55 lines
1.5 KiB
Plaintext
55 lines
1.5 KiB
Plaintext
--[[
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Functionality for digital clock furniture
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Author: HarukaSai (visit us at: https://discord.com/invite/efp)
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19-06-2023
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]]
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function init(obj)
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obj:bind_object(haru_placeable_digital_clock_wrapper(obj).binder)
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end
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--------------------------------------------------------------------------------
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-- Class "placeable_digital_clock_binder"
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--------------------------------------------------------------------------------
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class "haru_placeable_digital_clock_wrapper" (bind_hf_base.hf_binder_wrapper)
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-- Class constructor
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function haru_placeable_digital_clock_wrapper:__init(obj) super(obj)
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end
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-- Class update
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function haru_placeable_digital_clock_wrapper:update(delta)
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bind_hf_base.hf_binder_wrapper.update(self, delta)
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local curr_time = game.get_game_time()
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if (self.previous_time == nil) then self.previous_time = curr_time end
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if not (curr_time:diffSec(self.previous_time) > 1) then
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return
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end
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self.previous_time = curr_time
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local time = {
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h = string.format("%02d", tostring(level.get_time_hours())),
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m = string.format("%02d", tostring(level.get_time_minutes()))
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}
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for k, v in pairs(time) do
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local i = 1
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v:gsub(".", function(c)
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self:set_digit_visible({k, i}, c)
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i = i + 1
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end)
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end
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end
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function haru_placeable_digital_clock_wrapper:set_digit_visible(pos, digit)
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for i = 0, 9 do
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self.object:set_bone_visible(
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string.format("digit_%s_%s_%s", pos[1], pos[2], i),
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i == tonumber(digit),
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false, false
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)
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end
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end |