150 lines
7.0 KiB
TeX
150 lines
7.0 KiB
TeX
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;------------------------------------------------
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; ----- Freedom trader -----
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; mutant hunt
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[freedom_poselok_ug_trader_task_1]
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icon = ui_iconsTotal_mutant
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storyline = false
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prior = 35
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repeat_timeout = 43200
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precondition = {=validate_assault_task(freedom_poselok_ug_trader_task_1:1:1:nil:false:true:nil)} true, false
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title = freedom_poselok_ug_trader_task_1_name
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descr = freedom_poselok_ug_trader_task_1_text
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job_descr = freedom_poselok_ug_trader_task_1_about
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task_complete_descr = freedom_poselok_ug_trader_1_finish
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stage_complete = 1
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target_functor = assault_task_target_functor
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status_functor = assault_task_status_functor
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status_functor_params = monster, monster_predatory_day, monster_predatory_night, monster_vegetarian, monster_zombied_day, monster_zombied_night, monster_special
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condlist_0 = {+freedom_poselok_ug_trader_death} fail
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on_job_descr = %=setup_assault_task(freedom_poselok_ug_trader_task_1)%
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on_init = %+freedom_poselok_ug_trader_mutant_task%
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on_complete = %=complete_task_inc_goodwill(50:freedom) =reward_random_money(3500:5000) =reward_stash(true) =inc_task_stage(freedom_poselok_ug_trader_task_1) -freedom_poselok_ug_trader_mutant_task%
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on_fail = %=fail_task_dec_goodwill(25:freedom)%
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; artefact
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[freedom_poselok_ug_trader_task_2]
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icon = ui_iconsTotal_artefact
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storyline = false
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prior = 65
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repeat_timeout = 21200
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;precondition = true
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title = freedom_poselok_ug_trader_task_2_name
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title_functor = general_fetch_task
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descr = freedom_poselok_ug_trader_task_2_text
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descr_functor = general_fetch_task
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job_descr = freedom_poselok_ug_trader_task_2_about
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fetch_descr = freedom_poselok_ug_trader_task_2_fetch_about
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task_complete_descr = freedom_poselok_ug_trader_task_2_fetch_finish
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stage_complete = 1
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target_functor = general_fetch_task
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status_functor = actor_has_fetch_item
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condlist_0 = {+freedom_poselok_ug_trader_death} fail
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fetch_func = %=setup_fetch_task(freedom_poselok_ug_trader_task_2_fetch:artefacts:1:1)%
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on_complete = %=complete_task_inc_goodwill(50:freedom) =fetch_reward_and_remove(freedom_poselok_ug_trader_task_2_fetch:1.3) =reward_stash(true) =inc_task_stage(freedom_poselok_ug_trader_task_2)%
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on_fail = %=fail_task_dec_goodwill(25:freedom)%
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; documents
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[freedom_poselok_ug_trader_task_3]
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icon = ui_inGame2_Poslednie_razrabotki
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storyline = false
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prior = 39
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repeat_timeout = 43200
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precondition = {-drx_sl_quest_item_task_1_started} true, false
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title = freedom_poselok_ug_trader_task_3_name
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descr = freedom_poselok_ug_trader_task_3_text
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job_descr = freedom_poselok_ug_trader_task_3_about
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task_complete_descr = freedom_poselok_ug_trader_task_3_finish
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stage_complete = 1
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target_functor = drx_sl_quest_item_task_target
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status_functor = drx_sl_quest_item_task_status
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condlist_0 = {+freedom_poselok_ug_trader_death} fail
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on_job_descr = %=drx_sl_create_quest_stash(freedom_poselok_ug_trader_task_3:1)%
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on_complete = %=reward_random_money_by_dist(freedom_poselok_ug_trader_task_3:3000:3500:0.4) =reward_stash(true) =complete_task_inc_goodwill(50:freedom) =remove_item(drx_sl_quest_item_1) =inc_task_stage(freedom_poselok_ug_trader_task_3) -drx_sl_quest_item_task_1_started =drx_sl_unregister_task_giver(freedom_poselok_ug_trader_task_3) =drx_sl_reset_stored_task(freedom_poselok_ug_trader_task_3)%
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on_fail = %=fail_task_dec_goodwill(25:freedom) -drx_sl_quest_item_task_1_started =drx_sl_unregister_task_giver(freedom_poselok_ug_trader_task_3) =drx_sl_reset_stored_task(freedom_poselok_ug_trader_task_3)%
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;------------------------------------------------
