíèÿ áàçîé îòðÿäà âðàãà â êà÷åñòâå öåëè; åñëè îòðÿäó íå áûëî óêàçàíî àòàêîâàòü îòðÿä âðàãà, òîãäà îí áóäåò îïðåäåë¸í äëÿ ïàòðóëèðîâàíèÿ ïðèëåãàþùèõ ê áàçå òî÷åê.</text>
</string>
<string id="ui_mm_alife_warfare_faction_min_patrol_rest_time">
<text>Ìèí. âðåìÿ îæèäàíèÿ ïàòðóëÿ</text>
</string>
<string id="ui_mm_alife_warfare_stalker_min_patrol_rest_time_desc">
<text>Ìèíèìàëüíîå êîëè÷åñòâî âðåìåíè, êîòîðîå ïàòðóëüíûé îòðÿä áóäåò æäàòü íà òåððèòîðèàëüíîé òî÷êå. Âåðîÿòíîñòü íî÷íîé àêòèâíîñòè òàêæå âëèÿåò íà òî, áóäóò ëè îíè îòïðàâëåíû íà íîâóþ òåððèòîðèàëüíóþ òî÷êó.</text>
</string>
<string id="ui_mm_alife_warfare_faction_max_patrol_rest_time">
<text>Ìàêñ. âðåìÿ îæèäàíèÿ ïàòðóëÿ</text>
</string>
<string id="ui_mm_alife_warfare_stalker_max_patrol_rest_time_desc">
<text>Ìàêñèìàëüíîå êîëè÷åñòâî âðåìåíè, êîòîðîå ïàòðóëüíûé îòðÿä áóäåò æäàòü íà òåððèòîðèàëüíîé òî÷êå. Âåðîÿòíîñòü íî÷íîé àêòèâíîñòè òàêæå âëèÿåò íà òî, áóäóò ëè îíè îòïðàâëåíû íà íîâóþ òåððèòîðèàëüíóþ òî÷êó.</text>
</string>
<string id="ui_mm_alife_warfare_faction_min_resurgence_wait_time">
<text>Ìèí. âðåìÿ îæèäàíèÿ ðåñïàóíà</text>
</string>
<string id="ui_mm_alife_warfare_faction_max_resurgence_wait_time">
<text>Ìàêñ. âðåìÿ îæèäàíèÿ ðåñïàóíà</text>
</string>
<string id="ui_mm_alife_warfare_faction_resurgence_chance">
<text>Øàíñ ðåñïàóíà</text>
</string>
<string id="ui_mm_alife_warfare_stalker_resurgence_chance_desc">
<text>Åñëè ó ôðàêöèè íåò áàç, îíè ñ÷èòàþòñÿ ïîáåæäåííûìè. Ïîñëå ïîðàæåíèÿ ó íèõ åñòü øàíñ íà «âîçðîæäåíèå», êîãäà áîëüøàÿ ñèëà àòàêè ïîÿâëÿåòñÿ â ïîïûòêå çàõâàòèòü ñëó÷àéíóþ áàçó ïðîòèâíèêà íà êàðòå. Òàéìåð ýòîé àòàêè çàâèñèò îò ìèíèìàëüíîãî è ìàêñèìàëüíîãî âðåìåíè âîçðîæäåíèÿ. Êðîìå òîãî, åñòü øàíñ, ÷òî ïîïûòêà âîçðîæäåíèÿ áóäåò ïðîïóùåíà: øàíñ âîçðîæäåíèÿ 50 ïðîïóñòèò ïîëîâèíó âñåõ ïîïûòîê âîçðîæäåíèÿ, à øàíñ âîçðîæäåíèÿ 0 âñåãäà áóäåò ïðîïóñêàòü ïîïûòêè (êàê åñëè áû ôðàêöèÿ áûëà îêîí÷àòåëüíî ïîáåæäåíà).</text>
</string>
<string id="ui_mm_alife_warfare_faction_random_squad_count">
<text>Ñëó÷àéíûé ðàçìåð îòðÿäà</text>
</string>
<string id="ui_mm_alife_warfare_stalker_random_squad_count_desc">
<text>Ïðè âêëþ÷åíèè: êàæäûé îòðÿä ôðàêöèè áóäåò èìåòü ñëó÷àéíîå êîëè÷åñòâî ÍÏÑ - ìåæäó «ìèíèìàëüíûì ðàçìåðîì îòðÿäà» è «ìàêñèìàëüíûì ðàçìåðîì îòðÿäà».</text>
</string>
<string id="ui_mm_alife_warfare_faction_min_random_squad_count">
<text>Ìèí. ðàçìåð ñëó÷. îòðÿäà</text>
</string>
<string id="ui_mm_alife_warfare_stalker_min_random_squad_count_desc">
<text>Êîãäà îïöèÿ «ñëó÷àéíûé ðàçìåð îòðÿäà» àêòèâíà, äàííàÿ æå îïöèÿ îïðåäåëèò ìèíèìàëüíîå êîëè÷åñòâî ÍÏÑ â îòðÿäå äëÿ ôðàêöèè.</text>
</string>
<string id="ui_mm_alife_warfare_faction_max_random_squad_count">
<text>Ìàêñ. ðàçìåð ñëó÷. îòðÿäà</text>
</string>
<string id="ui_mm_alife_warfare_stalker_max_random_squad_count_desc">
<text>Êîãäà îïöèÿ «ñëó÷àéíûé ðàçìåð îòðÿäà» àêòèâíà, äàííàÿ æå îïöèÿ îïðåäåëèò ìàêñèìàëüíîå êîëè÷åñòâî ÍÏÑ â îòðÿäå äëÿ ôðàêöèè.</text>
</string>
<string id="ui_mm_alife_warfare_faction_random_patrols">
<text>Ñëó÷àéíûå ïàòðóëè</text>
</string>
<string id="ui_mm_alife_warfare_stalker_random_patrols_desc">
<text>Ñëó÷àéíûå ïàòðóëè - ýòî îòðÿäû, êîòîðûå ñëó÷àéíûì îáðàçîì ïîÿâëÿþòñÿ â Çîíå è ïåðèîäè÷åñêè âûáèðàþò òî÷êè ïî âñåé Çîíå. Èõ íàöåëèâàíèå çàâèñèò îò ïðèîðèòåòîâ âàøåé ôðàêöèè äëÿ áàçû / ðåñóðñà / òåððèòîðèè / óðîâíåé. Âû ìîæåòå âðåìåííî ïðèêàçàòü èì ïåðåéòè ê îïðåäåëåííûì òî÷êàì, íî â êîíå÷íîì èòîãå îíè âûáåðóò ñâîþ öåëü ÷åðåç íåêîòîðîå âðåìÿ.</text>
