Divergent/mods/ACE! 52/gamedata/configs/items/weapons/w_ace52.ltx

782 lines
35 KiB
TeX

;0.6 BAS------------------------------------------------------------------------------------------------
[wpn_ace52]:identity_immunities,weapon_probability,default_weapon_params,wpn_galil_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_ace52
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_ace52
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 0
inv_grid_y = 0
inv_name = st_wpn_ace52
inv_name_short = st_wpn_ace52
description = st_wpn_ace52_descr
kind = w_rifle
inv_weight = 3.6
cost = 38580
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_ace52_hud
visual = dynamics\weapons\wpn_ace52\wpn_ace52.ogf
position = -0.026, 0.11, -0.25
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.07, -0.24, -0.2
strap_orientation = 0, 0, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
; shell_point = 0,0.216,0.174
; shell_dir = 0,0,0.4
; shell_particles = weapons\762x51
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgr_icon_path = ui\ui_icon_ace52
upgrades = up_gr_firstab_ace52, up_gr_firstcd_ace52, up_gr_firstef_ace52, up_gr_seconab_ace52, up_gr_seconcd_ace52, up_gr_seconef_ace52, up_gr_thirdab_ace52
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 300
upgr_icon_y = 600
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_elapsed = 25
ammo_mag_size = 25
startup_ammo = 90
scope_status = 0
scope_zoom_factor = 0
scopes = ac10632, acog, eot, c-more, 0kp2, aim_low, aimpoint, point_aimpro, compm4s, deltapoint, d0cter, e0t2, ekp8_18, gauss_sight, kemper, leupold, marchf, mark8_rmr, mepro, pn23, rakurs, rmr, specter, susat
silencer_name = wpn_sil_nato
silencer_status = 2
silencer_x = 220
silencer_y = 24
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 126
grenade_launcher_y = 24
launch_speed = 0
hit_impulse = 37
hit_power = 0.76, 0.76, 0.76, 0.76
hit_type = fire_wound
fire_distance = 800
bullet_speed = 835
rpm = 620
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 6.3
fire_dispersion_base = 0.195
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.0005
misfire_start_condition = 0.7 ; 0.68
misfire_start_prob = 0.06
misfire_end_condition = 0.1
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0009
cam_return = 0
cam_relax_speed = 9
cam_dispersion = 1.6
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0875
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 3.35
zoom_cam_relax_speed = 9
zoom_cam_dispersion = 3.3
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 0.0775
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 2.03
PDM_disp_accel_factor = 2.75
PDM_disp_base = 1.25
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
snd_empty = weapons\ace52\empty
snd_draw = weapons\ace52\draw
snd_holster = weapons\ace52\holster
snd_reload = weapons\ace52\reload
snd_bore = weapons\ace52\inspect
snd_reload_misfire = weapons\ace52\unjam
snd_switch_mode = weapons\ace52\switch_mode
snd_reload_empty = weapons\ace52\reload_empty
[wpn_ace52_hud]:hud_base
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0.0, 0.0, 0.017301
hands_position_16x9 = 0.0, 0.0, 0.017301
hands_orientation = 0.0, 0.0, 0.0
hands_orientation_16x9 = 0.0, 0.0, 0.0
aim_hud_offset_pos = -0.066246, 0.01542, -0.037006
aim_hud_offset_pos_16x9 = -0.066246, 0.01542, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
lowered_hud_offset_pos = 0.039731, -0.011574, 0.011684
lowered_hud_offset_pos_16x9 = 0.039731, -0.011574, 0.011684
lowered_hud_offset_rot = -0.1,-0.6,0.4
lowered_hud_offset_rot_16x9 = -0.081037,-0.705504,0.4
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = ace52_new_inspect, inspect
anm_show = ace52_new_draw, idle
anm_hide = ace52_new_holster, idle
anm_idle = ace52_new_idle, idle
anm_idle_aim_moving = ace52_new_walk, idle
anm_idle_aim_moving_crouch = ace52_new_walk, idle, 0.8
anm_idle_moving = ace52_new_walk, idle, 0.95
anm_idle_moving_crouch = ace52_new_walk, idle
