170 lines
8.9 KiB
TeX
170 lines
8.9 KiB
TeX
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[lootbox_tacklebox]:lootbox
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description = st_lootbox_tacklebox_descr
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inv_name = st_lootbox_tacklebox
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inv_name_short = st_lootbox_tacklebox
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 15
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inv_grid_y = 9
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cost = 3741
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inv_weight = 1
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difficulty = 1
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contents = good
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loot_type = grab
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box_group = bad
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items_range = 3, 9
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[lootbox_food]:lootbox ; food and more importantly, booze
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description = st_lootbox_foodbox_descr
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inv_name = st_lootbox_foodbox
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inv_name_short = st_lootbox_foodbox
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 9
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inv_grid_y = 9
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cost = 7521
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inv_weight = 1
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difficulty = 2
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contents = foodcase
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box_group = mid
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items_range = 6, 12
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[lootbox_junkbox]:lootbox ; random crap
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description = st_lootbox_junkbox_descr
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inv_name = st_lootbox_junkbox
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inv_name_short = st_lootbox_junkbox
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inv_grid_width = 2
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inv_grid_height = 2
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inv_grid_x = 9
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inv_grid_y = 7
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cost = 6521
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inv_weight = 1
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difficulty = 2
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contents = junkbox
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box_group = junkbox
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items_range = 20, 50
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[lootbox_toolbox]:lootbox ; repair items, tools
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description = st_lootbox_toolbox_descr
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inv_name = st_lootbox_toolbox
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inv_name_short = st_lootbox_toolbox
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inv_grid_width = 2
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inv_grid_height = 2
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inv_grid_x = 11
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inv_grid_y = 5
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cost = 7121
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inv_weight = 1
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difficulty = 3
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contents = toolbox
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box_group = toolbox
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items_range = 1, 1
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[lootbox_toolbox2]:lootbox_toolbox
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inv_grid_y = 7
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[lootbox_ammocase]:lootbox ; good boolet - special behavior with mags redux
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description = st_lootbox_ammocase_descr
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inv_name = st_lootbox_ammocase
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inv_name_short = st_lootbox_ammocase
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 0
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inv_grid_y = 9
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items_range = 1, 1
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cost = 10521
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inv_weight = 13
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difficulty = 4
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contents = ammocase
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box_group = ammocase
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items_range = 1, 1
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[lootbox_ammocase2]:lootbox_ammocase
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inv_grid_x = 2
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inv_grid_y = 9
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contents = ammocase_h
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[lootbox_ammocase_bad]:lootbox
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description = st_lootbox_ammocase_bad_descr
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inv_name = st_lootbox_ammocase_bad
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inv_name_short = st_lootbox_ammocase_bad
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 13
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inv_grid_y = 9
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cost = 3521
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inv_weight = 1
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difficulty = 2
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contents = ammocase_bad
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box_group = bad
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items_range = 4, 6
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[lootbox_medbox]:lootbox ; meds and drugs
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description = st_lootbox_medbox_descr
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inv_name = st_lootbox_medbox
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inv_name_short = st_lootbox_medbox
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inv_grid_width = 2
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inv_grid_height = 2
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inv_grid_x = 0
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inv_grid_y = 7
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cost = 10521
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inv_weight = 1
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difficulty = 5
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contents = medbox
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box_group = medbox
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items_range = 6, 15
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[lootbox_medbox2]:lootbox_medbox
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inv_grid_x = 2
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inv_grid_y = 7
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contents = medbox_d
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[lootbox_devicecase]:lootbox
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description = st_lootbox_device_descr
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inv_name = st_lootbox_devicecase
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inv_name_short = st_lootbox_devicecase
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inv_grid_width = 2
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inv_grid_height = 2
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inv_grid_x = 7
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inv_grid_y = 7
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cost = 14521
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inv_weight = 1
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difficulty = 6
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contents = devicecase
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box_group = devicecase
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items_range = 1, 3
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[lootbox_snipercase]:lootbox
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description = st_lootbox_snipercase_descr
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inv_name = st_lootbox_snipercase
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inv_name_short = st_lootbox_snipercase
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inv_grid_width = 3
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inv_grid_height = 1
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inv_grid_x = 6
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inv_grid_y = 9
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cost = 32010
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weapon_condition = 80
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difficulty = 10
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inv_weight = 0.5
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contents = snipercase
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loot_type = weapon
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box_group = wpn_sniper
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[lootbox_coincase]:lootbox
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description = st_lootbox_coinbox_descr
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inv_name = st_lootbox_coinbox
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inv_name_short = st_lootbox_coinbox
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 4
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inv_grid_y = 9
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cost = 26521
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inv_weight = 6
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difficulty = 999
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contents = coinbox
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box_group = monoloot
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items_range = 1, 3
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open_with = token
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diff_str = arti_lootboxes.build_coins
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coinbox = true |