104 lines
2.5 KiB
Plaintext
104 lines
2.5 KiB
Plaintext
-- Display onscreen text for placement controls
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local function get_placement_binds()
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return {
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["key_interact"] = ui_mcm.dispaly_key(bind_to_dik(key_bindings.kUSE)),
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["key_collision"] = ui_mcm.dispaly_key(ui_mcm.get("aol_hf/controls/bind_collision")),
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["key_align"] = ui_mcm.dispaly_key(ui_mcm.get("aol_hf/controls/bind_alignment")),
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["key_mode"] = ui_mcm.dispaly_key(ui_mcm.get("aol_hf/controls/bind_place_mode")),
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}
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end
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local function generate_msg(string_id)
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local msg = game.translate_string(string_id)
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return utils_data.parse_string_keys(msg, get_placement_binds())
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end
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local function generate_holding_msg()
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return generate_msg("st_hf_holding_msg")
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end
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local function generate_advanced_msg()
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return generate_msg("st_hf_advanced_msg")
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end
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local function generate_preview_msg()
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return generate_msg("st_hf_preview_msg")
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end
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local state_to_msg_func = {
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[placeable_furniture.states.HOLDING] = generate_holding_msg,
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[placeable_furniture.states.ADV_CTRL] = generate_advanced_msg,
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[placeable_furniture.states.PREVIEW] = generate_preview_msg
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}
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---@type hf_placement_hud.UIHFPlacementHUD|nil
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HUD = nil
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class "UIHFPlacementHUD" (CUIScriptWnd)
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function UIHFPlacementHUD:__init() super()
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self:Initialise()
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end
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function UIHFPlacementHUD:__finalize()
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end
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function UIHFPlacementHUD:Initialise()
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self:SetWndRect(Frect():set(0,0,1024,768))
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self:SetAutoDelete(true)
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local xml = CScriptXmlInit()
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xml:ParseFile("ui_hf_placement_hud.xml")
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self.bg = xml:InitFrame("background", self)
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self.text = xml:InitTextWnd("background:text", self.bg)
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end
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function UIHFPlacementHUD:Refresh(state)
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local msg_func = state_to_msg_func[state]
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if not msg_func then self:Clear() end
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self.text:SetText(msg_func())
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self.text:AdjustHeightToText()
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self.bg:SetHeight(self.text:GetHeight() + 24)
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end
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function UIHFPlacementHUD:Update()
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CUIScriptWnd.Update(self)
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end
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function UIHFPlacementHUD:Clear()
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self.text:SetText("")
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end
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-------------
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function update_hud(state)
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if HUD == nil then
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HUD = UIHFPlacementHUD()
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get_hud():AddDialogToRender(HUD)
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end
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HUD:Refresh(state)
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end
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function remove_hud()
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if HUD ~= nil then
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get_hud():RemoveDialogToRender(HUD)
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HUD = nil
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end
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end
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local hf_set_state = placeable_furniture.set_state
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function placeable_furniture.set_state(new_state)
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hf_set_state(new_state)
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if placeable_furniture.in_placing_state() then
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update_hud(new_state)
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else
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remove_hud()
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end
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end
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