204 lines
7.3 KiB
Plaintext
204 lines
7.3 KiB
Plaintext
---==================================================================================================================---
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--- ---
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--- Original Author(s) : NLTP_ASHES ---
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--- Edited : N/A ---
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--- Date : 19/06/2023 ---
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--- License : Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) ---
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--- ---
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--- Script used to handle the UI for the Rangefinder. ---
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--- ---
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---==================================================================================================================---
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-- ---------------------------------------------------------------------------------------------------------------------
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-- Constants, global variables and imported functions
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-- ---------------------------------------------------------------------------------------------------------------------
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-- Imported functions
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local dbg_printf = western_goods_utils.dbg_printf
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-- Singleton
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GUI = nil -- instance, don't touch
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-- ---------------------------------------------------------------------------------------------------------------------
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-- General Functions
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-- ---------------------------------------------------------------------------------------------------------------------
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--- Function used to get the UI singleton for the UIRangefinder class.
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--- @return UIRangefinder
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function get_ui()
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if (not GUI) then
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GUI = UIRangefinder()
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end
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return GUI
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end
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-- ---------------------------------------------------------------------------------------------------------------------
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-- UI Class
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-- ---------------------------------------------------------------------------------------------------------------------
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class "UIRangefinder" (CUIScriptWnd)
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function UIRangefinder:__init() super()
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dbg_printf("[WG] UI Rangefinder | Constructing GUI...")
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self:Show(true)
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self:Enable(true)
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-- Build UI
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self.m_xml = CScriptXmlInit()
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self.m_xml:ParseFile("ui_western_goods_rangefinder.xml")
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self.m_xml:InitWindow("rangefinder", 0, self)
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self.m_los1 = self.m_xml:InitStatic("rangefinder:los1", self)
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self.m_los2 = self.m_xml:InitStatic("rangefinder:los2", self)
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self.m_los3 = self.m_xml:InitStatic("rangefinder:los3", self)
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self.m_hcd1 = self.m_xml:InitStatic("rangefinder:hcd1", self)
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self.m_hcd2 = self.m_xml:InitStatic("rangefinder:hcd2", self)
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self.m_hcd3 = self.m_xml:InitStatic("rangefinder:hcd3", self)
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self.m_reticule = self.m_xml:InitStatic("rangefinder:reticule", self)
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-- Sound effects
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self.m_sfx_btn = sound_object([[western_goods_tech\rangefinder_btn]])
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-- Build variables
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self.m_hud_fov = nil
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self.m_update_timer = 0
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self.m_update_freq = 222
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self.m_night_vision = false
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self.m_valid_sections = { "wg_rangefinder" }
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-- Callbacks
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RegisterScriptCallback("actor_on_weapon_zoom_in", self)
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RegisterScriptCallback("actor_on_weapon_zoom_out", self)
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end
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function UIRangefinder:__finalize()
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GUI = nil
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end
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function UIRangefinder:Update()
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CUIScriptWnd.Update(self)
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local tg = time_global()
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if (tg < self.m_update_timer) then
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return
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else
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self.m_update_timer = tg + self.m_update_freq
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end
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-- Line Of Sight Distance
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local los1, los2, los3 = self:GetLOSTextures()
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-- Horizontal Compensation Distance Distance
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local hcd1, hcd2, hcd3 = self:GetHCDTextures()
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-- Reticule
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local ret = "rf_reticule"
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-- Night Vision
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local nv = self:GetNightVisionSuffix()
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self.m_los1:InitTextureEx(los1..nv, [[hud\p3d]])
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self.m_los2:InitTextureEx(los2..nv, [[hud\p3d]])
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self.m_los3:InitTextureEx(los3..nv, [[hud\p3d]])
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self.m_hcd1:InitTextureEx(hcd1..nv, [[hud\p3d]])
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self.m_hcd2:InitTextureEx(hcd2..nv, [[hud\p3d]])
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self.m_hcd3:InitTextureEx(hcd3..nv, [[hud\p3d]])
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self.m_reticule:InitTextureEx(ret..nv, [[hud\p3d]])
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end
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function UIRangefinder:GetNightVisionSuffix()
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return self.m_night_vision and "_g" or "_r"
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end
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function UIRangefinder:GetLOSTextures()
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local los = math.floor(level.get_target_dist())
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-- Get LOS number as a 3 char string (5 -> "005")
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local s_los = western_goods_utils.as_string(los, 3)
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-- Max range at 999m
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if los > 999 then
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return "rf_dash", "rf_dash", "rf_dash"
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end
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-- Line Of Sight format
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local los1 = strformat("rf_num_%s", s_los:sub(1, 1))
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local los2 = strformat("rf_num_%s", s_los:sub(2, 2))
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local los3 = strformat("rf_num_%s", s_los:sub(3, 3))
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return los1, los2, los3
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end
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function UIRangefinder:GetHCDTextures()
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local los_pos = vector():mad(device().cam_pos, device().cam_dir, level.get_target_dist())
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local hcd_pos = vector():set(los_pos.x, db.actor:position().y , los_pos.z)
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local hcd = math.floor(western_goods_utils.get_distance(device().cam_pos, hcd_pos))
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-- Get HCD number as a 3 char string (5 -> "005")
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local s_hcd = western_goods_utils.as_string(hcd, 3)
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-- Max range at 999m
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if hcd > 999 then
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return "rf_dash", "rf_dash", "rf_dash"
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end
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-- Horizontal Compensation Distance format
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local hcd1 = strformat("rf_num_%s", s_hcd:sub(1, 1))
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local hcd2 = strformat("rf_num_%s", s_hcd:sub(2, 2))
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local hcd3 = strformat("rf_num_%s", s_hcd:sub(3, 3))
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return hcd1, hcd2, hcd3
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end
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function UIRangefinder:actor_on_weapon_zoom_in(wpn)
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if not western_goods_utils.table_contains(self.m_valid_sections, wpn:section()) then
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return
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end
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local old_hud_fov = ui_options.get("video/basic/hud_fov")
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local new_hud_fov = ini_sys:r_float_ex(wpn:section(),"scope_hud_fov")
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exec_console_cmd("hud_fov ".. new_hud_fov)
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self.m_hud_fov = old_hud_fov
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RegisterScriptCallback("on_key_press", self)
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dbg_printf("[WG] UI Rangefinder | Changed 'hud_fov' from '%s' to '%s'", old_hud_fov, new_hud_fov)
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end
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function UIRangefinder:actor_on_weapon_zoom_out(wpn)
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if not western_goods_utils.table_contains(self.m_valid_sections, wpn:section()) then
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return
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end
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local old_hud_fov = ui_options.get("video/basic/hud_fov")
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local new_hud_fov = self.m_hud_fov
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exec_console_cmd("hud_fov " .. new_hud_fov)
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self.m_hud_fov = nil
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UnregisterScriptCallback("on_key_press", self)
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dbg_printf("[WG] UI Rangefinder | Restored 'hud_fov' from '%s' to '%s'", old_hud_fov, new_hud_fov)
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end
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function UIRangefinder:on_key_press(dik)
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if dik ~= western_goods_mcm.get_config("rangefinder_nv") then
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return
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end
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local active_item = db.actor:active_item()
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if not active_item or not western_goods_utils.table_contains(self.m_valid_sections, active_item:section()) then
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return
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end
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GUI.m_night_vision = not GUI.m_night_vision
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GUI.m_sfx_btn:play(db.actor, 0, sound_object.s2d)
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end |