292 lines
11 KiB
TeX
292 lines
11 KiB
TeX
;------------------------------------------------------------------------------------------------
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#include "l96_new_sounds.ltx"
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[wpn_l96a1]:identity_immunities,weapon_probability,default_weapon_params,wpn_l96_new_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\svd"
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scheduled = off
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cform = skeleton
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class = WP_SVD
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 3
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ef_weapon_type = 11
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 2
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inv_grid_width = 6
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inv_grid_x = 44
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inv_grid_y = 28
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inv_name = st_wpn_l96a1
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inv_name_short = st_wpn_l96a1
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description = st_wpn_l96a1_descr
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kind = w_sniper
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inv_weight = 7.2
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cost = 65880
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repair_type = rifle_7
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weapon_class = sniper_rifle
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hud = wpn_l96a1_hud
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visual = dynamics\weapons\wpn_l96\wpn_l96.ogf
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position = -0.026, -0.130, 0.00
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orientation = 0, 0, 0
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fire_point = 0.0, 0.195, 0.777
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fire_point2 = 0.0, 0.195, 0.777
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.15, -0.15, 0.45
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strap_orientation = -25, -189, 65
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ph_mass = 3
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flame_particles = weapons\generic_weapon06
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smoke_particles = weapons\generic_shoot_00
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shell_point = 0.0, 0.129, 0.192
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shell_dir = 0.0, 0.0, 0.4
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;shell_particles = weapons\762x51
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 4.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_l96a1, up_gr_seconab_l96a1, up_gr_thirdab_l96a1, up_gr_fourtab_l96a1, up_gr_fourtcd_l96a1, up_gr_fourtef_l96a1
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_svd
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upgr_icon_x = 1750
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upgr_icon_y = 100
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1
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ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
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ammo_elapsed = 10
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ammo_mag_size = 10
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startup_ammo = 10
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scope_status = 1
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scope_dynamic_zoom = off
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scope_name = wpn_addon_scope
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scope_texture = wpn_crosshair_mark4
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scope_x = 44
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scope_y = -3
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scope_zoom_factor = 5
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silencer_name = wpn_addon_silencer
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silencer_status = 0
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silencer_x = 272
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silencer_y = 22
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_launcher_status = 0
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hit_impulse = 40
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hit_power = 1.0, 1.0, 1.0, 1.0
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hit_type = fire_wound
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fire_distance = 1200
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bullet_speed = 845
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rpm = 30
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 1.0
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2.2
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control_inertion_factor = 1.0f
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crosshair_inertion = 9
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fire_dispersion_base = 0.065
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.82
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misfire_start_prob = 0.007
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misfire_end_condition = 0.09
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0038
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condition_shot_dec = 0.0038
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cam_return = 0
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cam_relax_speed = 4.5
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cam_dispersion = 2.24
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 2.24
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 0.64
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zoom_cam_relax_speed = 0.75
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zoom_cam_dispersion = 1.00
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 1.54
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 0.49
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PDM_disp_accel_factor = 2.355
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PDM_disp_base = 1.45
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.355
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 2.15
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 0
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kill_msg_width = 98
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kill_msg_height = 23
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hud_fov = 0.65
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[wpn_l96a1_hud]:hud_base
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item_visual = anomaly_weapons\wpn_l96\wpn_l96_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = -0.06,-0.15,0.05
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hands_orientation = 2.0,2.0,0.599999
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hands_position_16x9 = 0,-0.001,0.025
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hands_orientation_16x9 = 0,0,0
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aim_hud_offset_pos = -0.0818, 0.057, -0.15
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aim_hud_offset_pos_16x9 = -0.0818, 0.02, -0.15
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aim_hud_offset_rot = 0, 0, 0
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aim_hud_offset_rot_16x9 = 0, 0, 0
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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lowered_hud_offset_pos = 0.05,-0.04,-0.02
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lowered_hud_offset_rot = -0.1,-0.6,0.4
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lowered_hud_offset_pos_16x9 = 0.05,-0.04,-0.02
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lowered_hud_offset_rot_16x9 = -0.1,-0.6,0.4
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anm_show = l96_new_draw, draw
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anm_hide = l96_new_holster, holster
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anm_shots = l96_new_shoot, shoot
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anm_bore = l96_new_inspect,inspect
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anm_idle = l96_new_idle,idle
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anm_idle_aim = l96_new_aim, aim
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anm_idle_moving = l96_new_walk, walk
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anm_idle_sprint = l96_new_sprint,sprint, 1.1
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anm_reload_misfire = l96_new_unjam, unjam
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anm_reload = l96_new_reload, reload
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anm_reload_empty = l96_new_reload_empty, reload_empty
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fire_bone = muzzle
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fire_point = 0, 0, 0
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freelook_z_offset_mul = 0.3
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;------------------------------------------------------------------------------------------------
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[wpn_l96a1m]:wpn_l96a1,wpn_l96_new_sounds
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inv_grid_y = 32
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inv_name = st_wpn_l96a1m
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inv_name_short = st_wpn_l96a1m
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description = st_wpn_l96a1m_descr
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cost = 76580
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hud = wpn_l96a1m_hud
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visual = dynamics\weapons\wpn_l96\wpn_l96_sk2.ogf
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upgrades = up_gr_firstab_l96a1m, up_gr_seconab_l96a1m, up_gr_thirdab_l96a1m, up_gr_fourtab_l96a1m, up_gr_fourtcd_l96a1m, up_gr_fourtef_l96a1m
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ammo_class = ammo_magnum_300, ammo_magnum_300_bad, ammo_magnum_300_verybad
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ammo_elapsed = 5
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ammo_mag_size = 5
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startup_ammo = 5
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hit_impulse = 45
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hit_power = 1.0, 1.0, 1.0, 1.0
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bullet_speed = 900
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crosshair_inertion = 8
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fire_dispersion_base = 0.043
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condition_queue_shot_dec = 0.004
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condition_shot_dec = 0.004
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cam_return = 0
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cam_relax_speed = 4.5
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cam_dispersion = 2.95
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 2.95
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cam_max_angle = 50.0
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cam_max_angle_horz = 30.0
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cam_step_angle_horz = 0.65
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zoom_cam_relax_speed = 0.75
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zoom_cam_dispersion = 1.00
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 2.35
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 0.55
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PDM_disp_accel_factor = 2.555
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PDM_disp_base = 1.4
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.55
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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snd_draw = weapons\wpn_l96_new\l96_new_draw
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snd_bore = weapons\wpn_l96_new\l96_new_inspect
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snd_holster = weapons\wpn_l96_new\l96_new_holster
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snd_reload = weapons\wpn_l96_new\l96_new_reload
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snd_reload_empty = weapons\wpn_l96_new\l96_new_reload_empty
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snd_reload_misfire = weapons\wpn_l96_new\l96_new_unjam
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hud_fov = 0.65
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[wpn_l96a1m_hud]:wpn_l96a1_hud
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item_visual = anomaly_weapons\wpn_l96\wpn_l96_sk2_hud.ogf
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anm_shots = l96_awsm_new_shoot, shoot
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[wpn_l96a1_sk1_hud]:wpn_l96a1_hud
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item_visual = anomaly_weapons\wpn_l96\wpn_l96_sk1_hud.ogf
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