Divergent/mods/Lootboxes/gamedata/configs/items/items/items_lootbox.ltx

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; Adding lootboxes:
; Extend lootbox_base and add the appropriate fields.
; Difficulty: How much % of lockpick set is used to open the box
; Contents: Corresponds to a drop pool - consult loot_pools for info
; Loot_type: This is one of two types, either weapon or grab. Weapon means the box holds a single gun with ammo and attachments. Grab means it holds multiple items that are picked randomly.
; 'Weapon' loot types refer to a contents pool directly. 'Grab' goes through one layer of loot pool, then picks items.
; Unique contents: There is a 1/10 chance a given box will spawn with unique loot. This is usually story-based stuff. Once spawned, it will never roll again. TODO is to implement multiple variants of unique boxes.
#include "lootbox_*.ltx"