Divergent/mods/RPD Reanimation/gamedata/configs/items/weapons/w_rpd.ltx

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TeX

;------------------------------------------------------------------------------------------------
[wpn_rpd]:identity_immunities,weapon_probability,default_weapon_params,wpn_rpd_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
bullet_bones = plr_1,plr_2,plr_3,plr_4,plr_5,plr_6,plr_7,plr_8,plr_9,plr_10,plr_11,plr_12,plr_13,plr_14
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 44
inv_grid_y = 36
inv_name = st_wpn_rpd
inv_name_short = st_wpn_rpd
description = st_wpn_rpd_descr
kind = w_rifle
inv_weight = 7.4
cost = 24580
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_rpd_hud
visual = dynamics\weapons\wpn_rpd\wpn_rpd.ogf
position = -0.027, -0.097, 0.042
orientation = 0, -2, 0
fire_point = 0, 0.158, 0.845
fire_point2 = 0, 0.097, 0.722
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.02,0.167,0.082
shell_dir = 0, 0, 0.4
shell_particles = weapons\762x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_pkm, up_gr_seconab_pkm, up_gr_thirdab_pkm, up_gr_fourtab_pkm, up_gr_fifthab_pkm
installed_upgrades =
upgrade_scheme = upgrade_scheme_pkm
upgr_icon_x = 0
upgr_icon_y = 1900
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
ammo_elapsed = 100
ammo_mag_size = 100
startup_ammo = 90
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_addon_silencer
silencer_status = 0
silencer_x = 274
silencer_y = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 120
grenade_launcher_y = 9
launch_speed = 0
hit_impulse = 25
hit_power = 0.59, 0.59, 0.59, 0.59
hit_type = fire_wound
fire_distance = 900
bullet_speed = 730
rpm = 600
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 8.4
fire_dispersion_base = 0.38
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.75
misfire_start_prob = 0.007
misfire_end_condition = 0.09
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.762
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0725
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.38
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.732
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 0.0625
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.28
PDM_disp_accel_factor = 2.5
PDM_disp_base = 1.15
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.5
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
snd_reload = weapons\librarian_rpd\reload
snd_reload_empty = weapons\librarian_rpd\reload_empty
;snd_reload_misfire = $no_sound
scripted_snd_reload_misfire = weapons\librarian_rpd\unjam
scripted_snd_reload_misfire_empty = weapons\librarian_rpd\unjam_empty
[wpn_rpd_hud]:hud_base
item_visual = anomaly_weapons\wpn_rpd\wpn_rpd_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 0.0094, -0.004006, 0.059202
hands_orientation_16x9 = 0.0094, -0.004006, 0.059202
hands_position = -0.000265, 0.000142, 0.036905
hands_position_16x9 = -0.000265, 0.000142, 0.036905
lowered_hud_offset_pos = 0.12136, -0.00454, -0.001566
lowered_hud_offset_pos_16x9 = 0.12136, -0.00454, -0.001566
lowered_hud_offset_rot = 0.100781, -0.799841, 0.099716
lowered_hud_offset_rot_16x9 = 0.100781, -0.799841, 0.099716
aim_hud_offset_pos = -0.089542, 0.025158, -0.071251
aim_hud_offset_pos_16x9 = -0.089542, 0.025158, -0.071251
aim_hud_offset_rot = -0.002232, 0.000104, 0.002272
aim_hud_offset_rot_16x9 = -0.002232, 0.000104, 0.002272
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = rpd_hand_holster, rpd_idle
anm_idle = rpd_hand_idle, rpd_idle
anm_idle_aim = rpd_hand_idle_aim, rpd_idle
anm_idle_aim_moving = rpd_hand_moving, rpd_idle, 0.75
anm_idle_aim_moving_crouch = rpd_hand_moving, rpd_idle 0.7
anm_idle_moving = rpd_hand_moving, rpd_idle
anm_idle_moving_crouch = rpd_hand_moving, rpd_idle, 0.75
anm_idle_sprint = rpd_hand_sprint, rpd_idle, 1.1
anm_reload = rpd_hand_reload, rpd_reload
anm_reload_empty = rpd_hand_reload_empty, rpd_reload_empty
anm_reload_misfire = rpd_hand_unjam, rpd_unjam
anm_shots = rpd_hand_shoot, rpd_shoot
anm_shots_variant1 = rpd_hand_shoot1, rpd_shoot
anm_shots_aim = rpd_hand_shoot_aim, rpd_shoot
anm_show = rpd_hand_draw, rpd_idle
anm_hide_empty = rpd_hand_holster, rpd_idle_empty
anm_idle_empty = rpd_hand_idle, rpd_idle_empty
anm_idle_aim_empty = rpd_hand_idle_aim, rpd_idle_empty
anm_idle_aim_moving_empty = rpd_hand_moving, rpd_idle_empty, 0.75
anm_idle_aim_moving_crouch_empty = rpd_hand_moving, rpd_idle_empty, 0.7
anm_idle_moving_empty = rpd_hand_moving, rpd_idle_empty
anm_idle_moving_crouch_empty = rpd_hand_moving, rpd_idle_empty, 0.75
anm_idle_sprint_empty = rpd_hand_sprint, rpd_idle_empty, 1.1
anm_shot_l = rpd_hand_shoot, rpd_shoot_last
anm_show_empty = rpd_hand_draw, rpd_idle_empty
anm_shots_aim_l = rpd_hand_shoot_aim, rpd_shoot_last
anm_reload_misfire_empty = rpd_hand_unjam_empty, rpd_unjam_charge_empty
shell_bone = kntl
shell_dir = 0, 1, 0
shell_point = 0.028, 0.078, 0.113
fire_bone = muzzle
fire_bone2 = muzzle
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
freelook_z_offset_mul = 0.55