Divergent/mods/Anomaly HD Models/gamedata/configs/gameplay/character_desc_lostzone_ll.xml

580 lines
20 KiB
XML

<?xml version='1.0' encoding="windows-1251"?>
<!--===========================================================
<
< CHARACTER DESCRIPTIONS FOR LOST TO THE ZONE: LIVING LEGEND
< S.T.A.L.K.E.R.: Anomaly 1.5
<
< Created by: SarisKhan
< Last revised: 31 August 2019
<
<===========================================================-->
<xml>
<!-- /////////////////////////////////////////////////////////////////////////////////////////////
<!--
<!-- Gatekeeper (Defender of the Barrier) Character Description
<!--
<!-- Made by SarisKhan
<!-- for Lost to the Zone: Living Legend
<!-- 07 October 2017
<!--
<!-- ----------------------------------------------------------------------------------------- -->
<specific_character id="stalker_gatekeeper" team_default = "1">
<name>stalker_gatekeeper_name</name>
<icon>ui_inGame2_neutral_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>An experienced loner who defends the Barrier from the Monolith.</bio>
<class>stalker_gatekeeper</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>13501</rank>
<reputation>1200</reputation>
<visual>actors\stalker_neutral\stalker_neutraltbearth</visual>
<supplies>
[spawn] \n
wpn_val_modern_ps01 = 1 \n
ammo_9x39_pab9 = 3 \n
wpn_gsh18 = 1 \n
ammo_9x19_fmj = 1
detector_advanced = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>stalker_gatekeeper_dialog</start_dialog>
<actor_dialog>stalker_gatekeeper_st</actor_dialog>
<actor_dialog>stalker_gatekeeper_breakthrough</actor_dialog>
<actor_dialog>stalker_gatekeeper_brainscorcher</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -->
<!-- /////////////////////////////////////////////////////////////////////////////////////////////
<!--
<!-- Strelok (Legendary Stalker) Character Description
<!--
<!-- Made by SarisKhan
<!-- for Lost to the Zone: Living Legend
<!-- 30 September 2017
<!--
<!-- ----------------------------------------------------------------------------------------- -->
<specific_character id="lost_stalker_strelok" team_default = "1">
<name>lost_stalker_strelok_name</name>
<icon>ui_inGame2_strelok_ico</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>One of the most famous, or infamous, stalkers in the whole Zone.</bio>
<class>lost_stalker_strelok</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>30056</rank>
<reputation>1250</reputation>
<visual>actors\stalker_neutral\stalker_neutral_strelok</visual>
<supplies>
[spawn] \n
wpn_sig550_sniper = 1 \n
ammo_5.56x45_ap = 3 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1
grenade_f1 = 1 \n
detector_scientific = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>lost_stalker_strelok_dialog</start_dialog>
<actor_dialog>living_legend_strelok_start</actor_dialog>
<actor_dialog>stalker_strelok_doctor</actor_dialog>
<actor_dialog>stalker_strelok_st</actor_dialog>
<actor_dialog>living_legend_strelok_x8</actor_dialog>
<actor_dialog>living_legend_strelok_preparations</actor_dialog>
<actor_dialog>living_legend_strelok_eidolon</actor_dialog>
<actor_dialog>living_legend_strelok_objective</actor_dialog>
<actor_dialog>living_legend_strelok_answers</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -->
<!-- /////////////////////////////////////////////////////////////////////////////////////////////
<!--
<!-- Rogue (Strelok's Companion) Character Description
<!--
<!-- Made by SarisKhan
<!-- for Lost to the Zone: Living Legend
<!-- 30 September 2017
<!--
<!-- ----------------------------------------------------------------------------------------- -->
