243 lines
10 KiB
TeX
243 lines
10 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_rpd]:identity_immunities,weapon_probability,default_weapon_params,wpn_rpd_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\ak-74"
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scheduled = off
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cform = skeleton
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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bullet_bones = plr_1,plr_2,plr_3,plr_4,plr_5,plr_6,plr_7,plr_8,plr_9,plr_10,plr_11,plr_12,plr_13,plr_14
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inv_grid_height = 2
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inv_grid_width = 6
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inv_grid_x = 44
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inv_grid_y = 36
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inv_name = st_wpn_rpd
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inv_name_short = st_wpn_rpd
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description = st_wpn_rpd_descr
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kind = w_rifle
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inv_weight = 7.4
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cost = 24580
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repair_type = rifle_7
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weapon_class = assault_rifle
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hud = wpn_rpd_hud
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visual = dynamics\weapons\wpn_rpd\wpn_rpd.ogf
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position = -0.027, -0.097, 0.042
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orientation = 0, -2, 0
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fire_point = 0, 0.158, 0.845
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fire_point2 = 0, 0.097, 0.722
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.25
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strap_orientation = -15, -9, 110
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ph_mass = 4
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = -0.02,0.167,0.082
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shell_dir = 0, 0, 0.4
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shell_particles = weapons\762x39
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_pkm, up_gr_seconab_pkm, up_gr_thirdab_pkm, up_gr_fourtab_pkm, up_gr_fifthab_pkm
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_pkm
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upgr_icon_x = 0
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upgr_icon_y = 1900
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, -1
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ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
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ammo_elapsed = 100
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ammo_mag_size = 100
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startup_ammo = 90
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_addon_silencer
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silencer_status = 0
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silencer_x = 274
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silencer_y = 0
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher
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grenade_launcher_status = 0
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grenade_launcher_x = 120
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grenade_launcher_y = 9
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launch_speed = 0
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hit_impulse = 25
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hit_power = 0.59, 0.59, 0.59, 0.59
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hit_type = fire_wound
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fire_distance = 900
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bullet_speed = 730
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rpm = 600
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 8.4
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fire_dispersion_base = 0.38
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.75
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misfire_start_prob = 0.007
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misfire_end_condition = 0.09
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 0.762
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0725
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.38
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.732
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zoom_cam_dispersion_frac = 0.7
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zoom_cam_dispersion_inc = 0.0625
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.28
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PDM_disp_accel_factor = 2.5
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PDM_disp_base = 1.15
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.5
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 28
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kill_msg_width = 84
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kill_msg_height = 28
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snd_reload = weapons\librarian_rpd\reload
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snd_reload_empty = weapons\librarian_rpd\reload_empty
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;snd_reload_misfire = $no_sound
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scripted_snd_reload_misfire = weapons\librarian_rpd\unjam
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scripted_snd_reload_misfire_empty = weapons\librarian_rpd\unjam_empty
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[wpn_rpd_hud]:hud_base
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item_visual = anomaly_weapons\wpn_rpd\wpn_rpd_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_orientation = 0.0094, -0.004006, 0.059202
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hands_orientation_16x9 = 0.0094, -0.004006, 0.059202
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hands_position = -0.000265, 0.000142, 0.036905
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hands_position_16x9 = -0.000265, 0.000142, 0.036905
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lowered_hud_offset_pos = 0.12136, -0.00454, -0.001566
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lowered_hud_offset_pos_16x9 = 0.12136, -0.00454, -0.001566
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lowered_hud_offset_rot = 0.100781, -0.799841, 0.099716
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lowered_hud_offset_rot_16x9 = 0.100781, -0.799841, 0.099716
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aim_hud_offset_pos = -0.089542, 0.025158, -0.071251
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aim_hud_offset_pos_16x9 = -0.089542, 0.025158, -0.071251
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aim_hud_offset_rot = -0.002232, 0.000104, 0.002272
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aim_hud_offset_rot_16x9 = -0.002232, 0.000104, 0.002272
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_hide = rpd_hand_holster, rpd_idle
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anm_idle = rpd_hand_idle, rpd_idle
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anm_idle_aim = rpd_hand_idle_aim, rpd_idle
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anm_idle_aim_moving = rpd_hand_moving, rpd_idle, 0.75
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anm_idle_aim_moving_crouch = rpd_hand_moving, rpd_idle 0.7
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anm_idle_moving = rpd_hand_moving, rpd_idle
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anm_idle_moving_crouch = rpd_hand_moving, rpd_idle, 0.75
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anm_idle_sprint = rpd_hand_sprint, rpd_idle, 1.1
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anm_reload = rpd_hand_reload, rpd_reload
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anm_reload_empty = rpd_hand_reload_empty, rpd_reload_empty
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anm_reload_misfire = rpd_hand_unjam, rpd_unjam
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anm_shots = rpd_hand_shoot, rpd_shoot
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anm_shots_variant1 = rpd_hand_shoot1, rpd_shoot
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anm_shots_aim = rpd_hand_shoot_aim, rpd_shoot
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anm_show = rpd_hand_draw, rpd_idle
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anm_hide_empty = rpd_hand_holster, rpd_idle_empty
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anm_idle_empty = rpd_hand_idle, rpd_idle_empty
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anm_idle_aim_empty = rpd_hand_idle_aim, rpd_idle_empty
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anm_idle_aim_moving_empty = rpd_hand_moving, rpd_idle_empty, 0.75
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anm_idle_aim_moving_crouch_empty = rpd_hand_moving, rpd_idle_empty, 0.7
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anm_idle_moving_empty = rpd_hand_moving, rpd_idle_empty
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anm_idle_moving_crouch_empty = rpd_hand_moving, rpd_idle_empty, 0.75
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anm_idle_sprint_empty = rpd_hand_sprint, rpd_idle_empty, 1.1
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anm_shot_l = rpd_hand_shoot, rpd_shoot_last
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anm_show_empty = rpd_hand_draw, rpd_idle_empty
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anm_shots_aim_l = rpd_hand_shoot_aim, rpd_shoot_last
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anm_reload_misfire_empty = rpd_hand_unjam_empty, rpd_unjam_charge_empty
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shell_bone = kntl
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shell_dir = 0, 1, 0
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shell_point = 0.028, 0.078, 0.113
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fire_bone = muzzle
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fire_bone2 = muzzle
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fire_point = 0, 0, 0
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fire_point2 = 0, 0, 0
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freelook_z_offset_mul = 0.55 |