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<string id="ui_mm_alife_warfare_faction_max_random_patrols">
<text>Ìàêñ. êîë-âî ñëó÷. ïàòðóëåé</text>
</string>
<string id="ui_mm_alife_warfare_faction_min_random_patrol_time">
<text>Ìèí. âðåìÿ ñïàóíà ñëó÷. ïàòðóëåé</text>
</string>
<string id="ui_mm_alife_warfare_faction_max_random_patrol_time">
<text>Ìàêñ. âðåìÿ ñïàóíà ñëó÷. ïàòðóëåé</text>
</string>
<string id="ui_mm_alife_warfare_faction_invasion_departure_chance">
<text>Âåðîÿòíîñòü íà÷àëà øòóðìà</text>
</string>
<string id="ui_mm_alife_warfare_faction_invasion_departure_chance_desc">
<text>Âåðîÿòíîñòü òîãî, ÷òî øòóðì íà÷í¸òñÿ ïðè îáíîâëåíèè ñïèñêà öåëåé. Âûçûâàåòñÿ êàæäûå 1 - 5 èãðîâûõ ìèíóò.</text>
</string>
<string id="ui_mm_alife_warfare_faction_base_priority">
<text>Ïðèîðèòåò áàç</text>
</string>
<string id="ui_mm_alife_warfare_stalker_base_priority_desc">
<text>Êàê ñèëüíî ãðóïïèðîâêà ïðèîðèòåçèðóåò áàçû. Ñòàíäàðòíûå çíà÷åíèÿ - ìåæäó 0 è 10.</text>
</string>
<string id="ui_mm_alife_warfare_faction_resource_priority">
<text>Ïðèîðèòåò ðåñóðñîâ</text>
</string>
<string id="ui_mm_alife_warfare_stalker_resource_priority_desc">
<text>Êàê ñèëüíî ãðóïïèðîâêà ïðèîðèòåçèðóåò î÷êè ðåñóðñîâ. Ñòàíäàðòíûå çíà÷åíèÿ - ìåæäó 0 è 10.</text>
</string>
<string id="ui_mm_alife_warfare_faction_territory_priority">
<text>Ïðèîðèòåò òåððèòîðèé</text>
</string>
<string id="ui_mm_alife_warfare_stalker_territory_priority_desc">
<text>Êàê ñèëüíî ãðóïïèðîâêà ïðèîðèòåçèðóåò î÷êè òåððèòîðèé. Ñòàíäàðòíûå çíà÷åíèÿ - ìåæäó 0 è 10.</text>
</string>
<string id="ui_mm_alife_warfare_faction_flag_priority">
<text>Ïðèîðèòåò ôëàãîâ íàä òî÷êàìè</text>
</string>
<string id="ui_mm_alife_warfare_stalker_flag_priority_desc">
<text>Êàê ñèëüíî áàçà ïðèîðèòåçèðóåò î÷êè, ïîìå÷åííûå äëÿ ïðèíàäëåæàùåé èì ôðàêöèè â: gamedata/configs/misc/simulation_objects_props.ltx file.\nÍàïðèìåð, åñëè «×èñòîå íåáî» çàãëÿäûâàåòñÿ íà òåððèòîðèàëüíóþ òî÷êó, ýòî óâåëè÷èò ïðèîðèòåò äëÿ òî÷êè íà 2, åñëè â óêàçàííîì ôàéëå òî÷êà èìååò çíà÷åíèå: csky = 1.</text>
</string>
<string id="ui_mm_alife_warfare_faction_is_being_targeted_priority">
<text>Ïðèîðèòåò îòðàæåíèÿ àòàêè</text>
</string>
<string id="ui_mm_alife_warfare_stalker_is_being_targeted_priority_desc">
<text>Åñëè áàçà ÿâëÿåòñÿ öåëüþ äðóãîé áàçû, òî îíà ïîëó÷èò ïðèîðèòåò äëÿ âîçìîæíîñòè îòáèòü øòóðì.</text>
</string>
<string id="ui_mm_alife_warfare_faction_target_weaker_priority">
<text>Ïðèîðèòåò ñëàáîé öåëè</text>
</string>
<string id="ui_mm_alife_warfare_stalker_target_weaker_priority_desc">
<text>Êàê ñèëüíî áàçà ïðèîðèòåçèðóåò òî÷êè, íà êîòîðûõ ïðèñóòñòâóþò ìåíåå ñèëüíûå îòðÿäû.</text>
</string>
<string id="ui_mm_alife_warfare_faction_target_stronger_priority">
<text>Ïðèîðèòåò ñèëüíîé öåëè</text>
</string>
<string id="ui_mm_alife_warfare_stalker_target_stronger_priority_desc">
<text>Êàê ñèëüíî áàçà ïðèîðèòåçèðóåò òî÷êè, íà êîòîðûõ ïðèñóòñòâóþò áîëåå ñèëüíûå îòðÿäû.</text>
</string>
<string id="ui_mm_alife_warfare_faction_target_on_same_level_priority">
<text>Ïðèîðèòåò öåëè íà äàííîé ëîêàöèè</text>
</string>
<string id="ui_mm_alife_warfare_stalker_target_on_same_level_priority_desc">