<specific_character id="stalker_rogue" team_default = "1">
<name>stalker_rogue_oa_name</name>
<icon>ui_inGame2_neutral_2_merc</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Former soldier and Strelok's companion. The team's brawn.</bio>
<class>stalker_rogue</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_3\</snd_config>
<rank>10288</rank>
<reputation>350</reputation>
<visual>actors\stalker_neutral\stalker_neutral_rogue</visual>
<supplies>
[spawn] \n
wpn_pkm_zulus = 1 \n
ammo_pkm_100 = 2 \n
wpn_gsh18 = 1 \n
ammo_9x19_fmj = 1 \n
grenade_f1 = 1 \n
detector_simple = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>stalker_rogue_dialog</start_dialog>
<start_dialog>stalker_rogue_dialog2</start_dialog>
<start_dialog>stalker_rogue_dialog_revenge</start_dialog>
<start_dialog>stalker_rogue_dialog_raid</start_dialog>
<actor_dialog>stalker_rogue_living_legend_start</actor_dialog>
<actor_dialog>stalker_rogue_living_legend_fetch_complete</actor_dialog>
<actor_dialog>stalker_rogue_st</actor_dialog>
<actor_dialog>stalker_rogue_st_team</actor_dialog>
<actor_dialog>stalker_rogue_join</actor_dialog>
<actor_dialog>stalker_rogue_underpass</actor_dialog>
<actor_dialog>living_legend_rogue_titan</actor_dialog>
<actor_dialog>living_legend_rogue_titan_complete</actor_dialog>
<actor_dialog>stalker_rogue_join_eidolon</actor_dialog>
<actor_dialog>stalker_rogue_repair</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -->
<!-- /////////////////////////////////////////////////////////////////////////////////////////////
<!--
<!-- Stitch (Strelok's Companion) Character Description
<!--
<!-- Made by SarisKhan
<!-- for Lost to the Zone: Living Legend
<!-- 30 September 2017
<!--
<!-- ----------------------------------------------------------------------------------------- -->
<specific_character id="stalker_stitch" team_default = "1">
<name>stalker_stitch_oa_name</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>An experienced loner and Strelok's companion. The team's medic.</bio>
<class>stalker_stitch</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>6754</rank>
<reputation>750</reputation>
<visual>actors\stalker_neutral\stalker_neutral_stitch</visual>
<supplies>
[spawn] \n
wpn_ak105_kobra = 1 \n
ammo_5.45x39_fmj = 3 \n
wpn_fort = 1 \n
ammo_9x18_fmj = 1
detector_advanced = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>stalker_stitch_dialog</start_dialog>
<start_dialog>stalker_stitch_dialog_revenge</start_dialog>
<start_dialog>stalker_stitch_dialog_raid</start_dialog>
<actor_dialog>stalker_stitch_dialog_meet</actor_dialog>
<actor_dialog>stalker_stitch_heal</actor_dialog>
<actor_dialog>stalker_stitch_st</actor_dialog>
<actor_dialog>stalker_stitch_join_eidolon</actor_dialog>
<actor_dialog>living_legend_stitch_supplies</actor_dialog>
<actor_dialog>living_legend_stitch_supplies_complete</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -->
<!-- /////////////////////////////////////////////////////////////////////////////////////////////
<!--
<!-- Scope (Strelok's Companion) Character Description
<!--
<!-- Made by SarisKhan
<!-- for Lost to the Zone: Living Legend
<!-- 10 October 2017
<!--
<!-- ----------------------------------------------------------------------------------------- -->
<specific_character id="stalker_scope" team_default = "1">
<name>stalker_scope_name</name>
<icon>ui_inGame2_neutral_2_merc</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Former soldier and Strelok's companion. The team's sniper.</bio>
