Divergent/mods/Personal Adjustable Waypoint/gamedata/configs/scripts/paw/icons.ltx

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TeX

[icons]
; To make an icon available to PAW, add
; it here like so:
;
; paw_icon_name = valid_mapspot_icon
;
; paw_icon_name must be lua-conformant name
; of your choice with no spaces, one which
; doesn't already exist in the game.
;
; valid_mapspot_icon must be exactly that:
; the name of a valid "mapspot" found in
; ui\map_spots.xml or any of the files it
; includes (such as map_spots_relations.xml).
;
; If you specify something invalid here,
; you will crash your game and it will suck.
;
; If you know the name of any internal
; Stalker mapspot ID, you can make use
; of it, but be aware that some mapspot IDs
; are used by the game to trigger events or
; flags, and can have unexpected effects. I
; CANNOT provide any support for issues that
; happen only while using custom mapspots.
; Default Pins
stalker32 = paw_pin_stalker32
redround32 = paw_pin_redround32
redmodern32 = paw_pin_redmodern32
redpush32 = paw_pin_redpush32
yelpush32 = paw_pin_yelpush32
whtsimple32 = paw_pin_whtsimple32
magnifier32 = paw_pin_magnifier32
; Default faction patches (vanilla inv icon, low-res)
army = paw_badge_army
bandit = paw_badge_bandit
csky = paw_badge_csky
dolg = paw_badge_dolg
ecolog = paw_badge_ecolog
freedom = paw_badge_freedom
killer = paw_badge_killer
monolith = paw_badge_monolith
stalker = paw_badge_stalker
greh = paw_badge_greh
isg = paw_badge_isg
renegade = paw_badge_renegade
; BW Hi-res POIs
bwhr_loot = paw_bwhr_loot
bwhr_ak = paw_bwhr_ak
bwhr_ammo = paw_bwhr_ammo
bwhr_signal = paw_bwhr_signal
bwhr_death = paw_bwhr_death
bwhr_warn = paw_bwhr_warn
bwhr_rad = paw_bwhr_rad
bwhr_bio = paw_bwhr_bio
bwhr_info = paw_bwhr_info
bwhr_magn = paw_bwhr_magn
bwhr_tag = paw_bwhr_tag
bwhr_stash = paw_bwhr_stash
; Hi-res (64x64 texture) faction patches
hr_army = paw_badge_hr_army
hr_bandit = paw_badge_hr_bandit
hr_csky = paw_badge_hr_csky
hr_dolg = paw_badge_hr_dolg
hr_ecolog = paw_badge_hr_ecolog
hr_freedom = paw_badge_hr_freedom
hr_killer = paw_badge_hr_killer
hr_monolith = paw_badge_hr_monolith
hr_stalker = paw_badge_hr_stalker
hr_greh = paw_badge_hr_greh
hr_isg = paw_badge_hr_isg
hr_renegade = paw_badge_hr_renegade
; Ultra hi-res (128x128 texture) faction patches
; These may incur a performance hit on some machines
; when a large number of icons are displayed at once
uhr_army = paw_badge_uhr_army
uhr_bandit = paw_badge_uhr_bandit
uhr_csky = paw_badge_uhr_csky
uhr_dolg = paw_badge_uhr_dolg
uhr_ecolog = paw_badge_uhr_ecolog
uhr_freedom = paw_badge_uhr_freedom
uhr_killer = paw_badge_uhr_killer
uhr_monolith = paw_badge_uhr_monolith
uhr_stalker = paw_badge_uhr_stalker
uhr_greh = paw_badge_uhr_greh
uhr_isg = paw_badge_uhr_isg
uhr_renegade = paw_badge_uhr_renegade
; Stash icons
stash_green = paw_stash_green
stash_red = paw_stash_red
stash_purple = paw_stash_purple
stash_white = paw_stash_white
stash_backpack = paw_stash_backpack
; Body markers
death_small = paw_death_small
blue_circle = paw_blue_circle
crosshair_white = paw_crosshair_white
crosshair_red = paw_crosshair_red
crosshair_green = paw_crosshair_green
crosshair_gradient = paw_crosshair_gradient
mpda_white_x = deadbody_location_whtx
mpda_skull = deadbody_location_skul
mpda_bluedot_sm = deadbody_location_sdot
mpda_bluedot_md = deadbody_location_mdot
mpda_bluedot_lg = deadbody_location_ldot
redskull = paw_pin_redskull
; Relation and service indicators
diamond_friendly = paw_diamond_friendly
diamond_neutral = paw_diamond_neutral
diamond_enemy = paw_diamond_enemy
chevron_friendly = paw_chevron_friendly
chevron_neutral = paw_chevron_neutral
chevron_enemy = paw_chevron_enemy
flag_friendly = paw_flag_friendly
flag_neutral = paw_flag_neutral
flag_enemy = paw_flag_enemy
npc_mechanic = paw_npc_mechanic
npc_trader = paw_npc_trader
npc_guide = paw_npc_guide
npc_food_trader = paw_npc_food_trader
npc_medic = paw_npc_medic
sleep_zone = paw_sleep_zone
obj_briefcase = paw_obj_briefcase
obj_lock = paw_obj_lock