373 lines
17 KiB
TeX
373 lines
17 KiB
TeX
; 0.6 HUD FOV------------------------------------------------------------------------------------------------
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[wpn_spas12]:identity_immunities,weapon_probability,default_weapon_params, wpn_saiga_sounds ,wpn_spas12_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\spas12"
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scheduled = off
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cform = skeleton
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class = WP_ASHTG
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slot = 2
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animation_slot = 9
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ef_main_weapon_type = 1
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ef_weapon_type = 9
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hand_dependence = 1
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single_handed = 0
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icons_texture = ui\ui_icon_spas
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 1
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inv_grid_y = 0
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inv_name = st_wpn_spas12_new
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inv_name_short = st_wpn_spas12_new
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description = st_wpn_spas12_descr_new
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kind = w_shotgun
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inv_weight = 4.13
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cost = 29390
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repair_type = shotgun
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weapon_class = shotgun
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hud = wpn_spas12_hud
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visual = dynamics\weapons\wpn_spas12\wpn_spas12.ogf
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position = -0.024, -0.081, 0.
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orientation = 0, 0, 0
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fire_point = 0.0, 0.133, 0.686
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fire_point2 = 0.0, 0.103, 0.686
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.10, 0.05
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strap_orientation = -15, -9, 110
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
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shell_point = 0.0, 0.138, 0.07
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;shell_particles = weapons\12ga
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light_color = 0.6, 0.5, 0.3
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light_range = 6.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgr_icon_path = ui\ui_icon_spas
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upgrades = up_gr_firstab_spas12, up_gr_seconab_spas12, up_gr_thirdab_spas12, up_gr_fourtab_spas12
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_spas12
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upgr_icon_x = 50
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upgr_icon_y = 100
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upgr_icon_width = 300
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upgr_icon_height = 100
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tri_state_reload = on
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fire_modes = 1
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ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
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ammo_elapsed = 8
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ammo_mag_size = 8
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startup_ammo = 10
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_nato
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silencer_status = 2
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silencer_x = 230
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silencer_y = 10
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_launcher_status = 0
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hit_impulse = 40
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hit_power = 0.79, 0.79, 0.79, 0.79
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hit_type = fire_wound
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fire_distance = 300
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bullet_speed = 340
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rpm = 250
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rpm_empty_click = 200
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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control_inertion_factor = 1.0f
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crosshair_inertion = 6.9
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fire_dispersion_base = 0.48
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.80
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misfire_start_prob = 0.007
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misfire_end_condition = 0.1
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0022
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condition_shot_dec = 0.0022
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cam_return = 0
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cam_relax_speed = 20
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cam_dispersion = 7.88
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 0.0
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 2.77
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zoom_cam_relax_speed = 16
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zoom_cam_dispersion = 6.03
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zoom_cam_dispersion_frac = 0.7
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zoom_cam_dispersion_inc = 0.0
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 2.61
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PDM_disp_accel_factor = 1.755
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PDM_disp_base = 1.7
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.75
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 91
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kill_msg_y = 104
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kill_msg_width = 80
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kill_msg_height = 20
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snd_empty = weapons\spas\empty
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snd_draw = weapons\spas\draw
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snd_holster = weapons\spas\holster
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snd_bore = $no_sound
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snd_reload_misfire = $no_sound
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scripted_snd_reload_misfire = weapons\spas\unjam
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scripted_snd_reload_misfire_empty = $no_sound
