Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_ak74_isg.ltx

860 lines
34 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_ak74_isg]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_ak74_isg
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 3
inv_grid_y = 2
inv_name = st_wpn_ak74_isg
inv_name_short = st_wpn_ak74_isg
description = st_wpn_ak74_isg_descr
kind = w_rifle
inv_weight = 3.200
cost = 126880
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_ak74_isg_hud
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
position = -0.026, 0.0, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.0, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
shell_point = 0.07,0.2,0.466
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12
;installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 0
upgr_icon_y = 1500
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, 3, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = acog, eot, specter, c-more, 0kp2, ac10632, d0cter, leupold, aimpoint, aim_low, point_aimpro, e0t2, pn23, gauss_sight, rmr, deltapoint, compm4s, rakurs, marchf, kemper, ekp8_18, mepro
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_spec_isg
silencer_status = 2
silencer_x = 213
silencer_y = 7
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
;silencer_smoke_particles = weapons\generic_shoot_00
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 112
grenade_launcher_y = 24
launch_speed = 0
hit_power = 0.53, 0.53, 0.53, 0.53
hit_impulse = 28 ; size of physic impulse by bullet
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 895
rpm = 650
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.7
fire_dispersion_base = 0.3
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.73
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.545
cam_dispersion_frac = 1.02
cam_dispersion_inc = 0.0625
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.08
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.515
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 0.0525
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.98
PDM_disp_accel_factor = 2.45
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.45
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
hud_fov = 0.78
laser_status = true
;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
snd_bore = $no_sound
snd_draw = weapons\ak74_blindside\ak74_draw
snd_holster = weapons\ak74_blindside\ak74_holster
snd_empty = weapons\ak12custom\ak12_empty
snd_reload = weapons\ak12custom\ak12_m1_reload
snd_reload_empty = weapons\ak105_sp\ak105_reload_empty
snd_reload_misfire = weapons\ak74_blindside\ak74_unjam
snd_shoot = weapons\ak545_new_young_prince\ak545_shot_1
snd_shoot1 = weapons\ak545_new_young_prince\ak545_shot_2
snd_shoot2 = weapons\ak545_new_young_prince\ak545_shot_3
snd_silncer_shot = weapons\ak104_tac_prince\ak104_shot_sil_1
snd_silncer_shot1 = weapons\ak104_tac_prince\ak104_shot_sil_2
snd_silncer_shot2 = weapons\ak104_tac_prince\ak104_shot_sil_3
snd_switch_mode = weapons\generic\switch_mode
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_ak74_isg_hud]:hud_base
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_hud.ogf
hands_position = -0.062,-0.18,0.1655
hands_orientation = 0.55,2.39,0.15
;--------
aim_hud_offset_pos_16x9 = -0.059775,0.030675,-0.037475
aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187
hands_position_16x9 = 0.059200,-0.042100,-0.024200
hands_orientation_16x9 = 0.416182,0.634943,0.000000
aim_hud_offset_alt_pos_16x9 = -0.080575,-0.047625,-0.031075
aim_hud_offset_alt_rot_16x9 = 0.004338,0.011757,0.788824
item_position = 0,0,0
item_orientation = 0,0,0
;---------
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
aim_hud_offset_pos = -0.0901,0.0711,-0.2
aim_hud_offset_rot = 0.0421,0.00845,-0.0055
shell_point = 0,0.02,0.12
shell_dir = 0,1,0
shell_bone = wpn_body
fire_point = 0,0.049711,0.675578
fire_bone = wpn_body
fire_point2 = 0,-0.029,0.575
fire_bone2 = wpn_body
;-----
anm_bore = blnd_ak74m_inspect, idle
anm_bore_g = blnd_ak74m_inspect_gl, idle
anm_bore_w_gl = blnd_ak74m_inspect_w_gl, idle
anm_hide = blnd_ak74m_holster, idle
