288 lines
11 KiB
XML
288 lines
11 KiB
XML
<?xml version='1.0' encoding="windows-1251"?>
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<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
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<xml>
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<!-- /////////////////////////////////////////////////////////////////////////////////////////////
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<!--
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<!-- Professor Kalancha (Clear Sky Medic) Character Description
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<!--
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<!-- Modified by SarisKhan
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<!-- for Lost to the Zone
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<!-- September 17, 2017
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<!--
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<!-- ----------------------------------------------------------------------------------------- -->
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<specific_character id="mar_smart_terrain_base_doctor" team_default = "1">
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<name>mar_smart_terrain_base_doctor_name</name>
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<icon>ui_npc_u_nebo_2_face_2</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>Doctor.</bio>
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<class>mar_smart_terrain_base_doctor</class>
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<community>trader</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_2\</snd_config>
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<rank>14500</rank>
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<reputation>1700</reputation>
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<money min="1000000" max="1000000" infinitive="1" />
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<visual>actors\stalker_nebo\stalker_nebo_2_face_2</visual>
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<supplies>
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[spawn] \n
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wpn_ak74u = 1 \n
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ammo_5.45x39_fmj = 1 \n
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</supplies>
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<start_dialog>mar_smart_terrain_base_doctor_start</start_dialog>
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<actor_dialog>dm_init_medic</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_medic_general</actor_dialog>
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<actor_dialog>marsh_stalker_medic_background</actor_dialog>
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<actor_dialog>marsh_stalker_medic_about_people</actor_dialog>
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<actor_dialog>marsh_stalker_medic_about_zone</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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#include "gameplay\character_criticals.xml"
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</specific_character>
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<!-------------------------- THE REAL DOC ---------------------- -->
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<specific_character id="mar_smart_terrain_doc_doctor" team_default = "1">
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<name>marsh_doctor_name</name>
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<icon>ui_inGame2_doc</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>Doctor.</bio>
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<class>mar_smart_terrain_doc_doctor</class>
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<community>trader</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_2\</snd_config>
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<rank>18753</rank>
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<reputation>2485</reputation>
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<money min="10000" max="10000" infinitive="0" />
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<visual>actors\izgoy\izgoy</visual>
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<supplies>
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[spawn] \n
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wpn_fort \n
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ammo_9x18_fmj = 3 \n
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cit_doctors_key = 1 \n
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cit_doctors_pda = 1 \n
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</supplies>
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<start_dialog>cit_doctor_hello_dialog</start_dialog>
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<!--actor_dialog>cit_doctor_main_dialog</actor_dialog-->
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<!-- LTTZ -->
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<actor_dialog>doctor_living_legend</actor_dialog>
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<actor_dialog>doctor_living_legend_strelok</actor_dialog>
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<!-- LTTZ -->
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<actor_dialog>actor_break_dialog</actor_dialog>
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#include "gameplay\character_criticals.xml"
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</specific_character>
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<!-- Librarian (Clear Sky Barman) Character Description -->
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<specific_character id="mar_base_stalker_barmen" team_default="1">
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<name>mar_base_stalker_barmen_name</name>
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<icon>ui_inGame2_librarian</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
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<class>mar_base_stalker_barmen</class>
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<community>csky</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\csky_1\</snd_config>
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<rank>10140</rank>
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<reputation>1246</reputation>
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<money min="1000000" max="1000000" infinitive="1" />
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<visual>actors\stalker_nebo\stalker_barman_nebo</visual>
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<supplies>
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[spawn] \n
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wpn_sig550 \n
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ammo_5.56x45_ap = 1 \n
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wpn_beretta \n
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ammo_9x19_fmj = 1 \n
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#include "gameplay\supplies\character_items_3.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs_3.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>marsh_stalker_barmen_start_dialog</start_dialog>
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<actor_dialog>dm_init_batender</actor_dialog>
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<!-- mlr -->
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<actor_dialog>story_b_cs</actor_dialog>
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<actor_dialog>story_dog</actor_dialog>
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<actor_dialog>about_dog_marsh_part_two</actor_dialog>
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<!-- mlr -->
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<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_mar_base_stalker_barmen_meet_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>mar_smart_terrain_base_barman_background</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Spore (Clear Sky Trader) Character Description -->
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<specific_character id="mar_base_owl_stalker_trader" team_default="1">
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<name>mar_base_owl_stalker_trader_name</name>
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<icon>ui_inGame2_csky_trade</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
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<class>mar_base_owl_stalker_trader</class>
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<community>csky</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\csky_1\</snd_config>
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<rank>16893</rank>
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<reputation>1559</reputation>
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<money min="1000000" max="1000000" infinitive="1" />
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<visual>actors\stalker_nebo\stalker_trader_nebo</visual>