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scripted_snd_sprint2walk = weapons\spas\draw
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snd_open_weapon = $no_sound
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snd_add_cartridge = $no_sound
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snd_add_cartridge_empty = $no_sound
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snd_close_weapon = weapons\spas\close
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scripted_snd_open = weapons\spas\open
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scripted_snd_open_empty = weapons\spas\open_empty
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;snd_add_cartridge = $no_sound
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scripted_snd_add_cartridge = weapons\spas\load
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scripted_snd_add_cartridge_empty = weapons\spas\load_empty
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snd_bore_actor = $no_sound
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; scripted_snd_ammo_check = weapons\spas\magcheck
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; scripted_snd_ammo_check_empty = weapons\spas\magcheck
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; scripted_snd_ammo_check_jammed = weapons\spas\magcheck
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; scripted_snd_ammo_check_empty_jammed = weapons\spas\magcheck
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scripted_snd_bore = weapons\spas\inspect
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scripted_snd_bore_empty = weapons\spas\inspect
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scripted_snd_bore_jammed = weapons\spas\inspect_jammed
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scripted_snd_bore_empty_jammed = weapons\spas\inspect
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[wpn_spas12_hud]:hud_base
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item_visual = anomaly_weapons\wpn_spas12\wpn_spas12_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = 0.0, 0.0, 0.0
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hands_position_16x9 = 0.0, 0.0, 0.0
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hands_orientation = 0.0, 0.0, 0.0
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hands_orientation_16x9 = 0.0, 0.0, 0.0
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aim_hud_offset_pos = -0.063009, 0.045002, -0.061513
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aim_hud_offset_pos_16x9 = -0.063009, 0.045002, -0.061513
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aim_hud_offset_rot = 0.0101343, -0.021134, -0.031884
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aim_hud_offset_rot_16x9 = 0.0101343, -0.021134, -0.031884
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lowered_hud_offset_pos = 0.052129,-0.022413, -0.02
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lowered_hud_offset_pos_16x9 = 0.052129,-0.022413, -0.02
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lowered_hud_offset_rot = -0.1,-0.6,0.4
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lowered_hud_offset_rot_16x9 = -0.1,-0.6,0.4
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_open = wpn_spas12_new_open, open
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anm_open_empty = wpn_spas12_new_open_empty, open_empty
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anm_add_cartridge_empty = wpn_spas12_new_load_empty, load_empty
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anm_add_cartridge = wpn_spas12_new_load
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anm_close = wpn_spas12_new_close, close
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anm_hide = wpn_spas12_new_holster, idle
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anm_idle = wpn_spas12_new_idle, idle
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anm_idle_aim = wpn_spas12_new_aim, idle
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anm_idle_aim_moving = wpn_spas12_new_walk, idle, 0.75
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anm_idle_aim_moving_crouch = wpn_spas12_new_walk, idle, 0.7
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anm_idle_moving = wpn_spas12_new_walk, idle
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anm_idle_sprint = wpn_spas12_new_sprint_less_wavy, idle, 1.2
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anm_shots = wpn_spas12_new_shoot_hip
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anm_show = wpn_spas12_new_draw, idle
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anm_hide_empty = wpn_spas12_new_holster, idle_empty
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anm_idle_empty = wpn_spas12_new_idle, idle_empty
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anm_idle_aim_empty = wpn_spas12_new_aim, idle_empty
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anm_idle_aim_moving_empty = wpn_spas12_new_walk, idle_empty, 0.75
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anm_idle_aim_moving_crouch_empty = wpn_spas12_new_walk, idle_empty, 0.7
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anm_idle_moving_empty = wpn_spas12_new_walk, idle_empty
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anm_idle_sprint_empty = wpn_spas12_new_sprint_less_wavy, idle_empty, 1.2
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anm_shot_l = wpn_spas12_new_shoot_hip, shoot_empty
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anm_show_empty = wpn_spas12_new_draw, idle_empty
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anm_walk2sprint = wpn_spas12_new_sprint_start, idle, 1.1
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anm_walk2sprint_empty = wpn_spas12_new_sprint_start, idle_empty, 1.1
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anm_sprint2walk = wpn_spas12_new_sprint_end, idle,
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anm_sprint2walk_empty = wpn_spas12_new_sprint_end, idle_empty
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anm_bore_empty = wpn_spas12_new_inspect, idle_empty
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anm_bore = wpn_spas12_new_inspect, idle
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anm_reload_misfire = wpn_spas12_new_unjam, unjam
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anm_reload_misfire_empty = wpn_spas12_new_unjam_empty, idle_empty
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anm_hide_jammed = wpn_spas12_new_holster, idle_jammed
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anm_idle_jammed = wpn_spas12_new_idle, idle_jammed
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anm_idle_aim_jammed = wpn_spas12_new_aim, idle_jammed
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anm_idle_aim_moving_jammed = wpn_spas12_new_walk, idle_jammed, 0.75
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anm_idle_aim_moving_crouch_jammed = wpn_spas12_new_walk, idle_jammed, 0.7
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anm_idle_moving_jammed = wpn_spas12_new_walk, idle_jammed
