193 lines
8.8 KiB
TeX
193 lines
8.8 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_mossberg590]: identity_immunities,weapon_probability,default_weapon_params,wpn_winchester1300_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\winchester1300"
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scheduled = off
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cform = skeleton
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class = WP_ASHTG
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slot = 2
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animation_slot = 9
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ef_main_weapon_type = 1
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ef_weapon_type = 9
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hand_dependence = 1
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single_handed = 0
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inv_grid_height = 1
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inv_grid_width = 4
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inv_grid_x = 37
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inv_grid_y = 76
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inv_name = st_wpn_mossberg590
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inv_name_short = st_wpn_mossberg590
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description = st_wpn_mossberg590_descr
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kind = w_shotgun
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inv_weight = 3.3
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cost = 24850
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repair_type = shotgun
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weapon_class = shotgun
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hud = wpn_mossberg590_hud
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visual = dynamics\weapons\wpn_mossberg590\wpn_mossberg590.ogf
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position = -0.024, -0.097, 0.
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orientation = 0, -4, 0
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fire_point = 0.0, 0.158, 0.647
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fire_point2 = 0.0, 0.158, 0.647
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.10, 0.05
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strap_orientation = -15, -9, 110
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
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light_color = 0.6, 0.5, 0.3
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light_range = 6.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_mossberg590, up_gr_seconab_mossberg590, up_gr_thirdab_mossberg590, up_gr_fourtab_mossberg590
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_wincheaster1300
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upgr_icon_x = 1450
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upgr_icon_y = 100
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upgr_icon_width = 300
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upgr_icon_height = 100
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tri_state_reload = on
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fire_modes = 1
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ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
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ammo_elapsed = 8
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ammo_mag_size = 8
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startup_ammo = 10
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scope_status = 0
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scope_zoom_factor = 0
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silencer_status = 0
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grenade_launcher_status = 0
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hit_impulse = 35
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hit_power = 0.55, 0.55, 0.55, 0.55
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hit_type = fire_wound
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fire_distance = 300
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bullet_speed = 330
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rpm = 90
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rpm_empty_click = 200
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zoom_dof = 0.5, 1.0, 180
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zoom_rotate_time = 0.28
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zoom_enabled = true
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control_inertion_factor = 1.0f
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crosshair_inertion = 6.3
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fire_dispersion_base = 0.85
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.85
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misfire_start_prob = 0.007
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misfire_end_condition = 0.15
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0023
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condition_shot_dec = 0.0023
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 20.0
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cam_dispersion_frac = 0.7
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cam_dispersion_inc = 2.0
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cam_max_angle = 30.0
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cam_max_angle_horz = 25.0
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cam_step_angle_horz = 20.0
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 20.0
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zoom_cam_dispersion_frac = 0.7
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zoom_cam_dispersion_inc = 2.5
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zoom_cam_max_angle = 30.0
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zoom_cam_max_angle_horz = 30.0
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zoom_cam_step_angle_horz = 19.0
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PDM_disp_accel_factor = 1.655
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PDM_disp_base = 1.55
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.65
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 171
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kill_msg_y = 104
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kill_msg_width = 75
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kill_msg_height = 20
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[wpn_mossberg590_hud]:hud_base
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item_visual = anomaly_weapons\wpn_mossberg590\wpn_mossberg590_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = 0.01, -0.04, 0.06
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hands_position_16x9 = 0.01, -0.04, 0.06
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hands_orientation = 0, 0, 0
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hands_orientation_16x9 = 0, 0, 0
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aim_hud_offset_pos = -0.075, 0.0633, 0.01
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aim_hud_offset_pos_16x9 = -0.075, 0.0633, 0.01
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aim_hud_offset_rot = -0, 0.00, 0
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aim_hud_offset_rot_16x9 = -0, 0.00, 0
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lowered_hud_offset_pos = 0.1, 0, -0.06
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lowered_hud_offset_rot_16x9 = 0.1,-0.4,0.2
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lowered_hud_offset_pos_16x9 = 0.1, 0, -0.06
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lowered_hud_offset_rot_16x9 = 0.1,-0.4,0.2
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anm_add_cartridge = blnd_m590_loop_arms, loop, 1.4
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anm_close = blnd_m590_close_arms, close, 1.1
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anm_hide = blnd_m590_holster_arms, idle, 1.1
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anm_idle = blnd_m590_idle_arms, idle, 0.75
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anm_idle_aim = blnd_m590_idle_ads_arms
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anm_idle_aim_moving = blnd_m590_walk_arms, idle, 0.57
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anm_idle_aim_moving_crouch = blnd_m590_walk_arms, idle, 0.57
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anm_idle_moving = blnd_m590_walk_arms, idle, 0.87
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anm_idle_moving_crouch = blnd_m590_walk_arms, idle, 0.87
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anm_idle_sprint = blnd_m590_sprint_arms, idle, 1.2
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anm_open = blnd_m590_open_arms, open, 1.1
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anm_shots = blnd_m590_shoot_arms, shoot
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anm_show = blnd_m590_draw_arms, idle, 1.1
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anm_bore = blnd_m590_inspect_arms, inspect
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anm_reload_misfire = blnd_m590_unjam_arms, unjam
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shell_bone = gilza
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shell_dir = 0, 1, 0
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shell_point = 0, 0, 0
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fire_bone = muzzle
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fire_bone2 = muzzle
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fire_point = 0, 0, 0
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fire_point2 = 0, 0, 0
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freelook_z_offset_mul = 0.2
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[wpn_mossberg590_sk1_hud]:wpn_mossberg590_hud
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item_visual = anomaly_weapons\wpn_mossberg590\wpn_mossberg590_sk1_hud.ogf
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