anm_idle_sprint = ace52_new_sprint, idle, 1.2
anm_reload = ace52_new_reload, reload
anm_reload_empty = ace52_new_reload_empty, reload_empty
anm_reload_misfire = ace52_new_unjam, unjam
anm_switch_mode = ace52_new_switch_mode, switch_mode
anm_shots = ace52_new_shoot
anm_idle_aim = ace52_new_aim, aim
; Transition/Intermediate Animations
anm_walk2sprint = ace52_new_walk2sprint, idle, 1.1
anm_sprint2walk = ace52_new_sprint2walk
anm_idle2aim = ace52_new_idle2aim
; Transition Definitions
ts_pattern_walk2sprint = .+, anm_idle_sprint, anm_walk2sprint, 1
ts_pattern_sprint2walk = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1
ts_pattern_sprint2walk_aim = anm_walk2sprint, ^anm_idle_aim.*, anm_sprint2walk, 1
ts_strict_sprint2walk_idle = anm_walk2sprint, anm_idle, anm_sprint2walk
ts_strict_sprint2walk_move = anm_walk2sprint, anm_idle_moving, anm_sprint2walk
;ts_pattern_idle2aim = ^anm_idle.*, ^anm_idle_aim$, anm_idle2aim, 1
ts_strict_sprint2aim = anm_idle_sprint, anm_idle_aim, anm_sprint2walk
ts_strict_sprint2inspect = anm_idle_sprint, anm_bore, anm_sprint2walk
ts_strict_walk2sprint_inspect = anm_walk2sprint, anm_bore, anm_sprint2walk
fire_point = 0.0,-0.00,0.0
fire_bone = muzzle
[wpn_ace52_longscope_hud]:wpn_ace52_hud
anm_hide = ace52_new_holster_scope, idle
;------------------------------------------------------------------------------------------------
[wpn_ace52_ac10632]:wpn_ace52
inv_grid_x = 15
inv_grid_y = 10
inv_weight = 3.795
hud = wpn_ace52_ac10632_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_ac10632.ogf
[wpn_ace52_ac10632_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_ac10632_hud.ogf
aim_hud_offset_pos = -0.066246, 0.000794, -0.037006
aim_hud_offset_pos_16x9 = -0.066246, 0.000794, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
;------------------------------------------------------------------------------------------------
[wpn_ace52_acog]:wpn_ace52
inv_grid_x = 10
inv_grid_y = 10
inv_weight = 3.88
hud = wpn_ace52_acog_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_acog.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 18
zoom_rotate_time = 0.25
use_alt_aim_hud = true
[wpn_ace52_acog_hud]:wpn_ace52_hud,hud_low_interia
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_acog_hud.ogf
aim_hud_offset_pos = -0.065981, 0.002924, -0.037006
aim_hud_offset_pos_16x9 = -0.065981, 0.002924, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
aim_hud_offset_alt_pos_16x9 = -0.09173, -0.06077, -0.037006
aim_hud_offset_alt_rot_16x9 = -0.011644, 0.000477, 0.7
;------------------------------------------------------------------------------------------------
[wpn_ace52_eot]:wpn_ace52
inv_grid_x = 10
inv_grid_y = 4
inv_weight = 3.88
hud = wpn_ace52_eot_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_eot.ogf
[wpn_ace52_eot_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_eot_hud.ogf
aim_hud_offset_pos = -0.066246, -0.00, -0.037006
aim_hud_offset_pos_16x9 = -0.065387, -0.00, -0.037006
aim_hud_offset_rot = -0.011573, -0.001981, -0.003836
aim_hud_offset_rot_16x9 = -0.011573, -0.001981, -0.003836
;------------------------------------------------------------------------------------------------
[wpn_ace52_c-more]:wpn_ace52
inv_grid_x = 15
inv_grid_y = 2
inv_weight = 3.76
hud = wpn_ace52_c-more_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_c-more.ogf
[wpn_ace52_c-more_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_c-more_hud.ogf
aim_hud_offset_pos = -0.066246, 0.002498, -0.037006
aim_hud_offset_pos_16x9 = -0.066246, 0.002498, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
;------------------------------------------------------------------------------------------------
[wpn_ace52_0kp2]:wpn_ace52
inv_grid_x = 0
inv_grid_y = 12
inv_weight = 3.76
hud = wpn_ace52_0kp2_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_0kp2.ogf
[wpn_ace52_0kp2_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_0kp2_hud.ogf