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anm_idle_sprint_jammed = wpn_spas12_new_sprint_less_wavy, idle_jammed, 1.2
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anm_show_jammed = wpn_spas12_new_draw, idle_jammed
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anm_bore_jammed = wpn_spas12_new_inspect_jammed, idle_jammed
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anm_walk2sprint_jammed = wpn_spas12_new_sprint_start, idle_jammed, 1.1
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anm_sprint2walk_jammed = wpn_spas12_new_sprint_end, idle_jammed
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anm_hide_empty_jammed = wpn_spas12_new_holster, idle_empty
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anm_idle_empty_jammed = wpn_spas12_new_idle, idle_empty
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anm_idle_aim_empty_jammed = wpn_spas12_new_aim, idle_empty
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anm_idle_aim_moving_empty_jammed = wpn_spas12_new_walk, idle_empty, 0.75
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anm_idle_aim_moving_crouch_empty_jammed = wpn_spas12_new_walk, idle_empty, 0.7
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anm_idle_moving_empty_jammed = wpn_spas12_new_walk, idle_empty
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anm_idle_sprint_empty_jammed = wpn_spas12_new_sprint_less_wavy, idle_empty, 1.2
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anm_show_empty_jammed = wpn_spas12_new_draw, idle_empty
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anm_bore_empty_jammed = wpn_spas12_new_inspect, idle_empty
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anm_walk2sprint_empty_jammed = wpn_spas12_new_sprint_start, idle_empty, 1.1
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anm_sprint2walk_empty_jammed = wpn_spas12_new_sprint_end, idle_empty
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; Transition Definitions
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ts_pattern_walk2sprint = .+, anm_idle_sprint, anm_walk2sprint, 1
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ts_pattern_sprint2walk = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1
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ts_pattern_sprint2walk_aim = anm_walk2sprint, ^anm_idle_aim.*, anm_sprint2walk, 1
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ts_strict_sprint2walk_idle = anm_walk2sprint, anm_idle, anm_sprint2walk
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ts_strict_sprint2walk_move = anm_walk2sprint, anm_idle_moving, anm_sprint2walk
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;ts_pattern_idle2aim = ^anm_idle.*, ^anm_idle_aim$, anm_idle2aim, 1
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ts_strict_sprint2aim = anm_idle_sprint, anm_idle_aim, anm_sprint2walk
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ts_strict_sprint2inspect = anm_idle_sprint, anm_bore, anm_sprint2walk
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ts_strict_walk2sprint_inspect = anm_walk2sprint, anm_bore, anm_sprint2walk
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ts_pattern_reload_interrupt = anm_add_cartridge, ^anm_idle.*, anm_close
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ts_pattern_reload_empty_interrupt = anm_add_cartridge_empty, ^anm_idle.*, anm_close
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fire_bone = muzzle
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fire_point = 0, 0, 0
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freelook_z_offset_mul = 0.1
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;------------------------------------------------------------------------------------------------
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[wpn_spas12_custom]:wpn_spas12
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; inv_grid_x = 40
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; inv_grid_y = 2
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; inv_name = st_wpn_spas12_custom
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; inv_name_short = st_wpn_spas12_custom
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; cost = 32580
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; hud = wpn_spas12_sk1_hud
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; visual = dynamics\weapons\wpn_spas12\wpn_spas12_sk1.ogf
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; installed_upgrades = up_secona_spas12
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; rpm = 130
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; fire_dispersion_base = 0.45
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; misfire_start_condition = 0.7 ; 0.76
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; misfire_start_prob = 0.003
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; misfire_end_condition = 0.09
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; misfire_end_prob = 0.02
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; condition_queue_shot_dec = 0.00225
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; condition_shot_dec = 0.00225
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[wpn_spas12_sk1_hud]:wpn_spas12_hud
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; item_visual = anomaly_weapons\wpn_spas12\wpn_spas12_sk1_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_spas12_nimble]:wpn_spas12
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; $spawn = "weapons\wpn_spas12_nimble"
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; inv_grid_x = 40
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; inv_grid_y = 8
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; inv_name = st_wpn_spas12_nimble
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; inv_name_short = st_wpn_spas12_nimble
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; description = st_wpn_spas12_nimble_descr
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; cost = 34860
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; hud = wpn_spas12_nimble_hud
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; visual = dynamics\weapons\wpn_spas12\wpn_spas12_nimble.ogf
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; hit_power = 0.83, 0.83, 0.83, 0.83
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; bullet_speed = 350
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; fire_dispersion_base = 0.43
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; misfire_start_condition = 0.7 ; 0.73
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; misfire_start_prob = 0.003
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; misfire_end_condition = 0.08
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; misfire_end_prob = 0.02
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; condition_queue_shot_dec = 0.0024
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; condition_shot_dec = 0.0024
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[wpn_spas12_nimble_hud]:wpn_spas12_hud
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; item_visual = anomaly_weapons\wpn_spas12\wpn_spas12_nimble_hud.ogf
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