31 lines
1.2 KiB
Plaintext
31 lines
1.2 KiB
Plaintext
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-- Removes background noise from the draw & holster of the RF-Receiver
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local debuglogs = false
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no_sound_states = {
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anm_show = true,
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anm_show_fast = true,
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anm_hide_fast = true,
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anm_hide = true,
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}
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sound_currently_enabled = false
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function actor_on_hud_animation_play(anm_table, item)
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if not item then return end
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local parent_section = SYS_GetParam(0, item:section(), "parent_section", item:section())
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if not (parent_section == "detector_radio") then return end
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sound_currently_enabled = no_sound_states[anm_table.anm_name] == nil
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if debuglogs then printf("<DAR> sound_currently_enabled %s | item section %s | anm_name %s",sound_currently_enabled, parent_section, anm_table and anm_table.anm_name) end
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end
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local has_valid_device = item_radio.actor_has_valid_device
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function item_radio.actor_has_valid_device(mba)
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local valid_dev = has_valid_device(mba)
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if debuglogs then printf("<DAR> sound_currently_enabled is %s | valid device %s",sound_currently_enabled,valid_dev) end
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return sound_currently_enabled and valid_dev
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end
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function on_game_start()
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RegisterScriptCallback("actor_on_hud_animation_play", actor_on_hud_animation_play)
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end |