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<supplies></supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>mar_base_owl_stalker_trader_start_dialog</start_dialog>
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_broker_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>mar_smart_terrain_base_trader_background</actor_dialog>
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<actor_dialog>buy_route</actor_dialog>
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<!--actor_dialog>buy_extra_items</actor_dialog-->
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<actor_dialog>debt_register</actor_dialog>
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<actor_dialog>debt_pay_off</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Novikov (Clear Sky Mechanic) Character Description -->
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<specific_character id="mar_base_stalker_tech" team_default = "1">
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<name>mar_base_stalker_tech_name</name>
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<icon>ui_inGame2_Novikov</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>Îïûòíûé ñòàëêåð. Òåõíèê Àçîò.</bio>
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<class>mar_base_stalker_tech</class>
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<community>csky</community>
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<!--mechanic_mode>1</mechanic_mode-->
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\csky_1\</snd_config>
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<rank>16497</rank>
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<reputation>1891</reputation>
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<money min="1000000" max="1000000" infinitive="1"/>
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<visual>actors\stalker_nebo\stalker_nebo_2_face_3</visual>
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<supplies>
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[spawn] \n
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wpn_fort \n
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ammo_9x18_pmm = 1 \n
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#include "gameplay\supplies\character_items_2.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs_3.xml"
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</supplies>
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<start_dialog>marsh_stalker_tech_start</start_dialog>
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_init_mechanic</actor_dialog>
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<actor_dialog>dm_tech_repair</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>mar_smart_terrain_base_tech_background</actor_dialog>
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<actor_dialog>dm_encrypted_pda</actor_dialog>
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<actor_dialog>marsh_stalker_tech_pragmatic_research</actor_dialog> <!-- LTTZ -->
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<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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#include "gameplay\character_criticals.xml"
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</specific_character>
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<!-- Cold (Clear Sky Honcho) Character Description -->
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<specific_character id="mar_smart_terrain_base_stalker_leader_marsh" team_default = "1">
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<name>mar_smart_terrain_base_stalker_leader_marsh_name</name>
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<icon>ui_inGame2_cold</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
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<class>mar_smart_terrain_base_stalker_leader_marsh</class>
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<community>csky</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\csky_1\</snd_config>
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<rank>16672</rank>
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<reputation>2314</reputation>
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<visual>actors\stalker_nebo\stalker_nebo_2_face_4</visual>
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<supplies>
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[spawn] \n
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wpn_desert_eagle = 1 \n
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ammo_11.43x23_fmj = 1 \n
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wpn_ak74 = 1 \n
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ammo_5.45x39_fmj = 1 \n
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#include "gameplay\supplies\character_items_3.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs_3.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>hello_dialog</start_dialog>
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<actor_dialog>cold_questlines_about_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog> <!-- LTTZ -->
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <!-- LTTZ -->
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<actor_dialog>drx_sl_mar_smart_terrain_base_stalker_leader_marsh_game_start_dialog_1</actor_dialog>
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<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_mar_smart_terrain_base_stalker_leader_marsh_meet_dialog</actor_dialog>
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<!-- LTTZ -->
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<actor_dialog>cold_living_legend</actor_dialog>
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<actor_dialog>cold_living_legend_finish</actor_dialog>
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<actor_dialog>cold_mortal_sin</actor_dialog>
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<actor_dialog>cold_mortal_sin_envoy</actor_dialog>
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<actor_dialog>cold_mortal_sin_report</actor_dialog>
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<actor_dialog>cold_mortal_sin_ambush</actor_dialog>
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<actor_dialog>cold_mortal_sin_zone_hero</actor_dialog>
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<actor_dialog>cold_operation_afterglow</actor_dialog>
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<actor_dialog>cold_operation_afterglow_transmission_report</actor_dialog>
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<!-- LTTZ -->
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<actor_dialog>dm_important_documents</actor_dialog>
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<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
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<actor_dialog>mar_smart_terrain_base_leader_background</actor_dialog>
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<actor_dialog>mar_smart_terrain_base_leader_csky_history</actor_dialog>
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<!--------------------- mlr ------------------------>
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<actor_dialog>find_blackbox_mlr_reward_csky</actor_dialog>
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<!--------------------- mlr ------------------------>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- (Clear Sky guide) --> <!-- LTTZ -->
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<specific_character id="guid_marsh_mlr" team_default="1">
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<name>cit_doctor_name</name>
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<icon>ui_inGame2_trodnik</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>An experienced stalker. No detailed information is available.</bio>
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<class>guid_marsh_mlr</class>
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<community>csky</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\csky_3\</snd_config>
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<rank>14030</rank>
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<money min="500" max="1000" infinitive="0"/>
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<reputation>1000</reputation>
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<visual>actors\stalker_nebo\stalker_nebo_tropnik</visual>
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<supplies>
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[spawn] \n
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wpn_ak74u = 1 \n
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ammo_5.45x39_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>meet_guid_marsh_csky</actor_dialog>
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<actor_dialog>mar_csky_guide_background</actor_dialog>
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<actor_dialog>travel_guid_marsh_csky</actor_dialog>
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<actor_dialog>meet_guid_marsh_csky_list</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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</xml>
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