Divergent/mods/Screen Space Shaders/gamedata/shaders/r3/ssfx_volumetric_blur.ps

30 lines
938 B
PostScript

/**
* @ Version: SCREEN SPACE SHADERS - UPDATE 22
* @ Description: Volumetric Blur Phase
* @ Modified time: 2024-11-19 00:06
* @ Author: https://www.moddb.com/members/ascii1457
* @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
*/
#include "common.h"
Texture2D vol_buffer;
uniform float4 blur_setup; // Buffer Res [ x:width | y:height | z:scale | w:offset size ]
float4 main ( p_screen I ) : SV_Target
{
float4 Blur = 0;
// Scale sample to use the linear filtering
float2 tc = I.tc0.xy * blur_setup.ww;
float2 offset = ((blur_setup.zz + 0.5f) / (blur_setup.xy / blur_setup.ww));
Blur += vol_buffer.SampleLevel(smp_rtlinear, tc + offset, 0);
Blur += vol_buffer.SampleLevel(smp_rtlinear, tc - offset, 0);
offset = float2(-offset.x, offset.x);
Blur += vol_buffer.SampleLevel(smp_rtlinear, tc + offset, 0);
Blur += vol_buffer.SampleLevel(smp_rtlinear, tc - offset, 0);
return Blur / 4.0f;
}