64 lines
2.1 KiB
Plaintext
64 lines
2.1 KiB
Plaintext
--[[
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Functionality and interactivity for table fan furniture
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Author: HarukaSai (visit us at: https://discord.com/invite/efp)
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Credits: Aoldri
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19-06-2023
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]]
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function toggle_fan(obj_id)
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local section = alife_object(obj_id):section_name()
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local is_on = hf_obj_manager.get_data(obj_id).is_on
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hf_obj_manager.update_data(obj_id, {is_on = (not is_on)})
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end
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function init(obj)
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obj:bind_object(haru_placeable_fan_wrapper(obj).binder)
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end
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--------------------------------------------------------------------------------
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-- Class "placeable_digital_clock_binder"
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--------------------------------------------------------------------------------
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class "haru_placeable_fan_wrapper" (bind_hf_base.hf_binder_wrapper)
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-- Class constructor
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function haru_placeable_fan_wrapper:__init(obj) super(obj)
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self.first_update = true
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self.snd_switch = sound_object([[efp_props\fan_switch]])
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self.snd_idle = sound_object([[efp_props\fan_idle]])
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end
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-- Class update
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function haru_placeable_fan_wrapper:update(delta)
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bind_hf_base.hf_binder_wrapper.update(self, delta)
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local is_on = hf_obj_manager.get_data(self.object:id()).is_on
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if (self.last_state ~= is_on) or self.first_update then
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self.object:play_cycle(is_on and "fan_movement" or "fan_static")
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if (not self.first_update) then
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self.snd_switch:play_no_feedback(self.object, sound_object.s3d, 0, self.object:position(), 0.5, random_float(0.9, 1.1))
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end
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if is_on then
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if (not self.snd_idle:playing()) then
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self.snd_idle:play_at_pos(self.object, self.object:position(), 0, sound_object.s3d + sound_object.looped)
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self.snd_idle.volume = self.first_update and 0.5 or 0
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self.snd_idle_max = time_global() + (not self.first_update and 2000 or 0)
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end
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else
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if self.snd_idle:playing() then
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self.snd_idle:stop()
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end
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end
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end
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if self.snd_idle:playing() and (self.snd_idle_max > time_global()) then
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self.snd_idle.volume = 0.5 - (self.snd_idle_max - time_global()) / 2000
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end
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self.last_state = is_on
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self.first_update = false
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end |