86 lines
2.2 KiB
TeX
86 lines
2.2 KiB
TeX
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; trader
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![animpoint@stand]
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on_info2 = {=trader_sleep_time} beh@xcvb_sleep_1
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[beh@xcvb_sleep_1]
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;sound_idle = state
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behavior_state = beh_move
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target = waypoint
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walk_dist = 100
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jog_dist = 220
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wait_anim = walk
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walk_anim = walk
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jog_anim = walk
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run_anim = walk
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delay_anim = guard
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path_end = loop
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on_info = {!trader_sleep_time} animpoint@stand
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meet = no_meet
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combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
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combat_ignore_keep_when_attacked = {=is_warfare} false, true
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invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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pt1 = 20000, sleep | pos: -39.9, 8.3851, 36.4 look: -39.126, 7.3797, 35.4512
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; mechanic
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![animpoint@stand2]
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on_info4 = {=mechanic_sleep_time} beh@xcvb_sleep_2
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[beh@xcvb_sleep_2]
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;sound_idle = state
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behavior_state = beh_move
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target = waypoint
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walk_dist = 100
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jog_dist = 220
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wait_anim = walk
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walk_anim = walk
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jog_anim = walk
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run_anim = walk
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delay_anim = guard
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path_end = loop
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on_info = {!mechanic_sleep_time} animpoint@stand2
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meet = no_meet
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combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
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combat_ignore_keep_when_attacked = {=is_warfare} false, true
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invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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pt1 = 20000, sleep | pos: -51.8, 8.3851, 36.4 look: -51.7647, 7.386, 35.1063
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; medic
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![animpoint@medic]
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on_info = {=medic_sleep_time} beh@xcvb_sleep_3
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[beh@xcvb_sleep_3]
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;sound_idle = state
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behavior_state = beh_move
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target = waypoint
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walk_dist = 100
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jog_dist = 220
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wait_anim = walk
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walk_anim = walk
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jog_anim = walk
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run_anim = walk
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delay_anim = guard
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path_end = loop
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on_info = {!medic_sleep_time} animpoint@medic
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meet = no_meet
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combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
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combat_ignore_keep_when_attacked = {=is_warfare} false, true
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invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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pt1 = 20000, sleep | pos: -53.9, 8.2688, 28.7 look: -56.442, 7.3862, 28.8404 |