41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
--[[
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Functionality for water pump furniture
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This work is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0).
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Author: HarukaSai (visit us at: https://discord.gg/efp)
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19-06-2023
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]]
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function init(obj)
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obj:bind_object(placeable_pump_binder_wrapper(obj).binder)
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end
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class "placeable_pump_binder_wrapper" (bind_hf_base.hf_binder_wrapper)
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function placeable_pump_binder_wrapper:__init(obj) super(obj) end
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function placeable_pump_binder_wrapper:update(delta)
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bind_hf_base.hf_binder_wrapper.update(self, delta)
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self.object:set_tip_text(game.translate_string(db.actor:object("empty_canteen") and "st_water_pump_fill" or "st_water_pump_no_canteen"))
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end
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function placeable_pump_binder_wrapper:net_spawn()
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bind_hf_base.hf_binder_wrapper.net_spawn(self)
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level.map_add_object_spot(self.object:id(), "water_spot", "st_water_pump_spot")
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end
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function placeable_pump_binder_wrapper:net_destroy()
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bind_hf_base.hf_binder_wrapper.net_destroy(self)
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level.map_remove_object_spot(id, "water_spot")
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end
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function on_simple_interaction()
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local canteen = db.actor:object("empty_canteen")
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if canteen then
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haruka_fill.fill(canteen)
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end
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end |