aim_hud_offset_pos = -0.066246, 0.002498, -0.037006
aim_hud_offset_pos_16x9 = -0.066246, 0.002498, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
;------------------------------------------------------------------------------------------------
[wpn_ace52_aim_low]:wpn_ace52
inv_grid_x = 5
inv_grid_y = 10
inv_weight = 3.76
hud = wpn_ace52_aim_low_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_aim_low.ogf
[wpn_ace52_aim_low_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_aim_low_hud.ogf
aim_hud_offset_pos = -0.066246, 0.002498, -0.037006
aim_hud_offset_pos_16x9 = -0.065871, 0.011091, -0.037006
aim_hud_offset_rot = -0.019099, 0.0, 0
aim_hud_offset_rot_16x9 = -0.019099, 0.0, 0
;------------------------------------------------------------------------------------------------
[wpn_ace52_aimpoint]:wpn_ace52
inv_grid_x = 0
inv_grid_y = 10
inv_weight = 3.76
hud = wpn_ace52_aimpoint_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_aimpoint.ogf
[wpn_ace52_aimpoint_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_aimpoint_hud.ogf
aim_hud_offset_pos = -0.066246, -0.002827, -0.037006
aim_hud_offset_pos_16x9 = -0.066246, -0.002827, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
;------------------------------------------------------------------------------------------------
[wpn_ace52_point_aimpro]:wpn_ace52
inv_grid_x = 15
inv_grid_y = 0
inv_weight = 3.76
hud = wpn_ace52_point_aimpro_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_point_aimpro.ogf
[wpn_ace52_point_aimpro_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_aimpoint_pro_hud.ogf
aim_hud_offset_pos = -0.066246, 0.002498, -0.037006
aim_hud_offset_pos_16x9 = -0.065928, -0.009502, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
;------------------------------------------------------------------------------------------------
[wpn_ace52_compm4s]:wpn_ace52
inv_grid_x = 15
inv_grid_y = 4
inv_weight = 3.76
hud = wpn_ace52_compm4s_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_compm4s.ogf
[wpn_ace52_compm4s_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_compm4s_hud.ogf
aim_hud_offset_pos = -0.066246, 0.002401, -0.037006
aim_hud_offset_pos_16x9 = -0.066246, 0.002401, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
;------------------------------------------------------------------------------------------------
[wpn_ace52_deltapoint]:wpn_ace52
inv_grid_x = 15
inv_grid_y = 6
inv_weight = 3.76
hud = wpn_ace52_deltapoint_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_deltapoint.ogf
[wpn_ace52_deltapoint_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_deltapoint_hud.ogf
aim_hud_offset_pos = -0.066246, 0.012238, -0.037006
aim_hud_offset_pos_16x9 = -0.066297, 0.008475, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
;------------------------------------------------------------------------------------------------
[wpn_ace52_d0cter]:wpn_ace52
inv_grid_x = 15
inv_grid_y = 8
inv_weight = 3.76
hud = wpn_ace52_d0cter_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_docter.ogf
[wpn_ace52_d0cter_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_docter_hud.ogf
aim_hud_offset_pos = -0.066299, 0.012652, -0.037006
aim_hud_offset_pos_16x9 = -0.066299, 0.012652, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
;------------------------------------------------------------------------------------------------
[wpn_ace52_e0t2]:wpn_ace52
inv_grid_x = 10
inv_grid_y = 8
inv_weight = 3.76
hud = wpn_ace52_e0t2_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_e0t2.ogf
[wpn_ace52_e0t2_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_e0t2_hud.ogf
aim_hud_offset_pos = -0.066246, 0.002498, -0.037006
aim_hud_offset_pos_16x9 = -0.066246, 0.00051, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
;------------------------------------------------------------------------------------------------
[wpn_ace52_ekp8_18]:wpn_ace52
inv_grid_x = 10
