Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_toz106.ltx

265 lines
9.9 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_toz106]:identity_immunities,weapon_probability,default_weapon_params;wpn_sv98_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\toz-34"
scheduled = off
cform = skeleton
class = WP_ASHTG
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
;scopes = none
;parent_section = wpn_toz106
icons_texture = ui\ui_icon_bas
inv_grid_width = 4
inv_grid_height = 1
inv_grid_x = 29
inv_grid_y = 3
inv_name = st_wpn_toz106
inv_name_short = st_wpn_toz106
description = st_wpn_toz106_descr
kind = w_shotgun
inv_weight = 2.500
cost = 5300
repair_type = shotgun
weapon_class = shotgun
hud = wpn_toz106_hud
visual = dynamics\weapons\wpn_toz106\wpn_toz106_world.ogf
position = -0.026, -0.077, 0
orientation = 0, 0, 0
fire_point = 0, 0.129, 0.942
fire_point2 = 0, 0.129, 0.942
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
;smoke_particles = weapons\generic_shoot_00
smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
shell_point = 0,0.129,0.192
shell_dir = 0,0,0.4
;shell_particles = weapons\762x54
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_toz34, up_gr_seconab_toz34, up_gr_thirdab_toz34
installed_upgrades =
upgrade_scheme = upgrade_scheme_toz34
upgr_icon_x = 1450
upgr_icon_y = 550
upgr_icon_width = 300
upgr_icon_height = 50
fire_modes = 1
ammo_class = ammo_20x70_buck
ammo_elapsed = 2
ammo_mag_size = 2
startup_ammo = 10
scope_status = 0
scope_dynamic_zoom = off
scope_zoom_factor = 0
silencer_status = 0
silencer_x = 272
silencer_y = 22
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 0.8, 0.8, 0.8, 0.8
hit_type = fire_wound
fire_distance = 50
bullet_speed = 370
rpm = 30
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 9.2
fire_dispersion_base = 0.08
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.86
misfire_start_prob = 0.007
misfire_end_condition = 0.16
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0048
condition_shot_dec = 0.0048
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 2.81
cam_dispersion_frac = 1.1
cam_dispersion_inc = 2.81
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.9
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 1.0
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.87
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.68
PDM_disp_accel_factor = 3.105
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 3.105
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
hud_fov = 0.78
;----------------------------------------------------------------------SND------------------------------------------------------------------------------
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_draw
snd_shoot = weapons\toz106\shoot_1, 2.0
snd_shoot1 = weapons\toz106\shoot_2, 2.0
snd_bore = weapons\toz106\inspect
snd_empty = weapons\toz106\empty_click_rifle
snd_reload = weapons\toz106\reload
snd_reload_empty = weapons\toz106\reload_empty
snd_close = weapons\toz106\sil
snd_reload_misfire = weapons\toz106\reload_empty
;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
[wpn_toz106_hud]:hud_base
item_visual = dynamics\weapons\wpn_toz106\wpn_toz106_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;--------
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position_16x9 = -0.030900,0.007000,-0.189001
hands_orientation_16x9 = 2.999998,1.300000,-2.649999
aim_hud_offset_pos_16x9 = -0.049650,0.024100,-0.048800
aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500
;--------
hands_position = -0.06, -0.165, 0.1
hands_orientation = 0, 0, 0
aim_hud_offset_pos = -0.091, 0.0495, -0.115
aim_hud_offset_rot = 0.004, -0.0012, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_show = toz106_draw, draw
anm_show_empty = toz106_draw, draw_empty
anm_hide = toz106_hide, hide
anm_hide_empty = toz106_hide, hide_empty
anm_idle = toz106_idle, idle
anm_idle_empty = toz106_idle, idle_empty
anm_shots = toz106_shoot_1, shoot_1
anm_shots1 = toz106_shoot_2, shoot_2
anm_shots2 = toz106_shoot_3, shoot_3
anm_shot_l = toz106_shoot_1, shoot_last_new ;shoot_1
;anm_shots_aim = toz106_shoot_aim, shoot_1
;anm_shots_aim1 = toz106_shoot_aim, shoot_2
;anm_shots_aim2 = toz106_shoot_aim, shoot_3
;anm_shot_l_aim = toz106_shoot_aim, shoot_1
anm_idle_aim = toz106_idle_aim, idle_aim
anm_idle_aim_empty = toz106_idle_aim, idle_aim_empty
anm_reload = toz106_reload_2rnd, reload
anm_reload_empty = toz106_reload_empty_2rnd, reload_empty_old
anm_idle_moving = toz106_idle_moving, idle
anm_idle_moving_empty = toz106_idle_moving, idle_empty
anm_idle_moving_crouch = toz106_idle_moving, idle
anm_idle_moving_empty_crouch = toz106_idle_moving, idle_empty
anm_idle_sprint = toz106_idle_sprint, idle
anm_idle_sprint_empty = toz106_idle_sprint, idle_empty
anm_bore = toz106_inspect, inspect
anm_bore_empty = toz106_inspect, inspect_empty
anm_reload_misfire = toz106_reload_empty_2rnd, reload_empty_old
;--------
shell_dir = 0, 1, 0
shell_point = 0,0,0 ;0.013,0.046,0.463
shell_bone = shell
fire_point = 0,0,0 ;0,0.045,0.142
fire_bone = muzzle
fire_point2 = 0.0,0.0,0.0
freelook_z_offset_mul = 0.4
fire_bone2 = wpn_body
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1