<text>Êàê ñèëüíî áàçà ïðèîðèòåçèðóåò òî÷êè, ðàñïîëîæåííûå íà òîé æå ñàìîé ëîêàöèè.</text>
</string>
<string id="ui_mm_alife_warfare_faction_max_smart_targets_per_base">
<text>Ìàêñ. êîë-âî ñìàðòîâ íà áàçó</text>
</string>
<string id="ui_mm_alife_warfare_stalker_max_smart_targets_per_base_desc">
<text>Ìàêñèìàëüíî âîçìîæíîå êîëè÷åñòâî öåëåé, êîòîðîå ìîæåò èìåòü áàçà îäíîâðåìåííî. Áàçû áóäóò äîáàâëÿòü äîïîëíèòåëüíûå öåëè ñâåðõ ìèíèìàëüíîãî êîëè÷åñòâà öåëåé â çàâèñèìîñòè îò íàñòðîåê àãðåññèè èõ ôðàêöèè. Áîëåå âûñîêàÿ àãðåññèÿ ôðàêöèè çàñòàâëÿåò áàçû äîáàâëÿòü öåëè áûñòðåå. Ýòîò ïàðàìåòð ñëåäóåò ïîääåðæèâàòü íà óðîâíå èëè âûøå ìèíèìàëüíûõ èíòåëëåêòóàëüíûõ öåëåé íà áàçó.</text>
</string>
<string id="ui_mm_alife_warfare_faction_min_smart_targets_per_base">
<text>Ìèí. êîë-âî ñìàðòîâ íà áàçó</text>
</string>
<string id="ui_mm_alife_warfare_stalker_min_smart_targets_per_base_desc">
<text>Áàçà âñåãäà áóäåò íàöåëåíà êàê ìèíèìóì íà ýòî êîëè÷åñòâî ìåñò. Áàçà áóäåò îòïðàâëÿòü îòðÿäû ê ïóñòûì öåëÿì èëè àòàêîâàòü âðàæäåáíûå öåëè.</text>
</string>
<string id="ui_mm_alife_warfare_faction_resource_count_modifier">
<text>Ìîäèôèêàòîð êîë-âà ðåñóðñîâ</text>
</string>
<string id="ui_mm_alife_warfare_stalker_resource_count_modifier_desc">
<text>Ñêîëüêî î÷êîâ ðåñóðñîâ äîáàâëÿåòñÿ ê ñ÷åò÷èêó ðåñóðñîâ ôðàêöèè. Ýòî ìîæåò áûòü îòðèöàòåëüíî. ×åì âûøå ÷èñëî, òåì ñèëüíåå ïîÿâëÿþòñÿ îòðÿäû.</text>
</string>
<string id="ui_mm_alife_warfare_faction_base_count_modifier">
<text>Ìîäèôèêàòîð êîë-âà áàç</text>
</string>
<string id="ui_mm_alife_warfare_stalker_base_count_modifier_desc">
<text>Ñêîëüêî áàç äîáàâëåíî ê ñ÷åòó ñîáñòâåííûõ áàç ôðàêöèè. Ýòî ìîæåò áûòü îòðèöàòåëüíî. ×åì áîëüøå ÷èñëî, òåì áîëüøå áàçîâîå âðåìÿ âîçðîæäåíèÿ, ïðèáëèæàÿñü ê çíà÷åíèþ, óñòàíîâëåííîìó ìàêñèìàëüíûì âðåìåíåì ðåñïàóíà.</text>
</string>
<string id="ui_mm_alife_warfare_faction_enemy_faster_respawn">
<text>Áûñòðûé ðåñïàóí âðàãîâ</text>
</string>
<string id="ui_mm_alife_warfare_faction_manual_capture_wait_time">
<text>Âðåìÿ ñàìîñòîÿòåëüíîãî çàõâàòà</text>
</string>
<string id="ui_mm_alife_warfare_faction_offline_combat_distance">
<text>Äèñòàíöèÿ îôëàéí-áî¸â</text>
</string>
<string id="ui_mm_alife_warfare_faction_disable_offline_combat">
<text>Îòêëþ÷èòü îôëàéí-áîè</text>
</string>
<string id="ui_mm_alife_warfare_faction_disable_offline_combat_desc">
<text>Ïðè âêëþ÷åíèè: îòðÿäû íå áóäóò âñòóïàòü â îôëàéí-áîè. Áîè áóäóò ïðîèñõîäèòü ïðè ïðèáëèæåíèè ê íèì èãðîêà, ÷òî çàìåäëèò âîéíó ãðóïïèðîâîê è ïîìîæåò ñêîíöåíòðèðîâàòüñÿ íà ñîáûòèÿõ âîêðóã èãðîêà è áëèçêèõ ê íåìó îòðÿäîâ.</text>
</string>
<string id="ui_mm_alife_warfare_faction_simulate_offline_combat_at_smarts">
<text>Ñèìóëÿöèÿ ñìàðò-áî¸â â îôëàéíå</text>
</string>
<string id="ui_mm_alife_warfare_faction_simulate_offline_combat_at_smarts_desc">
<text>Îòðÿäû áóäóò âñòóïàòü â îôëàéí-áîè íà ñìàðòàõ òîëüêî, êîãäà îíè îáîðîíÿþò öåëü. Åñëè äâà îòðÿäà áëèçêè ê äðóã äðóãó, íî íàõîäÿòñÿ íà ðàçíûõ ñìàðò-òåððåéíàõ, òî îíè íå âñòóïÿò â áîé.</text>
</string>
<string id="ui_mm_alife_warfare_faction_enable_offline_news">
<text>Âêëþ÷èòü íîâîñòè îôëàéí-ñîáûòèé</text>
</string>
<string id="ui_mm_alife_warfare_faction_enable_offline_news_desc">
<text>Ïðè âêëþ÷åíèè: èãðîê áóäåò ïîëó÷àòü íîâîñòè êàæäûé ðàç, êîãäà äðóæåñòâåííûå îòðÿäû âñòóïàþò â îôëàéí-/îíëàéí-áîè, à òàêæå, êîãäà áàçà áûëà çàõâà÷åíà/ïîòåðÿíà (äðóæåñòâåííîé ôðàêöèåé).</text>
