9 lines
756 B
TeX
9 lines
756 B
TeX
; Adding lootboxes:
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; Extend lootbox_base and add the appropriate fields.
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; Difficulty: How much % of lockpick set is used to open the box
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; Contents: Corresponds to a drop pool - consult loot_pools for info
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; Loot_type: This is one of two types, either weapon or grab. Weapon means the box holds a single gun with ammo and attachments. Grab means it holds multiple items that are picked randomly.
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; 'Weapon' loot types refer to a contents pool directly. 'Grab' goes through one layer of loot pool, then picks items.
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; Unique contents: There is a 1/10 chance a given box will spawn with unique loot. This is usually story-based stuff. Once spawned, it will never roll again. TODO is to implement multiple variants of unique boxes.
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#include "lootbox_*.ltx" |