anm_hide_g = blnd_ak74m_holster_gl, idle
anm_hide_w_gl = blnd_ak74m_holster, idle
anm_idle = blnd_ak74m_idle, idle, 0.75
anm_idle_aim = blnd_ak74m_idle_ads, idle
anm_idle_aim_moving = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_aim_moving_crouch = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_g = blnd_ak74m_idle_gl, idle
anm_idle_g_aim = blnd_ak74m_idle_ads_gl, idle
anm_idle_moving = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch = blnd_ak74m_walk, idle, 0.88
anm_idle_moving_crouch_g_aim = blnd_ak74m_idle_ads_gl, idle, 0.92
anm_idle_moving_crouch_w_gl_aim = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch_w_gl = blnd_ak74m_walk, idle, 0.88
anm_idle_moving_g = blnd_ak74m_walk_gl, idle, 0.92
anm_idle_moving_g_aim = blnd_ak74m_walk_gl, idle, 0.92
anm_idle_moving_w_gl = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_w_gl_aim = blnd_ak74m_walk, idle, 0.92
anm_idle_sprint = blnd_ak74m_sprint, idle, 1.2
anm_idle_sprint_g = blnd_ak74m_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl = blnd_ak74m_sprint, idle, 1.2
anm_idle_w_gl = blnd_ak74m_idle, idle, 0.75
anm_idle_w_gl_aim = blnd_ak74m_idle_ads, idle, 0.75
anm_reload = blnd_ak74m_reload, reload, 1.1
anm_reload_empty = blnd_ak74m_reload_empty, reload_empty, 1.1
anm_reload_g = blnd_ak74m_reload_gl, reload_gl, 1.06
anm_reload_w_gl = blnd_ak74m_reload, reload, 1.1
anm_reload_empty_w_gl = blnd_ak74m_reload_empty, reload_empty, 1.1
anm_shots = blnd_ak74m_shoot, shoot
anm_shots_g = blnd_ak74m_shoot_gl, idle
anm_shots_w_gl = blnd_ak74m_shoot, shoot
anm_show = blnd_ak74m_draw, idle
anm_show_g = blnd_ak74m_draw_gl, idle
anm_show_w_gl = blnd_ak74m_draw, idle
anm_switch = blnd_ak74m_switch_to_gun, idle
anm_switch_g = blnd_ak74m_switch_to_gl, idle
anm_reload_misfire = blnd_ak74m_unjam, unjam, 1.2
anm_reload_misfire_w_gl = blnd_ak74m_unjam, unjam, 1.2
anm_switch_mode = blnd_ak74m_firemode, idle, 1
;-----
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
;-------------------------------------------------------------------------------
[wpn_ak74_isg_acog]:wpn_ak74_isg
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
$spawn = "weapons\wpn_ak74_isg_acog"
1icon_layer = acog
1icon_layer_x = 79
1icon_layer_y = -10
inv_weight = 3.550
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.25
hud = wpn_ak74_isg_acog_hud
[wpn_ak74_isg_acog_hud]:wpn_ak74_isg_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_acog_hud.ogf
hands_position_16x9 = 0.062200,-0.047400,-0.024200
hands_orientation_16x9 = 0.416182,0.634943,0.000000
aim_hud_offset_pos_16x9 = -0.062475,0.013475,-0.058075
aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187
aim_hud_offset_alt_pos_16x9 = -0.086275,-0.046625,-0.027575
aim_hud_offset_alt_rot_16x9 = 0.004338,0.011757,0.788824
;-------------------------------------------------------------------------------
[wpn_ak74_isg_specter]:wpn_ak74_isg
$spawn = "weapons\wpn_ak74_isg_specter"
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
hud = wpn_ak74_isg_specter_hud
1icon_layer = specter
1icon_layer_x = 60
1icon_layer_y = -10
inv_weight = 3.870
scope_status = 1
scope_texture = wpn_crosshair_specter
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
[wpn_ak74_isg_specter_hud]:wpn_ak74_isg_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_specter_hud.ogf
aim_hud_offset_pos_16x9 = -0.062175,0.015675,-0.054675
aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187
hands_position_16x9 = 0.062200,-0.047400,-0.024200
hands_orientation_16x9 = 0.416182,0.634943,0.000000
aim_hud_offset_alt_pos_16x9 = -0.086275,-0.046625,-0.027575
aim_hud_offset_alt_rot_16x9 = 0.004338,0.011757,0.788824
;--------------------------------------------------------------------------------
[wpn_ak74_isg_leupold]:wpn_ak74_isg
$spawn = "weapons\wpn_ak74_isg_leupold"
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
hud = wpn_ak74_isg_leupold_hud
1icon_layer = leupold
1icon_layer_x = 64
1icon_layer_y = -4
inv_weight = 3.880
scope_status = 1
scope_texture = wpn_crosshair_leupold_rmr
scope_zoom_factor = 7
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