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; ----- Bandit trader -----
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; mutant hunt
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[bandit_poselok_ug_trader_task_1]
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icon = ui_inGame2_Nochnaya_ohota
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storyline = false
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prior = 55
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repeat_timeout = 21000
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precondition = {=validate_assault_task(bandit_poselok_ug_trader_task_1:1:1:nil:false:true:nil)} true, false
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title = bandit_poselok_ug_trader_task_1_name
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descr = bandit_poselok_ug_trader_task_1_text
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job_descr = bandit_poselok_ug_trader_task_1_about
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task_complete_descr = bandit_poselok_ug_trader_task_1_finish
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stage_complete = 1
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target_functor = assault_task_target_functor
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status_functor = assault_task_status_functor
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status_functor_params = monster, monster_predatory_day, monster_predatory_night, monster_vegetarian, monster_zombied_day, monster_zombied_night, monster_special
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condlist_0 = {+bandit_poselok_ug_trader_death} fail
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on_job_descr = %=setup_assault_task(bandit_poselok_ug_trader_task_1)%
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on_complete = %=reward_random_money(6500:8000) =reward_stash(true) =complete_task_inc_goodwill(50:bandit) =inc_task_stage(bandit_poselok_ug_trader_task_1) =drx_sl_unregister_task_giver(bandit_poselok_ug_trader_task_1) =drx_sl_reset_stored_task(bandit_poselok_ug_trader_task_1)%
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on_fail = %=fail_task_dec_goodwill(25:bandit) =drx_sl_unregister_task_giver(bandit_poselok_ug_trader_task_1) =drx_sl_reset_stored_task(bandit_poselok_ug_trader_task_1)%
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; bounty
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[bandit_poselok_ug_trader_task_2]
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icon = ui_inGame2_Odin_vistrel
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storyline = false
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prior = 45
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repeat_timeout = 21000
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;precondition = true
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title = bandit_poselok_ug_trader_task_2_name
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descr = bandit_poselok_ug_trader_task_2_text
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job_descr = bandit_poselok_ug_trader_task_2_about
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task_complete_descr = bandit_poselok_ug_trader_task_2_finish
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stage_complete = 1
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target_functor = general_bounty_task
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status_functor = bounty_task
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condlist_0 = {+bandit_poselok_ug_trader_death} fail
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on_job_descr = %=setup_bounty_task(bandit_poselok_ug_trader_task_2:true:false:bandit)%
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on_complete = %=reward_random_money(7500:8500) =reward_stash(true) =complete_task_inc_goodwill(50:bandit) =inc_task_stage(bandit_poselok_ug_trader_task_2) =drx_sl_unregister_task_giver(bandit_poselok_ug_trader_task_2) =drx_sl_reset_stored_task(bandit_poselok_ug_trader_task_2)%
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on_fail = %=fail_task_dec_goodwill(25:bandit) =drx_sl_unregister_task_giver(bandit_poselok_ug_trader_task_2) =drx_sl_reset_stored_task(bandit_poselok_ug_trader_task_2)%
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; meat
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[bandit_poselok_ug_trader_task_3]
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icon = ui_inGame2_Pripasi
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storyline = false
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prior = 30
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repeat_timeout = 16200
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;precondition = true
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title = bandit_poselok_ug_trader_task_3_name
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title_functor = general_fetch_task
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descr = bandit_poselok_ug_trader_task_3_text
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descr_functor = general_fetch_task
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job_descr = bandit_poselok_ug_trader_task_3_about
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fetch_descr = bandit_poselok_ug_trader_task_3_fetch_about
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task_complete_descr = bandit_poselok_ug_trader_task_3_fetch_finish
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stage_complete = 1
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target_functor = general_fetch_task
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status_functor = actor_has_fetch_item
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condlist_0 = {+bandit_poselok_ug_trader_death} fail
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fetch_func = %=setup_fetch_task(bandit_poselok_ug_trader_task_3_fetch:mutant_meat:6:10)%
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on_complete = %=fetch_reward_and_remove(bandit_poselok_ug_trader_task_3_fetch:1.25) =reward_stash(true) =complete_task_inc_goodwill(50:bandit) =inc_task_stage(bandit_poselok_ug_trader_task_3) =pstor_reset(bandit_poselok_ug_trader_task_3_fetch) =drx_sl_unregister_task_giver(bandit_poselok_ug_trader_task_3) =drx_sl_reset_stored_task(bandit_poselok_ug_trader_task_3)%
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on_fail = %=fail_task_dec_goodwill(25:bandit) =pstor_reset(bandit_poselok_ug_trader_task_3_fetch) =drx_sl_unregister_task_giver(bandit_poselok_ug_trader_task_3) =drx_sl_reset_stored_task(bandit_poselok_ug_trader_task_3)% |