Divergent/mods/Headgear Animations/gamedata/scripts/actor_status_gasmask.script

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local icon_state = headgear_animations_mcm.get_config("icon_state")
function on_game_start()
actor_status.add_indicator("Gasmask", {
index = 0, --14,
typ="state",
functor={"actor_status_gasmask", "get_gasmask_status", true},
icon="ui\\headgear_indicator\\StatusGasmask.dds",
background="ui\\headgear_indicator\\bg1.dds",
anim_icon=false,
anim_bk=false,
})
RegisterScriptCallback("on_option_change", on_option_change)
end
function on_option_change()
icon_state = headgear_animations_mcm.get_config("icon_state")
end
function get_gasmask_status(visual)
if visual then
if icon_state == 0 then
return 0
elseif icon_state == 1 then
if not is_have_helmet() then
return 0
else
return 1
end
elseif icon_state == 2 then
if is_have_helmet() then
return 0
else
return 1
end
end
end
end
function is_have_helmet()
local o_helm = db.actor:item_in_slot(12)
if o_helm then return true end
local o_outfit = db.actor:item_in_slot(7) --:cast_CustomOutfit()
if o_outfit then
local c_outfit = o_outfit:cast_CustomOutfit()
if not c_outfit.bIsHelmetAvaliable then return true end
end
return false
end