[wpn_ak74_isg_leupold_hud]:wpn_ak74_isg_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_leupold_hud.ogf
aim_hud_offset_pos_16x9 = -0.064375,0.017775,-0.037475
aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187
hands_position_16x9 = 0.064400,-0.054000,-0.018800
hands_orientation_16x9 = 0.416182,0.634943,0.000000
aim_hud_offset_alt_pos_16x9 = -0.087575,-0.049125,-0.023675
aim_hud_offset_alt_rot_16x9 = 0.004338,0.011757,0.788824
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_pn23]:wpn_ak74_isg
$spawn = "weapons\wpn_ak74_isg_pn23"
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
hud = wpn_ak74_isg_pn23_hud
1icon_layer = pn23
1icon_layer_x = 64
1icon_layer_y = -12
;installed_upgrades = up_fourte_svd_nimble
;scope_nightvision = scope_nightvision_3gen
nv_scope_status = 1
inv_weight = 3.850
scope_status = 1
scope_texture = wpn_crosshair_pn23
scope_zoom_factor = 25
zoom_rotate_time = 0.25
;zoom_rotate_time = 0.25
;scope_lense_fov = 12
[wpn_ak74_isg_pn23_hud]:wpn_ak74_isg_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_pn23_hud.ogf
aim_hud_offset_pos_16x9 = -0.064800,0.009600,-0.065000
aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187
hands_position_16x9 = 0.064400,-0.054000,-0.018800
hands_orientation_16x9 = 0.416182,0.634943,0.000000
aim_hud_offset_alt_pos_16x9 = -0.087575,-0.049125,-0.023675
aim_hud_offset_alt_rot_16x9 = 0.004338,0.011757,0.788824
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_gauss_sight]:wpn_ak74_isg
$spawn = "weapons\wpn_ak74_isg_gauss_sight"
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
hud = wpn_ak74_isg_gauss_sight_hud
1icon_layer = gauss_sight
1icon_layer_x = 64
1icon_layer_y = -4
inv_weight = 4.600
scope_status = 1
scope_texture = wpn_crosshair_gauss
scope_zoom_factor = 12
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
;installed_upgrades = up_fourtc_svd_nimble
[wpn_ak74_isg_gauss_sight_hud]:wpn_ak74_isg_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_gauss_hud.ogf
hands_position_16x9 = 0.062200,-0.047400,-0.024200
hands_orientation_16x9 = 0.416182,0.634943,0.000000
aim_hud_offset_pos_16x9 = -0.062975,0.024875,-0.032275
aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187
aim_hud_offset_alt_pos_16x9 = -0.081475,-0.052725,-0.018575
aim_hud_offset_alt_rot_16x9 = 0.003838,0.012257,0.791324
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_marchf]:wpn_ak74_isg
1icon_layer = marchf
1icon_layer_x = 70
1icon_layer_y = -4
inv_weight = 3.840
hud = wpn_ak74_isg_marchf_hud
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_marchf
scope_zoom_factor = 6
[wpn_ak74_isg_marchf_hud]:wpn_ak74_isg_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_marchf_hud.ogf
aim_hud_offset_pos_16x9 = -0.062175,0.015675,-0.054675
aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187
hands_position_16x9 = 0.062200,-0.047400,-0.024200
hands_orientation_16x9 = 0.416182,0.634943,0.000000
aim_hud_offset_alt_pos_16x9 = -0.081875,-0.052425,-0.027575
aim_hud_offset_alt_rot_16x9 = 0.002838,0.011757,0.788824
;-----------------------------------------------------------------------------------------------------
;---------------------------------------------------Red_Dot_Sights--------------------------------------------------
[wpn_ak74_isg_ac10632]:wpn_ak74_isg
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf ;Barska ac10632
1icon_layer = ac10632
1icon_layer_x = 120
1icon_layer_y = -10
inv_weight = 3.215
hud = wpn_ak74_isg_ac10632_hud
snd_bore = weapons\aksu_prince\aksu_tact_boring
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
snd_reload_misfire = weapons\ak104_tac_prince\ak104_unjam
[wpn_ak74_isg_ac10632_hud]:wpn_ak74_isg_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_ac10632_hud.ogf
;--------
aim_hud_offset_pos_16x9 = -0.055820,0.012000,-0.045525
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
hands_position_16x9 = -0.004700,-0.010500,0.030800
hands_orientation_16x9 = 0.460000,0.450000,0.000000
aim_hud_offset_alt_pos_16x9 = -0.004620,0.025600,-0.038725
aim_hud_offset_alt_rot_16x9 = 0.003437,0.002225,-0.435496
;-------
anm_show = wpn_hand_ak_tact_in