</string>
<string id="ui_mm_alife_warfare_faction_offline_news_display_percentage">
<text>×àñòîòà îôëàéí-íîâîñòåé</text>
</string>
<string id="ui_mm_alife_warfare_faction_offline_news_display_percentage_desc">
<text>×àñòîòà âûäà÷è íîâîñòåé âîéíû ãðóïïèðîâîê - çíà÷åíèå ìåæäó: 0 - 100.</text>
</string>
<string id="ui_mm_alife_warfare_faction_randomize_squad_count">
<text>Ñëó÷àéíûé ðàçìåð îòðÿäà</text>
</string>
<string id="ui_mm_alife_warfare_faction_min_squad_count">
<text>Ìèí. ðàçìåð îòðÿäà</text>
</string>
<string id="ui_mm_alife_warfare_faction_max_squad_count">
<text>Ìàêñ. ðàçìåð îòðÿäà</text>
</string>
<string id="ui_mm_alife_warfare_faction_factions_keep_last_base">
<text>Ãðóïïèðîâêè ñîõðàíÿþò ïîñëåäíþþ áàçó</text>
</string>
<string id="ui_mm_alife_warfare_faction_zombie_mode">
<text>Çîìáè-ðåæèì</text>
</string>
<string id="ui_mm_alife_warfare_faction_target_faction_stronger_priority">
<text>Ïðèîðèòåò ñèëüíîé ãðóïïèðîâêè</text>
</string>
<string id="ui_mm_alife_warfare_faction_target_faction_weaker_priority">
<text>Ïðèîðèòåò ñëàáîé ãðóïïèðîâêè</text>
</string>
<string id="ui_mm_alife_warfare_faction_target_resource_priority">
<text>Ïðèîðèòåò ðåñóðñîâ ãðóïïèðîâêè</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_k00_marsh_priority">
<text>Áîëîòà, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_k01_darkscape_priority">
<text>Ò¸ìíàÿ ëîùèíà, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l01_escape_priority">
<text>Êîðäîí, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l02_garbage_priority">
<text>Ñâàëêà, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l03_agroprom_priority">
<text>Àãðîïðîì, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l04_darkvalley_priority">
<text>Ò¸ìíàÿ äîëèíà, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l05_bar_priority">
<text>Áàð, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l06_rostok_priority">
<text>Äèêàÿ òåððèòîðèÿ, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l07_military_priority">
<text>Àðìåéñêèå ñêëàäû, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l08_yantar_priority">
<text>ßíòàðü, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l09_deadcity_priority">
<text≯ðòâûé ãîðîä, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l10_limansk_priority">
<text>Ëèìàíñê, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l10_radar_priority">
<text>Ðàäàð, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l10_red_forest_priority">
<text>Ðûæèé ëåñ, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l11_hospital_priority">
<text>Ãîñïèòàëü, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l11_pripyat_priority">
<text>Ïðèïÿòü, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l12_stancia_priority">
<text>×ÀÝÑ (Þã), Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l12u_sarcofag_priority">
<text>Ñàðêîôàã, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l12u_control_monolith_priority">
<text>ÖÓ Ìîíîëèòîì, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l12_stancia_2_priority">
<text>×ÀÝÑ (Ñåâåð), Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_l13_generators_priority">
<text>Ãåíåðàòîðû, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_zaton_priority">
<text>Çàòîí, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_jupiter_priority">