inv_grid_y = 6
inv_weight = 3.76
hud = wpn_ace52_ekp8_18_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_ekp8_18.ogf
[wpn_ace52_ekp8_18_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_ekp8_18_hud.ogf
aim_hud_offset_pos = -0.066246, 0.002498, -0.037006
aim_hud_offset_pos_16x9 = -0.066246, -0.00375, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
;------------------------------------------------------------------------------------------------
[wpn_ace52_gauss_sight]:wpn_ace52
inv_grid_x = 10
inv_grid_y = 2
inv_weight = 4.76
scope_status = 1
scope_texture = wpn_crosshair_gauss
scope_zoom_factor = 12
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
hud = wpn_ace52_gauss_sight_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_gauss.ogf
[wpn_ace52_gauss_sight_hud]:wpn_ace52_longscope_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_gauss_hud.ogf
aim_hud_offset_pos = -0.066246, 0.002498, -0.037006
aim_hud_offset_pos_16x9 = -0.066246, 0.002498, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
aim_hud_offset_alt_pos_16x9 = -0.09173, -0.06077, -0.037006
aim_hud_offset_alt_rot_16x9 = -0.011644, 0.000477, 0.7
;------------------------------------------------------------------------------------------------
[wpn_ace52_kemper]:wpn_ace52
inv_grid_x = 10
inv_grid_y = 0
inv_weight = 3.76
hud = wpn_ace52_kemper_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_kemper.ogf
[wpn_ace52_kemper_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_kemper_hud.ogf
aim_hud_offset_pos = -0.066246, 0.00588, -0.037006
aim_hud_offset_pos_16x9 = -0.066246, -0.00588, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
;------------------------------------------------------------------------------------------------
[wpn_ace52_leupold]:wpn_ace52
inv_grid_x = 5
inv_grid_y = 2
inv_weight = 3.80
scope_status = 1
scope_texture = wpn_crosshair_leupold_rmr
scope_zoom_factor = 7
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
hud = wpn_ace52_leupold_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_leupold.ogf
[wpn_ace52_leupold_hud]:wpn_ace52_longscope_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_leupold_hud.ogf
aim_hud_offset_pos = -0.066246, 0.002498, -0.037006
aim_hud_offset_pos_16x9 = -0.066246, 0.002498, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
aim_hud_offset_alt_pos_16x9 = -0.09173, -0.06077, -0.037006
aim_hud_offset_alt_rot_16x9 = -0.011644, 0.000477, 0.7
;------------------------------------------------------------------------------------------------
[wpn_ace52_marchf]:wpn_ace52
inv_grid_x = 5
inv_grid_y = 0
inv_weight = 3.86
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_marchf
scope_zoom_factor = 6
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
hud = wpn_ace52_marchf_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_marchf.ogf
[wpn_ace52_marchf_hud]:wpn_ace52_longscope_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_marchf_hud.ogf
aim_hud_offset_pos = -0.066246, 0.002498, -0.037006
aim_hud_offset_pos_16x9 = -0.066246, 0.002498, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
aim_hud_offset_alt_pos_16x9 = -0.09173, -0.06077, -0.037006
aim_hud_offset_alt_rot_16x9 = -0.011644, 0.000477, 0.7
;------------------------------------------------------------------------------------------------
[wpn_ace52_mark8_rmr]:wpn_ace52
inv_grid_x = 5
inv_grid_y = 4
inv_weight = 3.76
scope_status = 1
scope_texture = wpn_crosshair_leupold_rmr
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
hud = wpn_ace52_mark8_rmr_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_mark8_rmr.ogf
[wpn_ace52_mark8_rmr_hud]:wpn_ace52_longscope_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_mark8_rmr_hud.ogf
aim_hud_offset_pos = -0.066246, 0.002498, -0.037006
aim_hud_offset_pos_16x9 = -0.066246, 0.002498, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
aim_hud_offset_alt_pos_16x9 = -0.032649, 0.0224, -0.037006