anm_hide = wpn_hand_ak_tact_out
anm_idle = wpn_hand_ak_tact_idle
anm_idle_sprint = wpn_hand_aksu_tact_run
anm_idle_moving = wpn_hand_ak_tact_walk, 1.5
anm_idle_moving_crouch = wpn_hand_ak_tact_walk
anm_shots = wpn_hand_ak_tact_shoot, wpn_ak_tact_shoot
;anm_shots_aim = wpn_hand_aksu_tact_run
anm_reload = wpn_hand_ak_tact_reload, wpn_ak_tact_reload
anm_reload_empty = wpn_hand_ak_tact_reload_empty, wpn_ak_tact_reload_empty
anm_idle_aim = wpn_hand_ak_tact_idle_aim
anm_bore = wpn_hand_ak_tact_boring
anm_reload_misfire = wpn_hand_ak_tact_misfire, wpn_ak_tact_misfire
anm_switch_mode = wpn_hand_ak_tact_idle_aim
;-------------------------------------------------------------------------------
[wpn_ak74_isg_eot]:wpn_ak74_isg
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
1icon_layer = eot
1icon_layer_x = 100
1icon_layer_y = -6
inv_weight = 3.500
hud = wpn_ak74_isg_eot_hud
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
[wpn_ak74_isg_eot_hud]:wpn_ak74_isg_ac10632_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_eot_hud.ogf
aim_hud_offset_pos_16x9 = -0.055520,0.005100,-0.053025
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
;-----------------------------------------------------------------------------
[wpn_ak74_isg_c-more]:wpn_ak74_isg
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
hud = wpn_ak74_isg_c-more_hud
1icon_layer = c-more
1icon_layer_x = 90
1icon_layer_y = -4
inv_weight = 3.500
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
[wpn_ak74_isg_c-more_hud]:wpn_ak74_isg_ac10632_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_c-more_hud.ogf
aim_hud_offset_pos_16x9 = -0.056020,0.014800,-0.050125
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
;--------------------------------------------------------------------------------
[wpn_ak74_isg_0kp2]:wpn_ak74_isg
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
hud = wpn_ak74_isg_0kp2_hud
inv_weight = 3.400
1icon_layer = 0kp2
1icon_layer_x = 80
1icon_layer_y = 1
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
[wpn_ak74_isg_0kp2_hud]:wpn_ak74_isg_ac10632_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_0kp2_hud.ogf
aim_hud_offset_pos_16x9 = -0.054320,0.016700,-0.056025
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_d0cter]:wpn_ak74_isg
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
hud = wpn_ak74_isg_d0cter_hud
inv_weight = 3.230
1icon_layer = d0cter
1icon_layer_x = 120
1icon_layer_y = -6
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
[wpn_ak74_isg_d0cter_hud]:wpn_ak74_isg_ac10632_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_d0cter_hud.ogf
aim_hud_offset_pos_16x9 = -0.055820,0.016600,-0.058425
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_mepro]:wpn_ak74_isg
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
hud = wpn_ak74_isg_mepro_hud
inv_weight = 3.572
1icon_layer = mepro
1icon_layer_x = 90
1icon_layer_y = -4
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
[wpn_ak74_isg_mepro_hud]:wpn_ak74_isg_ac10632_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_mepro_hud.ogf
aim_hud_offset_pos_16x9 = -0.056420,0.002600,-0.051925
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_aimpoint]:wpn_ak74_isg
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
hud = wpn_ak74_isg_aimpoint_hud
inv_weight = 3.330
1icon_layer = aimpoint
1icon_layer_x = 120
1icon_layer_y = -12
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
[wpn_ak74_isg_aimpoint_hud]:wpn_ak74_isg_ac10632_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_aimpoint_hud.ogf
aim_hud_offset_pos_16x9 = -0.055820,0.008300,-0.061725
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_aim_low]:wpn_ak74_isg
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
hud = wpn_ak74_isg_aim_low_hud
inv_weight = 3.305
1icon_layer = aim_low
1icon_layer_x = 120
1icon_layer_y = -4
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
[wpn_ak74_isg_aim_low_hud]:wpn_ak74_isg_ac10632_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_aim_low_hud.ogf
aim_hud_offset_pos_16x9 = -0.055820,0.018600,-0.066825
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_point_aimpro]:wpn_ak74_isg