<text>Îêðåñòí. «Þïèòåðà», Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_pripyat_priority">
<text>Îêðàèíû Ïðèïÿòè, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_jupiter_underground_priority">
<text>Ïóòåïðîâîä, Ïðèîðèòåò</text>
</string>
<string id="ui_mm_alife_warfare_faction_lvl_k02_trucks_cemetery_priority">
<text>Êëàäáèùå òåõíèêè, Ïðèîðèòåò</text>
</string>
<!-- Alife - Warfare - Azazel Mode -->
<string id="ui_mm_title_warfare_azazel">
<text>«Æèçíü ïîñëå æèçíè», Íàñòðîéêè</text>
</string>
<string id="ui_mm_alife_warfare_azazel_state">
<text>«Æèçíü ïîñëå æèçíè»</text>
</string>
<string id="ui_mm_alife_warfare_azazel_respawn_as_companions">
<text>Âîçðîäèòüñÿ â òåëå íàïàðíèêà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_respawn_as_actor_faction">
<text>Âîçðîäèòüñÿ â òåëå ñîêëàíîâöà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_respawn_as_allies">
<text>Âîçðîäèòüñÿ â òåëå ñîþçíèêà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_respawn_as_neutrals">
<text>Âîçðîäèòüñÿ â òåëå íåéòðàëà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_respawn_as_enemies">
<text>Âîçðîäèòüñÿ â òåëå âðàãà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_respawn_as_nearest">
<text>Âîçðîäèòüñÿ â áëèæàéøåì ÍÏÑ</text>
</string>
<string id="ui_mm_alife_warfare_azazel_companion_dist_mult">
<text>Êîýô. äèñòàíöèè äî íàïàðíèêà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_actor_faction_dist_mult">
<text>Êîýô. äèñòàíöèè äî ñîêëàíîâöà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_friend_dist_mult">
<text>Êîýô. äèñòàíöèè äî äðóãà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_ally_dist_mult">
<text>Êîýô. äèñòàíöèè äî ñîþçíèêà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_neutral_dist_mult">
<text>Êîýô. äèñòàíöèè äî íåéòðàëà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_enemy_dist_mult">
<text>Êîýô. äèñòàíöèè äî âðàãà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_companion_min_respawn_dist">
<text>Ìèí. ðàññòîÿíèå äî íàïàðíèêà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_companion_max_respawn_dist">
<text>Ìàêñ. ðàññòîÿíèå äî íàïàðíèêà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_actor_faction_min_respawn_dist">
<text>Ìèí. ðàññòîÿíèå äî ñîêëàíîâöà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_actor_faction_max_respawn_dist">
<text>Ìàêñ. ðàññòîÿíèå äî ñîêëàíîâöà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_ally_min_respawn_dist">
<text>Ìèí. ðàññòîÿíèå äî ñîþçíèêà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_ally_max_respawn_dist">
<text>Ìàêñ. ðàññòîÿíèå äî ñîþçíèêà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_neutral_respawn_min_dist">
<text>Ìèí. ðàññòîÿíèå äî íåéòðàëà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_neutral_respawn_max_dist">
<text>Ìàêñ. ðàññòîÿíèå äî íåéòðàëà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_enemy_respawn_min_dist">
<text>Ìèí. ðàññòîÿíèå äî âðàãà</text>
</string>
<string id="ui_mm_alife_warfare_azazel_enemy_respawn_max_dist">
<text>Ìàêñ. ðàññòîÿíèå äî âðàãà</text>
</string>
<!-- Alife - Dynamic News -->
<string id="ui_mm_desc_dynamic_news">
<text>Ñòàëêåðû îáùàþòñÿ ìåæäó ñîáîé ïî ðàçíûì ïðè÷èíàì: áóäü òî çàäàíèÿ è ñîîáùåíèÿ î ñìåðòè, èëè æå øóòêè è ïðîñòî áîëòîâíÿ. Ïðåäñòàâëåííûå íàñòðîéêè ïîçâîëÿò Âàì îòôèëüòðîâàòü ñîîáùåíèÿ, êîòîðûå Âû æåëàåòå âèäåòü âî âðåìÿ èãðû.</text>
