Divergent/mods/Screen Space Shaders/gamedata/configs/text/eng/ssfx_ui_ssr.xml

95 lines
2.9 KiB
XML

<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 20
- @ Description: SSR - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_ssr">
<text>SSR</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_ssr_title">
<text>Screen Space Reflections Settings</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_quality_mcm">
<text>Quality ( Steps )</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of steps used to render the reflections. This option can heavily impact your performance. [ 8, 16, 24, 32, 48, 64 ]</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_render_scale_mcm">
<text>Render Scale</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_render_scale_mcm_desc">
<text>Scale of the SSR rendering. This option decrease the visual quality of the effect but improve performance. If you lower the rendering scale, consider to increase the blur intensity to hide the lower quality of the SSR.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_blur_mcm">
<text>Blur</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_blur_mcm_desc">
<text>Option to set how blurry are all reflections.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_temporal_mcm">
<text>Temporal Accumulation</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_temporal_mcm_desc">
<text>How much you want to use older frames to stabilize reflections. This option reduce noise and help to generally improve the SSR result, but higher values can generate ghosting.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_use_noise_mcm">
<text>Use Noise</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_use_noise_mcm_desc">
<text>Enable/Disable noise to improve the reconstruction of the SSR. Is recommended to use this option with high blur values.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_general_int_mcm">
<text>General Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_general_int_mcm_desc">
<text>General intensity of reflections.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_sky_int_mcm">
<text>Sky Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_sky_int_mcm_desc">
<text>Intensity of the skybox reflection.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_mcm">
<text>Weapons Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_mcm_desc">
<text>Intensity of reflections on Weapons.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_max_mcm">
<text>Max Intensity of Weapons</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_max_mcm_desc">
<text>Maximum intensity of reflections on weapons.</text>
</string>
</string_table>