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
hud = wpn_ak74_isg_point_aimpro_hud
inv_weight = 3.730
1icon_layer = point_aimpro
1icon_layer_x = 100
1icon_layer_y = -12
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
[wpn_ak74_isg_point_aimpro_hud]:wpn_ak74_isg_ac10632_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_aimpoint_pro_hud.ogf
aim_hud_offset_pos_16x9 = -0.055620,0.004900,-0.045525
aim_hud_offset_rot_16x9 = 0.007437,0.007725,-0.091500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_ekp8_18]:wpn_ak74_isg
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
hud = wpn_ak74_isg_ekp8_18_hud
inv_weight = 3.473
1icon_layer = ekp8_18
1icon_layer_x = 88
1icon_layer_y = 0
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
[wpn_ak74_isg_ekp8_18_hud]:wpn_ak74_isg_ac10632_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_ekp8_18_hud.ogf
aim_hud_offset_pos_16x9 = -0.055920,0.003000,-0.045525
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_e0t2]:wpn_ak74_isg
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
hud = wpn_ak74_isg_e0t2_hud
inv_weight = 3.427
1icon_layer = e0t2
1icon_layer_x = 100
1icon_layer_y = -10
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
[wpn_ak74_isg_e0t2_hud]:wpn_ak74_isg_ac10632_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_e0t2_hud.ogf
aim_hud_offset_pos_16x9 = -0.056020,0.009700,-0.057225
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_deltapoint]:wpn_ak74_isg
inv_weight = 3.241
hud = wpn_ak74_isg_deltapoint_hud
1icon_layer = deltapoint
1icon_layer_x = 120
1icon_layer_y = -6
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
[wpn_ak74_isg_deltapoint_hud]:wpn_ak74_isg_ac10632_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_deltapoint_hud.ogf
aim_hud_offset_pos_16x9 = -0.056120,0.012000,-0.059025
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
;----------------------------------------------------------------------------------------
[wpn_ak74_isg_rmr]:wpn_ak74_isg
inv_weight = 3.234
hud = wpn_ak74_isg_rmr_hud
1icon_layer = rmr
1icon_layer_x = 130
1icon_layer_y = 0
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
[wpn_ak74_isg_rmr_hud]:wpn_ak74_isg_ac10632_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_rmr_hud.ogf
aim_hud_offset_pos_16x9 = -0.055820,0.016700,-0.065225
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
;--------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_compm4s]:wpn_ak74_isg
hud = wpn_ak74_isg_compm4s_hud
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
1icon_layer = compm4s
1icon_layer_x = 120
1icon_layer_y = -10
inv_weight = 3.580
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
[wpn_ak74_isg_compm4s_hud]:wpn_ak74_isg_ac10632_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_compm4s_hud.ogf
aim_hud_offset_pos_16x9 = -0.055820,0.010900,-0.059525
aim_hud_offset_rot_16x9 = 0.005937,0.008225,-0.091500
;--------------------------------------------------------------------------------------------
[wpn_ak74_isg_rakurs]:wpn_ak74_isg
hud = wpn_ak74_isg_rakurs_hud
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
1icon_layer = rakurs
1icon_layer_x = 125
1icon_layer_y = -5
inv_weight = 3.700
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
[wpn_ak74_isg_rakurs_hud]:wpn_ak74_isg_ac10632_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_rakurs_hud.ogf
aim_hud_offset_pos_16x9 = -0.055520,0.013000,-0.063925
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
;---------------------------------------------------------------------------------------------
[wpn_ak74_isg_kemper]:wpn_ak74_isg
inv_weight = 3.466
hud = wpn_ak74_isg_kemper_hud
1icon_layer = kemper
1icon_layer_x = 90
1icon_layer_y = -10
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
[wpn_ak74_isg_kemper_hud]:wpn_ak74_isg_ac10632_hud
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_kemper_hud.ogf
aim_hud_offset_pos_16x9 = -0.055820,0.000200,-0.056225
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
;------------------------------------------------------------------------------------------------------