224 lines
10 KiB
TeX
224 lines
10 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_type63]:identity_immunities,weapon_probability,default_weapon_params,wpn_type63_sounds
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GroupControlSection = spawn_group
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discovery_dependency =
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$npc = on
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$prefetch = 8
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scheduled = off
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cform = skeleton
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class = WP_ASHTG
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 3
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 1
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inv_grid_width = 5
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inv_grid_x = 60
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inv_grid_y = 76
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inv_name = st_wpn_type63
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inv_name_short = st_wpn_type63
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description = st_wpn_type63_descr
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kind = w_rifle
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inv_weight = 3.864
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cost = 17880
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repair_type = rifle_7
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weapon_class = assault_rifle
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hud = wpn_type63_hud
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visual = dynamics\weapons\wpn_type63\wpn_type63.ogf
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position = 0, 0, 0
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orientation = 0, 0, 0
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fire_point = 0, 0, 0
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fire_point2 = 0, 0, 0
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.15, -0.15, 0.45
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strap_orientation = -25, -189, 65
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ph_mass = 3
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flame_particles = weapons\generic_weapon06
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0, 0, 0
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shell_particles = weapons\762x39
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 4.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_akm, up_gr_seconab_akm, up_gr_thirdab_akm, up_gr_fourtab_akm, up_gr_fifthab_akm, up_gr_fifthcd_akm
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_ak74
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upgr_icon_x = 300
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upgr_icon_y = 0
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upgr_icon_width = 300
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upgr_icon_height = 100
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tri_state_reload = off
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fire_modes = 1, -1
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ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
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ammo_elapsed = 30
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ammo_mag_size = 30
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startup_ammo = 90
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scope_status = 0
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scope_name = wpn_addon_scope
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scope_zoom_factor = 0
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silencer_status = 0
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_status = 0
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launch_speed = 0
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hit_impulse = 34
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hit_power = 0.58, 0.58, 0.58, 0.58
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hit_type = fire_wound
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fire_distance = 900
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bullet_speed = 715
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rpm = 800
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rpm_empty_click = 200
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time_to_aim = 0.0 ; 1.0
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 1.7
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control_inertion_factor = 1.0f
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crosshair_inertion = 8.3
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fire_dispersion_base = 0.35
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.82
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misfire_start_prob = 0.007
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misfire_end_condition = 0.11
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0015
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condition_shot_dec = 0.0015
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 1.845
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 0.0006
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.59
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 1.745
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zoom_cam_dispersion_frac = 0.9
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zoom_cam_dispersion_inc = 0.0003
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.06
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PDM_disp_accel_factor = 2.75
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PDM_disp_base = 1.45
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.75
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 259
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kill_msg_y = 293
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kill_msg_width = 114
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kill_msg_height = 22
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[wpn_type63_hud]:hud_base
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item_visual = anomaly_weapons\wpn_vz58\wpn_vz58_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = 0, 0, 0
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hands_position_16x9 = 0, 0, 0
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hands_orientation = 0, 0, 0
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hands_orientation_16x9 = 0, 0, 0
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aim_hud_offset_pos = -0.0562, 0.025, -0.09
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aim_hud_offset_pos_16x9 = -0.0562, 0.025, -0.09
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aim_hud_offset_rot = 0.0034, 0.0008, 0
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aim_hud_offset_rot_16x9 = 0.0034, 0.0008, 0
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lowered_hud_offset_pos = 0.067425, 0.003969, 0
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lowered_hud_offset_rot = 0.103157, -0.363081, 0.144205
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lowered_hud_offset_pos_16x9 = 0.067425, 0.003969, 0
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lowered_hud_offset_rot_16x9 = 0.103157, -0.363081, 0.144205
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_hide = vz58_b_holster, idle
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anm_hide_empty = vz58_b_holster, idle_empty
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anm_idle = vz58_b_idle, idle
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anm_idle_empty = vz58_b_idle, idle_empty
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anm_idle_aim = vz58_b_idleads, idle
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anm_idle_aim_empty = vz58_b_idleads, idle_empty
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anm_idle_aim_moving = vz58_b_walk, walk
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anm_idle_aim_moving_empty = vz58_b_walk, walk_empty
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anm_idle_aim_moving_crouch = vz58_b_walk, walk, 0.9
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anm_idle_aim_moving_crouch_empty = vz58_b_walk, walk_empty, 0.9
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anm_idle_moving = vz58_b_walk, walk
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anm_idle_moving_empty = vz58_b_walk, walk_empty
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anm_idle_sprint = vz58_b_sprint, idle, 1.2
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anm_idle_sprint_empty = vz58_b_sprint, walk_empty, 1.2
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anm_reload = vz58_b_reload, reload
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anm_reload_empty = vz58_b_reload_empty, reload_empty
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anm_reload_misfire = vz58_b_unjam, unjam
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anm_switch_mode = vz58_b_firemode, idle
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anm_shots = vz58_b_shoot
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anm_shot_l = vz58_b_shoot_empty, shoot_empty
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anm_show = vz58_b_draw, idle
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anm_show_empty = vz58_b_draw, idle_empty
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shell_bone = body
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shell_dir = 0, 1, 0
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shell_point = 0.00, 0.04, 0.231
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fire_bone = wpn_body
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fire_bone2 = wpn_body
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fire_point = 0, 0.049711, 0.675578
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fire_point2 = 0, 0, 0
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grenade_bone = grenade
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freelook_z_offset_mul = 0.25
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