</string>
<string id="ui_mm_alife_dynamic_news_message_duration">
<text>Âðåìÿ ïîêàçà ñîîáùåíèé íà ýêðàíå [ñåê.]</text>
</string>
<string id="ui_mm_alife_dynamic_news_death_stalker_news">
<text>Ñîîáùåíèÿ SOS/î ñìåðòè ñòàëêåðîâ</text>
</string>
<string id="ui_mm_alife_dynamic_news_death_mutant_news">
<text>Ñîîáùåíèÿ SOS/î ñìåðòè ìóòàíòîâ</text>
</string>
<string id="ui_mm_alife_dynamic_news_generic_death_news">
<text>Ñîîáùåíèÿ î ñìåðòè (ñòàðîå)</text>
</string>
<string id="ui_mm_alife_dynamic_news_death_report_news">
<text>Ñîîáùåíèÿ î ñìåðòè (íåêðîëîãè)</text>
</string>
<string id="ui_mm_alife_dynamic_news_tips_news">
<text>Ñîîáùåíèÿ ñ ñîâåòàìè</text>
</string>
<string id="ui_mm_alife_dynamic_news_kill_wounded_news">
<text>Ñîîáùåíèÿ î ðàíåíûõ è çàëîæíèêàõ</text>
</string>
<string id="ui_mm_alife_dynamic_news_found_artifact_news">
<text>Ñîîáùåíèÿ î íàõîæäåíèè àðòåôàêòîâ</text>
</string>
<string id="ui_mm_alife_dynamic_news_heli_call_news">
<text>Çàïðîñû î ïîääåðæêå ñ âîçäóõà (âåðòîë¸òû)</text>
</string>
<string id="ui_mm_alife_dynamic_news_loot_news">
<text>Ñîîáùåíèÿ î íàõîäêàõ</text>
</string>
<string id="ui_mm_alife_dynamic_news_cycle_of_special_news">
<text>Ïàóçà ìåæäó îñîáûìè íîâîñòÿìè [ñåê.]</text>
</string>
<string id="ui_mm_alife_dynamic_news_reaction_news">
<text>Ðåàêöèè ñòàëêåðîâ íà ÷òî-ëèáî</text>
</string>
<string id="ui_mm_alife_dynamic_news_weather_news">
<text>Ñîîáùåíèÿ î ïîãîäå</text>
</string>
<string id="ui_mm_alife_dynamic_news_time_news">
<text>Ñîîáùåíèÿ î âðåìåíè</text>
</string>
<string id="ui_mm_alife_dynamic_news_nearby_activity_news">
<text>Ñîîáùåíèÿ î ñîáûòèÿõ ïîáëèçîñòè</text>
</string>
<string id="ui_mm_alife_dynamic_news_dumb_zombie_news">
<text>Ñîîáùåíèÿ îò çîìáèðîâàííûõ</text>
</string>
<string id="ui_mm_alife_dynamic_news_bounty_news">
<text>Ñîîáùåíèÿ î çàêàçíûõ óáèéñòâàõ</text>
</string>
<string id="ui_mm_alife_dynamic_news_cycle_of_task_news">
<text>Ïàóçà ìåæäó íîâîñòÿìè î çàäàíèÿõ [ñåê.]</text>
</string>
<string id="ui_mm_alife_dynamic_news_random_msg_news">
<text>Ñëó÷àéíûå ñîîáùåíèÿ</text>
</string>
<string id="ui_mm_alife_dynamic_news_factions_report_news">
<text>Ñîîáùåíèÿ ãðóïïèðîâîê</text>
</string>
<string id="ui_mm_alife_dynamic_news_zone_activity_news">
<text>Äîêëàäû ãðóïïèðîâîê</text>
</string>
<string id="ui_mm_alife_dynamic_news_found_dead_news">
<text>Ñîîáùåíèÿ î íàõîæäåíèè òðóïîâ</text>
</string>
<string id="ui_mm_alife_dynamic_news_surge_news">
<text>Ñîîáùåíèÿ î ïðåäïîëàãàåìîé äàòå âûáðîñà</text>
</string>
<string id="ui_mm_alife_dynamic_news_cycle_of_random_news">
<text>Ïàóçà ìåæäó ñëó÷àéíûìè íîâîñòÿìè [ñåê.]</text>
</string>
<string id="ui_mm_alife_dynamic_news_companions_news">
<text>Ñîîáùåíèÿ íàïàðíèêîâ</text>
</string>
<string id="ui_mm_alife_dynamic_news_cycle_of_companions_news">
<text>Ïàóçà ìåæäó ñîîáùåíèÿìè íàïàðíèêîâ [ñåê.]</text>
</string>
<!-- Others -->
<string id="ui_mm_title_other">
<text>Äðóãîå</text>
</string>
<string id="ui_mm_other_localization">
<text>ßçûê èãðû</text>
</string>
<string id="ui_mm_other_discord">
<text>Ñòàòóñ â Discord</text>
</string>
<string id="ui_mm_other_discord_desc">
<text>Åñëè Âû ïîäêëþ÷åíû ê Discord è äàííàÿ îïöèÿ àêòèâíà, Âàø èãðîâîé ñòàòóñ áóäåò îòîáðàæàòüñÿ ó Âàñ â ïðîôèëå.