aim_hud_offset_alt_rot_16x9 = -0.011644, 0.000477, -0.3
;------------------------------------------------------------------------------------------------
[wpn_ace52_mepro]:wpn_ace52
inv_grid_x = 5
inv_grid_y = 6
inv_weight = 3.76
hud = wpn_ace52_mepro_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_mepro.ogf
[wpn_ace52_mepro_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_mepro_hud.ogf
aim_hud_offset_pos = -0.066246, -0.003111, -0.037006
aim_hud_offset_pos_16x9 = -0.066246, -0.003111, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
;------------------------------------------------------------------------------------------------
[wpn_ace52_pn23]:wpn_ace52
inv_grid_x = 5
inv_grid_y = 8
nv_scope_status = 1
inv_weight = 3.850
scope_status = 1
scope_texture = wpn_crosshair_pn23
scope_zoom_factor = 25
zoom_rotate_time = 0.25
use_alt_aim_hud = true
hud = wpn_ace52_pn23_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_pn23.ogf
[wpn_ace52_pn23_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_pn23_hud.ogf
aim_hud_offset_pos = -0.066246, 0.002498, -0.037006
aim_hud_offset_pos_16x9 = -0.065928, -0.013836, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
aim_hud_offset_alt_pos_16x9 = -0.09173, -0.06077, -0.037006
aim_hud_offset_alt_rot_16x9 = -0.011644, 0.000477, 0.7
;------------------------------------------------------------------------------------------------
[wpn_ace52_rakurs]:wpn_ace52
inv_grid_x = 0
inv_grid_y = 8
inv_weight = 3.76
hud = wpn_ace52_rakurs_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_rakurs.ogf
[wpn_ace52_rakurs_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_rakurs_hud.ogf
aim_hud_offset_pos = -0.066193, 0.010806, -0.037006
aim_hud_offset_pos_16x9 = -0.066193, 0.010806, -0.037006
aim_hud_offset_rot = 0.000142, 0.000583, 0
aim_hud_offset_rot_16x9 = 0.000142, 0.000583, 0
;------------------------------------------------------------------------------------------------
[wpn_ace52_rmr]:wpn_ace52
inv_grid_x = 0
inv_grid_y = 6
inv_weight = 3.76
hud = wpn_ace52_rmr_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_rmr.ogf
[wpn_ace52_rmr_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_rmr_hud.ogf
aim_hud_offset_pos = -0.066138, 0.012096, -0.037006
aim_hud_offset_pos_16x9 = -0.066138, 0.012096, -0.037006
aim_hud_offset_rot = -0.017963, 0.000583, 0
aim_hud_offset_rot_16x9 = -0.017963, 0.000583, 0
;------------------------------------------------------------------------------------------------
[wpn_ace52_specter]:wpn_ace52
inv_grid_x = 0
inv_grid_y = 4
inv_weight = 3.870
scope_status = 1
scope_texture = wpn_crosshair_specter
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
hud = wpn_ace52_specter_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_specter.ogf
[wpn_ace52_specter_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_specter_hud.ogf
aim_hud_offset_pos = -0.066246, -0.00588, -0.037006
aim_hud_offset_pos_16x9 = -0.066246, -0.00588, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
aim_hud_offset_alt_pos_16x9 = -0.066034, -0.024347, -0.037006
aim_hud_offset_alt_rot_16x9 = -0.002059, 0.000795, 0
;------------------------------------------------------------------------------------------------
[wpn_ace52_susat]:wpn_ace52
inv_grid_x = 0
inv_grid_y = 2
inv_weight = 3.76
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_susat
scope_zoom_factor = 25
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
hud = wpn_ace52_susat_hud
; visual = dynamics\weapons\wpn_ace52\wpn_ace52_susat.ogf
[wpn_ace52_susat_hud]:wpn_ace52_hud
item_visual = anomaly_weapons\wpn_ace52\wpn_ace52_susat_hud.ogf
aim_hud_offset_pos = -0.066246, -0.00588, -0.037006
aim_hud_offset_pos_16x9 = -0.066246, -0.00588, -0.037006
aim_hud_offset_rot = 0.0, 0.0, 0.0
aim_hud_offset_rot_16x9 = -0.011644, 0.000477, 0
aim_hud_offset_alt_pos_16x9 = -0.066087, -0.022429, -0.037006
aim_hud_offset_alt_rot_16x9 = 0.004045, 0.000689, 0