133 lines
4.4 KiB
TeX
133 lines
4.4 KiB
TeX
[icons]
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; To make an icon available to PAW, add
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; it here like so:
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;
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; paw_icon_name = valid_mapspot_icon
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;
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; paw_icon_name must be lua-conformant name
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; of your choice with no spaces, one which
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; doesn't already exist in the game.
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;
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; valid_mapspot_icon must be exactly that:
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; the name of a valid "mapspot" found in
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; ui\map_spots.xml or any of the files it
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; includes (such as map_spots_relations.xml).
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;
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; If you specify something invalid here,
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; you will crash your game and it will suck.
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;
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; If you know the name of any internal
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; Stalker mapspot ID, you can make use
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; of it, but be aware that some mapspot IDs
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; are used by the game to trigger events or
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; flags, and can have unexpected effects. I
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; CANNOT provide any support for issues that
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; happen only while using custom mapspots.
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; Default Pins
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stalker32 = paw_pin_stalker32
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redround32 = paw_pin_redround32
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redmodern32 = paw_pin_redmodern32
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redpush32 = paw_pin_redpush32
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yelpush32 = paw_pin_yelpush32
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whtsimple32 = paw_pin_whtsimple32
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magnifier32 = paw_pin_magnifier32
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; Default faction patches (vanilla inv icon, low-res)
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army = paw_badge_army
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bandit = paw_badge_bandit
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csky = paw_badge_csky
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dolg = paw_badge_dolg
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ecolog = paw_badge_ecolog
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freedom = paw_badge_freedom
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killer = paw_badge_killer
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monolith = paw_badge_monolith
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stalker = paw_badge_stalker
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greh = paw_badge_greh
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isg = paw_badge_isg
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renegade = paw_badge_renegade
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; BW Hi-res POIs
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bwhr_loot = paw_bwhr_loot
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bwhr_ak = paw_bwhr_ak
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bwhr_ammo = paw_bwhr_ammo
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bwhr_signal = paw_bwhr_signal
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bwhr_death = paw_bwhr_death
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bwhr_warn = paw_bwhr_warn
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bwhr_rad = paw_bwhr_rad
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bwhr_bio = paw_bwhr_bio
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bwhr_info = paw_bwhr_info
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bwhr_magn = paw_bwhr_magn
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bwhr_tag = paw_bwhr_tag
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bwhr_stash = paw_bwhr_stash
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; Hi-res (64x64 texture) faction patches
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hr_army = paw_badge_hr_army
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hr_bandit = paw_badge_hr_bandit
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hr_csky = paw_badge_hr_csky
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hr_dolg = paw_badge_hr_dolg
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hr_ecolog = paw_badge_hr_ecolog
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hr_freedom = paw_badge_hr_freedom
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hr_killer = paw_badge_hr_killer
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hr_monolith = paw_badge_hr_monolith
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hr_stalker = paw_badge_hr_stalker
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hr_greh = paw_badge_hr_greh
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hr_isg = paw_badge_hr_isg
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hr_renegade = paw_badge_hr_renegade
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; Ultra hi-res (128x128 texture) faction patches
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; These may incur a performance hit on some machines
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; when a large number of icons are displayed at once
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uhr_army = paw_badge_uhr_army
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uhr_bandit = paw_badge_uhr_bandit
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uhr_csky = paw_badge_uhr_csky
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uhr_dolg = paw_badge_uhr_dolg
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uhr_ecolog = paw_badge_uhr_ecolog
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uhr_freedom = paw_badge_uhr_freedom
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uhr_killer = paw_badge_uhr_killer
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uhr_monolith = paw_badge_uhr_monolith
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uhr_stalker = paw_badge_uhr_stalker
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uhr_greh = paw_badge_uhr_greh
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uhr_isg = paw_badge_uhr_isg
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uhr_renegade = paw_badge_uhr_renegade
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; Stash icons
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stash_green = paw_stash_green
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stash_red = paw_stash_red
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stash_purple = paw_stash_purple
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stash_white = paw_stash_white
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stash_backpack = paw_stash_backpack
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; Body markers
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death_small = paw_death_small
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blue_circle = paw_blue_circle
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crosshair_white = paw_crosshair_white
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crosshair_red = paw_crosshair_red
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crosshair_green = paw_crosshair_green
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crosshair_gradient = paw_crosshair_gradient
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mpda_white_x = deadbody_location_whtx
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mpda_skull = deadbody_location_skul
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mpda_bluedot_sm = deadbody_location_sdot
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mpda_bluedot_md = deadbody_location_mdot
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mpda_bluedot_lg = deadbody_location_ldot
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redskull = paw_pin_redskull
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; Relation and service indicators
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diamond_friendly = paw_diamond_friendly
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diamond_neutral = paw_diamond_neutral
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diamond_enemy = paw_diamond_enemy
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chevron_friendly = paw_chevron_friendly
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chevron_neutral = paw_chevron_neutral
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chevron_enemy = paw_chevron_enemy
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flag_friendly = paw_flag_friendly
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flag_neutral = paw_flag_neutral
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flag_enemy = paw_flag_enemy
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npc_mechanic = paw_npc_mechanic
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npc_trader = paw_npc_trader
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npc_guide = paw_npc_guide
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npc_food_trader = paw_npc_food_trader
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npc_medic = paw_npc_medic
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sleep_zone = paw_sleep_zone
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obj_briefcase = paw_obj_briefcase
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obj_lock = paw_obj_lock
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