Divergent/mods/Blindside's Weapon Reanimat.../gamedata/configs/items/weapons/w_type63.ltx

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[wpn_type63]:identity_immunities,weapon_probability,default_weapon_params,wpn_type63_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
scheduled = off
cform = skeleton
class = WP_ASHTG
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 5
inv_grid_x = 60
inv_grid_y = 76
inv_name = st_wpn_type63
inv_name_short = st_wpn_type63
description = st_wpn_type63_descr
kind = w_rifle
inv_weight = 3.864
cost = 17880
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_type63_hud
visual = dynamics\weapons\wpn_type63\wpn_type63.ogf
position = 0, 0, 0
orientation = 0, 0, 0
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0, 0, 0
shell_particles = weapons\762x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_akm, up_gr_seconab_akm, up_gr_thirdab_akm, up_gr_fourtab_akm, up_gr_fifthab_akm, up_gr_fifthcd_akm
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 300
upgr_icon_y = 0
upgr_icon_width = 300
upgr_icon_height = 100
tri_state_reload = off
fire_modes = 1, -1
ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scope_status = 0
scope_name = wpn_addon_scope
scope_zoom_factor = 0
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 34
hit_power = 0.58, 0.58, 0.58, 0.58
hit_type = fire_wound
fire_distance = 900
bullet_speed = 715
rpm = 800
rpm_empty_click = 200
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 8.3
fire_dispersion_base = 0.35
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.82
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0015
condition_shot_dec = 0.0015
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.845
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0006
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.59
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.745
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0003
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.06
PDM_disp_accel_factor = 2.75
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 259
kill_msg_y = 293
kill_msg_width = 114
kill_msg_height = 22
[wpn_type63_hud]:hud_base
item_visual = anomaly_weapons\wpn_vz58\wpn_vz58_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0562, 0.025, -0.09
aim_hud_offset_pos_16x9 = -0.0562, 0.025, -0.09
aim_hud_offset_rot = 0.0034, 0.0008, 0
aim_hud_offset_rot_16x9 = 0.0034, 0.0008, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.067425, 0.003969, 0
lowered_hud_offset_rot = 0.103157, -0.363081, 0.144205
lowered_hud_offset_pos_16x9 = 0.067425, 0.003969, 0
lowered_hud_offset_rot_16x9 = 0.103157, -0.363081, 0.144205
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = vz58_b_holster, idle
anm_hide_empty = vz58_b_holster, idle_empty
anm_idle = vz58_b_idle, idle
anm_idle_empty = vz58_b_idle, idle_empty
anm_idle_aim = vz58_b_idleads, idle
anm_idle_aim_empty = vz58_b_idleads, idle_empty
anm_idle_aim_moving = vz58_b_walk, walk
anm_idle_aim_moving_empty = vz58_b_walk, walk_empty
anm_idle_aim_moving_crouch = vz58_b_walk, walk, 0.9
anm_idle_aim_moving_crouch_empty = vz58_b_walk, walk_empty, 0.9
anm_idle_moving = vz58_b_walk, walk
anm_idle_moving_empty = vz58_b_walk, walk_empty
anm_idle_sprint = vz58_b_sprint, idle, 1.2
anm_idle_sprint_empty = vz58_b_sprint, walk_empty, 1.2
anm_reload = vz58_b_reload, reload
anm_reload_empty = vz58_b_reload_empty, reload_empty
anm_reload_misfire = vz58_b_unjam, unjam
anm_switch_mode = vz58_b_firemode, idle
anm_shots = vz58_b_shoot
anm_shot_l = vz58_b_shoot_empty, shoot_empty
anm_show = vz58_b_draw, idle
anm_show_empty = vz58_b_draw, idle_empty
shell_bone = body
shell_dir = 0, 1, 0
shell_point = 0.00, 0.04, 0.231
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.049711, 0.675578
fire_point2 = 0, 0, 0
grenade_bone = grenade
freelook_z_offset_mul = 0.25