Divergent/mods/Redone Radar and Red Forest/gamedata/configs/misc/mod_simulation_objects_prop...

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;--------- SIMULATION --------
;Limansk enterance
![red_bridge_bandit_smart_skirmish]:default_base ;mlr
sim_avail = true
territory = 1
surge = 1
killer = 1
csky = 1
stalker = 1
bandit = 1
dolg = 1
freedom = 1
monolith = 1
zombied = 1
army = 1
all = 0
;Stancia1 exit camp
![red_smart_terrain_3_1]:default_base
sim_avail = true
surge = 1
stalker = 1
bandit = 1
killer = 1
dolg = 1
ecolog = 1
freedom = 1
army = 1
monolith = 0
greh = 0
zombied = 1
;underground mine
![red_smart_terrain_3_2]:default
sim_avail = {+bar_deactivate_radar_done} false, true
lair = 0
surge = 1
stalker = 0
ecolog = 0
csky = 0
monolith = 1
greh = 1
zombied = 1
![red_smart_terrain_3_3]:default
sim_avail = {+bar_deactivate_radar_done} false, true
stalker = 1
dolg = 1
freedom = 1
monolith = 1
greh = 1
zombied = 1
;Camp near Forester's house - at red forest gate
![red_smart_terrain_4_2]:default_base
sim_avail = true
surge = 1
stalker = 1
bandit = 1
killer = 1
dolg = 1
ecolog = 1
freedom = 1
monolith = 0
greh = 0
zombied = 1
all = 0
army_heli = 0
![red_smart_terrain_4_3]:default
sim_avail = {+bar_deactivate_radar_done} false, true
stalker = 1
dolg = 1
freedom = 1
monolith = 1
greh = 1
zombied = 1
![red_smart_terrain_4_5]:default
sim_avail = true
resource = 2
stalker = 1
bandit = 1
killer = 1
dolg = 1
ecolog = 1
freedom = 1
monolith = 1
zombied = 1
![red_smart_terrain_5_5]:default_lair
sim_avail = {+bar_deactivate_radar_done} true, false
stalker = 1
bandit = 1
killer = 1
dolg = 1
freedom = 1
monolith = 0
![red_smart_terrain_5_6]:default_lair
sim_avail = true
territory = 1
;deeper forest - anomaly field with weird rocks
![red_smart_terrain_6_3]:default
sim_avail = true
resource = 2
stalker = 1
ecolog = 2
monolith = 0
greh = 1
zombied = 1
![red_smart_terrain_6_6]:default
sim_avail = true
surge = 1
monolith = 1
killer = 1
stalker = 1
ecolog = 1
bandit = 1
dolg = 1
freedom = 1
army = 1
csky = 1
zombied = 1
;bridge - forest side
![red_smart_terrain_bridge]:default_base
sim_avail = true
surge = 1
territory = 1
stalker = 1
csky = 1
bandit = 1
killer = 1
dolg = 1
freedom = 1
monolith = 1
zombied = 1
army = 1
greh = 1
all = 0
;deeper forest - near T72 tank
![red_smart_terrain_monsters]:default_lair
sim_avail = true
resource = 2
;tunnel to deeper forest - little mine
![red_smart_terrain_monsters_2]:default
sim_avail = true
zombied = 1
![red_smart_terrain_monsters_3]:default_lair
sim_avail = true