107 lines
2.9 KiB
Plaintext
107 lines
2.9 KiB
Plaintext
local dosimeter_ui = nil
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local workIndicatorTimer = 0
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local updateTimer = 0
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local updateFreq = 555 -- in milliseconds
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class "ui_dosimeter" (CUIScriptWnd)
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function ui_dosimeter:__init() super()
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self:Show (true)
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self:Enable (true)
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local xml = CScriptXmlInit()
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self.xml = xml
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xml:ParseFile ("ui_dosimeter.xml")
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xml:InitWindow ("dosimeter", 0, self)
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self.m_wrk_area = xml:InitStatic("dosimeter:wrk_area", self)
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self.m_seg1 = xml:InitStatic("dosimeter:seg1", self)
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self.m_seg2 = xml:InitStatic("dosimeter:seg2", self)
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self.m_seg3 = xml:InitStatic("dosimeter:seg3", self)
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self.m_seg4 = xml:InitStatic("dosimeter:seg4", self)
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-- self.m_workIndicator = xml:InitStatic("dosimeter:work", self)
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end
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function ui_dosimeter:__finalize()
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dosimeter_ui = nil
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end
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function ui_dosimeter:Update()
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CUIScriptWnd.Update(self)
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local tg = time_global()
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-- if (tg > workIndicatorTimer + 1000) then
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-- workIndicatorTimer = tg
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-- self.m_workIndicator:Show(not self.m_workIndicator:IsShown())
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-- end
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if (tg < updateTimer) then
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return
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else
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updateTimer = tg + updateFreq
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end
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local rads = item_device.dosimeter_env_rads_mode and math.floor(level.get_env_rads()*2500) or math.floor(db.actor.radiation*10000*0.387)
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-- Emissions: the closer the wave, the higher the psi influnces
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if GetEvent("surge", "state") then
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local surge_time = GetEvent("surge", "time") or 0
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local val_glitch = (surge_time > 168) and normalize(surge_time, 220, 168) or normalize(surge_time, 20, 168)
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rads = (rads + 500) * math.random(0.5, 10) * clamp(val_glitch,0,1)
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-- Psi-storms: huge spike when a vortex hits the ground
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elseif GetEvent("psi_storm", "state") then
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if GetEvent("psi_storm", "vortex") then
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rads = (rads + 1000) * math.random(0.7, 1.3)
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else
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rads = rads * math.random(0.9, 1.1)
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end
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end
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local s_rads = tostring(rads)
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local seg1, seg2, seg3, seg4
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if (rads > 999) then
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seg1 = strformat("green_%s", s_rads:sub(1, 1))
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seg2 = strformat("green_%s", s_rads:sub(2, 2))
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seg3 = strformat("green_%s", s_rads:sub(3, 3))
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seg4 = strformat("green_%s", s_rads:sub(4, 4))
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elseif (rads > 99) then
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seg1 = "green_0"
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seg2 = strformat("green_%s", s_rads:sub(1, 1))
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seg3 = strformat("green_%s", s_rads:sub(2, 2))
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seg4 = strformat("green_%s", s_rads:sub(3, 3))
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elseif (rads > 9) then
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seg1 = "green_0"
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seg2 = "green_0"
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seg3 = strformat("green_%s", s_rads:sub(1, 1))
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seg4 = strformat("green_%s", s_rads:sub(2, 2))
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elseif (rads > 0) then
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seg1 = "green_0"
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seg2 = "green_0"
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seg3 = "green_0"
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seg4 = strformat("green_%s", s_rads:sub(1, 1))
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else
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seg1 = "green_0"
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seg2 = "green_0"
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seg3 = "green_0"
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seg4 = "green_0"
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end
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self.m_seg1:InitTextureEx(seg1, "hud\\p3d")
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self.m_seg2:InitTextureEx(seg2, "hud\\p3d")
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self.m_seg3:InitTextureEx(seg3, "hud\\p3d")
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self.m_seg4:InitTextureEx(seg4, "hud\\p3d")
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end
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function get_UI()
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if(dosimeter_ui==nil) then
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dosimeter_ui = ui_dosimeter()
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end
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return dosimeter_ui
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end |