×òî îòîáðàæàåòñÿ: ëîêàöèÿ, òåêóùåå çàäàíèå, ãðóïïèðîâêà, çäîðîâüå è ðåæèì èãðû.</text>
</string>
<string id="ui_mm_other_important_save">
<text>Àâòîñîõðàíåíèå (Ïåðåõîä ìåæäó ëîêàöèÿìè)</text>
</string>
<string id="ui_mm_other_autosave_timer">
<text>Àâòîñîõðàíåíèå (Êàæäûå 15 ìèíóò)</text>
</string>
<string id="ui_mm_other_autosave_timer_new">
<text>Àâòîñîõðàíåíèå (Êàæäûå X ìèíóò; «0» - îòêëþ÷åíî)</text>
</string>
<string id="ui_mm_other_quicksave_cnt">
<text>Êîëè÷åñòâî áûñòðûõ ñîõðàíåíèé</text>
</string>
<string id="ui_mm_other_debug_hud">
<text>Îòëàäî÷íûé èíòåðôåéñ</text>
</string>
<string id="ui_mm_other_debug_map_hud">
<text>Îòëàäî÷íûé èíòåðôåéñ äëÿ êàðòû</text>
</string>
<string id="ui_mm_other_debug_map_hud_desc">
<text>Îòîáðàæàåò íà êàðòå ìàðêåðû âñåõ îòðÿäîâ â Çîíå, ïðåäîñòàâëÿÿ äîïîëíèòåëüíóþ îòëàäî÷íóþ èíôîðìàöèþ.</text>
</string>
<string id="ui_mm_other_debug_error">
<text>Óâåäîìëåíèÿ îòëàä÷èêà îá îøèáêàõ</text>
</string>
<string id="ui_mm_other_debug_error_desc">
<text>Âûâîäèò íà HUD óâåäîìëåíèÿ î çàïèñàííûõ â êîíñîëü îøèáêàõ.</text>
</string>
<string id="st_sk_desc">
<text>Ýêñïåðèìåíòàëüíàÿ ìåõàíèêà èãðû, ïîçâîëÿþùàÿ ïðîèçâåñòè áûñòðîå è áåñøóìíîå óáèéñòâî íè î ÷¸ì íå ïîäîçðåâàþùèõ ÍÏÑ.\nÄëÿ ïîäîáíîãî ñêðûòíîãî óáèéñòâà íåîáõîäèìî ïðîèçâåñòè óäàð ïî öåëè ïîäõîäÿùèì îðóæèåì (ïî óìîë÷àíèþ ýòî ëèáî ñêëàäíîé ñïåöíàçîâñêèé íîæ, ëèáî âûñòðåë â ãîëîâó èç îðóæèÿ ñ ãëóøèòåëåì), ïðè ýòîì íè Âû, íè öåëü íå äîëæíû áûòü çàìå÷åíû äðóãèìè ÍÏÑ. Ïðè óñïåøíî ïðîâåä¸ííîé àòàêå ñìåðòü ÍÏÑ íå âûçîâåò ïàíèêè ñðåäè äðóæåñòâåííûõ åìó ñòàëêåðîâ. Òåì íå ìåíåå, â òîì ñëó÷àå, åñëè Âàñ çàìåòÿò ðÿäîì ñ òîëüêî ÷òî óáèòûì ÍÏÑ, òî ñòàëêåðû äîãàäàþòñÿ, ÷òî Âû - êèëëåð, à ïîòîìó è äåéñòâîâàòü áóäóò ñîîòâåòñòâóþùå.\nÂâèäó ïî-ïðåæíåìó ïðîäîëæàþùåéñÿ ðàáîòû íàä äàííîé ìåõàíèêîé, à òàêæå âîçìîæíûõ ïðîáëåì ñ áàëàíñîì (ââèäó âîçìîæíîñòè óáèâàòü äðóæåñòâåííûõ ñòàëêåðîâ èëè äàæå çà÷èùàòü öåëûå áàçû ïðè ïîìîùè ìàñêèðîâêè áåç êàêèõ-ëèáî ïîñëåäñòâèé), ïî óìîë÷àíèþ ìåõàíèêà áûñòðûõ óáèéñòâ îòêëþ÷åíà.</text>
</string>
<string id="ui_mm_menu_silent_kills">
<text>Ñêðûòíûå óáèéñòâà</text>
</string>
<string id="ui_mm_gameplay_silent_kills_sk_enabled">
<text>Âêëþ÷èòü ñêðûòíûå óáèéñòâà</text>
</string>
<string id="ui_mm_gameplay_silent_kills_sk_melee_enabled">
<text>Óáèéñòâà õîëîäíûì îðóæèåì</text>
</string>
<string id="ui_mm_gameplay_silent_kills_sk_all_melee_ok">
<text>Âñ¸ õîëîäíîå îðóæèå ïîäõîäèò äëÿ óáèéñòâ</text>
</string>
<string id="ui_mm_gameplay_silent_kills_sk_all_melee_ok_desc">