<class>stalker_scope</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_3\</snd_config>
<rank>9422</rank>
<reputation>400</reputation>
<visual>actors\stalker_neutral\stalker_neutral_scope</visual>
<supplies>
[spawn] \n
wpn_svd_nimble = 1 \n
ammo_7.62x54_7h1 = 3 \n
wpn_pb = 1 \n
ammo_9x18_fmj = 1 \n
detector_simple = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>stalker_scope_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -->
<!-- /////////////////////////////////////////////////////////////////////////////////////////////
<!--
<!-- Wayfarer (Strelok's Companion) Character Description
<!--
<!-- Made by SarisKhan
<!-- for Lost to the Zone: Living Legend
<!-- 10 October 2017
<!--
<!-- ----------------------------------------------------------------------------------------- -->
<specific_character id="stalker_wayfarer" team_default = "1">
<name>stalker_wayfarer_name</name>
<icon>ui_inGame2_neutral_nauchniy</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>An experienced loner and Strelok's companion. The team's anomaly expert.</bio>
<class>stalker_wayfarer</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>9967</rank>
<reputation>640</reputation>
<visual>actors\stalker_neutral\stalker_neutral_wayfarer</visual>
<supplies>
[spawn] \n
wpn_mp153 = 1 \n
ammo_12x76_zhekan = 3 \n
wpn_pm_custom = 1 \n
ammo_9x18_fmj = 1
detector_elite = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>stalker_wayfarer_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -->
<!-- /////////////////////////////////////////////////////////////////////////////////////////////
<!--
<!-- Phantoms (Shard of the Monolith's Guard) Character Description
<!--
<!-- Made by SarisKhan
<!-- for Lost to the Zone: Living Legend
<!-- 27 November 2018
<!--
<!-- ----------------------------------------------------------------------------------------- -->
<specific_character id="sim_default_phantom_1_default_0" team_default = "1">
<name>sar2_clone_name</name>
<icon>ui_inGame2_monolit_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sar2_bio</bio>
<class>sim_default_phantom_1</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>8000</rank>
<reputation>0</reputation>
<visual>actors\stalker_osoznanie\stalker_osoznanie_3</visual>
<supplies>
[spawn_loadout] \n
wpn_abakan = 1 \n
wpn_abakan_kobra = 1 \n
wpn_ak74 = 1 \n
wpn_aek = 1 \n
wpn_ak101 = 1 \n
wpn_ak102 = 1 \n
wpn_ak103 = 1 \n
wpn_ak104 = 1 \n
wpn_ak105 = 1 \n
wpn_lr300 = 1 \n
wpn_fn2000 = 1 \n
wpn_l85 = 1 \n
wpn_g36 = 1 \n
wpn_sig550 = 1 \n
wpn_spas12 = 1 \n
wpn_vepr = 1 \n
wpn_wincheaster1300 = 1 \n
wpn_protecta = 1 \n
[spawn_loadout2] \n
wpn_beretta = 1 \n
wpn_colt1911 = 1 \n
wpn_hpsa = 1 \n
wpn_sig220 = 1 \n
wpn_usp = 1 \n
wpn_gsh18 = 1 \n
wpn_fort = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_phantom_1_default_1" team_default = "1">
<name>sar2_clone_name</name>
<icon>ui_inGame2_monolit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sar2_bio</bio>
<class>sim_default_phantom_1</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>8000</rank>
<reputation>0</reputation>
<visual>actors\stalker_osoznanie\stalker_osoznanie_4</visual>
<supplies>
[spawn_loadout] \n
wpn_abakan = 1 \n
wpn_abakan_kobra = 1 \n
wpn_ak74 = 1 \n
wpn_aek = 1 \n
wpn_ak101 = 1 \n
wpn_ak102 = 1 \n
wpn_ak103 = 1 \n
wpn_ak104 = 1 \n
wpn_ak105 = 1 \n
wpn_lr300 = 1 \n
wpn_fn2000 = 1 \n
wpn_l85 = 1 \n
wpn_g36 = 1 \n
wpn_sig550 = 1 \n
wpn_vepr = 1 \n
wpn_spas12 = 1 \n
wpn_wincheaster1300 = 1 \n
wpn_protecta = 1 \n
[spawn_loadout2] \n
wpn_beretta = 1 \n
wpn_colt1911 = 1 \n
wpn_hpsa = 1 \n
wpn_sig220 = 1 \n
wpn_usp = 1 \n
wpn_gsh18 = 1 \n
wpn_fort = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_phantom_2_default_0" team_default = "1">
<name>sar2_clone_name</name>
<icon>ui_inGame2_monolit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sar2_bio</bio>
<class>sim_default_phantom_2</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>8000</rank>
<reputation>0</reputation>
<visual>actors\stalker_osoznanie\stalker_osoznanie_1</visual>
<supplies>
[spawn_loadout] \n
wpn_abakan = 1 \n
wpn_abakan_kobra = 1 \n
wpn_ak74 = 1 \n
wpn_aek = 1 \n
wpn_ak101 = 1 \n
wpn_ak102 = 1 \n
wpn_ak103 = 1 \n
wpn_ak104 = 1 \n
wpn_ak105 = 1 \n
wpn_lr300 = 1 \n
wpn_fn2000 = 1 \n
wpn_l85 = 1 \n
wpn_g36 = 1 \n
wpn_sig550 = 1 \n
wpn_vepr = 1 \n
wpn_spas12 = 1 \n
wpn_wincheaster1300 = 1 \n
wpn_protecta = 1 \n
[spawn_loadout2] \n
wpn_beretta = 1 \n
wpn_colt1911 = 1 \n
wpn_hpsa = 1 \n
wpn_sig220 = 1 \n
wpn_usp = 1 \n
wpn_gsh18 = 1 \n
wpn_fort = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_phantom_2_default_1" team_default = "1">
<name>sar2_clone_name</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sar2_bio</bio>
<class>sim_default_phantom_2</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>8000</rank>
<reputation>0</reputation>
<visual>actors\stalker_osoznanie\stalker_osoznanie_2</visual>
<supplies>
[spawn_loadout] \n
wpn_abakan = 1 \n
wpn_abakan_kobra = 1 \n
wpn_ak74 = 1 \n
wpn_aek = 1 \n
wpn_ak101 = 1 \n
wpn_ak102 = 1 \n
wpn_ak103 = 1 \n
wpn_ak104 = 1 \n
wpn_ak105 = 1 \n
wpn_lr300 = 1 \n
wpn_fn2000 = 1 \n
wpn_l85 = 1 \n
wpn_g36 = 1 \n
wpn_sig550 = 1 \n
wpn_vepr = 1 \n
wpn_spas12 = 1 \n
wpn_wincheaster1300 = 1 \n
wpn_protecta = 1 \n
[spawn_loadout2] \n
wpn_beretta = 1 \n
wpn_colt1911 = 1 \n
wpn_hpsa = 1 \n
wpn_sig220 = 1 \n
wpn_usp = 1 \n
wpn_gsh18 = 1 \n
wpn_fort = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_phantom_3_default_0" team_default = "1">
<name>sar2_clone_name</name>
<icon>ui_inGame2_monolit_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sar2_bio</bio>
<class>sim_default_phantom_3</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>10000</rank>
<reputation>0</reputation>
<visual>actors\stalker_osoznanie\stalker_osoznanie_3</visual>
<supplies>
[spawn_loadout] \n
wpn_abakan = 1 \n
wpn_abakan_kobra = 1 \n
wpn_ak74 = 1 \n
wpn_aek = 1 \n
wpn_ak101 = 1 \n
wpn_ak102 = 1 \n
wpn_ak103 = 1 \n
wpn_ak104 = 1 \n
wpn_ak105 = 1 \n
wpn_lr300_acog = 1 \n
wpn_fn2000 = 1 \n
wpn_l85 = 1 \n
wpn_g36 = 1 \n
wpn_sig550_acog = 1 \n
wpn_wincheaster1300 = 1 \n
[spawn_loadout2] \n
wpn_beretta = 1 \n
wpn_colt1911 = 1 \n
wpn_hpsa = 1 \n
wpn_sig220 = 1 \n
wpn_usp = 1 \n
wpn_gsh18 = 1 \n
wpn_fort = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_phantom_3_default_1" team_default = "1">
<name>sar2_clone_name</name>
<icon>ui_inGame2_monolit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sar2_bio</bio>
<class>sim_default_phantom_3</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>10000</rank>
<reputation>0</reputation>
<visual>actors\stalker_osoznanie\stalker_osoznanie_4</visual>
<supplies>
[spawn_loadout] \n
wpn_abakan = 1 \n
wpn_abakan_kobra = 1 \n
wpn_ak74 = 1 \n
wpn_aek = 1 \n
wpn_ak101 = 1 \n
wpn_ak102 = 1 \n
wpn_ak103 = 1 \n
wpn_ak104 = 1 \n
wpn_ak105 = 1 \n
wpn_lr300_acog = 1 \n
wpn_fn2000 = 1 \n
wpn_l85 = 1 \n
wpn_g36 = 1 \n
wpn_sig550_acog = 1 \n
wpn_wincheaster1300 = 1 \n
[spawn_loadout2] \n
wpn_beretta = 1 \n
wpn_colt1911 = 1 \n
wpn_hpsa = 1 \n
wpn_sig220 = 1 \n
wpn_usp = 1 \n
wpn_gsh18 = 1 \n
wpn_fort = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -->
</xml>