<text>Åñëè íå àêòèâíî, îðóæèå áëèæíåãî áîÿ ìîæåò áûòü èñïîëüçîâàíî äëÿ ñêðûòíîãî óáèéñòâà òîëüêî â òîì ñëó÷àå, åñëè åãî çíà÷åíèå "can_stealth_stab" â êîíôèãóðàöèîííîì ôàéëå "true". Ïî óìîë÷àíèþ ýòî ìîæåò ñäåëàòü òîëüêî ñêëàäíîé ñïåöíàçîâñêèé íîæ.</text>
</string>
<string id="ui_mm_gameplay_silent_kills_sk_gun_enabled">
<text>Óáèéñòâà ïðè ïîìîùè îðóæèÿ ñ ãëóøèòåëåì</text>
</string>
<string id="ui_mm_gameplay_silent_kills_sk_headshot_only">
<text>Äëÿ óáèéñòâà íåîáõîäèì âûñòðåë â ãîëîâó</text>
</string>
<string id="ui_mm_gameplay_silent_kills_sk_fresh_time">
<text>Ïåðèîä ïîäîçðåíèé ïîñëå óáèéñòâà</text>
</string>
<string id="ui_mm_gameplay_silent_kills_sk_fresh_time_desc">
<text>Çà êàêîé ïåðèîä âðåìåíè ïðåáûâàíèå ðÿäîì ñ òðóïîì ìîæåò ïîçâîëèòü ÍÏÑ âûÿñíèòü, ÷òî èãðîê ÿâëÿåòñÿ óáèéöåé.</text>
</string>
<string id="ui_mm_gameplay_silent_kills_sk_suspect_dist">
<text>Äèñòàíöèÿ äî òðóïà, ïðèâîäÿùàÿ ê ðàçîáëà÷åíèþ</text>
</string>
<string id="ui_mm_gameplay_silent_kills_sk_suspect_dist_desc">
<text>Êàê áëèçêî ê òðóïó äîëæåí íàõîäèòüñÿ èãðîê, ÷òîáû äðóãèå ÍÏÑ ðàçîáëà÷èëè åãî êàê óáèéöó.</text>
</string>
<string id="ui_mm_gameplay_silent_kills_sk_melee_hear_dist">
<text>Ìèí. äèñòàíöèÿ äëÿ óáèéñòâà õîëîäíûì îðóæèåì</text>
</string>
<string id="ui_mm_gameplay_silent_kills_sk_melee_hear_dist_desc">
<text>Åñëè ðÿäîì ñ öåëüþ èëè Âàìè â ïðåäåëàõ óêàçàííîé äèñòàíöèè [â ìåòðàõ] íàõîäÿòñÿ åù¸ ÍÏÑ, òî ïîïûòêà ñêðûòíîãî óáèéñòâà ïðè ïîìîùè îðóæèÿ áëèæíåãî áîÿ âñåãäà áóäåò íåóäà÷íîé (âåðîÿòíîñòü ñíèæàåòñÿ âî âðåìÿ äîæäÿ).</text>
</string>
<string id="ui_mm_gameplay_silent_kills_sk_gun_hear_dist">
<text>Ìèí. äèñòàíöèÿ äëÿ óáèéñòâà èç îðóæèÿ</text>
</string>
<string id="ui_mm_gameplay_silent_kills_sk_gun_hear_dist_desc">
<text>Åñëè ðÿäîì ñ öåëüþ èëè Âàìè â ïðåäåëàõ óêàçàííîé äèñòàíöèè [â ìåòðàõ] íàõîäÿòñÿ åù¸ ÍÏÑ, òî ïîïûòêà ñêðûòíîãî óáèéñòâà ïðè ïîìîùè áåñøóìíîãî îãíåñòðåëüíîãî îðóæèÿ âñåãäà áóäåò íåóäà÷íîé (âåðîÿòíîñòü ñíèæàåòñÿ âî âðåìÿ äîæäÿ).</text>
</string>
<string id="ui_mm_gameplay_economy_diff_condition_buy_override">
<text>Ìèí. ñîñòîÿíèå ïðåäìåòà äëÿ ïðîäàæè</text>
</string>
<string id="ui_mm_gameplay_economy_diff_condition_buy_override_desc">
<text>Ýòî %%-íîå çíà÷åíèå ñîñòîÿíèÿ ïðåäìåòîâ, êîòîðûå ìîãóò áûòü ïðèíÿòû òîðãîâöåì ïðè ïðîäàæå èõ èãðîêîì. Åñëè óñòàíîâëåíî çíà÷åíèå «0», òîãäà ìèíèìàëüíîå ñîñòîÿíèå áóäåò îïðåäåëÿòüñÿ êîíôèãóðàöèîííûì ôàéëîì êàæäîãî òîðãîâöà.
</text>
</string>
</string_table>